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trumps 10-07-2011 11:15 AM

great job guys, it looks and flys fantastic!
i did notice there seem to be a lot less radio calls giving info on radar contacts.
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids. hopefully if the raids are put up at say between 4-5000m the german flyers will spend more time escorting the bombers due to not having RAF bombers to shoot down, the RAF guys will hopefully rise to the bait. from what i am seeing is that Hawkinge is where the Luft fighters congregate, this i think is due to the fact that it is so difficult to find a fight, most of the 109's seem to come over at about 3-4000m altitude and only drop down to ground level because there are rarely any spits or hurris at altittude, that is when you get the vulch fests, usually out of frustration, and or being in the right place at the right time. basically the German bomber formattions would become a mobile combat magnet at a decent altittude to replace the present Hawkinge combat magnet :)
just my little opinion on how we can change the mode of play to better represent the battle. also, if the sever is quiet then it may encourage more people to fly RAF due to the large amounts of bombers to intercept!

Cheers
Craig

ReconNZ 10-07-2011 12:16 PM

Quote:

Originally Posted by trumps (Post 345777)
great job guys, it looks and flys fantastic!
i did notice there seem to be a lot less radio calls giving info on radar contacts.
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids. hopefully if the raids are put up at say between 4-5000m the german flyers will spend more time escorting the bombers due to not having RAF bombers to shoot down, the RAF guys will hopefully rise to the bait. from what i am seeing is that Hawkinge is where the Luft fighters congregate, this i think is due to the fact that it is so difficult to find a fight, most of the 109's seem to come over at about 3-4000m altitude and only drop down to ground level because there are rarely any spits or hurris at altittude, that is when you get the vulch fests, usually out of frustration, and or being in the right place at the right time. basically the German bomber formattions would become a mobile combat magnet at a decent altittude to replace the present Hawkinge combat magnet :)
just my little opinion on how we can change the mode of play to better represent the battle. also, if the sever is quiet then it may encourage more people to fly RAF due to the large amounts of bombers to intercept!

Cheers
Craig

+1 Trumps - love it - great idea.

Had a really good session tonight - we had three of us working together in Hurries, and I think we actually came out on top over the 109's who seemed to come over in 1s and 2s.

Lots of fun.

Recon.

ATAG_Snapper 10-07-2011 12:27 PM

New tactic for Spitfire 1 on ATAG server: first off, I have no problem from a gameplay aspect with Luftwaffe fighters/fighter bombers vulching RAF airfields. It happened in the BoB, so it should happen in CoD. The obvious solution is to spawn from a more distant airfield, such as Maidstone, in a Spit 1a, and take the 10 minutes to travel overland to gain altitude while watching for telltale flak bursts over Hawkinge, Lympne, or Littlestone.

Last night I did things a little differently....... :)

Hawkinge was under attack when I spawned in a Spitfire 1. Sitting between two airdromes warming my cold-blooded Merlin (and feeling very vulnerable) I could see and track the fast 'n furious flak bursts as they pursued a fast-moving 109 skimming the tarmac. With my canopy open I could only admire the great new external DB601 engine noises as I hunched lower in my seat. Fortunately, the mottled brown & black intruder didn't see me as he passed overhead. At that moment I kicked the throttle wide open and waddled out from between the buildings, then picked up speed as I bumped along the grass -- all the while keeping an eye on the black dot receding way ahead of me. As I lifted off I could see the black dot turning back and I knew I had been spotted. Low and slow -- heck!!!

If I tried to gain height I knew I'd be easy meat for this energy-fighter. I reduced throttle to bring revs down to about 2800 (peripheral vision at 30 POV - can't take my eyes off that now-rapidly approaching black dot-of-death!). Hugging the terrain I took advantage of the Spit 1's primary strength -- manoeuvrability. Glad I had switched back to my Sidewinder MSFFB2, I was able to keep within the boundary of accelerated stall as I trimmed the trees with my prop and followed the hilly contours in crazy figure 8's. The 109 stayed high and nipped in frequently to take a shot, but my wild twisting and course reversals were frustrating his otherwise all-too-accurate marksmanship. Suddenly, the 109 seemed to stop in mid-turn, then fell almost straight down in a leaf-like flutter. Stalled! He had no room to recover, and, cheap opportunist that I am, I even gave an unaimed squirt in his general direction hoping that I might get credited with a kill! ;) A quick check on Netstats said "NOT!" LOL. THE 109 "blew up real good" which I saw and heard through the still-open canopy.

Looking back to Hawkinge.......MORE flak bursts!!! Tree-hopping back at high speed still at 2800 rpms (full rich, fine pitch, radiator about 3/4 closed) I could plainly see another black dot (thank you, Bliss!) low over the airfield, with an explosion occurring near the airdromes. As I ruddered into position the black dot materialised into a rapidly growing 110! As it climbed out of its low-level run I followed his trajectory and opened fire just as my nose began to cover him. With a kick of left rudder he came back into view to starboard heading for the coast with white smoke streaming behind. Suddenly, I was entering a stall myself, and after narrowly recovering I had lost sight of my quarry.

