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Blenheim tips
Krupi & Sokol1 are essentially correct:
Don't go above 4lbs boost; keep engine temps (over right hand shoulder) 180-240C;go coarse pitch over 120 mph; start adding some carb heat over 5000 ft. 56RAF_phoenix |
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Continued!
...Continued!
The damaged 109 is growing larger in my sights as we soar 100ft above the masts of the German ships off the French coast...right into the midst of a large engagement. I count at least five aircraft before I see a wounded Hurricane being hounded by another 109, cannon tracers arcing through the air. I stay with my original prey until I'm convinced I'm in the attacking 109's blind spot and curl off towards him. I've got a lot more speed and I'm closing fast now. He fires again! The damaged Hurricane nearly stalls as he evades! The 109 levels out and readies a killing blow just as I come into range right on his tail. I don't have much time. I'm going to be past him in a split second. A half second burst of fire and the 109 errupts in flames and I roar right through the blast, orange and red light flashing past my canopy! I look out over my shoulder to see the other Hurricane limping off, trying to gain some altitude and make for home. There's no time to dip my wings to him. Another 109 is lining up a run on me. He's right on my tail and I'm weaving and using my rudder to mask my turns, slipping away from the tracers that flash past my starboard wing. We're so close to the water and I'm on the edge of stalling. One inch more on the elevators and I'll drop to the cold waters like a lead leaf. Now we're weaving, scissoring back and forth as I try to use my Hurricane's manoeverability at low speed to my advantage. One, two, three times we trade sides. On the fourth, I get the opportunity and a quick squeeze on the trigger rakes his wing with bullets as he flashes past. And now we're both taking big turns, gazing upward as each other as we both know exactly what's about to happen.... He levels his wings as I do, carefully pitching his yellow nose right at mine. My grip on the column tightens as my thumb itches on the trigger. 1000ft...800ft...500ft.... Suddenly we're both firing, bullets spraying past each other. Neither of us balk. We're going to hit! The last possible moment and we both make our choice. I pull up. He noses down. The plane rocks with the buffeting I receive from passing within feet of the other. I quickly check my instruments and wings. A few holes, but otherwise fine. Twisting about I look behind to see a gout of water glittering in the sun before settling back to the surface of the channel. Must have killed the pilot. I've had enough. My guns are almost out. My luck is likely more so. Peeling away to starboard, I gain to 5,000 and set for cruise all the way back to Lympne. I've done my part today. And I'll do it again tomorrow. Per Ardua Ad Astra S! |
So much fun last night. Even more fun when I got TS3 up and running. People calling out bandits, excited calls of first people kills and hearing disappointment as someone was on the way to their death. Server is very good and I was averaging 80-90 ping from here in California. I even got a couple of hits on a 109 before I went into an uncontrollable spin and hit the cliffs. I am very new to the realism settings. Between this and DCS A-10 simming is at a high point for me. Time is already squeezed and when SWTOR comes out it is gonna be even tighter.
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Hi Guys,
Just a note to say we are testing a new mission Battle of France. We're looking at bugs/performance etc, so bear with us while we tweek it. Reading the brief is suggested to get handle on where everything is. The mission, has multiple ground targets missions for both Human German and British bombers. Mostly close to the front, with only a few for deep strike missions. Completion notices will be displayed when targets are destroyed. Multiple AI bomber flights from low medium and high altitudes doing strike missions periodically show up running mostly north south routes. The mission rotates back to the normal Battle of Britain channel mission every 8 hours. Spinfx. |
Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days :D had some awsome dogfights with a few of the boys, and looking forward to more fun :D
on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding :) |
AAAAAAAAAAAA!!!!!!!!!
AAA killed me at 3,5K alt over England!!!!!! :-O This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!! This can not be happening!!!! What a cheat! rubish! R.O.F.L. :D :D :D :D I swear, it was a 3inch AAA hit and everything went black! I think I should post it a the bug thread.... ;) ~S~ |
Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.
However, would be great to see some in the future. P.S. Are vehicle convois and trains included? Never noticed them if they are included. |
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!
I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves! Here's hoping for some fixes really soon ;) |
Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.
Thanks for the info ;) |
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