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"Wings" Of Prey (PC). Watchout Oleg!
The NightMare will come true for Oleg. Il-2 Birds Of Prey will be abailable for PC whit the (no nice) name of Wings Of Prey (i remember wings of destiny, crapy sim).
I dont like the cockpits, very Battlefield compared whit the Amazing cockpit Spitfire of Storm of War. Buth the terrain views are... nice,. directly competition for sow? http://www.airwargame.com/upload/image/wop_cover.jpg seriously! i first think that this was a joke of some #$%&"#$ photoshop adict.. buth not |
And how is that competition for Storm of War? It's a new game based on an old sim.
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WOP has the best overall terrain I've seen in combat flight sim, but it still has a few issues yet to even compete with IL-2. That said WOP is still in the PC beta development stage and if the developer continues to support WOP after release they can definitely be a player in the WW2 combat genre. WOP has so much potential I wonder if some of Oleg's team jumped ship and started working for the Gaijin developers.
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For once we agree. Stunning terrain. The new benchmark. Period. I already am pushing them to steal the whole bloody terrain textures ...... Gaiigin are really on the ball with betas. Good support in their forums. Oleg still has the best sim, but he desperately needs this kind of engine performance and graphics. . |
What I really like about the WOP terrain is there is no building pop up as you fly along.
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screenshots are better than anything I've seen from BoB...:-P
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60 missions? what will the casual offliner do after that? I dont want flightsims without a missionbuilder...IL-2 1946 is especially great from this point of view (fmb,qmb, dgen&scripted campaigns,dogfight&coop servers, online wars,3rd party addons...almost unlimited content)...if SoW will have the same depth then Maddox games got nothing to worry about
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Too movie-like though
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Probably more cinema-flight-experience than sitting in a real plane? It may also be related to the fact that BoP has already been released for consoles and is simply ported for PCs, while BoB is still WIP? Yes, it looks nice, but nice and realistic sometimes are two different things. |
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As someone who does sit in/fly real planes from time to time = Wings of Prey terrain is both of a MUCH higher quality, and also significantly more realistic as to scale. Nothing wrong with pointing that out. WoP have done a great job in this area and deserve credit. |
Interesting.
I rarely experience vignette borders in my field of view when flying and I rarely see brown-yellowish atmospheric fog. http://www.simhq.com/_air13/wingsofp...7_original.jpg And a Ka-20 sight, not moving on a P-51D5? http://www.youtube.com/watch?v=EP7Xn...eature=related |
Attacking shading and color pallete 'style' choices ????
Your right ..... this is much more realistic :rolleyes: Exactly the view when flying for real at say 700m ......... NOT! Don't hate dude. WoP did a good job with terrain. No one has done better - not even O-man. http://files.games.1c.ru/il2pict/grab0101.jpg |
You are truly amazing!
Completely forgetting that the shot from BoB is very early WIP, not even BETA!!!, yet criticizing every little thing you see. And at the very same time you stand there completely blinded by some overbombastic graphics effects completely disregarding optical, physical and historical realism. Ridiculous, simply ridiculous. Maybe you should check out HAWX as well, go for action games and forget about realistic simulations at all? You won't be satisfied by BoB if you think that these Hollywood-Effects are realistic. |
.... and You are truly blinded.
You can' t give credit to some talented map makers and graphics artists. Not to mention the people who optimized the engine for super smooth play and stability ect ect ..... ect Its truly beautiful work! Not to everyone's taste but that makes the technical accomplishment no less. Competition is good. Embrace. Personally I dream of competing sims. Let them each do their best. We as simmers can only benefit. ** I will leave you to your personal attacks, going soaring today :-) |
Actually, I never ever said it doesn't look nice. Infact, I did so numerous times before. Feel free to use the search-function to confirm this.