At this point all was quiet at Hawkinge and I decided not to push my luck and pancaked right there. A quick check of Netstats showed ".79 kills". Not sure if that was the 109 earlier or if the 110 had ditched out to sea. Either way, it was another good night on the ATAG server! :D

MK.Mr.X 10-07-2011 12:43 PM

Hi guys!
I'm Russian, so I use a translator .. Sorry for the bad translation ...I learned that about me here and decided to go write:)
I like your server. you have good pilots.
In the first part of my video shows the red error pilots.
I think you can understand them.
I want to show you the second part, if you have see. It is also a lot of mistakes red pilots.
http://www.youtube.com/watch?v=GoW4kr8LBaY

Quote:

Originally Posted by cheesehawk (Post 344135)
If MrX's video is an example you are using, the fatal flaw for all the Red pilots is picking a base he's vulching. Every one of those shots was him taking some slow moving red 1km from their airfield. Not sure about MoGas, but mostly I've seen him killing bombers. (sorry, haven't been on ATAG as much now that my slave-driver squad leader is making me work on our server)

I did not attack the bombers, they are not human.. ;)

Ze-Jamz 10-07-2011 01:03 PM

Quote:

Originally Posted by MK.Mr.X (Post 345808)
Hi guys!
I'm Russian, so I use a translator .. Sorry for the bad translation ...I learned that about me here and decided to go write:)
I like your server. you have good pilots.
In the first part of my video shows the red error pilots.
I think you can understand them.
I want to show you the second part, if you have see. It is also a lot of mistakes red pilots.
http://www.youtube.com/watch?v=GoW4kr8LBaY


I did not attack the bombers, they are not human.. ;)

Nice ~S~

Gota love Tomcat's Msg after being shot down...haha

SEE 10-07-2011 01:38 PM

Quote:

Originally Posted by trumps (Post 345777)
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids.

I agree Trumps. I very rarely come across anyone escorting the LW bombers and there are not enough of them. Last night was the exception with a BF110 and 109 and that was it! As for your radar comms not working, that may explain why I wasted an entire tankfull of gas at 17K flying over your bases and not one intercept, even the Welly's got back in one piece apart from a BF109 that was killed by the AI gunner before I even had a chance to intercept it. Landed with a full belt and no fuel - a quiet night other than for the two Blue escorts and a couple of AI bombers.

trumps 10-07-2011 02:04 PM

LOL i was in the same boat SEE, i think from memory i flew the first 2 sorties and didnt fire a shot! suppose it was my fault as i wanted to spend some time chasing fighters to see if they performed any better post patch, all good though eventually found the action over the ships. must say, the flack over Hawkinge was particularly savage today... those boys are getting good, but i suppose they do get a lot of practice!

Craig

trumps 10-07-2011 02:17 PM

ah, thats why! i try not to get that low unless i'm bombing in a 110.
re the stats, at the moment they are only being collected from a couple of test missions from what i understand, they will in time be introduced into all maps from all accounts. Talking to Spinfx one of the biggest issues is scoring for ground targets, apparently not many of the objects listed have any sort of value as a kill! i am sure that Bliss will be along at some stage to explain things better ;)

Craig

TomcatViP 10-07-2011 08:45 PM

Quote:

Originally Posted by Ze-Jamz (Post 345818)
Nice ~S~

Gota love Tomcat's Msg after being shot down...haha

C'mon Jamz if you don't see it it's hit&kill

Just like the cammo that makes them low observable. It's cut on the movie but I chased them for mins without being able to see them each time they were flying deck.
As you can deduce of the bunch of SPit and hurri packed in the same thiny box of airspace I was not the only one. :evil:

klem 10-07-2011 08:48 PM

9:50pm UK time and its night on the ATAG server - is that correct or an oversight? Anyway only four people on there.

SEE 10-07-2011 08:51 PM

My thoughts too! Current mission unplayable for good while now so posted on the ATAG forum.

ATAG_Bliss 10-07-2011 11:05 PM

Hmm,

Can you guys tell me what map was running? It appears like an admin changed to a different map and let it run without any sort of rotation. Sorry about that fellas.

Edit: It appears it was my own screw up. It helps to have the .cmd file that rotates the map actually in the root folder and not on the desktop. Sorry!

ATAG_Bliss 10-07-2011 11:47 PM

Quote:

Originally Posted by IvanK (Post 345680)
What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.

Quote:

Originally Posted by klem (Post 345690)
+1 If you mean the Dot Values

Is this why the dots now fade out with distance instead of on/off or is that the patch?
Anyway its great now. btw when I checked dot settings before the latest beta patch it always read 14k but I think they were cutting out at around 8k so maybe it is the patch.

I changed them from 14km to 20km :)

From the feedback I'm getting, it seems like it's right on the money. Thanks guys ;)

Quote:

Originally Posted by SEE (Post 345772)
Best it has ever been with the latest Beta and your hardwork. I was thinking that I hadn't seen any ghost formations for the entire session but one formation appeared and then vanished - now I am wondering wether it may well have been a true formation based on what you said earlier and that there was only one instance.

Thanks for the feedback! We're tryin to give everyone an enjoyable time :-)

CWMV 10-07-2011 11:52 PM

Ok...this is getting really old.
Every single time I log onto ATAG I get a game crash to desktop.
I do not get it in single player.

My system:
i72600K @ 4.4ghz
GTX580sc 1.5GB
8Gigs ram

Running 1.04 beta patch with the hotfix for the explosion crashes.
This has happened to me with the 285.27, 285.38, and 280.26 Drivers.
In fact everyone in my swarm has either experienced crashes or single fram rate slide shows as soon as we make contact.

W.T.F.?

ATAG_Bliss 10-08-2011 07:30 AM

Strange - Your PC should have no problems at all :(

Have you tried verifying game integrity through steam, deleting the entire cache folder, and then reinstalling the patch again?

In other news - Bomber guys have fun :) http://theairtacticalassaultgroup.co...=4484#post4484

CWMV 10-08-2011 07:59 AM

Quote:

Originally Posted by ATAG_Bliss (Post 346148)
Strange - Your PC should have no problems at all :(

Have you tried verifying game integrity through steam, deleting the entire cache folder, and then reinstalling the patch again?

