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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

nic727 02-19-2013 08:44 PM

Do you know if sometimes, we will be able to change in-game graphic via in-game graphics option instead of conf.ini and will you unblock perfect setting for people who can't choose it?

IceFire 02-19-2013 10:41 PM

Quote:

Originally Posted by nic727 (Post 497859)
Do you know if sometimes, we will be able to change in-game graphic via in-game graphics option instead of conf.ini and will you unblock perfect setting for people who can't choose it?

I'd say from this video....

http://www.youtube.com/watch?v=95WGJm3KbxA

That a lot of that is now the case that you can change quite a bit from the control panel again. But I think the "unblocking" of the perfect setting is something you're missing... if it's blocked, that is because your system probably doesn't support it.

What do you have in terms of graphics cards? Are you using OpenGL? You've enabled all of the settings required in the config.ini? If it still doesn't work then it means your card doesn't have the capability to do it.

Treetop64 02-19-2013 10:51 PM

Quote:

Originally Posted by nic727 (Post 497859)
Do you know if sometimes, we will be able to change in-game graphic via in-game graphics option instead of conf.ini and will you unblock perfect setting for people who can't choose it?

If you're running in DirectX mode then you can't use Perfect graphic settings. That's the case for everybody who plays this game. If you run the game with OpenGL, then you can use Perfect settings, as long as your graphics card can support it, which if it's at least a recent mid-range card then it should have no problems.

If you run the game using an on-board graphics chipset, then I really wouldn't recommend Perfect mode. Use DirectX in that case.

IceFire 02-19-2013 11:06 PM

Anyone know if we could ever be able to have RAAF markings for static aircraft? That'd be a nice little feature. Right now everything else (I think) is listed but it's difficult to fill bases full of Aussie marked aircraft because you can't pick RAAF.

nic727 02-20-2013 12:11 AM

I run DirectX for the moment and I tried OpenGL. I have OpenGL 2.1 and it's doesn't work very well. I think they have to fixe somethings in 4.13m, because that's what I have even If I change the conf.ini

http://img406.imageshack.us/img406/3241/82129175.png
http://img535.imageshack.us/img535/3658/87745346.png
I don't really understand my strange line in the cloud.

I have an integrated Graphic card and I run the game at 40-50 fps without problem and just want to have 3D water with water=3, but nothing work. I just think that could be easier to put the option in the game instead of conf.ini and don't block the option that you card might not support.

______________________________
EDIT :

Just for fun I run a benchmark software and lol. I run at 6fps (Unigine Heaven) in directX 9 mode. I run that with Antialiasing x8...
Just to say that IL2 require a lot less graphic power and I have Opengl 2.1 (the test require OpenGL 4.0 to run the test in OpenGL) and Il2 1946 need to have a forced antialiasing like this test. My graphic card can't support natural antialiasing and just work with forced game antialiasing... (I discovered that with this test, because antialiasing look working.

http://image.noelshack.com/fichiers/...ntitled345.png

I'm sure that Il2 1946 in OpenGL 2.1 can be run at 40fps on my small graphic card. I know that's not a gaming graphic card, but Il2 1946 work very well.

IceFire 02-20-2013 12:39 AM

Quote:

Originally Posted by nic727 (Post 497875)
I run DirectX for the moment and I tried OpenGL. I have OpenGL 2.1 and it's doesn't work very well. I think they have to fixe somethings in 4.13m, because that's what I have even If I change the conf.ini

http://img406.imageshack.us/img406/3241/82129175.png
http://img535.imageshack.us/img535/3658/87745346.png
I don't really understand my strange line in the cloud.

I have an integrated Graphic card and I run the game at 40-50 fps without problem and just want to have 3D water with water=3, but nothing work. I just think that could be easier to put the option in the game instead of conf.ini and don't block the option that you card might not support.

nic, the problem isn't the game in this instance. It's your graphics card. Integrated graphics... probably a Intel HD 3000? 4000? They are great for hardware acceleration of HD movie streams (depending on the generation) and they work well enough to handle Windows Vista/7/8's needs but in-games they do not have the necessary features. Intel HD's have always had extremely poor OpenGL support and mediocre Direct3D support.

nVidia still maintains the best OpenGL support and AMD is also pretty good. Any dedicated graphics card is a must for something like IL-2 if you want to turn on the features. Perfect mode won't work for you simply because your card does not have the graphical capabilities - it's more than frames per second. The architecture and specific graphical capabilities are important too.

Here's an analogy... you're doing a rally race on rough terrain (IL-2). The Intel HD has two wheel drive (2WD). Dedicated cards have all wheel drive (AWD) with terrain rated tires.