So your personal opinion about me doesn't really fit and it's simply not the point as I would support you 100% if you'd say that it looks fantastic and nice - though it is not realistic. But you posted that WoP/BoP looks better, more realistic, with better textures, ground- and effects-modeling than BoB ever will and that has nothing to do with admiring great artwork, as you just claimed you do in your last post. ;) |
A pretty face can hide a hideously ugly soul ... WOP was always meant to be an action game and therefore it isn't competition for SoW. Apples and oranges. :rolleyes:
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i can´t bealive the machine example for run this sim:
Minimal System Requirements: Processor: Intel Pentium 4 3200MHz RAM: 1024 Mb Graphic card: NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb HDD: 10 Gb free disk space OS: Microsoft Windows XP SP3, DirectX 9.0c. Soundcard, DirectX compatible Internet connection: 56 kb/s Keyboard, mouse Recommended System Requirements: Processor: Intel Core 2 Duo 2400 MHz RAM: 2048 Mb Graphic card: NVIDIA GeForce GTS 250 512 Mb or ATI Radeon 4850 512 Mb. HDD: 10 Gb free disk space OS: Microsoft Windows XP SP3 with DirectX 9.0c / Microsoft Windows Vista SP1 / Microsoft Windows 7 Sound card: DirectX compatible with support 5.1 Internet connection: 512 Kb/s Keyboard, mouse, joystick http://www.airwargame.com/eng/game/ My old Quad 9.400 2.66 will still functional and maybe, maybe not be obsolete when Storm Of War will release.:cool: the simulation is very similar that il-2 i read and weather are in some point, very basic. buth the graphic terrain are nice. nicy 162 http://www.airwargame.com/upload/ima...A-2_eng_06.jpg |
Way too much bump at the plane's hull ;)
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Protos, giving you the benefit of camparing WoP and BoB since both are still WIP (even if i still don´t think its right to compare between each other), i agree that the terrain looks great on WoP and way better than what we got with il-2 and was showed so far from BoB. But you can´t say the atmosphere and color are realistic on WoP^, i´m also fly from time to time, and the ground and sky doesn´t look that at all on a clear day. On WoP it looks oversaturated, and they made it intenionally to give a more cinematic experience, but it not REALISTIC at all. The only way that reality would look a little more similar to WoP its in a fully overcast day.
Still, WoP its a mainly arcade sim, not a realistic sim, that means they have the advantage to use more cpu resources on to graphics, instead of phisics. That the main reason i don´t think fair to compare WoP with BoB. Couldn´t agree more that competition is good! :) |
Well said.
Besides that, WoP is only partially WiP, as the only W in the current P consists of porting the game to the PC. The game itself is available for quite a while now. |
WOP at the moment is very good and hopefully.... the WOP BOB map will become larger....., a ground transportation system developed........ terrain lighting from cockpit improved........terrain color palate expanded......, difficulty settings more diversified rather than lumped into arcade, realistic, simulator modes......mission builder WIP.....plus a few more.
This all could be accomplished overtime, but in the mean time WOP should attract more simmers to the combat flight sim genre. This should bring more sales for Oleg's SOW series. Its all good. |
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WoP is a joke from what I played of it. Some decent (though hardly realistic) graphics and that's about it. To a serious simmer it will be no competition for SoW.
________ AVANDIA HELP |
Necrobaron is right ....... the graphics are totally unrealistic
You cant believe how unrealistic they are at 1920x1200 superultramax textures 6aa 16af :eek::eek::eek::eek: http://forum.sukhoi.ru/attachment.ph...3&d=1260296198 http://img704.imageshack.us/img704/6097/wop2.jpg http://forum.sukhoi.ru/attachment.ph...9&d=1260221614http://forum.sukhoi.ru/attachment.ph...stc=1260221343 http://forum.sukhoi.ru/attachment.ph...6&d=1260297242http://forum.sukhoi.ru/attachment.ph...1&d=1260296015 |
Maybe some time you will find out that there is a difference between something looking great and something looking realistic.
Hopefully your discovery will not turn out like this: I'm 100% with Chivas on this: WoP is a game with nice graphics and hopefully attracts some people to the flightsim-genre. And when they want something more realistic in every aspect, they can go for BoB. That said, I don't think that it is "Watchout Oleg!". |
I didnt know posting soft porn was allowed ...... me ... I only post airplane porn :cool:
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I have serious doubts that most of the critics in here have even flown this game, but for those of you that have and want more .....
'realistic' Fix your settings from the advanced panel as you see fit. My personal preferences are below. I fly for hours just a 100meters or so off the deck with these settings. Closest representation to actual flight ever.... but hey I understand some people don't want to 'fly in a painting' they prefer to fly in a 'cartoon' - to each their own. http://www.13th-hellenicsqn.com/Prot...20settings.png |
Ok, let's see some screens of the game now under these settings. And consider the toy-like appearance of the He-162.
You can enjoy the game, but it's not fair to bash SoW before it's even done. Never while looking out of the window of a plane, or in any photograph, have I seen what I see in WoP. I also seriously doubt the nature of WoP is going to match SoW in terms of physics and flight model. In this regard it will not be competition. |
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I know for a fact that Oleg has seen these posts. If he doesn't get bent out of shape ..... hard to figure out why some here do. Its good for him to see whats happening and what people expect/want graphically. I mean when you got Chivas saying it has potential .......... well enough said. He is fanboy #1 and he likes it/owns it. We all have our own ways of influencing the 'direction of development' there are times to be supportive - and times to kick some A. Now is the time to kick some you know what and get some results - now while the engine is being rebuilt (get me ;) ) |
Protos, don't stretch it.
