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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

28_Condor 10-28-2011 07:40 PM

S!

Since we are working on this (I guess)...

http://www.sukhoi.ru/forum/attachmen...9&d=1315981769

Why not try to do this?

http://www.youtube.com/watch?v=LE8M1...eature=related

This would be an very interesting addition!

This or a future patch...

:)

Jumpy 10-29-2011 06:14 AM

Sweden Joins the Axis
 
Quote:

Originally Posted by Ace1staller (Post 280976)
It would be nice to see the Sweedish J-22 fighter on the axis side. Also add Sweeden to the axis, they supplied germany with war material (such as coal).

You may as well, then, add Switzerland to the Axis because their banks were so involved with NAZI finances and hiding stolen gold etc.
This is not meant to be sarcastic or in any way deprecating, but I think it is better for the game to treat Neutral nations as just that. Also, consider that escaped prisoners and downed airmen or pilots flying damaged aircraft on occasion tried to make it to both of the Countries because the chance of authorities turning a "blind eye" to their presence was good. Some were able to rejoin their respective National forces from these Countries. I expect that demonstrates their neutrality.

Pursuivant 10-29-2011 02:01 PM

Quote:

Originally Posted by Jumpy (Post 355788)
This is not meant to be sarcastic or in any way deprecating, but I think it is better for the game to treat Neutral nations as just that.

It would be interesting to have the option for any country to be "red", "blue" or "neutral". There were plenty of situations during WW2 when allies accidentally fired on each other when enemy planes were near. In one incident German fighters actually triggered a fight between U.S. and Soviet fighters while getting away unscathed themselves!

ElAurens 10-29-2011 02:04 PM

The whole Swiss and Swedish neutrality issue is a can of worms that should not be opened. There are far more important issues on TD's plate.

Fighterace 11-01-2011 07:35 AM

Is the Birdcage F4U & F4U-4 Corsairs denied to be put into IL-2 1946 by Northrop Grumman?

csThor 11-01-2011 08:49 AM

Yes. At best we can give the Corsair Mk I a dedicated US paintjob and pretend it's a birdcage Corsair. More is not possible.

Fighterace 11-01-2011 09:09 AM

Quote:

Originally Posted by csThor (Post 356972)
Yes. At best we can give the Corsair Mk I a dedicated US paintjob and pretend it's a birdcage Corsair. More is not possible.

Ah ok thanks, I thought it could of been a possible project for TD but that's now nipped in the bud :(

IceFire 11-01-2011 09:13 PM

For those of you calling for high poly warships... I encourage you to arrange a dozen KGV's in a harbor in some sort of mooring formation like you might see in any major port. Then fly over that mass of ships.

Even my latest PC which can handle Battlefield 3 on Ultra... balks at this and my frame rate drops from 140+ to the mid 20s at times. Double the number of polys on a ship and do the same thing and I just can't see it happening. The game engine wasn't designed to handle it.

Lagarto 11-03-2011 11:11 AM

By the way, we could use some more variety of other surface vessels: more types and sizes of merchant ships, large troop transport, tugboat, self-propelled river barge and Asian sampan;
Another thing is to make the in-game rivers navigable - most of them look neither too narrow nor too shallow for that; is it feasible?

Asheshouse 11-03-2011 07:35 PM

Quote:

Originally Posted by IceFire (Post 357228)
For those of you calling for high poly warships... I encourage you to arrange a dozen KGV's in a harbor in some sort of mooring formation like you might see in any major port. Then fly over that mass of ships.

Arranging 12 KGV's in harbour sounds a bit unrealistic. After all only five of the class were built. ;)

At Pearl Harbour battleship row had seven BB's.
At Taranto there were 6 BB's.
In May 41 the British Mediterranean Fleet had 4 BB's and a CV operating out of Alexandria.
Operation Pedestal - 2 BB's and 4 CV's

The greatest impact on FPS is due to AA fire, not the ship model, but this can be tuned down in the Mission Builder.

Using the existing KGV model as a guide for future work seems reasonable to me.

Ashe


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