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>>and some wonder why the sim was pushed out the door early (and the "we want it now" crowd then complain incessantly about it being "broken") << yes, that's right Falstaff... |
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A 7 year development time is "early"? Ummm....ok. Meanwhile back on the planet Earth..... |
yet, some wonder.....
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Ok...back to Crystal ball........ it is getting clearer...clearer....cleeearer...
"We are all very busy and the patch is just not quite ready this week....here are a few more pics....enjoy.... The patch will be ready 30May2......" damn crystal ball has faded... Oh well.... :-P |
Wolf Rider said..
>> >>and some wonder why the sim was pushed out the door early (and the "we want it now" crowd then complain incessantly about it being "broken") << yes, that's right Falstaff... << Can anyone top this for legendary laughable lunacy? (Ptolemy was right....what Copernican revolution...?) I think it's going to take more than a sticking plaster to fix this logic.... |
My crystal ball says:
Next info about the patch will be sth like ... "I have to tell you is very bad news ..." (hickups, artefacts, slowdowns... Be creative!) Save this post so you people can't pretend I haven't told you so. ;) |
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well, unfortunately (for some) software RnD is like that... oh, if only this was a perfect world and all a programmer had to do was to pour a whole lot of letters, numbers, and punctuation marks into a hopper and then go around to the side and wind the "Make My programm" handle - churning out the perfect bug free program. Wouldn't that be just peachy? |
Wolf Rider said:
>>yes, again... that is correct<< You mean the customers forced the botched release...? As in your original point? Or are your revising this with a change of emphasis? I wouldn't blame you if you did. Your first point is so mental Mary it is not worth replying to. Ben |
Wolf Rider said:
>>well, unfortunately (for some) software RnD is like that... oh, if only this was a perfect world and all a programmer had to do was to pour a whole lot of letters, numbers, and punctuation marks into a hopper and then go around to the side and wind the "Make My programm" handle - churning out the perfect bug free program. Wouldn't that be just peachy? << Indeedy. But no-one has suggested that, however hard you try to mince their words in your happy hopper. Equally, programming may be art as well as science, but what about project management, scheduling, work-flow, and knowing-what-the-heck-you-and-your-programmers-are-doing-even-that-quiet-bloke-in-the-corner..? This forum always has a number of people telling everyone else how difficult it is to code a flight-sim, and bow their head in reverential silence, but people manage it. They also manage the project, the alpha-beta-release-candidate testing, the localisation and publishing etc etc Above all, the successful ones manage their customers to a greater or lesser extent. How you manage things when things go wrong is also telling. I suggest you flesh out your peach a little more. Ben |
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