In terms of realistic looks, just check the above pictures and tell me how such a fast plane can even exist with 4cm deep and wide rims between the panels. That's simply WAY overdone. It may even look cool, but realistic? Sorry, no way. Same is for the white cliffs of dover being dark gray on a sunny day, just because it is not directly lit. Also check out the shadows, cause there are none on the ground. And nobody bashes SoW? Big-time LOL - go check the title. Quote:
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OK lets imagine it would be like this: "ur game" has betetr graphics... SOW has way better (more realistic lets say) FM and DM... U know which one will most folks buy here? dont make me laugh |
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It can't BE stunning and great UNLESS its realistic. So you have already conceded that point. Quote:
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Beatifull shots Protos, really gorgeus, and i wish i had a console to play the game because it looks like a blast. Even if its not a serious simulator in the phisics area i still enjoy those kind of games once in a while, but i still stand on the oversaturated atmosphere that creates gorgeouse graphics but are unrealistic.
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I think WoP will have a much more favourable kill ratio for the player and considerably faster action (ie. reduced take-offs and navigation).
SoW will have more realistic opponents, more complex ground targets, a campaign environment that is historically accurate and advanced weather modelling (plus a full mission builder and moddability). So, I don't think WoP is a direct threat to SoW (although it may be very enlightening to see how profitable a 'light' simulation is compared to a proper one). |
Based on my BOP experience, I won't be bothering with WOP.
The online experience in WOP will be rigid and nowhere near as flexible for the user to design scenarios like 1946. Then again, I guess that is what sells these days. Give the player something shiny to look at, but then take away all the depth to the game and treat the player like a small child - instant sales! Buy WOP if you want a shallow experience and want to buy a "sequel" every year. |
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I'll be supporting future development of WoP when it's released and also buying BoB. Hopefully WoP will be successful enough to result in sequels which improve on areas it's lacking in. |
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In fact, support simming in general and buy Rise of Flight, Over Flanders Fields, Black Shark, DCS:A-10C, Silent Hunter V, and every other sim you can get your hands on! Anyway, gaming doesn't always have to be serious business, and we aren't small children for liking the strengths of a game like WoP... |
Yes, you are having your game served to you like small child when you buy games like MW2 and WOP.
It's a business model. The point is to kill off a traditional game community by designing a rigid game structure. If you don't let a game community make user created content or decide how they want to experience the game, then you can sell more of them a sequel in a year's time. This is how console games have been designed and now PC games are becoming ports of console games with the same dish of shallow crap for kids being served. Clearly Oleg has decided to move in the opposite direction of this. SOW will be more "moddable" than IL2. |
I played MSCFS, MSCFS2, and briefly MSCFS3, and before those Falcon, F16CP and Domark's MiG29 on the ST, then Fighting Falcon F16 and MiG Alley on the PC. I've played IL*2 from Sturmovik, and probably will for years to come. I'm a flight sim fan, not a fanboy of any particular brand.
I wait until it's released, and often longer than that, before making up my mind about any sim. I do expect to like SoW, and would like it released as soon as possible, but would rather it is finished than released early. I may try WoP, if the price is right for me. |
fanbois
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you do realize this will draw more people into the genre right? hard to say that's killing anything off |
SoW does not look entirely realistic either. But, this part of the engine is not even close to being finished, and we don't have a serious map made of England yet. I am giving the team the benefit of the doubt that it will be looking good when done. I am not saying that SoW is perfectly realistic, although the quality of the aircraft is a pretty good indication of where it will go.
WoP on the other hand is already a Beta. I think we can expect it to look pretty much as you see it except for bugs. See this video: http://www.jaggyroadfilms.com/showFi...rld%20of%20FTX This looks, in my opinion, very realistic. I expect to see this out of an airplane window. But, it doesn't have as much eye candy, or is visually exciting. http://www.youtube.com/watch?v=CPDEZ...eature=related This on the other hand looks like a movie where the director went crazy with filters, and the sky is hazier than the air over LA. Yes, it is beautiful, and it has nice detail, and it looks "real". But only if "real" to you is through a filter. The game will be fun, and it will rope a lot of people into the flight sim department. This game took a lot of work to make, I imagine, and in no way do I intend to bash the makers. I may even buy it. But, the argument that these images represent reality, I do not agree with. And again, SoW scenery is not the best, but I see it has potential to look very realistic. |
SoW has no scenery, yet - just testmaps. ;)
Comparing apples and green oranges. |
If you were half in the loop as you claim to be you would know that is not true ......