If you can, do yourself a favour and find a decent dedicated graphics card. A low to mid end model will run IL-2 just fine without the graphics artifacts and utilizing most or all of the features in perfect mode.

nic727 02-20-2013 12:58 AM

I know, but I will certainly buy another laptop at the end of the year. What do you think about this one? http://www.dell.com/ca/p/inspiron-17r-se-7720/pd with Nvidia GeForce GT 650M 2GB

or a 15r special edition with Radeon™ HD 7730M 2GB

What is the best choice?

CWMV 02-20-2013 02:38 AM

Best choice is to build a tower, any reason to restrict yourself to a laptop?

nic727 02-20-2013 02:50 AM

I dont have too much space and a laptop is really nice and usefull.

IceFire 02-20-2013 05:42 AM

Quote:

Originally Posted by nic727 (Post 497879)
I know, but I will certainly buy another laptop at the end of the year. What do you think about this one? http://www.dell.com/ca/p/inspiron-17r-se-7720/pd with Nvidia GeForce GT 650M 2GB

or a 15r special edition with Radeon™ HD 7730M 2GB

What is the best choice?

From this benchmark list: http://www.notebookcheck.net/Mobile-...ist.844.0.html

The GT 650M is quite a bit faster in their benchmark. Benchmarks aren't always indicative of real world but it's close enough. The dedicated mobile graphics card isn't going to be as good as a comparable desktop level card... but given that space and mobility are useful to you. That Dell with the 650M would be a fair bit better than the Intel HD and it supports graphical standards that IL-2 would work with better than the Intel one. I don't see any reason why that wouldn't handle Perfect mode.

Pursuivant 02-20-2013 06:35 PM

Quote:

Originally Posted by nic727 (Post 497888)
I dont have too much space and a laptop is really nice and usefull.

A mini-tower isn't much bigger than a laptop and there are ways you can mount it below a desk (either directly underneath or attached to the legs). The monitor can be mounted on wall. There are also racks to mount a mini-tower directly behind the monitor, which is another way of saving space.

At the very least, get a full keyboard to attach to your laptop (along with a graphics card which can support perfect mode).

shelby 02-20-2013 07:51 PM

check AI on hurricane mkI, ki-45 and spitfire

IceFire 02-20-2013 11:35 PM

Quote:

Originally Posted by shelby (Post 497936)
check AI on hurricane mkI, ki-45 and spitfire

What do you want them to check exactly?

Treetop64 02-21-2013 01:49 AM

Quote:

Originally Posted by IceFire (Post 497956)
What do you want them to check exactly?

I can see where this is going, considering the types he mentioned...

shelby 02-21-2013 10:57 AM

when AI hurricane is targeting for example lagg and aproaches to target from some distance of the target he starting to fly like he is losing control of the plane

IceFire 02-21-2013 01:47 PM

Quote:

Originally Posted by shelby (Post 497970)
when AI hurricane is targeting for example lagg and aproaches to target from some distance of the target he starting to fly like he is losing control of the plane

AI routines aren't specific to individual aircraft like that. Maybe you should record a couple of track files to investigate?

shelby 02-21-2013 03:39 PM

1 Attachment(s)
here it is
and this is the smooth version of what i mean

shelby 02-21-2013 04:30 PM

1 Attachment(s)
there is another file tha shows clear what i mean

shelby 02-21-2013 10:00 PM

1 Attachment(s)
here it is what i am talking about and it is recorded with 4.11.1 patch

IceFire 02-21-2013 10:22 PM

Not sure what I'm looking for... I see the Oscar shooting at a Hurricane and some back and forth. Several Hurricanes make a sweeping pass and miss. The worst bit I saw was the AI flying Oscar (I didn't see you take the AI off) doing some excessive aileron work to try and maintain a firing solution.

Is that what you mean? Too much rolling? It's not loosing control... it's just rolling to avoid negative G and doing it a lot. A real pilot would probably be sick :)

jameson 02-21-2013 11:24 PM

I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

Pursuivant 02-22-2013 04:30 AM

Quote:

Originally Posted by jameson (Post 498040)
I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

Arguably, that's a feature rather than a bug. After all, even an ace pilot can mess up and crash into the ground. For example, a low level stall in a dogfight killed Thomas McGuire - the second highest scoring American ace of WW2.

Just assume that your P-40 pilot has a bad case of overconfidence and testosterone poisoning.

shelby 02-22-2013 11:01 AM

Quote:

Originally Posted by IceFire (Post 498030)
Is that what you mean? Too much rolling? It's not loosing control... it's just rolling to avoid negative G and doing it a lot. A real pilot would probably be sick :)

yes but the same thing happens with the other planes controlled by AI.
Anyway it must be fixed

majorfailure 02-22-2013 12:44 PM

Quote:

Originally Posted by jameson (Post 498040)
I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

I hope this does NOT get fixed. May just be my impression - but the 4.11 AI seems to do stupid things at least once in a while - and thats good!

