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-   -   Engine Restart (http://forum.fulqrumpublishing.com/showthread.php?t=10049)

tango2delta 09-25-2009 07:49 AM

Engine Restart
 
You can restart the engine if not to hot and have alt to do so, i did it tonight about 4 times in a spitfire in a single mission, it is just like the real deal on sim, throttle back, point nose down you need speed to turn prop, when prop start turning slowly throttle up to about 25% it should start, then throttle to 82%. Some aircraft had to be started with handcranks on the ground most were german aircraft, so if your engine died in flight becouse of fuel mix or freezeup or inverted to long how else would you crank the engine if no battery. If every one already knows about restarting the engine just remove this thread.

Ancient Seraph 09-25-2009 09:30 AM

Never heard of it, thanks :). Next time I get an engine failure I'll climb a bit to get enough altitude and attempt a restart :rolleyes:.

Smidlee 09-25-2009 10:18 AM

Quote:

Originally Posted by maxqubit (Post 104738)
Why would the engine stop? too much WEP?

Anyway, good to know. Iirc you have engine failures in OGF, and about the same procedure to restart. First time it happened in that game i was like WTF???? :)

Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

beaker126 09-25-2009 02:41 PM

Quote:

Originally Posted by Smidlee (Post 104742)
Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

Anybody know if this is required in this game?

InfiniteStates 09-25-2009 02:51 PM

Quote:

Originally Posted by Smidlee (Post 104742)
Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

Not only that - a wing is designed to pull in the up direction so you can move faster down by inverting the wings.

beaker126 09-25-2009 03:00 PM

Can a jet's engine cut out too? If so, how does one know if it's turning at the right speed to restart?

Trent Kama 09-25-2009 03:16 PM

So, this keeps the engine going until you stall it(via damage) again? I've blown an engine on the HE-111, climbed to about 5km and dived. The stalled engine started turning slowly and eventually sped up(albeit in a different pattern than the other), but it died soon after.

fritzwendel 09-25-2009 03:33 PM

Quote:

Originally Posted by beaker126 (Post 104797)
Anybody know if this is required in this game?

Yes, at least for the I-16 Polikarpov. That plane was notorious for negative G stall characteristics, and happens regularly on Realistic/sim in the game.

Like it was mentioned, roll and pull up on the stick; stick down during level flight is just asking for trouble.

Voyager 09-25-2009 06:34 PM

It was an issue that the BoB period Spits had, but should be fixed/mitigated by the 1941 time frame.

The reason to do the negative G manuvers instead of roll is because Spitfires have roll issues at high speeds, especially the early models with fabric ailerons. Metal aileron skins, and clipped wings help it tremendously, but it was never a great high speed roller. Even with high roll planes, like the 190, with is somethign like 180 degrees/ second roll rate, if someone has just dropped away from you at 200kph, and you take a second to roll over to chase them, you've just given them 60m of distance. That's not trivial.

Ancient Seraph 09-25-2009 06:40 PM

Quote:

Originally Posted by Voyager (Post 104866)
It was an issue that the BoB period Spits had, but should be fixed/mitigated by the 1941 time frame.

The reason to do the negative G manuvers instead of roll is because Spitfires have roll issues at high speeds, especially the early models with fabric ailerons. Metal aileron skins, and clipped wings help it tremendously, but it was never a great high speed roller. Even with high roll planes, like the 190, with is somethign like 180 degrees/ second roll rate, if someone has just dropped away from you at 200kph, and you take a second to roll over to chase them, you've just given them 60m of distance. That's not trivial.

Haven't seen a lot of people push nose-down suddenly yet. And, if the red-outs will be as in 1946, there's not going to be a lot of people that will continue doing it. Red-outs would occur almost immediately after pushing nose down a bit violently.

Wissam24 09-25-2009 08:06 PM

I just tried to restart an I-16, diving from 30,000 ft and it didn;t restart...

tango2delta 09-25-2009 08:18 PM

O.K. just did it again, this time the engine restarted and the prop freeze-up but the engine keeps running. This was on BOB single missions in simulation limited F/A where you give top cover for a Sqn of hurricanes, the radiater must get hit and engine overheats and stops. It may be a glich.

Soviet Ace 09-25-2009 08:20 PM

Quote:

Originally Posted by tango2delta (Post 104910)
O.K. just did it again, this time the engine restarted and the prop froozup but the engine keeps running. This was on BOB single missions in simulation limited F/A where you give top cover for a Sqn of hurricanes, the radiater must get hit and engine overheats and stops. It may be a glich.

Do you have any way of making a short video, and showing us how to do it? Maybe your doing something we're not? Because I did what you said, and like Wissam, my props just stopped.

tango2delta 09-25-2009 08:26 PM

Quote:

Originally Posted by Soviet Ace (Post 104913)
Do you have any way of making a short video, and showing us how to do it? Maybe your doing something we're not? Because I did what you said, and like Wissam, my props just stopped.