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It's funny that people use atmospheric haze to say something in UNrealistic when the exact opposite is true. Simulating atmospheric haze is the first thing a landscape painter learns how to do, not because it "looks cool" but because thats the scientific reality of our atmosphere. It took years for gaming to come far enough along to be able to compute realistic atmospheres and now people complain about it? Is it over exaggerated? Not by much if any, it's better over exaggerate than under exaggerate as a general principle. Every game, even a simulator needs art direction, 3d modeling is art, texturing is art, anything that graphically attempts to simulate reality is art, this includes BoB. What was Luthier's response to the over weathering comments? - "New things simply don't look good in games" - meaning they made a artistic creative choice to represent something in a way that is more visually appealing to the eye.
here is haze, as it appears in reality - and it isn't over Los Angeles, it has more to do with how much water vapor is in the air and if that vapor has dust particles to attach to so it can form clouds. http://egrandin.com/web/tl_files/mar...000_bucegi.jpg http://members.shaw.ca/deanchamberla...i%20valley.jpg http://www.mexicanoceanfrontvillas.c...65830_nfec.jpg http://img2.travelblog.org/Photos/66...om-plane-0.jpg |
I claim nothing. It was posted repeatedly, that the current maps seen in the screenshots are merely placeholders and testmaps for various settings and the original SoW map will not be shown until the engine enters beta. The houses and ground-objects are placeholders, as well as the textures.
Infact the shot from the map you posted earlier even came with the comment, that the odd-looking hill was just testing the map-builder. Nothing miraculous about it - just look it up. ;) @ AdMan: Who said atmospheric haze is unrealistic? It was just said that a dark brown haze on a sunny day at high noon with 1/8 clouding is unrealistic and yes, indeed it is. ;) |
You did nothing to disprove my point Adman. Yes, there is haze in real life. Duh!
And there are situations where there is thick haze, fog, etc which makes visibility very bad. Even on a clear day there is always an effect on distant objects! This is not what I was objecting! But please compare what you just posted to a supposedly "clear" day in WoP. Again, WoP looks nice, but has exaggerated the effect to a point where it is not believable. |
Just take a look at this shot with almost no clouds and perfect lighting:
http://forum.sukhoi.ru/attachment.ph...stc=1260221343 And compare that to this 7/8 clouds, almost full overcast: http://2.bp.blogspot.com/_ejuGfW2kNZ...400/Dover1.JPG Or compare the cliffs on your bright day in WoP http://forum.sukhoi.ru/attachment.ph...6&d=1260297242 to this picture of the real cliffs with extreme haze and no direct sun: http://www.planetware.com/i/photo/wh...ver-dover2.jpg That's a difference like day and night - almost literally! Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic. |
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1) About BoP (almost=WoP). Tons of visual references was used for everything in environment. 2) there's some technical restrictions in real-time 3D engine that causes trade-offs. In one hand - maximum visiblity of horizon, in other - farclip plane, for example, that needs fog for soft seamless line of horizon. But everything checked for possiblity of existence in real world by references. Many other things goes like that. 3) Fundamental visual idea of BoP(=>Wop) art direction was HQ tasty cinematographic widescreen picture, not "everyday" CNN news picture. PostProcess (color toning, vignette, some other things), shiny surfaces, etc. makes it. Because it is console title in a raw of other "trendy-next-gen-picture" titles. WoP environments differs slightly from BoP, maybe some sceneries becomes too exaggerated. But dev.team polishing wop everyday, maybe it will be fixed i hope so. Some effects are already optional (you can turn-off vignette, for example; but in full screen it not bother as on screenshots placed on white background actually). ps. sorry for english ;) |
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@ Feuerfalke
Only criticism from you ...... but you have yet to show me something MORE realistic. Show me a more realistic scenery in a WWII combat sim ...... problem for you is you can't. Until you can - WoP is the best Graphically. Is it perfect? Nothing is perfect ...... its merely closest to perfection so far. So please do yourself and everyone else a favor and go through the 7 stages of Grief. 1. Shock/Denial 2. Pain/Guilt 3. Anger and Bargaining 4. Depression, Reflection, Loneliness 5 Upward Turn 6. Reconstruction/Working Through 7. Acceptance and Hope Just ACCEPT.Accept.Accept..Accept... :cool: . . |
I agree Proto...WOP has the best graphics I've seen in combat flight sim, and there is alot of room for improvement.
I believe SOW graphics will be better, BUT nothing says that Gaijin won't be improving WOP graphics for the next year while were waiting for SOW. Gaijin has released 8 updates for WOP in the last two weeks, and have a considerable work force. |
dont know why people are at such odds with BoB vs WoP, Wings will be out within a month or so? while BoP has at least another year - if you can only afford 1 game every two years I suggest you stop playing games and get a job.