And there seems to be some "suicidal" AI. Never back down - even if that means crashing into their prey. And why evade in a head-on? -Let the other guy do that.

jameson 02-22-2013 05:17 PM

Please explain how this AI gets to be an ace if he's a psycho and crashes without fail? Something not quite right there, I'd have thought. Wouldn't an ace be more circumspect, lead you around and make you commit a fatal error then finish you off or set out to maximise an advantage before commiting to an attack? Ever read about an ace who goes head to head?

JtD 02-22-2013 05:25 PM

I ended my last good kill streak blacking out and crashing. I was at 250+, so I guess it qualifies as ace. If that happens to human players, why not AI?

US pilot Thomas McGuire snap stalled his aircraft and crashed to death. He was the 2nd highest scoring US ace. If that happened to real pilots, why not AI?

majorfailure 02-22-2013 08:40 PM

Quote:

Originally Posted by jameson (Post 498124)
Please explain how this AI gets to be an ace if he's a psycho and crashes without fail? Something not quite right there, I'd have thought.

So he does just fly into the ground for no further reason? From your previous statement it sounded like he misjudges the distance required for his maneuvers and crashes -running out of airspace.

Quote:

Originally Posted by jameson (Post 498124)
Wouldn't an ace be more circumspect, lead you around and make you commit a fatal error then finish you off or set out to maximise an advantage before commiting to an attack?

In general yes. There were aces that were good at setting up their encounters, never attacking without a clear plan in mind, always attacking only in favourable position. Knowing their/the enemys planes strenghts and weaknesses.
And there were others, that got into almost any fight they could pick, most of the times surprising the enemy, were good dogfighters and good marksmen - and thus sucessful. But they lacked tactical discipline. From one of those I would expect to sometimes want too much in a fight and then maybe even misjudge the distance to the ground.

For example take Hans-Joachim Marseille, he was a brilliant fighter pilot and superb marksman, but he destroyed more than one plane upon landing.

Or take Josef Frantisek, had next to zero discipline, but racked up 17 kills in a few weeks, many of them against foes flying "superior" planes - and he died in a crash for that no technical explanation was found - supposedly he was over-exhausted.

Quote:

Originally Posted by jameson (Post 498124)
Ever read about an ace who goes head to head?

Why not? If he is an agressive, confident personality (overly) sure of himself and his abilities, then yes. Tommy McGuire supposedly did so.

IceFire 02-22-2013 10:35 PM

Quote:

Originally Posted by shelby (Post 498080)
yes but the same thing happens with the other planes controlled by AI.
Anyway it must be fixed

Ahh... so what you're talking about IS the rolling of the AI to stay on target. It has very little to do with the types of planes involved. Yeah it would be nice to see the AI behave a little more realistically in this area. It is a bit odd isn't it?

Pursuivant 02-23-2013 06:05 AM

Quote:

Originally Posted by majorfailure (Post 498172)
In general yes. There were aces that were good at setting up their encounters, never attacking without a clear plan in mind, always attacking only in favourable position. Knowing their/the enemys planes strenghts and weaknesses.
And there were others, that got into almost any fight they could pick, most of the times surprising the enemy, were good dogfighters and good marksmen - and thus sucessful. But they lacked tactical discipline. From one of those I would expect to sometimes want too much in a fight and then maybe even misjudge the distance to the ground.

The WW1 equivalents would be Manfred von Richtofen and Werner Voss.

It would be interesting if the IL2 AI could model these different types of aces - the "tacticians" and the "dogfighters." The former were generally excellent leaders who trained other pilots to be aces. The latter were generally loners who eventually made one mistake too many.

Blaf 02-23-2013 10:18 AM

Quote:

Originally Posted by Pursuivant (Post 498200)
The WW1 equivalents would be Manfred von Richtofen and Werner Voss.

It would be interesting if the IL2 AI could model these different types of aces - the "tacticians" and the "dogfighters." The former were generally excellent leaders who trained other pilots to be aces. The latter were generally loners who eventually made one mistake too many.

If i remember correctly, there already are several types of AI behaviour.

EJGr.Ost_Caspar 02-23-2013 02:32 PM

Quote:

Originally Posted by shelby (Post 498028)
here it is what i am talking about and it is recorded with 4.11.1 patch

Shelby, we need NTRK format! Recording while playing - TRK is useless, it will not show, what happend. We will install a conf.ini - option in 4.12, that users can disable the saving of tracks. It will reduce the power needed for calculating track points during flights (which it by now does automaticly).

I repeat: TRK format is obsolete and not working anymore

EJGr.Ost_Caspar 02-23-2013 02:36 PM

Quote:

Originally Posted by Blaf (Post 498212)
If i remember correctly, there already are several types of AI behaviour.

