Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

akdavis 02-03-2010 03:49 PM

Quote:

Originally Posted by Tempest123 (Post 141456)
Aaa, k , I don't fly the yak very much. I am wondering what is the designation of the aircraft called "P-47D", we have the D-10/-22/-27 and then one just called the "D", is it a D-30?

It's been a long time, but I think it is the P-47D-27 using higher octane gasoline (late war). The P-47 is in need of much help: wrong loadouts, bad cockpit, horrid default skins, etc...

AndyJWest 02-03-2010 03:49 PM

I'm fairly certain that early Yaks had the fuel guages on the wings, rather than on the instrument panel. Whether adding them would be a practical proposition I don't know.

Erkki 02-03-2010 04:10 PM

Quote:

Originally Posted by AndyJWest (Post 141462)
I'm fairly certain that early Yaks had the fuel guages on the wings, rather than on the instrument panel. Whether adding them would be a practical proposition I don't know.

Yeah, thats probably the reason they werent originally modelled... :grin:

stufer 02-05-2010 12:36 PM

Hi

I have a few suggestions for the team to work on, all related to bomber operations and AI.

First I would love for there to be a command to order AI bombers to bomb on my command when I am the squadron leader.

It would also be great to be able to order specific aircraft in my flight to go home when they have sustained damage.

I would also like the AI aircraft to go home of their own accord when they suffer damage. Such as when a bomber loses one engine or a fighter's only engine is streaming that wispy smoke. It's only a matter of time until the engine conks out but the plucky AI still pushes on with the mission!

More AI improvements related to survival. When a plane is having to make an emergency landing in the field - it would be better for them not to land in a forest! If they can't make it away from the forest - they should bale out.

Thanks for reading.

Flyby 02-05-2010 12:46 PM

might I add...
 
Quote:

Originally Posted by stufer (Post 141859)
Hi

I have a few suggestions for the team to work on, all related to bomber operations and AI.

First I would love for there to be a command to order AI bombers to bomb on my command when I am the squadron leader.

It would also be great to be able to order specific aircraft in my flight to go home when they have sustained damage.

I would also like the AI aircraft to go home of their own accord when they suffer damage. Such as when a bomber loses one engine or a fighter's only engine is streaming that wispy smoke. It's only a matter of time until the engine conks out but the plucky AI still pushes on with the mission!

More AI improvements related to survival. When a plane is having to make an emergency landing in the field - it would be better for them not to land in a forest! If they can't make it away from the forest - they should bale out.

Thanks for reading.

Is it possible for a human pilot to assume command of a flight, squadron, or group as a natural progression if the AI leader is shot down, and the human pilot is next in command? Just a thought?
Flyby out

Sutts 02-07-2010 10:03 PM

Team Daidalos,

Thanks for all your amazing work, I'm hugely excited about the AI and radio navigation changes. This sim just gets better and better.

If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. The ability to switch between fuel tanks with a fuel booster pump switch to avoid feed problems during switch over would also improve immersion no end.

I'm sure I can't be the only one who longs for a pilot work load approaching that of real pilots. Managing fuel consumption and watching temps and pressures was an important part of any mission and forgetting procedures really could be life threatening. This kind of thing also keeps your mind occupied on long missions.

Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission. This would allow longer missions to be flown over several sittings for those of us with limited time. I do realise that this is probably way too complex a request but if you don't ask....

Thanks again for your efforts. Whatever new features you can provide for us will be very much appreciated.

ramstein 02-09-2010 04:24 PM

Just in case you were unaware,
regarding fuel transfer..

we, the whole community that cares.. has asked for the ability to chnage the fuel tanlk feeds on aircraft, especially on the totally porked P51, whose wrong modelling has the center fuel tank draining last, which is totally wrong,, and should and was always drained first, due to horrible handling with a full fuselage fuel tank..

This problem has been going on for at least 5 years.. so yes, everyone has already asked for what you asked for... but the more the merrier in our quest to fix this huge problem..

FYI

Quote:

Originally Posted by Sutts (Post 142301)
Team Daidalos,

Thanks for all your amazing work, I'm hugely excited about the AI and radio navigation changes. This sim just gets better and better.

If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. The ability to switch between fuel tanks with a fuel booster pump switch to avoid feed problems during switch over would also improve immersion no end.

I'm sure I can't be the only one who longs for a pilot work load approaching that of real pilots. Managing fuel consumption and watching temps and pressures was an important part of any mission and forgetting procedures really could be life threatening. This kind of thing also keeps your mind occupied on long missions.

Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission. This would allow longer missions to be flown over several sittings for those of us with limited time. I do realise that this is probably way too complex a request but if you don't ask....

Thanks again for your efforts. Whatever new features you can provide for us will be very much appreciated.


AndyJWest 02-09-2010 05:16 PM

Quote:

...the totally porked P51, whose wrong modelling has the center fuel tank draining last, which is totally wrong,, and should and was always drained first, due to horrible handling with a full fuselage fuel tank..
I may be wrong about this, but I don't think that IL-2 models CoG changes with decreasing fuel load. Perhaps TD can enlighten us on this?

In any case, do you want the CoG further forward to increase stability, or further back to increase manoeuvrability? People seem to complain about both.

As for whether the P-51 is really 'totally porked', there seem to be differing opinions. I'd say in it's proper context, as a long-range escort fighter, working at high altitudes, it is fine.

Qpassa 02-09-2010 06:42 PM

Check this video, I have done it.
Theres some bugs with the "ramps" over the land & water
http://www.youtube.com/watch?v=dlWU8LUTaqs

rakinroll 02-09-2010 09:48 PM

:D


All times are GMT. The time now is 11:20 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.