In other news - Bomber guys have fun :) http://theairtacticalassaultgroup.co...=4484#post4484

You know I have not, but I will give it a shot!

IvanK 10-08-2011 08:31 AM

In what file does the Dot range command exist ?

ATAG_Bliss 10-08-2011 08:45 AM

I don't really know the file, but you can change it by adding a line: mp_dotrange DOT 15 (setting it for 15km for instance) in your startup.cmd.

phoenix1963 10-08-2011 09:16 AM

Quote:

Originally Posted by ATAG_Bliss (Post 345539)
I changed the dot range :)

Also, I tried one last attempt to get rid of ghost planes, rewriting the mission. Please let me know if they still exist!

Thanks for the feedback!

MUCH, MUCH better with the new dotrange.

The Beta 2 also has great horizon haze.

56RAF_phoenix

IvanK 10-08-2011 10:48 AM

Quote:

Originally Posted by ATAG_Bliss (Post 346175)
I don't really know the file, but you can change it by adding a line: mp_dotrange DOT 15 (setting it for 15km for instance) in your startup.cmd.


Iam interested in doing it client side so even off line you get this setting. In IL2 you could do it via the console.

Ataros 10-08-2011 02:48 PM

A track from ATAG posted http://forum.1cpublishing.eu/showthread.php?t=26897

ATAG_Bliss 10-08-2011 07:16 PM

Quote:

Originally Posted by IvanK (Post 346227)
Iam interested in doing it client side so even off line you get this setting. In IL2 you could do it via the console.

I believe you can do the same Ivank, but I do not know the command.

@All - I've been messing around with netspeed through the conf.ini and have had some interesting results.

Could everyone change their netspeed line in the conf.ini to 20000 and tell me if your online performance is improved. Netspeed was definitely choking the server, it could very well be limiting clients as well.

Quote:

[NET]
speed=20000
Please let me know if this helps you.

VO101_Tom 10-08-2011 07:22 PM

hmm... i think the FM need a little rework::rolleyes:
I lost my half right wing, but i landed :neutral:
(and was not very difficult, the final was tricky, but this should corrected )

pic

arthursmedley 10-08-2011 09:24 PM

10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.

I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.

Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.

Thanks for all the hard work on your server guys. Really enjoying it.

Sven 10-08-2011 10:47 PM

Good time on ATAG today, too bad me and the rest of my squad lagged out and CTD'd at the end :(

ATAG_Bliss 10-08-2011 11:08 PM

I think I've figured out why.

60 players on the server, the server was only using around 2mbps of bandwidth. For the heck of it, I changed netspeed. 30 players rejoined and it was streaming around 8mbps. 4x the data being transferred for 1/2 the number of players. So you'd think the server was being limited by the setting.

But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel :)

But I bet I'm on to something. Please try it.

CWMV 10-09-2011 02:37 AM

Tried that, although my [NET] speed was 100000, so i just made it 200000

Also tried starting from a fresh 1.02 via steam files verification and adding the new patch and hotfix.

Still get crashes to desktop.
Sometimes though they aren't complete crashes: The game will freeze, and i can alt/tab or hit the windows key, get back to the desktop and select the game as its still running in the taskbar.
Mostly though it just locks up and I have to start task manager to kill it.

Very disconcerting! but I'm loving the server regardless.

Ataros 10-09-2011 04:40 AM

Quote:

Originally Posted by ATAG_Bliss (Post 346522)
But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel :)

But I bet I'm on to something. Please try it.

Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?

TomcatViP 10-09-2011 01:02 PM

Quote:

Originally Posted by arthursmedley (Post 346500)
10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.

I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.

Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.

Thanks for all the hard work on your server guys. Really enjoying it.

you can click the info window and scroll up using keyboard's arrows ;)

ATAG_Bliss 10-09-2011 09:25 PM

Quote:

Originally Posted by Ataros (Post 346601)
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?

Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.

Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.

klem 10-09-2011 09:44 PM

Quote:

Originally Posted by ATAG_Bliss (Post 346905)
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.

Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.

Not sure I follow this. Are you concerned that the clients may be set much lower and suffering because of it or that they may be set much higher and overloading the server in some way?

btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?

Sven 10-09-2011 09:49 PM

Custom skins make my game lag when I get someone in my sights, today the situation wasn't much better then last time I played on ATAG, overall lots of stutters and lag. I did try to increase the net speed in my config, but it didn't help :(

ATAG_Bliss 10-09-2011 09:52 PM

Quote:

Originally Posted by klem (Post 346911)
Not sure I follow this. Are you concerned that the clients may be set much lower...........
btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?

Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.

JG52Krupi 10-09-2011 10:07 PM

Quote:

Originally Posted by ATAG_Bliss (Post 346914)
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.

What they need to do is have a RoF style system where everyone gets to vote for the skins that they want "Official" and then produce a official skin download folder that would hopefully mean that no one has to keep on downloading skins in game and stop stuttering the server.

ATAG_Bliss 10-09-2011 10:10 PM

Well I wouldn't want the voting system, but it would be nice if the server could put together a pack so whatever it had, along with the clients having that same pack on the pc, would be the only skins that could be used.. But any sort of system that way takes tons of time to manage. Lets just hope they get it all sorted out :)

McFeckit 10-09-2011 10:28 PM

In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:

Bewolf 10-10-2011 12:50 AM

Quote:

Originally Posted by McFeckit (Post 346937)
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:

Which certainly is nonsense, as the zooming system tries to what the eyeball MKI can do all at once. Wide field of view which a much higher resolution then any monitor is capable to display at the moment. The zoom is a cheap attempt to get those capabilities into the sim, but it's better then nothing.