Yes, but all AI knows and performs all maneuvers. There are no exclusive Turn'nBurners or Boom'nZoomers. The idea to have exclusive profiles among the Ace level is not that bad IMHO though.

But... how would react an ace of energy fighting, when he is forced by the situation to dogfight? Will he perform badly and be shot down easily or will he adapt to the situation, still using his all around ace ability? Even hard to make a gameplay concept here.

shelby 02-23-2013 02:55 PM

1 Attachment(s)
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498226)
Shelby, we need NTRK format! Recording while playing - TRK is useless, it will not show, what happend. We will install a conf.ini - option in 4.12, that users can disable the saving of tracks. It will reduce the power needed for calculating track points during flights (which it by now does automaticly).
I repeat: TRK format is obsolete and not working anymore

here it is
see the oscar how is responding when is on target
See also the hurricane how is responding when is on target
Is it normal?

dpeters95 02-23-2013 03:17 PM

Quote:

Originally Posted by shelby (Post 498230)
here it is
see the oscar how is responding when is on target
See also the hurricane how is responding when is on target
Is it normal?



Sorry, but when I d/l it says the zip file is invalid... :(

shelby 02-23-2013 03:45 PM

Quote:

Originally Posted by dpeters95 (Post 498233)
Sorry, but when I d/l it says the zip file is invalid... :(

open it with winrar

majorfailure 02-23-2013 04:26 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498227)
But... how would react an ace of energy fighting, when he is forced by the situation to dogfight? Will he perform badly and be shot down easily or will he adapt to the situation, still using his all around ace ability? Even hard to make a gameplay concept here.

An Ace at energy fighting - how could you force him to dogfight? Would be a rare occasion IMHO. And the "average" ace should be a good flyer -so most of the time he would be at least a decent dogfighter.

Maybe it would be easier to give the AI pilots "traits of character". Say gunnery skill, flying skill, tactical skill, leadership skill - and agressiveness (agressive/average/timid) ( and others?). Then have them graded in bad, mediocre, average, good, exceptional. The "average" ace would simply be good at everything- but there should be a few that are only average in one or two traits -and a few that are exceptional. The "average" novice should be mediocre - but there should be a few born leaders, marksmen, flyers among them -and have maybe good gunnery skills.

The flying skill would determine how well versed that AI pilot is at maneuvers and how good he executes them -generally. Their tactical skills would determine what maneuvers they fly at what time - as well as their agressiveness. A timid/good flyer/good tactician then could for example choose to execute a split-S as guns defense, while an agressive/exceptional flyer/mediocre tactician would go for a rolling scissors. Same one would maybe try to follow a turning target, while a veteran with exceptional tactics would maybe try a displacement roll.

Do AI currently have some form of knowledge of their planes strengths and weaknesses?

Pfeil 02-23-2013 05:46 PM

Quote:

Originally Posted by shelby (Post 498235)
Quote:

Originally Posted by dpeters95 (Post 498233)
Sorry, but when I d/l it says the zip file is invalid... :(

open it with winrar

I'd recommend using 7-Zip. It can handle more formats than Winrar, and is freeware(No whining about trial versions etc..).

Extreme_One 02-23-2013 07:44 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498226)
...We will install a conf.ini - option in 4.12, that users can disable the saving of tracks. It will reduce the power needed for calculating track points during flights ...

Excellent news!

IMO this new option should disable TRK recording by default! :cool:

Treetop64 02-23-2013 10:34 PM

Quote:

Originally Posted by Extreme_One (Post 498249)
Excellent news!

IMO this new option should disable TRK recording by default! :cool:

Agree. Anything to lighten the overhead is a good thing.

At least the manual recording still works fine.

Pursuivant 02-24-2013 12:53 AM

Quote:

Originally Posted by Blaf (Post 498212)
If i remember correctly, there already are several types of AI behaviour.

What I meant was the sort of AI where an Ace leader effectively uses the full resources under his command against you, doing things like setting up ambushes or tactical situations which favor his side and then taking 1-2 hapless victims while letting the rest of his flight divide up the rest of the victims, vs. an Ace who ignores the other planes in his flight in order to dogfight you and maybe lets his flight get chewed up as a result.

Right now, due to the limitations of the AI, enemy formations are rather stupid in their behavior, even at Ace level, or if commanded by an Ace. In effect, they're all "dogfighters" with no great tactical leaders like Von Richtofen, Johnny Johnson or Hub Zemke.

Pursuivant 02-24-2013 12:58 AM

Quote:

Originally Posted by majorfailure (Post 498236)
Maybe it would be easier to give the AI pilots "traits of character". Say gunnery skill, flying skill, tactical skill, leadership skill - and agressiveness (agressive/average/timid) ( and others?). Then have them graded in bad, mediocre, average, good, exceptional. The "average" ace would simply be good at everything- but there should be a few that are only average in one or two traits -and a few that are exceptional. The "average" novice should be mediocre - but there should be a few born leaders, marksmen, flyers among them -and have maybe good gunnery skills.

