![]() |
Do you know if sometimes, we will be able to change in-game graphic via in-game graphics option instead of conf.ini and will you unblock perfect setting for people who can't choose it?
|
Quote:
http://www.youtube.com/watch?v=95WGJm3KbxA That a lot of that is now the case that you can change quite a bit from the control panel again. But I think the "unblocking" of the perfect setting is something you're missing... if it's blocked, that is because your system probably doesn't support it. What do you have in terms of graphics cards? Are you using OpenGL? You've enabled all of the settings required in the config.ini? If it still doesn't work then it means your card doesn't have the capability to do it. |
Quote:
If you run the game using an on-board graphics chipset, then I really wouldn't recommend Perfect mode. Use DirectX in that case. |
Anyone know if we could ever be able to have RAAF markings for static aircraft? That'd be a nice little feature. Right now everything else (I think) is listed but it's difficult to fill bases full of Aussie marked aircraft because you can't pick RAAF.
|
I run DirectX for the moment and I tried OpenGL. I have OpenGL 2.1 and it's doesn't work very well. I think they have to fixe somethings in 4.13m, because that's what I have even If I change the conf.ini
http://img406.imageshack.us/img406/3241/82129175.png http://img535.imageshack.us/img535/3658/87745346.png I don't really understand my strange line in the cloud. I have an integrated Graphic card and I run the game at 40-50 fps without problem and just want to have 3D water with water=3, but nothing work. I just think that could be easier to put the option in the game instead of conf.ini and don't block the option that you card might not support. ______________________________ EDIT : Just for fun I run a benchmark software and lol. I run at 6fps (Unigine Heaven) in directX 9 mode. I run that with Antialiasing x8... Just to say that IL2 require a lot less graphic power and I have Opengl 2.1 (the test require OpenGL 4.0 to run the test in OpenGL) and Il2 1946 need to have a forced antialiasing like this test. My graphic card can't support natural antialiasing and just work with forced game antialiasing... (I discovered that with this test, because antialiasing look working. http://image.noelshack.com/fichiers/...ntitled345.png I'm sure that Il2 1946 in OpenGL 2.1 can be run at 40fps on my small graphic card. I know that's not a gaming graphic card, but Il2 1946 work very well. |
Quote:
nVidia still maintains the best OpenGL support and AMD is also pretty good. Any dedicated graphics card is a must for something like IL-2 if you want to turn on the features. Perfect mode won't work for you simply because your card does not have the graphical capabilities - it's more than frames per second. The architecture and specific graphical capabilities are important too. Here's an analogy... you're doing a rally race on rough terrain (IL-2). The Intel HD has two wheel drive (2WD). Dedicated cards have all wheel drive (AWD) with terrain rated tires. If you can, do yourself a favour and find a decent dedicated graphics card. A low to mid end model will run IL-2 just fine without the graphics artifacts and utilizing most or all of the features in perfect mode. |
I know, but I will certainly buy another laptop at the end of the year. What do you think about this one? http://www.dell.com/ca/p/inspiron-17r-se-7720/pd with Nvidia GeForce GT 650M 2GB
or a 15r special edition with Radeon™ HD 7730M 2GB What is the best choice? |
Best choice is to build a tower, any reason to restrict yourself to a laptop?
|
I dont have too much space and a laptop is really nice and usefull.
|
Quote:
The GT 650M is quite a bit faster in their benchmark. Benchmarks aren't always indicative of real world but it's close enough. The dedicated mobile graphics card isn't going to be as good as a comparable desktop level card... but given that space and mobility are useful to you. That Dell with the 650M would be a fair bit better than the Intel HD and it supports graphical standards that IL-2 would work with better than the Intel one. I don't see any reason why that wouldn't handle Perfect mode. |
Quote:
At the very least, get a full keyboard to attach to your laptop (along with a graphics card which can support perfect mode). |
check AI on hurricane mkI, ki-45 and spitfire
|
Quote:
|
Quote:
|
when AI hurricane is targeting for example lagg and aproaches to target from some distance of the target he starting to fly like he is losing control of the plane
|
Quote:
|
1 Attachment(s)
here it is
and this is the smooth version of what i mean |
1 Attachment(s)
there is another file tha shows clear what i mean
|
1 Attachment(s)
here it is what i am talking about and it is recorded with 4.11.1 patch
|
Not sure what I'm looking for... I see the Oscar shooting at a Hurricane and some back and forth. Several Hurricanes make a sweeping pass and miss. The worst bit I saw was the AI flying Oscar (I didn't see you take the AI off) doing some excessive aileron work to try and maintain a firing solution.