BoB is a whole new engine while WoP is breathing new life into the IL-2 engine. All you flight simmer's can do is complain that it's too cinematic? Your elitism is shooting your favorite genre in the foot, you should be enjoying and promoting WoP while waiting for BoB and knowing that by promoting the il2 brand you are also promoting SoW/BoB. So Oleg wasn't directly involved in WoP...so what? Boo Hoo fanboys, all Oleg needs to do it make an engine that tops his last one then make sure the noobs know he's the man responsible for Il2 in the first place - everybody wins |
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This game is being DEVELOPED Hard ! I really hope SoW graphics are better - I mean truly. Just not seen anything in 6 years to indicate such. :( Still I try to keep hope, cause I like the Ruskie :-) |
Are the graphics in "Wings of Prey" unrealistic? Sure.
Are they more realistic than any other sim I've ever seen? Definitely, and I've logged a lot of IL2, Flaming Cliffs, DCS and FSX hours. A lot of the settings can be adjusted to tone down the "overdone" effects. Don't knock it until you've tried it guys. This whole conversation is so stupid, it just pained me to read. It is a really, really good looking game. If I could have a game right now that took the complexities and feature set of IL2 and the visuals of Wings of Prey, I'd probably pay a couple hundred dollars for it (don't get any ideas oleg! :-P ). It's that much of an upgrade over the visuals in my beloved IL2. Unfortunately, as good as it looks, it's not much of a sim right now, it's a very beautiful game with a few sim qualities. |
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We all know that grass color is green. But when? Daylight makes it look green, but other light might change this perception. If I look through window now, everything outside looks blue to me, because it is morning in winter now. If I was outdoor for some time, my eyes would adapt and perceived blueish tint would disappear. The same is with indoor lightning when incandescent light bulbs are used - everything looks yellow, until eyes adapt. When we look at screenshots, our eyes are not adapted to them if their color temperature is unusual, but when we play the game, perception, that tint is wrong, disappears after few minutes. So, it is hard for me to say that such colors are unrealistic, but I can say that some screenshots definitely look like photos taken without correct color filters and presented without any color correction - read: ugly. :) |
I think that, regardless of what anyone thinks about the haze, atmosphere, light color, etc, one of the greatest achievements of the WoP team is how organic and detailed the terrain and cities look! :eek:
A few years ago, I never would've believed that I'd soon be able to fly over something like this in a flight sim: http://i46.tinypic.com/1gm0z7.jpg http://i46.tinypic.com/wmdvzm.jpg It's a good time to be a sim-fanatic! :grin: |
Running low on Popcorn.
Wop Looks good graphically no doubt, but I think Sow/Bob cockpits look much better done from the screens I have seen. My money goes to Best FM, DM and realistic engine managemt, I dont care if graphically there is only a slight improvement from IL-2. If my primary concern was to fly over realistic terrain then I would just fire up FSX and ASA over my addon scenery areas. Wheres some info on WoP FM DM models and engine management and such? Also campaigns, adding user campaigns/missions Aircraft ai? Multiplayer? Things like Sow/Bob being able to attack radar and HQ's and such add a lot for me. It really looks like the ground attack will be quite interesting in Sow/Bob. I have not seen enough to tell me Wop is not a gamey sim yet. Too early to tell. Sow/Bob still looks like the only Simulation in town for I am looking for. Cheers |
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WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons. AI is taken from 1946 but seems to have been altered somewhat, not nessesarily for the better, and isn't as good as the Certs AI mod. Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC. 6DOF will be supported on PC. There will be a mission creator, but I don't know details of this. |
why the hell would they make people order the game in order to play the Beta? bunch of bs..
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you guys gone from reality playing virtual entertainment games. Such moment you want everything should be realistic. Determine yourself.
You can make "origame-ayercrafft" using A4 paper. And push it on air by da wind. It's free an funny. Also you can buy RC-model of lovely aircraft for $250-$600-$... and get more satisfaction. WoP is best of "aircraft-simulation-game" what U can get right now. What U waiting for? |
An REAL aircraft-simulation-game!!
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Why all the dark gradient edges and borders?
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But after the singleplayer is over, multiplayer and addon single player campaigns/missions will be key for longevity. They will need to support minimally 50+ so hopefully they have 64 or more for online pc multiplayer. S Some new features in the present aged IL-2 like triggers in last patch and zuti's moving dogfight with moving ships and possible rearm refuel should be factors that tell us the new SoW/BoB with linked ground components ect... will hopefully support all these old features and add some new ones making for a very versatile engine. I would hope they were modeling engine management and realistic DM for said engines, but like you said it may have all been removed for the console. I personally like full real or just map icons on Multiplayer and most of the fun I have is navigating a bomber accurately to target and maybe taking a little damage and nursing it home in one piece on a historical map with some type of ground action taking place. What will the dynamic campaign be like? Is it just flying over the channel and bombing/defending? Or are there any ground actions at all? |
Takeoffs and landings are NOT part of online outside of the "capture the airfield" multiplayer mode.