SEE 10-10-2011 01:12 AM

My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say! :grin:

MK.Mr.X 10-10-2011 02:52 AM

Quote:

Originally Posted by McFeckit (Post 346937)
he/she

He.:)
Quote:

Originally Posted by McFeckit (Post 346937)
Mr. X uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:

Hmm .. And what's wrong with that?
I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ...:)

JG52Uther 10-10-2011 06:15 AM

Quote:

Originally Posted by SEE (Post 346983)
My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say! :grin:

If people are flying a lot online and have quite a few skins in their cache folder from other regulars, I assume that would help reduce stutters?
In il2 online wars most hosts asked people to set their netspeed lower, as apparently that helped.
il2 had a simple 'skins off' setting for hosts, and I'm surprised that is not present in CoD.Either they forgot, or assumed skins would not be a problem any more...

klem 10-10-2011 07:30 AM

Hi Bliss

Have you considered having 'engines warm' on your server?

If we consider that we are 'at readiness' the groundcrew would have kept the engines warm ready for a scramble. Also, I know I say don't take off from a field under attack but sometimes I do and to sit there being vulched while the engine warms up is a bit annoying and unreal.

There may be reasons why some guys would want to sit and wait for the engine to warm up but that's not very realistic from an operational point of view. Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.

TomcatViP 10-10-2011 08:37 AM

Quote:

Originally Posted by klem (Post 347059)
Hi Bliss

Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.

Yes we want. There was many airfield all over sthern england (dispersed) and so does we have some choice fro re-spawning. If you intend to arrive at 15kft over the front line (wich shld be the coast of England during BoB) then choosing an airfield 50km away from the coast seems to be more a logical choice.

I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?).

SEE 10-10-2011 11:02 AM

Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases

There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack.

It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!

Ataros 10-10-2011 12:01 PM

Quote:

Originally Posted by McFeckit (Post 346937)
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:

On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.

60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.

Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)

This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.

_79_dev 10-10-2011 01:35 PM

~S~

...The normal human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 100 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 60 degrees above and 75 below the horizontal meridian...

klem 10-10-2011 02:35 PM

Quote:

Originally Posted by TomcatViP (Post 347087)
Yes we want. There was many airfield all over sthern england (dispersed) and so does we have some choice fro re-spawning. If you intend to arrive at 15kft over the front line (wich shld be the coast of England during BoB) then choosing an airfield 50km away from the coast seems to be more a logical choice.

I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?).

Whether they were at Hawkinge, Biggin Hill, Hornchurch or Duxford the engines would be warmed and ready to go for either a 'cockpit readiness' scramble or a more leisurely planned sweep/escort. Remember that both pilots and aircraft were kept available at various stages of readiness, all ready to go. They weren't like us, just leaping in and out of cockpits whenever we feel like it. If we like to think we are at 'cockpit readiness' the engines should be warm. If not we should wait in the briefing room until the ground crew have warmed them. btw, tests were carried out that showed the Merlin could be run from cold without any significant damage other than, IIRC, reducing its hours before maintenance.

This is not me trying to avoid being vulched - thats a risk you take even with a warm engine - its just unrealistic waiting around for the engine to warm up.

EDIT: cheesehawk I didn't realise that. You mean that CEM is disabled if you select warm engines? Another bug on the windscreen of real life :(

trumps 10-10-2011 03:58 PM

the thing that makes it really difficult is that unlike the real BoB in which a raid consisting of bomber groups and their attached escorts were picked up by RDF over france as they formed up into a complete unit, in Cod we have sporadic bomber groups coming over the channel and the fighters spawning constantly with no need for them to hang around gaining altitude to form an escort. there ends up just being a constant stream of 1's and 2's luftwaffe fighters heading over.
If maybe there was a bomber raid that formed up and circled at say 4-5k above Calais, and French point every say 10 minutes before heading over it might serve as a marker, or rally point for the LW fighters. i know for my part that i quite enjoy escorting bombers but due to rarely being able to locate my bombers before they head across the channel it becomes a rather hit and miss affair, and i can understand why people don't bother with it.
it would really be something to see the game develop into something more than just another furball server, but unfortunately the only way i can see it becoming all it could be is if the mission design makes it too easy for the LW fighters to play their historical part by dangling the carrot somewhere that we can easily form up on, that way the RAF can take off and come to us, instead of us having to go looking for them down in the weeds.
Sorry if i sound like i am full of big ideas but nothing to back them up Bliss and co, but at the present time i am afraid that ideas is all i can offer, real life has got me by the balls at the moment !

Cheers
Craig

trumps 10-10-2011 04:40 PM

Quote:

Originally Posted by cheesehawk (Post 347298)
Btw, I agree with you about its boring to wait for the engine to heat up (especially if you are flying the Tiger Moth!) and wierd that the German planes don't need to do this but the Brit ones do!

the Merlin was definately a beautiful engine but 601 was with it's injection a far more advanced engine with better mixture control which is key when dealing with cold engines and varying altittudes.

Craig

JG52Uther 10-10-2011 09:10 PM

Just flown on the server for around 3 hours, in a Spit 1 for the first time, and it was probably the best time I have had in CoD so far! Managed to stay alive all night, intercepted a group of 15 BR20's on the way to bomb Hawkinge ( I think) and shot one down, managed to avoid being blasted by a 109 that was sat right on my tail when I looked round, and took off while the airfield was being bombed just like in the BoB film!
Great server!