Is that what you mean? Too much rolling? It's not loosing control... it's just rolling to avoid negative G and doing it a lot. A real pilot would probably be sick :) |
I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.
|
Quote:
Just assume that your P-40 pilot has a bad case of overconfidence and testosterone poisoning. |
Quote:
Anyway it must be fixed |
Quote:
And there seems to be some "suicidal" AI. Never back down - even if that means crashing into their prey. And why evade in a head-on? -Let the other guy do that. |
Please explain how this AI gets to be an ace if he's a psycho and crashes without fail? Something not quite right there, I'd have thought. Wouldn't an ace be more circumspect, lead you around and make you commit a fatal error then finish you off or set out to maximise an advantage before commiting to an attack? Ever read about an ace who goes head to head?
|
I ended my last good kill streak blacking out and crashing. I was at 250+, so I guess it qualifies as ace. If that happens to human players, why not AI?
US pilot Thomas McGuire snap stalled his aircraft and crashed to death. He was the 2nd highest scoring US ace. If that happened to real pilots, why not AI? |
Quote:
Quote:
And there were others, that got into almost any fight they could pick, most of the times surprising the enemy, were good dogfighters and good marksmen - and thus sucessful. But they lacked tactical discipline. From one of those I would expect to sometimes want too much in a fight and then maybe even misjudge the distance to the ground. For example take Hans-Joachim Marseille, he was a brilliant fighter pilot and superb marksman, but he destroyed more than one plane upon landing. Or take Josef Frantisek, had next to zero discipline, but racked up 17 kills in a few weeks, many of them against foes flying "superior" planes - and he died in a crash for that no technical explanation was found - supposedly he was over-exhausted. Quote:
|
Quote:
|
Quote:
It would be interesting if the IL2 AI could model these different types of aces - the "tacticians" and the "dogfighters." The former were generally excellent leaders who trained other pilots to be aces. The latter were generally loners who eventually made one mistake too many. |
Quote:
|
Quote:
I repeat: TRK format is obsolete and not working anymore |
Quote:
But... how would react an ace of energy fighting, when he is forced by the situation to dogfight? Will he perform badly and be shot down easily or will he adapt to the situation, still using his all around ace ability? Even hard to make a gameplay concept here. |
1 Attachment(s)
Quote:
see the oscar how is responding when is on target See also the hurricane how is responding when is on target Is it normal? |
Quote:
Sorry, but when I d/l it says the zip file is invalid... :( |
Quote:
|
Quote:
Maybe it would be easier to give the AI pilots "traits of character". Say gunnery skill, flying skill, tactical skill, leadership skill - and agressiveness (agressive/average/timid) ( and others?). Then have them graded in bad, mediocre, average, good, exceptional. The "average" ace would simply be good at everything- but there should be a few that are only average in one or two traits -and a few that are exceptional. The "average" novice should be mediocre - but there should be a few born leaders, marksmen, flyers among them -and have maybe good gunnery skills. The flying skill would determine how well versed that AI pilot is at maneuvers and how good he executes them -generally. Their tactical skills would determine what maneuvers they fly at what time - as well as their agressiveness. A timid/good flyer/good tactician then could for example choose to execute a split-S as guns defense, while an agressive/exceptional flyer/mediocre tactician would go for a rolling scissors. Same one would maybe try to follow a turning target, while a veteran with exceptional tactics would maybe try a displacement roll. Do AI currently have some form of knowledge of their planes strengths and weaknesses? |
Quote:
|
Quote:
IMO this new option should disable TRK recording by default! :cool: |
Quote:
At least the manual recording still works fine. |
Quote:
Right now, due to the limitations of the AI, enemy formations are rather stupid in their behavior, even at Ace level, or if commanded by an Ace. In effect, they're all "dogfighters" with no great tactical leaders like Von Richtofen, Johnny Johnson or Hub Zemke. |
Quote:
Health determines ability to handle injury and G-stresses. Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight. Even better, have a way of letting players choose these traits for AI pilots in the FMB. |
Quote:
Can I have the mission, so I can test it myself? |
Quote:
And i recorded the video while i am playing the mission |
Quote:
|
Quote:
Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what. On a hunch: Is the AI doing odd things novice (or maybe even average?). Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you? Quote:
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI. Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some pschological affinity, differnt reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight). |
Quote:
|
Quote:
Quote:
|
Quote:
And the Oscar goes to.... Eat Mud |
Trk - ntrk
Quote:
I assigned the print key to start and stop recordings and they turn out to be NTRK files. The old bug, that you dont record heavy damage on 109 F Models still remains. It would be great to have a smaller viewer for this executable from explorer and not need to start the game just for fast lurking through your tracks. |
Will the P-40 make it too 4.12 patch or will it be included in the "fix" patch later on?
|
Quote:
What would be worth modeling in a campaign is pilot/aircrew readiness. Units living in crummy conditions with poor supplies would have more men rendered temporarily or permanently unfit for flying duties. This could represent anything from casualties due to malaria, dysentery and dengue fever in the tropics or desert to colds and accidental injuries in more temperate climates. After all, during WW1 Eddie Rickenbacker was sidelined for much of the war by persistent ear infections. During WW2, Johnny Johnson had to sit out most of the Battle of Britain due to a shoulder injury. Quote:
|
Can we have some new development update, because you made the last video 2 months ago and we want the patch :D
|
2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.