I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.

EJGr.Ost_Caspar 02-24-2013 09:52 AM

Quote:

Originally Posted by shelby (Post 498230)
here it is
see the oscar how is responding when is on target
See also the hurricane how is responding when is on target
Is it normal?

Firstly... from the edgy movements, that the planes do, I believe, that you made a NTRK via recording while playing a TRK. If so, it doesn't help. Make a fresh NTRK while playing! Further on, I see no problem in what happens there.

Can I have the mission, so I can test it myself?

shelby 02-24-2013 11:56 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498279)
Can I have the mission, so I can test it myself?

It's the IJA campaign
And i recorded the video while i am playing the mission

Derda508 02-24-2013 01:31 PM

Quote:

Originally Posted by Pursuivant (Post 498262)
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.

Don´t forget the occasional hangover:grin:

majorfailure 02-24-2013 02:15 PM

Quote:

Originally Posted by shelby (Post 498283)
It's the IJA campaign
And i recorded the video while i am playing the mission

I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?

Quote:

Originally Posted by Pursuivant (Post 498262)
I'd also add Health and Situational Awareness to the mix.
Health determines ability to handle injury and G-stresses.
Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

SA, yes.
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI.

Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some pschological affinity, differnt reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight).

EJGr.Ost_Caspar 02-24-2013 04:20 PM

Quote:

Originally Posted by shelby (Post 498283)
It's the IJA campaign
And i recorded the video while i am playing the mission

So how did you fly, fight and pan around at the same time? Is it autopilot on the Ki-43?

shelby 02-24-2013 05:31 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498315)
Is it autopilot on the Ki-43?

Yeap that is i am talking about AI because the same thing does happen to the other oscars when fight hurricanes or buffalos so i put autopilot to the oscar to show the problem and i see it to often to the other types i mentioned early

Quote:

Originally Posted by majorfailure (Post 498300)
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?

the problem is the rolling when the oscar is on target. Too much rolling for real pilot and it doesn't stay on target

SPAD-1949 02-24-2013 06:31 PM

Quote:

Originally Posted by majorfailure (Post 498300)
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?

What I wondered, was the behaviour of the Oscar, a better turner than the Hurry, that was about to work out a good firing solutuion and just before this, turning away with no signs of previous stall that might force this move. Then instead of low yo-yoing out of this unfrorced adverse roll into another good solution window, turning further on a similliar turning path. I thought the Hurry was dogfood allready and due to stupid behaviour of the ace(?) Oscar, won at the end.

And the Oscar goes to....
Eat Mud

SPAD-1949 02-24-2013 06:41 PM

Trk - ntrk
 
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498279)
Firstly... from the edgy movements, that the planes do, I believe, that you made a NTRK via recording while playing a TRK. If so, it doesn't help. Make a fresh NTRK while playing! Further on, I see no problem in what happens there.

Is there still a possibility for TRK recording?
I assigned the print key to start and stop recordings and they turn out to be NTRK files.
The old bug, that you dont record heavy damage on 109 F Models still remains.

It would be great to have a smaller viewer for this executable from explorer and not need to start the game just for fast lurking through your tracks.

Fighterace 02-26-2013 09:33 AM

Will the P-40 make it too 4.12 patch or will it be included in the "fix" patch later on?

Pursuivant 02-26-2013 05:07 PM

Quote:

Originally Posted by majorfailure (Post 498300)
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI.

Perhaps. I was thinking more along the lines of pilots who were flying while sick or otherwise not qualified to fly. It didn't happen often, though, so perhaps its not worth modeling.

What would be worth modeling in a campaign is pilot/aircrew readiness. Units living in crummy conditions with poor supplies would have more men rendered temporarily or permanently unfit for flying duties. This could represent anything from casualties due to malaria, dysentery and dengue fever in the tropics or desert to colds and accidental injuries in more temperate climates. After all, during WW1 Eddie Rickenbacker was sidelined for much of the war by persistent ear infections. During WW2, Johnny Johnson had to sit out most of the Battle of Britain due to a shoulder injury.

Quote:

Originally Posted by majorfailure (Post 498300)
Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some psychological affinity, different reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight).

This would be very interesting and much more applicable. Psychological breakdown was a much more subtle factor than simple illness. Incipient or actual PTSD was quite possibly a factor in the deaths of WW 1 aces such as Albert Ball, Mick Mannock, Werner Voss and Manfred von Richtofen. I can't think of any WW2 casualties which were directly related to "combat fatigue," but I'm sure there were a lot of them.

nic727 03-02-2013 10:56 PM

Can we have some new development update, because you made the last video 2 months ago and we want the patch :D

TexasJG 03-02-2013 11:10 PM

2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.