CWMV 10-10-2011 09:15 PM

Yep, a few night ago my swarm mates and I were trying to get onto ATAG and there were NO red flyers, so we had to fly for the bad guys...
http://img843.imageshack.us/img843/5233/thebadguys.jpg

klem 10-10-2011 09:45 PM

Quote:

Originally Posted by cheesehawk (Post 347298)
No Klem, there's 2 settings, one for CEM and one for Engine Heat. You'd still get prop pitch without heat effects if you turn one off, but you would stop overheat and drag from radiators effects, basically allowing you to run full bore all the time.

Btw, I agree with you about its boring to wait for the engine to heat up (especially if you are flying the Tiger Moth!) and wierd that the German planes don't need to do this but the Brit ones do!

Doh!!! Confusion due to my brief flirtation with RoF. RoF has 'warm engine' possibility not CoD.

Not my day :(

ATAG_Snapper 10-10-2011 09:50 PM

Quote:

Originally Posted by ATAG_Bliss (Post 346452)
I believe you can do the same Ivank, but I do not know the command.

@All - I've been messing around with netspeed through the conf.ini and have had some interesting results.

Could everyone change their netspeed line in the conf.ini to 20000 and tell me if your online performance is improved. Netspeed was definitely choking the server, it could very well be limiting clients as well.



Please let me know if this helps you.

Doubled the value from default 100000 to 200000 and I never got those annoying 3 - 4 second pauses that I suspect happened whenever a player spawned or respawned. Still get the micro stutters close to the ground, but I get those flying offline as well.

SEE 10-10-2011 11:02 PM

I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).


[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1

CWMV 10-10-2011 11:17 PM

So am I really the only one getting CTD's from the atag server consistently? lol!

macro 10-10-2011 11:49 PM

Quote:

Originally Posted by SEE (Post 347495)
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).


[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1

this is what i have if it helps
[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

i havent changed anything so guess its default, i dont have the direct connect or local host incase ud thought i missed them off. good luck

ATAG_Bliss 10-11-2011 01:50 AM

Quote:

Originally Posted by Snapper (Post 347479)
Doubled the value from default 100000 to 200000 and I never got those annoying 3 - 4 second pauses that I suspect happened whenever a player spawned or respawned. Still get the micro stutters close to the ground, but I get those flying offline as well.

So it seemed to help you?

Quote:

Originally Posted by SEE (Post 347495)
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).


[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1

Are you still not able to connect?

Next time this happens just hop on TS/our forums and let one of us know, usually a server restart is the only thing that will fix it :(

SEE 10-11-2011 02:14 AM

I apprecite that Bliss and very kind of you but it would be unfair to the other players to lose their scores and have to start over. I need to find out why when I try to log in I frequently get no Flags and can never get in on the first attempt anyway. The 'no flags' load screen error is a sure sign that I will get FailServer on any subsequent attempt.

CWMV 10-11-2011 02:27 AM

Quote:

Originally Posted by cheesehawk (Post 347516)
I'm not getting it consistently, but I did get quite a few of them over the weekend when the numbers were high.

For me its a sure thing, every time I get on ATAG, its just a matter of time.

ATAG_Bliss 10-11-2011 05:10 AM

That's odd. 1/2 of ATAG is from Australia, and most tell me it's by far the smoothest server for them. I'd say there's more going on on the client side tbh. This looks like old IL2 (netcode) anyhow where ping didn't really matter. As long as you're under 400 and constant (ping wise) you were golden.

CWMV 10-11-2011 05:28 AM

Quote:

Originally Posted by cheesehawk (Post 347563)
Could be hardware/connection issue then. One of my squaddies with a "less robust" system and high ping due to being from Europe has lots of problems on the ATAG server too, but us Yanks seem to do much better until the server gets high numbers of people on.

Thats what really gets me about it, as I doubt its hardware related (i72600k 4.4ghz/gtx580sc/8gigs ram, SSD, etc...) and my connection is always very good (around 70-80 for ping).

oh and Im with the Aussies on smoothness, it runs very, very smooth. Smoother actually than I think it does offline, but it crashes to desktop 100% of the time.

baffled...!

Helrza 10-11-2011 09:55 AM

Quote:

Originally Posted by CWMV (Post 347573)
Thats what really gets me about it, as I doubt its hardware related (i72600k 4.4ghz/gtx580sc/8gigs ram, SSD, etc...) and my connection is always very good (around 70-80 for ping).

oh and Im with the Aussies on smoothness, it runs very, very smooth. Smoother actually than I think it does offline, but it crashes to desktop 100% of the time.

baffled...!

Ive got the same problem with the crashes, sometimes CTD, sometimes graphics freeze and have to use task manager to close, generally after about 1/2 hour of play. Mind you, when i was playing the evening map i was able to play for longer.

Other than that it runs perfectly smooth for me :) Dont know if ive said it b4, but thanks for a great server ATAG guys. Great server, with a great crew playing on it, it makes all the difference :)

klem 10-11-2011 11:15 AM

Quote:

Originally Posted by SEE (Post 347495)
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).


[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1

Here are mine
[NET]
speed=250000
localPort=27016
serverName=56RAF Convoys Mission << just a record of my own last mission, not ATAGs
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=testing << just a record of my own last mission, not ATAGs
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=12 << just a record of my own last mission, not ATAGs
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1

I did have speed=25000 like yours and I never had CTD.

I increased it to 250000 to see if it helped with pauses when players entered the game (or loaded custom skin?) Over an hour I only had one two second pause instead of many. Jury's still out on that though.

Also:
Broadband is "20Mb down/2Mb up" (getting about 17/1.6)

Settings: All High except Anti-Epilepsy, SSAO, Forest, and Grass all off. Buildings Amount = Medium.