Just thought I would make that clear. Unless the developers change the options before release. I do not think a server admin can set takeoffs and landings as part of a dogfight scenario. In fact, you will have little to no options to create your own dogfight/team dogfight scenarios. The multiplayer modes are pretty rigid and the community can't really work with them to design their own like you can in 1946. It's certainly a step foward in graphics, but a few steps backwards in the ability to customize the experience to suit player's tastes. |
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That's the most ridiculous scenario Oh Dear :!: Well so long as it stays on console format and don't creep into SoW, there's enough Conga Df servers and such mularky already in IL2 :) |
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i think we are coming to the age where we can have both...and submit this as some evidence: note: this is also a WIP still and is not WWII...but to me looks fantastic and for those that know DCS...im not sure any argument could be made at all on the realism or simulation side of it... http://img199.imageshack.us/img199/2692/dcsa10.jpg re sized for post original can be found here along with some others: http://www.simhq.com/_air13/air_425a.html |
I agree with whoever it was that said this thread was "painful" to read...its utterly,utterly painful.
On the one hand the "in-game" screen shots do look pretty cool...but frankly I'm kind of tired of the "Saving Private Ryan" color tint that this game has. It seems like an "old hat" cinema effect that I wouldn't even tolerate in a new war movie. Should I now change my opinion just because its a video game, and not a movie? I just wonder one thing...(I know its not this simple, but) I wish that their was a magic button I could push, and I wish that this magic button could remove the "Private Ryan" color effect from the game...and then, after the cinema effect was removed, we could see the "realism quality" of the color/graphics. Oh, BTW happy X-Mass eve you all!!!! |
I don't really mind it in a movie, but being that a sim is supposed to replicate what you see in reality as best as possible, such filters and effects don't have a place there.
________ Sick from avandia |
I played the demo a bit today.
The only thing that should be taken into account are the visuals. Yes, the tint is a bit to "movie like" and the sun glare is retina burning (really hurts eyes) but what is observable are: - better looking maps, better terrain, better roads (no more 45° bends), better looking cities (did I said better looking cities?) , better harbors etc. Basically, in maps regard, IL-1946 can win only in size discipline. I guess they did got a lot of help from Maddox at the cities... they look pretty much like the shots from SoW over England cities. -better shaders on aircrafts. Self shadowing, self reflecting planes. Whater pouring on the canopy as you pass to a cloud (makes me laugh at the fact I was killed gazilions times in IL-2 1946 in the clouds, you will kill squat in there) -better effects, explosions, tracers, shockwaves (some overdone but could be tone down), smokes on the ground (you can't see nothing through that fog down there and looks really... real). Tower communications less controllable but somehow more immersive. Better story telling at intermezzos. What I want to say is this: I want IL-2 1946 to have the visuals of Birds of Prey minus that heavy contrast and milky sunglare... and long range view... :D And one screenshot from the game credits :P : http://i47.tinypic.com/2hga3jd.png |
i can not understand that why people here critic WoP that much. I mean, is that so fantastic about being a sim player who only know nothing other than "realistic game". Come on guys, your are killing the whole sim industry! Seriously, how many ppl are really SERIOUS sim players? just log on to hyperlobby and have a look. Compair to games like MW2, the none "realistic" but addictive game, which only features nothing but point and shot.
And FYI, there are many ppl out there playing HAWX than playing LOFS, IL2, OF and BS. Why? because there just aren't that many ppl who want to be that serious and learn ALL the skills that only a pilot needs to know. I see many ppl quit OF after 1 month because it's just way too difficult, and OF is one of the most releastic flight sim! So please, don't kill your sim games, don't use realistic to shoot down all the nice done arcade games. If oleg is the one who did WoP, (sadly not) that means for whatever the money they earn from WoP, they can put into BoB. If they have enough money for BoB, that means the development of BoB will be MUCH FASTER. (Hint ~) So, let WoP be WoP. it's a good game, nice to film movie, will be loved by lots of player who just want to get into the air and have fun. Seriously, we haven't seen such nicely done game for many years. Best Regards |
Hey, why not... here're some of the screenshots I've been taking from the WoP beta (untouched except for resizing) . What can I say? I think the game looks pretty good.
http://i50.tinypic.com/2ntvfd.jpg http://i48.tinypic.com/wqvdpl.jpg http://i48.tinypic.com/20qca34.jpg http://i46.tinypic.com/2poz5vp.jpg http://i46.tinypic.com/33x9df9.jpg http://i50.tinypic.com/5uguw6.jpg I think there's enough room on a gamer's shelf for Wings of Prey and Storm of War. |
I agree 100% with "drafting" - there IS room on one's shelf for BOTH WoP and SoW!