Fighterace 03-02-2013 11:51 PM

Quote:

Originally Posted by nic727 (Post 498800)
Can we have some new development update, because you made the last video 2 months ago and we want the patch :D

Possibly of a video showing the new P-40s :)

Malkav 03-03-2013 05:32 AM

Quote:

Originally Posted by nic727 (Post 498800)
Can we have some new development update, because you made the last video 2 months ago and we want the patch :D

Quote:

Originally Posted by TexasJG (Post 498802)
2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.

Quote:

Originally Posted by Fighterace (Post 498806)
Possibly of a video showing the new P-40s :)

Not at all. Teh Patch only.

Nil 03-03-2013 11:09 AM

Quote:

Originally Posted by nic727 (Post 498800)
Can we have some new development update, because you made the last video 2 months ago and we want the patch :D

Quote:

Originally Posted by TexasJG (Post 498802)
2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.

Quote:

Originally Posted by Fighterace (Post 498806)
Possibly of a video showing the new P-40s :)

Do not worry Guys,
Just trust the future,
I am as exited as you, but, this silence is the proof that Daidalos Team are really working hard to make a wonderful update, even better than we can expect!
Christmas is coming! I am sure they will make the best update ever!
You know how much they love what they are doing.
You know how much they are focused on quality updates.
That will be a wonderful gift for the entire IL2 community.

I wish I can meet them face to face to give my gratefulness for their superb work.

Buster_Dee 03-03-2013 02:10 PM

You'll have to settle for virtual faces ;)

Nil 03-03-2013 03:34 PM

Quote:

Originally Posted by Buster_Dee (Post 498830)
You'll have to settle for virtual faces ;)

Only if I do not take the decision to meet them,
However we never know what can happen tomorrow and who we can meet, sometimes, the world is smaller than we think.;)

nic727 03-03-2013 03:49 PM

Quote:

Originally Posted by Nil (Post 498823)
Christmas is coming! I am sure they will make the best update ever!

You think the update will be in December? I can't wait one more week:rolleyes:

Asheshouse 03-03-2013 04:21 PM

Have you not heard? v4.12 is to be released on the 12th anniversary of the first release of IL2 Sturmovik. ;)

nic727 03-03-2013 08:27 PM

Quote:

Originally Posted by Asheshouse (Post 498840)
Have you not heard? v4.12 is to be released on the 12th anniversary of the first release of IL2 Sturmovik. ;)

No, and when is it?

IceFire 03-03-2013 08:46 PM

Quote:

Originally Posted by nic727 (Post 498856)
No, and when is it?

The winking emoticon might have been a give away...:rolleyes:

Buster_Dee 03-03-2013 09:16 PM

Nil, I'm a junior member of TD and was just trying to say we do sense the appreciation even if we never meet face to face. I didn't mean for it to come out flippant, which I fear it did. I love working on this little gem. But, it can be grueling. Sometimes, it would be hard to continue were it not for the appreciation shown and stated.

So, thanks for that.

BTW, I'm just a model/texure guy, which is at the "start" of the process. So, I have nothing useful to add about when something is on the "home stretch." When it comes to that, I'm sharing your boat.

IceFire 03-03-2013 09:29 PM

Quote:

Originally Posted by Buster_Dee (Post 498860)
Nil, I'm a junior member of TD and was just trying to say we do sense the appreciation even if we never meet face to face. I didn't mean for it to come out flippant, which I fear it did. I love working on this little gem. But, it can be grueling. Somtimes, it would be hard to continue were it not for the appreciation shown and stated.

So, thanks for that.

BTW, I'm just a model/texure guy, which is at the "start" of the process. So, I have nothing useful to add about when something is on the "home stretch." When it comes to that, I'm sharing your boat.

And I'd like to reiterate that you did a magnificent job! :D Can't wait to see it in action. Even if we have to wait a while.

Nil 03-05-2013 12:36 AM

Quote:

Originally Posted by Buster_Dee (Post 498860)
Nil, I'm a junior member of TD and was just trying to say we do sense the appreciation even if we never meet face to face. I didn't mean for it to come out flippant, which I fear it did. I love working on this little gem. But, it can be grueling. Sometimes, it would be hard to continue were it not for the appreciation shown and stated.

So, thanks for that.

Buster_Dee, I might say that yes, I understood your reply a little flippant, but it is ok as you just told me that it was not your what you meant.

It is nice that you are sensitive of the appreciation of your fan club. :grin:
You are very welcome!
I just hope we will have the po2 flyable one time, but I know the day will come.
Patience is a virtue.
Keep the good work!