Specs:
ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
Crucial 128Gb SSD SATA III 6Gb/s, 355Mb/215Mb Read/Write
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
TrackIR4 with TrackIR5 software
X52 HOTAS
X45 miscellaneous controls

McFeckit 10-11-2011 06:39 PM

Quote:

Originally Posted by Ataros (Post 347164)
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.

60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.

Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)

This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.

Now that is interesting, I didn't know that before - thanks for the explanation. So, it's not considered to be 'unsporting' to use the zoom feature? And there I was with my face pressed up against the screen these last few months! I shall map it to one of my sliders immediately!

Apologies to Mrs X for questioning your honour :cool:

5./JG27.Farber 10-11-2011 07:31 PM

Just had a great fight with EvangelusE on ATAG server.

S!

A few stutters but nothing to complain about really. No CTD!

bw_wolverine 10-11-2011 08:13 PM

Quote:

Originally Posted by SEE (Post 347141)
Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases

There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack.

It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!


I don't particularly enjoy the stuff that happens near Hawkinge, but lately I've been just flying cover over that airfield to help protect pilots trying to get off the ground. I usually take off from Manston and climb to about 10,000 before I get to Hawkinge.

klem 10-11-2011 09:20 PM

Quote:

Originally Posted by Ataros (Post 347164)
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.

60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.

Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)

This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.

That's really interesting Ataros. In my 10 years or so in IL-2 I had often wondered why such a useless (30') view was provided. Now I understand its an attempt to give us a dimensionally accurate impression of sitting in the cockpit - which I suppose it is for the average monitor and viewing distance. But as I said, in practice its useless. So what I need is at least three monitors, preferably five, to get a useful panorama out of the 30' FOV.

Donatons accepted....... :)

trumps 10-11-2011 10:40 PM

I don't know if it is this pox ridden POS buggy game or we have a couple of print screen mutha F's out there but damn this game pissed me off tonight with lockups, crashes, slide shows you name it, it did it. only when i was going in for the kill though!

Skoshi Tiger 10-12-2011 03:09 AM

Quote:

Originally Posted by trumps (Post 347964)
I don't know if it is this pox ridden POS buggy game or we have a couple of print screen mutha F's out there but damn this game pissed me off tonight with lockups, crashes, slide shows you name it, it did it. only when i was going in for the kill though!

Hey trumps!

I had a lot of fun last night. Though the game only crashed once as the server loaded a new mission.

I didn't know doing taking screen shots effected the game. Though I only took one after I had crashed and I had unusual graphic effect. Sorry if it effected other players. Will not do it again on line.

A few times I had some quiet long freezes a couple of seconds or so.

Cheers and hope to see you online again soon!

trumps 10-12-2011 03:47 AM

heya bud, in all honesty i don't know if they are an issue, it was probably more just a case of my connection being on the piss tonight for some reason, though i did seem to suffer most of these at the most in-opportune times, don't mind me, just having a little vent ;) was good fun in the main though thats for sure.

Cheers
Craig

SEE 10-12-2011 11:21 AM

Sorry to hear that you had problems Trumps. Mind you, not sure wether you intended to be humerous, but your chat lines with Bliss (while you were escorting those Ju87s and the RAF suddenly appeared from nowhere) had me smiling. That was a big formation and I had a slide show too......you got one of the Reds.......he probably wished you were suffering stutters and freezes as you squeezed the trigger......:grin:

trumps 10-12-2011 01:06 PM

Quote:

Originally Posted by SEE (Post 348190)
Sorry to hear that you had problems Trumps. Mind you, not sure wether you intended to be humerous, but your chat lines with Bliss (while you were escorting those Ju87s and the RAF suddenly appeared from nowhere) had me smiling. That was a big formation and I had a slide show too......you got one of the Reds.......he probably wished you were suffering stutters and freezes as you squeezed the trigger......:grin:

It's strange isn't it, escorting the stukas and the skirmish that ensued caused no slowdowns for me, i ended up having my port wing blown off by a hungry hurri. it was my own fault, got my self low on E with 1 hurri on my tail and another 2 RAF fighters itching to get position on me, got myself flustered, out of energy and full of bullets, it was good fun, and to my mind more in keeping with how the battle would have played out in real life. my slow downs and lockups did not seem to be in any way related to aircraft numbers, more a connection issue than a struggling computer.

Craig

MoGas 10-12-2011 02:50 PM

Quote:

Originally Posted by cheesehawk (Post 348270)
Always worse after a new patch and clearing the cache, then after a couple of weeks (and time enough to grab everyone's skins) I don't get them at all when closing into gun range.

I have the same behave.

macro 10-12-2011 05:17 PM

is there a way to not allow custom skins and force a set for each plane to see if this helps, even just to test?

CWMV 10-12-2011 07:45 PM

Quote:

Originally Posted by cheesehawk (Post 348399)
Not currently, but that's the risk you take with a public server. As a side note, there's some really great skins in my cache folder, and some real WTF?! ones too! (red baron spitfires? r u F'in serious?)

Personally I know I've put a ton of effort into my skins, and I don't intend to stop using them.
I dont have any problem with skins loading. I'm betting these guys that do have more connection issues.
Personally for me it runs flawlessly...until it ctd's lol!

arthursmedley 10-12-2011 08:37 PM

Just got a spot of phantom bomber formation action. Mid-channel, around 4000m. A formation of six or seven would hove into view. As I got closer they'd disappear one by one only to re-appear behind me, lol. Chased em' around for a few minutes until a 'real' formation of HE111's turned up complete with an attacking Spitfire.