|
Quote:
|
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
Just trust the future, I am as exited as you, but, this silence is the proof that Daidalos Team are really working hard to make a wonderful update, even better than we can expect! Christmas is coming! I am sure they will make the best update ever! You know how much they love what they are doing. You know how much they are focused on quality updates. That will be a wonderful gift for the entire IL2 community. I wish I can meet them face to face to give my gratefulness for their superb work. |
You'll have to settle for virtual faces ;)
|
Quote:
However we never know what can happen tomorrow and who we can meet, sometimes, the world is smaller than we think.;) |
Quote:
|
Have you not heard? v4.12 is to be released on the 12th anniversary of the first release of IL2 Sturmovik. ;)
|
Quote:
|
Quote:
|
Nil, I'm a junior member of TD and was just trying to say we do sense the appreciation even if we never meet face to face. I didn't mean for it to come out flippant, which I fear it did. I love working on this little gem. But, it can be grueling. Sometimes, it would be hard to continue were it not for the appreciation shown and stated.
So, thanks for that. BTW, I'm just a model/texure guy, which is at the "start" of the process. So, I have nothing useful to add about when something is on the "home stretch." When it comes to that, I'm sharing your boat. |
Quote:
|
Quote:
It is nice that you are sensitive of the appreciation of your fan club. :grin: You are very welcome! I just hope we will have the po2 flyable one time, but I know the day will come. Patience is a virtue. Keep the good work! |
There was some asking for P-40s... sorry, but that was said in an older post somewhere in this thread already, that the new P-40 models won't make it. The modeler had some real life issues shortly before finalizing his work. Now they are all done, but unfortunately didn't make it in time for the deadline. Much probably they will go into a intermedium patch or bugfix patch, if needed.
So far we are now on Beta#3 (after two Alphas) and this one is half open - closed but with invited extern Beta testers, which currently collect a lot new findings and bring us more bux fix work. More eyes do see more. Nothing new is there to be added to 4.12, so we don't have anything to show really. Some of us are already working for 4.13 content. |
Quote:
Okay, waiting 4 another month. Thx 4 ur work. |
Quote:
Every patch and stuff you add is welcomed, its something more to play with! Thanks!!!! |
Quote:
Can't say enough how much it is appreciated the work DT puts into the patches, and the professional manner in which the work is carried out. It's easy to appreciate anything that doesn't include readme notes with a lot of, "...such-and-such is rough and unfinished, but we included it anyway." Thanks! |
Quote:
|
I am dying to see proper widescreen support. I really really hope triplescreen resolutions work. Can't wait to see.
Once again, thanks TD for continuing to breathe fresh life into the sim for us fans. S! |
Quote:
Please, please, please give us another vid to shorten the wait, will you? And btw: You are doing an extremely good job!!! Yours A big fan from Germany! |
habemus patch???:grin:
|
With all the additions coming in the next patch, I think we should give TD a bit of space and have patience.
Honestly there is going to be so much stuff in it that it almost deserves to be called V 5.0. |
Quote:
|
Quote:
|
I didn't see any smoke yet... :D
|
next patch size : 6 Gb 0_0
|
Beta 3 had 180MB for international version. If thats for your interest. :)
|
Quote:
|
Quote:
|
Quote:
|
|
Quote:
|
Quote:
|
Quote:
|
2 week
Just kidding, love your job DT !! Night fighter in 4.13 ?? |
TD are just teaching us all a lesson. The new patch will not be released until there has been a clear week with nobody asking when it will be ready, or "Are we nearly there yet".
|
I've said it before that each time someone asks, they push it back another day (or even...two weeks?) :-P
I'm surprised no one else asked that question before I did...After biting my nails, waiting, growing impatient for the first fool to ask, I just had to make the preemptive strike. |
I swear, we all must be like a bunch of sticky, bratty kids in the back seat yelling, "Are we there yet? Are we there yet?".
|
Quote:
PS: Yes, we are! |
I keep checking every day :)
|
|
what that pic mean?
The patch is coming or it is going to the south for migration? |
Quote:
You will be able to dress your pilot into different clothes .. or even just like Ken from Barbie and fly around in the new "The Bird" The new "The Bird V-Formation" will be introduced to, but only avaible on the Feb the 14` The yellow sky is a new weapon, the one and only master Weapon, it blinds the enemy pilots and is called "The Sun" .... not the newspaper :-P |
Birds are DT members flying aimlessly. The pilots in the front are users waiting for the patch.
|
I hope it's one of the new background screens.
|
Quote:
Just go on - I have my fun! ;) |
Quote:
|
Quote:
And is the speed of the birds if they are representing Daidalos Team? 1meter/month??? |
| All times are GMT. The time now is 05:07 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.