EJGr.Ost_Caspar 03-06-2013 11:16 AM

There was some asking for P-40s... sorry, but that was said in an older post somewhere in this thread already, that the new P-40 models won't make it. The modeler had some real life issues shortly before finalizing his work. Now they are all done, but unfortunately didn't make it in time for the deadline. Much probably they will go into a intermedium patch or bugfix patch, if needed.

So far we are now on Beta#3 (after two Alphas) and this one is half open - closed but with invited extern Beta testers, which currently collect a lot new findings and bring us more bux fix work. More eyes do see more.

Nothing new is there to be added to 4.12, so we don't have anything to show really. Some of us are already working for 4.13 content.

Malkav 03-06-2013 12:09 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498981)
So far we are now on Beta#3 (after two Alphas)


Okay, waiting 4 another month.
Thx 4 ur work.

76.IAP-Blackbird 03-06-2013 05:51 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498981)
There was some asking for P-40s... sorry, but that was said in an older post somewhere in this thread already, that the new P-40 models won't make it. The modeler had some real life issues shortly before finalizing his work. Now they are all done, but unfortunately didn't make it in time for the deadline. Much probably they will go into a intermedium patch or bugfix patch, if needed.

So far we are now on Beta#3 (after two Alphas) and this one is half open - closed but with invited extern Beta testers, which currently collect a lot new findings and bring us more bux fix work. More eyes do see more.

Nothing new is there to be added to 4.12, so we don't have anything to show really. Some of us are already working for 4.13 content.

Guys, you are the best that could happen to il2, thank you for your effort and work you put into this very good old sim!

Every patch and stuff you add is welcomed, its something more to play with!

Thanks!!!!

Treetop64 03-06-2013 06:17 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498981)
There was some asking for P-40s... sorry, but that was said in an older post somewhere in this thread already, that the new P-40 models won't make it. The modeler had some real life issues shortly before finalizing his work. Now they are all done, but unfortunately didn't make it in time for the deadline. Much probably they will go into a intermedium patch or bugfix patch, if needed.

So far we are now on Beta#3 (after two Alphas) and this one is half open - closed but with invited extern Beta testers, which currently collect a lot new findings and bring us more bux fix work. More eyes do see more.

Nothing new is there to be added to 4.12, so we don't have anything to show really. Some of us are already working for 4.13 content.


Can't say enough how much it is appreciated the work DT puts into the patches, and the professional manner in which the work is carried out. It's easy to appreciate anything that doesn't include readme notes with a lot of, "...such-and-such is rough and unfinished, but we included it anyway."

Thanks!

Fighterace 03-06-2013 07:05 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 498981)
There was some asking for P-40s... sorry, but that was said in an older post somewhere in this thread already, that the new P-40 models won't make it. The modeler had some real life issues shortly before finalizing his work. Now they are all done, but unfortunately didn't make it in time for the deadline. Much probably they will go into a intermedium patch or bugfix patch, if needed.

So far we are now on Beta#3 (after two Alphas) and this one is half open - closed but with invited extern Beta testers, which currently collect a lot new findings and bring us more bux fix work. More eyes do see more.

Nothing new is there to be added to 4.12, so we don't have anything to show really. Some of us are already working for 4.13 content.

I was asking about those P-40s

beazil 03-08-2013 11:05 PM

I am dying to see proper widescreen support. I really really hope triplescreen resolutions work. Can't wait to see.
Once again, thanks TD for continuing to breathe fresh life into the sim for us fans. S!

El Supremo 03-12-2013 12:01 AM

Quote:

Originally Posted by beazil (Post 499106)
I am dying to see proper widescreen support. I really really hope triplescreen resolutions work. Can't wait to see.
Once again, thanks TD for continuing to breathe fresh life into the sim for us fans. S!

TD, i'm dying to see some more footage,
Please, please, please give us another vid to shorten the wait, will you?

And btw: You are doing an extremely good job!!!

Yours
A big fan from Germany!

ECV56_Guevara 03-16-2013 01:56 AM

habemus patch???:grin:

ElAurens 03-16-2013 01:08 PM

With all the additions coming in the next patch, I think we should give TD a bit of space and have patience.

Honestly there is going to be so much stuff in it that it almost deserves to be called V 5.0.

EJGr.Ost_Caspar 03-16-2013 02:35 PM

Quote:

Originally Posted by El Supremo (Post 499333)
Please, please, please give us another vid to shorten the wait, will you?