JG52Krupi 10-12-2011 11:33 PM

Have yet to see any ghost dots myself.. but I tend to go for the human piloted aircraft.

I have been flying bombers mainly this week but with the low numbers in blue I decided to jump into a 109 and WOW I finally seem to be getting to grasps with my aiming.

http://s4.postimage.org/jfplom9dd/sh...012_235543.png
tiff upload

Only three kills all pilot kills from the damned 303 and a few ditches near the French coast... fantastic fun.

Thanks for hosting ATAG.

41Sqn_Stormcrow 10-12-2011 11:34 PM

Had the same thing. Must be the Ghost Squadron ...

Another thing I noticed already yesterday and again today.

These small single plane T-shaped hangars are a deadly trap to any plane spawning there. One notorious airfield where this happens is Coquincelle (I think that was the name, it is right West of Calais).

When one turns on one's engine even with as low as power as possible and standing on the brakes the plane will turn by itself and bamboom explosion.

Following solution should work:
place an object (static should work I think) into each of the T-shaped hangars and the game should automatically delete this spawnpoint. Players then should spawn at another spawn point. There should be some outside a hangar.

I also think there is still one red flak left on the French coast. Ok. The Brits left it perhaps behind after their evacuation from Dunkirk but I doubt they left the crew there too ... :)

klem 10-13-2011 06:30 AM

Quote:

Originally Posted by JG52Krupi (Post 348500)
Have yet to see any ghost dots myself.. but I tend to go for the human piloted aircraft.

I have been flying bombers mainly this week but with the low numbers in blue I decided to jump into a 109 and WOW I finally seem to be getting to grasps with my aiming.
..........

Only three kills all pilot kills from the damned 303 and a few ditches near the French coast... fantastic fun.

Thanks for hosting ATAG.

I haven't seen any phantom dots for several days (since, I think,Bliss said he was loading the missions into memory whatever that means).

Good night last night Krupi. I think some of those 303s were courtesy of 56 Sqdn (but you got your own back in the end).

The game is really coming together on-line for us now thanks to ATAG IMHO.

SEE 10-13-2011 03:43 PM

I still see the ghost formations, not as many thankfully, but still their none the less. It may be that it is only certain formations/ac types that are ghosting but I can confirm the ones that Arthursmedly refers to in his post.

TomcatViP 10-16-2011 01:26 PM

Sunday 16th Oct 2pm GMT: Server is off

ATAG_Snapper 10-16-2011 02:02 PM

Quote:

Originally Posted by ATAG_Bliss (Post 347541)
So it seemed to help you?

:(

Yeah, it seems to - game runs more smoothly at low altitude it seems to me. Unrelated to this, got another game-freeze about 45 minutes into gameplay on the ATAG server last night. Dmp file was emailed to Ilya with description of circumstances, game settings, and rig set up.

MK.Mr.X 10-17-2011 03:53 AM

MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0

MoGas 10-17-2011 06:37 AM

Quote:

Originally Posted by MK.Mr.X (Post 350012)
MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0

I remember that intense fight, at 3:40, one of youre wingys arrived, at this point I knew this is gona be bad lol.....

Valec and myself on the ATAG TS, Valec was on station over Hawking, he reported 3-4 109`s (kinda reminded me on the "repeat please" scene from BoB movie with his way of speaking), I was coming in from 17.000ft I saw the fight, started to dive down. Sadly at 1:54 Valec got killed, by X via a cockpit hit, at this point I was getting on the tail on the "green Mr.X 109" at 2:00. Lost my wingman Valec, great loss, very good Hurrie pilot.

Then the chase started low, heavy defensive turns, and too close distance on the 109, made hitting pretty difficult. At 3:40 a wingy from X arrived as well (one infront and one on the tail lol), cant remember the name anymore, got a good hit on me, but he did a belly landing soon after (maybe hit by AAA?)..

Wingy was out of the game, but I lost sight on X, "lose the sight, lose the fight" princible, took into place if you want, plus X got energy back for his fancy E1, I knew at this point, it is just a matter of time, I was hoping for a RED fighter to come in, I was still close by Hawking, but no, no help....

Good flying as usual from X, using the 109 in the right way, too bad that a wingy arrived but thats life, I wanted his ass at this day :grin: (the day will come)

best regards

MoGas

klem 10-17-2011 09:01 AM

Quote:

Originally Posted by Snapper (Post 349789)
Yeah, it seems to - game runs more smoothly at low altitude it seems to me. Unrelated to this, got another game-freeze about 45 minutes into gameplay on the ATAG server last night. Dmp file was emailed to Ilya with description of circumstances, game settings, and rig set up.

Also has a game freeze om ATAG at 9:30pm UK time. Only the game, all other Windows apps working ok.

.dmp file at 9:30 is empty.

This is about the third freeze since the new beta patch+fix file but I don't know if its the game or the server.

ATAG_Bliss 10-17-2011 04:27 PM

Server is now running the official patch :)

CWMV 10-17-2011 11:52 PM

having a blast.
Completely removed the game, and reinstalled (1.05 updated thanks to steam...)
4 of us were chasing wellingtons when within 5 minutes of eachother we each had a huge lag spike, and then crashes to desktop.
Oh well...hopping back on...

JG52Uther 10-18-2011 11:28 AM

Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.

MoGas 10-18-2011 01:22 PM

Quote:

Originally Posted by JG52Uther (Post 350804)
Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.

When AAA goes crazy, over H14 then there is a drop, but, not single digits...

bw_wolverine 10-18-2011 01:33 PM

Quote:

Originally Posted by MoGas (Post 350852)
When AAA goes crazy, over H14 then there is a drop, but, not single digits...