I have bought virtually every WWII combat flight sim since the launch of CFS 1 (back in 1998) ... with the exception of about 4 or so (definite) arcade-type sims. I have bought CFS 1,2 & 3, B-17 Flying Fortress, European Air War, Battle of Britain (Rowan), Fighter Squadron/Screamin' Demons, Jane's WWII Fighters and obviously the original IL-2 Sturmovik and all of its add-on's. I must say, each of these sims has had their strong and weak points ... and that's what's been so interesting. Clearly IL-2 and its add-on's "raised the bar" and remain the no. 1 in my opinion. However, I also have fond memories of the great immersion that I used to experience with Jane's WWII Fighters (the missions were varied and the effects/sounds were great!). I will purchase WoP (hopefully on DVD!!! - our bandwidth down here in South Africa is expensive and relatively slow) - I think that WoP's graphics are "jaw-dropping" - the cities especially (however I'm sure that Olga will do a superb job of SoW's! Hehe!), small touches like the grime around the edges of the cockpit perspex frames, the smoke hanging over fires, the light shadows within the cockpits, the flame and explosion effects and the general "atmospherics" ... they're all brilliant. It goes without saying that I will be getting SoW as soon as it is published later next year (15 Sept - Battle of Britain Day, perhaps?) and I'm sure that Oleg and his team will once again "raise the bar" to a level that we never ever imagined! Olrg, if you are reading this - thank you for providing me with so much pleasure - a day of my life does not go by without me either "flying " Il-2/1946 or at least checking on all the Il-2/1946 forums for news! It's a massive part of my life (and I'm 57 years old!). |
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I don't get your fanboyism Feurfalke, keep saying people itch and whine about slightest thing while you've to stand up and defend SoW all the time? It might be work in progress however we have yet to be proved it will LOOK more realistic, we already know it will play as a simulator...but it's maybe time for a real demonstration soon? And yes you're absolutely right that hollywood graphics or effect dosnt equal realism in any way, that said i've yet to see more life like flight sim environments than in WoP...but on the other hand i couldn't care less i play it for the realism in the air not on the ground even if it has some impact. Time to stop bitching and enjoy the holidays, |
Some prefer the "realism" of 'Saving private Rhyan' some prefer the one in 'Soap operas'.
Some prefer the simulations of a instrumental flying by being religulous to 'the numbers' other start laughing at the idea of IFR as a flight experience having the feeling they miss all what flying is without the real enviroment. Some manage something inbetween... All is relative... at least since Enstein appeared to the scene. |
S~!
Anton the Dev for Wings of Prey is an absolute stand up fellow. We can only PRAY for his success so that we as a community can (eventually) have two competing games. Each driving the other FORWARD - (to our advantage as serious flight simmers). Here is some news for you fanbois.... WoP has already affected SoW development in a POSITIVE WAY because it has RAISED THE BAR for both terrain representation/scale and engine performance. BE SURE! . . |
Here's a new short teaser. Yeah, the lighting is movie-like and the planes are not up to SoW standard, but the game sure looks amazing:
http://www.gametrailers.com/video/de...wings-of/60321 EDIT: Oops, I discovered this is an old teaser actually... |
Ok, if you guys keep posting those WoP shots I'm afraid I'll have to buy it.
How does the game/physics feel compared to 1946 BTW? If WoP shows to be as realistic a HAWX or something there will be hell to pay.:lol: |
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Flyingbullseye |
just spotted this...WOW...
http://www.youtube.com/watch?v=5mcT_giikC4 |
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On ground you cant see squat if you don't fly by the book. You really need to be familiar with the terrain a bit otherwise you miss all targets... visually, not a chance to hit them. P-51 is a PITA to fly especially with those rockets... snap-stalls like crazy. You do have a lot of ammo in realistic (in simulation is bad due to viewing distance and the milky atmosphere... at least on britain map) To be more clear... IL-2 1946 can be tone down in realism a heck lot more than WoP at simulation mode. In fact WoP seems very little behind to IL-2 in some fine aspects of flying but because the enviroment is so much more life like is hard to "digitize". Oh... WoP has support for Freetrack or TrackIR by default... 6DoF... and whats even more funny... in Spitfire you get the same "bug" while looking back to one side like in IL-2 1946 with 6DoF Mod (praise sHr once more, S!) The radio comms are nice too... pitty you can't ask for instructions etc... but is nice to hear the tower asking for status and the pilot saying... "come again, your breaking up..." :D P.S. For ppl in South Africa etc with small bandwith... the demo of the game is available in torrent download which works better in such small bandwidth and can be resumed anytime you want... the demo contains the full game but you have to purchase it online to enable it full... I guess is a good option. later edit.. a nice ingame movie http://www.youtube.com/watch?v=nnE7SfEgCn8&fmt=22 later later edit... the famous 6DoF bug :D http://i48.tinypic.com/xdzhqb.png |
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The scenery and buildings are quite outstanding - it looks like Berlin - am I correct? - I thought I got a quick glimpse of the Reichstag and the 'Tiergarten flakturm'. Did you notice the awesome lighting effects/shadows in the cockpit? I agree, "WOW!" |
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I haven't flown this low over a city in RL but I've watched in-cockpit videos of low level airshow flights and the sensation of being there is SPOT ON! |
Haha, well it just goes to show that some people prefer things that glitter and shine!