Unfortunately making a vid now, would cause the contrary. ;-)

Buster_Dee 03-16-2013 02:38 PM

Quote:

Originally Posted by ECV56_Guevara (Post 499669)
habemus patch???:grin:

Now, why didn't I think of that? Timing = perfect ;)

EJGr.Ost_Caspar 03-16-2013 05:54 PM

I didn't see any smoke yet... :D

nic727 03-16-2013 06:50 PM

next patch size : 6 Gb 0_0

EJGr.Ost_Caspar 03-16-2013 06:55 PM

Beta 3 had 180MB for international version. If thats for your interest. :)

nic727 03-16-2013 06:59 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 499715)
Beta 3 had 180MB for international version. If thats for your interest. :)

Can I download the beta?

Treetop64 03-16-2013 06:59 PM

Quote:

Originally Posted by nic727 (Post 499717)
Can I download the beta?

Lol!

nic727 03-16-2013 07:01 PM

Quote:

Originally Posted by Treetop64 (Post 499719)
Lol!

:)

EJGr.Ost_Caspar 03-16-2013 09:12 PM

https://dl.dropbox.com/u/68344843/Do...dyyyyyyyyy.gif :-D

DrkReepr 03-16-2013 09:42 PM

Quote:

Originally Posted by nic727 (Post 499714)
next patch size : 6 Gb 0_0

Oh, my aching HD. LMAO

Alien 03-16-2013 10:50 PM

Quote:

Originally Posted by ElAurens (Post 499680)
With all the additions coming in the next patch, I think we should give TD a bit of space and have patience.

Honestly there is going to be so much stuff in it that it almost deserves to be called V 5.0.

+1! Pls DT name it 5.0 (without the m, it's obvious it doesn't support standalone anymore though)!

Luno13 03-18-2013 04:25 AM

Quote:

Unfortunately making a vid now, would cause the contrary.
So, the question on everyone's mind must be: How long does it take you to make a video?

julien673 03-18-2013 10:29 AM

2 week

Just kidding, love your job DT !! Night fighter in 4.13 ??

Asheshouse 03-18-2013 11:23 AM

TD are just teaching us all a lesson. The new patch will not be released until there has been a clear week with nobody asking when it will be ready, or "Are we nearly there yet".

Luno13 03-18-2013 07:14 PM

I've said it before that each time someone asks, they push it back another day (or even...two weeks?) :-P

I'm surprised no one else asked that question before I did...After biting my nails, waiting, growing impatient for the first fool to ask, I just had to make the preemptive strike.

Treetop64 03-18-2013 09:44 PM

I swear, we all must be like a bunch of sticky, bratty kids in the back seat yelling, "Are we there yet? Are we there yet?".

ECV56_Guevara 03-18-2013 09:50 PM

Quote:

Originally Posted by Treetop64 (Post 499870)
I swear, we all must be like a bunch of sticky, bratty kids in the back seat yelling, "Are we there yet? Are we there yet?".

Lol!!!

PS: Yes, we are!

beazil 03-18-2013 09:59 PM

I keep checking every day :)

EJGr.Ost_Caspar 03-18-2013 10:40 PM

https://dl.dropbox.com/u/68344843/guesswho.jpg

nic727 03-19-2013 12:03 AM

what that pic mean?

The patch is coming or it is going to the south for migration?

76.IAP-Blackbird 03-19-2013 12:31 AM

Quote:

Originally Posted by nic727 (Post 499881)
what that pic mean?

The patch is coming or it is going to the south for migration?

This pic introduce new grass to Il2, also a new typ of plane, called "The Bird"

You will be able to dress your pilot into different clothes .. or even just like Ken from Barbie and fly around in the new "The Bird"
The new "The Bird V-Formation" will be introduced to, but only avaible on the Feb the 14`
The yellow sky is a new weapon, the one and only master Weapon, it blinds the enemy pilots and is called "The Sun" .... not the newspaper :-P

MicroWave 03-19-2013 10:12 AM

Birds are DT members flying aimlessly. The pilots in the front are users waiting for the patch.

Juri_JS 03-19-2013 10:21 AM

I hope it's one of the new background screens.

EJGr.Ost_Caspar 03-19-2013 10:46 AM

Quote:

Originally Posted by Juri_JS (Post 499900)
I hope it's one of the new background screens.

No, its for "Fallout '45" :grin:

Just go on - I have my fun! ;)

Bearcat 03-19-2013 11:24 AM

Quote:

Originally Posted by beazil (Post 499873)
I keep checking every day :)

Me too.. I am trying to just be still and wait..

nic727 03-19-2013 12:37 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 499882)
This pic introduce new grass to Il2, also a new typ of plane, called "The Bird"

You will be able to dress your pilot into different clothes .. or even just like Ken from Barbie and fly around in the new "The Bird"
The new "The Bird V-Formation" will be introduced to, but only avaible on the Feb the 14`
The yellow sky is a new weapon, the one and only master Weapon, it blinds the enemy pilots and is called "The Sun" .... not the newspaper :-P

Lol

And is the speed of the birds if they are representing Daidalos Team? 1meter/month???


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