Yeah, it's the new RAF secret weapon. It's an anti-air gun that disrupts time for Luftwaffe pilots allowing our lads to get the jump on them. :P

Played last night and had a great time. Stayed up way too late :D

Also, a cautionary tale: make sure you identify the bombers that you're shooting at. They're not very chatty about telling you that they're friendlies until it's too late.

Ze-Jamz 10-18-2011 01:39 PM

Quote:

Originally Posted by bw_wolverine (Post 350862)
Yeah, it's the new RAF secret weapon. It's an anti-air gun that disrupts time for Luftwaffe pilots allowing our lads to get the jump on them. :P

Played last night and had a great time. Stayed up way too late :D

Also, a cautionary tale: make sure you identify the bombers that you're shooting at. They're not very chatty about telling you that they're friendlies until it's too late.

lol, I hope you indentify everything before you shoot at it :eek:

Trooper117 10-18-2011 01:55 PM

Quote:

Originally Posted by MK.Mr.X (Post 350012)
MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0

Brilliant video.. edge of the seat stuff!
How can anyone say that didn't look great, and must have been adrenalin fueled fun to fly..

SEE 10-18-2011 02:27 PM

Quote:

Originally Posted by JG52Uther (Post 350804)
Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.

I had the same problem, with long freezes and the dreaded launcher CTD. Had that happening all night and gave up in the end after it happened closing in on a BF110 - froze for several seconds and, when my screen refreshed, I was about 19 meteres away from it - ploughed right into it! Must have been annoying for the other player too! That was the final straw for me!

Lozmy 10-18-2011 10:40 PM

Hi all,

I had a very good evening here on ATAG tonight. Lots of great battles and especially I enjoyed a formation flight with fellow pilot Dutch_851. It was very nice, and Dutch_851 showed some good skill flying in formation.

Here are some pictures of the mentioned formation flight:

http://cloud.steampowered.com/ugc/54...751553DA0E3D1/

http://cloud.steampowered.com/ugc/54...414608E3CDD0E/


Best regards

Trooper117 10-18-2011 11:48 PM

Well, been on ATAG for the first time tonight, managed to take off from Ramsgate with no problems, thought I'd take my old Hurri over to the Dover area where there seemed to be a bit of a 'flap on'..
I could hear over the RT that Hawkinge was getting a bit of a dusting as well but the party seemed to be over by the time I got there.. I could here the chaps getting stuck in but I was having wireless problems and wasn't sure if anyone could hear me squawking away..
As everyone was heading back down to the drome I did the same, ..
Landed alright, not even a bouncer, lol!
All in all, for a first time out it wasn't so bad, no jerries, no drama, didn't even get the old trousers singed.. Bung Ho chaps!! :)

ATAG_Snapper 10-19-2011 01:20 AM

Bloody good show, Trooper! Sorry I wasn't on flight duty tonight. :(

Smart to launch from Ramsgate -- it's usually pretty quiet there; Hawkinge/Lympne/Littlestone seem to get the brunt of it on a regular basis. Are you on Teamspeak3?

corchard 10-19-2011 03:05 AM

Saw in someone's sig there were 39 people in ATAG tonight so I went to join - but it didn't show up in my Client list (though 4 others did).

It was the first time I went MP since updating to the patch yesterday, if that might be a factor.

Charlo

CaptainDoggles 10-19-2011 03:10 AM

Quote:

Originally Posted by corchard (Post 351259)
Saw in someone's sig there were 39 people in ATAG tonight so I went to join - but it didn't show up in my Client list (though 4 others did).

It was the first time I went MP since updating to the patch yesterday, if that might be a factor.

Charlo

All the servers went down tonight. What you're seeing is the status-reporting widget for the ATAG server isn't updating properly because it can't connect to the server (since it's down).

klem 10-19-2011 07:50 AM

Quote:

Originally Posted by Trooper117 (Post 351215)
Well, been on ATAG for the first time tonight, managed to take off from Ramsgate with no problems, thought I'd take my old Hurri over to the Dover area where there seemed to be a bit of a 'flap on'..
I could hear over the RT that Hawkinge was getting a bit of a dusting as well but the party seemed to be over by the time I got there.. I could here the chaps getting stuck in but I was having wireless problems and wasn't sure if anyone could hear me squawking away..
As everyone was heading back down to the drome I did the same, ..
Landed alright, not even a bouncer, lol!
All in all, for a first time out it wasn't so bad, no jerries, no drama, didn't even get the old trousers singed.. Bung Ho chaps!! :)

We heard you on TS Trooper. Glad you had a good time. Nice to be hearing good things about CoD instead of the usual running it down. Also glad to find other guys willing to work together, much more fun.

56 will be on again tonight from around 7:30pm UK time :)

Qpassa 10-19-2011 08:12 AM

I played tonight It was great

Trooper117 10-19-2011 08:41 AM

Quote:

Originally Posted by Snapper (Post 351228)
Bloody good show, Trooper! Sorry I wasn't on flight duty tonight. :(

Smart to launch from Ramsgate -- it's usually pretty quiet there; Hawkinge/Lympne/Littlestone seem to get the brunt of it on a regular basis. Are you on Teamspeak3?

Yes mate, had TS3 going, and could hear everyone no problem.. but when I was 'sending' over the net I couldn't hear myself in my headphones, not sure what the problem was, so was unsure if anyone could hear me..
I didn't want to keep butting in with my problems when everyone was trying to fight an air battle so I kept quiet, lol..
I will have to investigate further, will try and sort it..
Still, for me it was a good outing, not been online since my IL2 days so trying to catch up with the technology etc.. :mrgreen:


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