No way, i wish i could. That is why we need replay Ed.:)
All i forget to say i am useing the ace edge flight stick, but i do not know if that matters about restarting, and also in simulation i have to throttle back to 0% when landing and then throttle to about 10 or 15% when rolling down runway about 25mph and then 0% to brake without fliping. It works every time.

Kamak86 09-27-2009 06:56 AM

Quote:

Originally Posted by Smidlee (Post 104742)
Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

I thought the spitfire used a float type fuel injection

tango2delta 09-28-2009 07:51 AM

Update: The I-16 will restart to, but the prop will freeze-up when throttle up, But the engine is running fine. There is something wrong. A glich that need fix.
I mean you can here it fire up in about 3 hits, the sound effects are really good in this game.
This is on simulation i do not know if it works on the other 2 mods.

Moog 09-29-2009 05:19 PM

I am experiencing the same glitch! Every time I play the first Stalingrad mission my I-16 has an engine failure. Sometimes I seem to be able to avoid it by listening to the engine all the time and adding more throttle when it starts do die. However, often it just stops. Yes, and then the glitch: engine starts again, props still dead.

WTF? :confused:

tango2delta 09-29-2009 06:11 PM

Quote:

Originally Posted by Moog (Post 106407)
I am experiencing the same glitch! Every time I play the first Stalingrad mission my I-16 has an engine failure. Sometimes I seem to be able to avoid it by listening to the engine all the time and adding more throttle when it starts do die. However, often it just stops. Yes, and then the glitch: engine starts again, props still dead.

WTF? :confused:

Every time i have a plane engine stop from over heating or inverted to long i glide a little to cool if hot and then dive to restart the engine if i have plenty of Alt. Most of the aircraft engines will restart and run, but if you gun the throttle the prop will freeze-up. I do not know if it will be fixed in update but there is 2 glitches that need looking into.

For the devs:
Engine Restart, important for immersion in SP/MP. Very important, flaps not working some times in MP when spawn after crash in simulation if flaps are down or in combat, this is key to winning in a dogfight.

I have found some moor glitches but they are not something that is important.

danscirocco 01-08-2010 02:21 PM

great!!! doing russian campaign and the engine kept cutting out thought it was a bug doooh!!!! so kept restarting the game, now i know!!!

Also OFF TOPIC but i play realistic, how do you loop i try in the planes but as soon as i pull back i just stall and nose drops?!

Please help
Thanks in advance

InfiniteStates 01-08-2010 02:40 PM

Quote:

Originally Posted by danscirocco (Post 134595)
Also OFF TOPIC but i play realistic, how do you loop i try in the planes but as soon as i pull back i just stall and nose drops?!

Please help
Thanks in advance

Pull back more gently or decrease elevator sensitivity ;)

danscirocco 01-08-2010 03:27 PM

yo cheers infinite once again for helping me most appreciated buddy.
one thing i would ask, if i changed the sensitive settings (im using pad i know dont laugh lol) would the other planes be out of shape, what would u suggest changing on the whole? I must admit i find the controls sometimes twitchy, but i dont want to upset the characteristics of the game, and also thought it was the nature of the planes of that ere
Dan

InfiniteStates 01-08-2010 03:38 PM

Hehe, no worries :)

Yeah, you need to change the settings depending on the plane you want to fly. I thought there was a post around with some suggested settings, but I can't find it...

For instance, I set elevators down 6 notches from max when I fly a Spitfire. But for a Bf109 G6 I find I only need to go down 2 notches. The LA 5FN can be flown at full sensitivity. (Disclaimer: my settings are for sim - I have terrible trouble when I fly realistic because I'm too reliant on flaps as well).

Some people turn down their roll sensitivity too, but I don't see the sense in that - it just reduces your roll rate, and doesn't really make you less susceptible to stalling.

And don't forget to crank it back to max again if you join an arcade game lol. Believe me you'll need it! If only I had Spinal Tap settings so I could go to 11... :)

It may have been the nature of the planes, but I doubt WW2 aces were using the tiny little sticks on gamepads lol. So I wouldn't worry about it - why have no fun constantly fighting stalls in the name of authenticity?

fangface666 01-08-2010 07:16 PM

Quote:

Originally Posted by InfiniteStates (Post 134624)
Hehe, no worries :)

Yeah, you need to change the settings depending on the plane you want to fly. I thought there was a post around with some suggested settings, but I can't find it...

For instance, I set elevators down 6 notches from max when I fly a Spitfire. But for a Bf109 G6 I find I only need to go down 2 notches. The LA 5FN can be flown at full sensitivity. (Disclaimer: my settings are for sim - I have terrible trouble when I fly realistic because I'm too reliant on flaps as well).

Some people turn down their roll sensitivity too, but I don't see the sense in that - it just reduces your roll rate, and doesn't really make you less susceptible to stalling.

And don't forget to crank it back to max again if you join an arcade game lol. Believe me you'll need it! If only I had Spinal Tap settings so I could go to 11... :)

It may have been the nature of the planes, but I doubt WW2 aces were using the tiny little sticks on gamepads lol. So I wouldn't worry about it - why have no fun constantly fighting stalls in the name of authenticity?

Awesome, Spinal Tap reference :evil:


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