Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

nearmiss 03-03-2010 07:56 PM

Quote:

Originally Posted by Qpassa (Post 147517)
:o
It would be nice when you stop the plane in the base(not in the main runway)

Maybe you could take abit more space and explain better what you are saying?

Qpassa 03-03-2010 09:25 PM

First of all ,sorry .
It is hard to explain this stuff when you dont know how to explain it well.
Let's see.

I suggest that you make a de spawn zone, for disconnect of the server when you have landed correctly,it gives more options if a plane is attacking your base and it wants to attack you when you are landing.

Also makes the game more realistic,you can not just dissapear in the middle of the main way, and it will make the people land better,this makes an interesting option, add a penalizer when you have a bad landing or bail

(The actual system makes that the pilots who have defeated some other aircraft or ground target gain 100% of points when you lands ,50% bailed,10% KIA. In my opinion, you do not have to defeat another aircraft to modify your points ,)

http://i45.tinypic.com/cnllg.png

If you still do not understand something tell me

FAE_Cazador 03-04-2010 12:21 AM

Quote:

Originally Posted by nearmiss (Post 147414)
When IL2 was released around 10 years ago most users were on 800x600 and 640x480 screen sizes. I recall using 640x480 when I first used IL2, and when I got a better graphics card I move to 800x600.

I know it quite well, that has been also my background, flying IL-2 from the first Demo version :) . Good old times! :)

Quote:

The FMB box was big enough then, as were the little slide bars I mentioned.

It is probably reasonable to say, nowadays small screen size is a thing of the past.
And that's because I kindly ask DT to improve this.

Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows :)

nearmiss 03-04-2010 12:35 AM

FAE -no sweat

Just thought it might help to explain. Afterall, there a plenty of newbs doing IL2 now, since the sim has been reinvigorated with the patches and stuff.

nearmiss 03-04-2010 12:48 AM

Quote:

Originally Posted by FAE_Cazador (Post 147548)
I know it quite well, that has been also my background, flying IL-2 from the first Demo version :) . Good old times! :)


And that's because I kindly ask DT to improve this.

Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows :)

I moved to a Kensington Trackball about the time I started IL2.

The Carpal tunnel thing I fixed real well. I started flying IL2 with left hand on trackball. It didn't take anytime to get real good with the left hand. It was a bit awkward at first.

Now when my wrist starts to pain a bit I switch hands. I still have to do IL2 with left only, but I think nothing of doing any of my regular computer work with either hand on the trackball.

I like trackball, because I can move the ball with my fingers. I don't have to move my arm. The trackball keeps my wrist from getting involved and aggravating wrist nerves and joints. I have a newer model of the trackball with a rubber pad where I place the base of my palm. I just wiggle my fingers around on the trackball and barely move my wrist.

Great for registration or precise movement as well. I can use in CAD, to real advantage.

FAE_Cazador 03-04-2010 10:25 AM

Quote:

Originally Posted by nearmiss (Post 147558)
I moved to a Kensington Trackball about the time I started IL2.

Now when my wrist starts to pain a bit I switch hands. I still have to do IL2 with left only, but I think nothing of doing any of my regular computer work with either hand on the trackball.

Great for registration or precise movement as well. I can use in CAD, to real advantage.

Yes I know it very well. Some years ago I had a broken bone in my wrist in an accident so I had my wrist plasted for some weeks. But as I could not stand without flying IL-2 so long time :) , I learnt to use the joystick with my left hand and after quite a lot of crashes, I finally got good also. But then I had the plaster removed and switched again to right-hand drive :)

It is amazing how human being can overcome difficulties :grin:

By the way appart from trackballs, ergonomic mouses like this can help you:

http://www.ergonomicsnow.com.au/prod...se_Optical.jpg

And sorry for the Off Topic)

bf-110 03-05-2010 03:59 AM

Now on that patch 4.09,there is an italian bomber and two more italian planes.
More italian planes like P.108,SM-82 Canguro,more French planes,like D.520,Bloch MB.210,Po-63-11 and polish planes,like PZL 37 Los,P.23 Karas,P.62 (for 1946).

And more ground vehicles for US and Britain and some for France and Italy.

Aviar 03-05-2010 08:35 PM

Questions For Team Daidalos: New Structual G-Limits
 
The March 4, 2010 4.10 patch update outlines plans concerning new structural G-limits for flyable planes.

http://forum.1cpublishing.eu/showthread.php?t=12568

Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.

I was wondering about these new structural G-limits for flyable planes. This will place more restraints on human players. I'm fine with that, but my concern is about the AI.

My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?

While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?


Aviar

FC99 03-05-2010 09:09 PM

Quote:

Originally Posted by Aviar (Post 148059)
Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.

For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

Quote:

My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?
There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

Quote:

While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?
We can change that but is that really necessary?

FC

ramstein 03-05-2010 09:52 PM

Quote:

Originally Posted by FC99 (Post 148070)
For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

We can change that but is that really necessary?

FC

if you have to ask....

YES! it's necessary! the AI are an important component in this sim.


All times are GMT. The time now is 02:56 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.