________ Weed |
we all know IL2 and SOW are and will be better SIMS...i cant wait for SOW and im sure it will be even better than WOP in every way....but...as for now...show me a game that LOOKS better than that flying over a city down low.
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Still though it would be a real shame for the Sim community not to support this game. It is using the Il2 1946 flight models and though its not as hard core as 1946, its right under it by a notch or two. We need to support any game that comes to our sim commuinity, especially one that has a Dev team that is willing to give their time and energy to make the game the way we want it. These Dev's are trying to do just that. Wop is a work in progress still and they have stated that if we support them they will do their best to make WOP grow and change to everything we want it to be. I have been a sim fan for 30 yrs and sometimes I see people in our community that are so impatient and picky that I hold them at the top of the list for why our Sim industry is in such bad shape. They pick and gripe about everything instead of supporting a game and doing everything they can to make it become a much needed franchise in the Sim scene. Then inturn I hear these same people gripe about how flight Sims are a dying breed ! It really amazes me. I hope everyone will support this game by buying it and then I hope they will go to the WOP forums and give their opinions on how the dev's can make WOP better. We can never have to many good sims ! Thanks for your time and consideration , Desode |
spot on post mate. :)
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I don't think I will buy it... it's OK for others to support the game if they can but I have to make some choices between priorities :D.
The game does look refreshing over standard IL-2 even moded... some classes in visuals but... There are some things quite annoying in it, to be fair... the over exaggerated bloom (which the developer said in SimHQ interview that will not change and which is enough for me not to buy SoW not to mention WoP... I have sensible eyes you know...:) ), lack of options in many regards... like if you make a mission in Sim mode... the replay is locked in "the cockpit"... which is... dumb? At least in demo is so. Some controls are really funny... like: you have separate flaps controls (up/down) but you have a so called (ridiculous) 'toggle flaps (simulator)"... which in case of the Spit it cycles through combat/take off/landing very conveniently when you need them as opposed to the non sim... up/down that has only raised and landing... doh! :D The fact that you get to land only if the map have an airfield and only if you really hurry to the airfield... otherwise it just cuts to the inter mission scene "movie"... And that milk over England... I hoped it will be a tweak or something but... they said it will stay cause it's realistic... sorry to say... it's not. Also from the interview I understand it doesn't have even a small QMB... just some 20 mission offline and some online... which is not enough to asure a long life for the game... sadly... and IMHO. |
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Just downloaded the new P40 and I LOVED it. Show some love to this game and it will reward you. I haven't had his much fun since Forgotten Battles. :) |
I just went through this topic and I have to say that I'm suprised by people reaction for BoP. Why don't You Guys just sit and enjoy this extremly beautiful looking game? Instead, you keep saying how unrealistic it looks and how much more realistic SoW will look. Show me the game that gets near this visiual quality and then we'll talk about unrealistic haze and filters. It doesn't make sense at all.
Some of You (especialy those in loop of denial) sounds like regular fanboys. Why can't You just play both games? BoP is in the stores so why not support this tallented devs, they might come back with somethis as pretty and much more "simulation like" in future. Especialy not knowing when we can expect to see SoW. PS. +1 on every single 13th Hsqn Protos post. |
Hi there!,
I bought a few days ago WOP and the only thing I can say is I am sold. Like many here we have been flying IL2 series for years now, but its true that Wings of Prey despite it is in beta stage they are doing pretty well. Wings of Prey is clearly behind of IL21946 in terms of AI, flight model and multiplayer but I guess this is gonna change once they start patching it after beta. When the first IL2 was released it also had a lot of glitches and flight model also had problems.(I bought it first day it was released by the way :grin: ) We should feel happy that someone else is interested to deliver a decent sim with amazing graphics and a graphic engine that can be run on almost any modern PC, because it is remarkable that those graphics can be ran on a lowend GT220 with 30+ frames maxed out. I am sure that Mr Oleg will deliver a 10/10 product but given the lack of simulators and given that clearly on this hobby we are 'a few' we should support any new sim on the market. Something else to say. From mid November to almost 24 of December those guys have updated WOP with nearly 1.7 GB in patches as far as I counted they have nearly delivered 10 patches in a month which despite it was in beta it is very remarkable the work they have done. Support it!, |
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