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-   -   Graphical aspect preference ROF vs COD and other stuff (http://forum.fulqrumpublishing.com/showthread.php?t=36503)

flyingblind 01-01-2013 01:10 AM

Well, I finally managed to download and install the RoF freebie. Don't think the problem was 777's end but for some reason the download always seemed to have a corrupted file or two which prevented installation. After a week or so of frustration I finally cracked it and it is now up and running.

Haven't really flown it yet just loaded a quick mission and let it run on auto pilot to see what it looked like. I have to say it didn't look too bad at all. It seemed quite smooth on pretty high settings, the only compromise being HDR medium, although I hadn't got a fps counter running. The colours seemed fine to me and the towns looked better than I expected and I prefered the trees and grass to CloD. The ground textures seemed very bland like flying over parkland rather than countryside and the reflected glare off the planes seemed way overdone.The rivers and ponds look better and the grass is better but from what little I have seen of the clouds in RoF CloD is way ahead there. When you crash in RoF and it has gone quiet I could just hear a skylark which was brilliant. The sea in CloD is supurb although I haven't seen Rof sea myself except in video and screens and it seems poor by comparison. The load up screens and interface are far better in RoF but they don't matter so much when you are flying. I was also impressed by the look and DMs of the planes in RoF.

On the whole I think the whole look, atmosphere and feel of CloD is just more interesting and natural and to be honest if IC and 777 are going to spend another year or more of resources on developing a WW2 flight sim I wish it could have been spent on the CloD engine rather than the RoF one. But I am sure there were good sound economic and other reasons why that wasn't going to happen.

The question mark over the RoF engine is whether it can have really large maps and the level of detail, especially cockpits and the number of objects as CloD. Plus all the potential that exists in Clod for scripting missions. If it can't then in my view it will be a bit of a flop but only time will tell on that.

I also re-installed IL-2 1946 over the weekend and got it up to the fully updated HSFX mode and whilst I hadn't done all the tweaking I could do it trailed in third by a long way compared to the other two. In fact that really is the secret of all these sims - getting your system and game settings right.

Happy New Year everyone!

Wolf_Rider 01-01-2013 02:28 AM

Quote:

Originally Posted by SharpeXB (Post 491044)
There's no comparision
Since CoD failed it's irrelevant what it's graphics look like.
RoF strikes a good balance between performance and graphics and the overall game. both have appealing qualities but oveall RoF is the more sucessful game.

err, let's see what RoF II, err BoS is exactly before you start carrying on with RoF is more successful, (which by comparison to il2... it is not ;) )

WTE_Galway 01-01-2013 10:56 PM

Silly quiz.

Despite the question, people will actually vote based on what sim they prefer overall, not which sim has better graphics.

=CfC= Father Ted 01-02-2013 01:19 AM

Quote:

Originally Posted by WTE_Galway (Post 491222)
Silly quiz.

Despite the question, people will actually vote based on what sim they prefer overall, not which sim has better graphics.

It's also silly because "better graphics" is entirely subjective. For me, a smooth frame rate is important for immersion in flightsims, so RoF wins there. Also, to me, it looks more real. You can flame as much as you want, but it won't change my personal opinion. It's not based on logic, or Dx10, or rivet-counting, or an "agenda", it's just what I feel.

People have posted screenshots to illustrate how CloD is better than RoF and to me they show the opposite. My point here is not to try to argue with those people, but to show that we can both be right because, when it comes to graphics in videogames, there is no right or wrong, just subjective opinion.

zxwings 01-02-2013 05:53 AM

Quote:

Originally Posted by =CfC= Father Ted (Post 491238)
It's also silly because "better graphics" is entirely subjective. For me, a smooth frame rate is important for immersion in flightsims, so RoF wins there. Also, to me, it looks more real. You can flame as much as you want, but it won't change my personal opinion. It's not based on logic, or Dx10, or rivet-counting, or an "agenda", it's just what I feel.

People have posted screenshots to illustrate how CloD is better than RoF and to me they show the opposite. My point here is not to try to argue with those people, but to show that we can both be right because, when it comes to graphics in videogames, there is no right or wrong, just subjective opinion.

Whether "better graphics" is entirely subjective or not, isn't it silly indeed to think that opinion polls are to collect opinions which are objective?

SlipBall 01-02-2013 10:18 AM

Its too late now it is what it is...I hope that 1C has enough success with the project, so as to stay interested with possible new flight combat projects.

startrekmike 01-02-2013 10:32 AM

Quote:

Originally Posted by zapatista (Post 491270)
we already know the answer to that, RoF cant, and BoS will use the same game/gfx engine so it wont either.

but here is the real kicker, they dont see it as an objective to match or better Cod-il2

1c has simply decided to stop pouring money into MG-CoD, and are funding the 777 team to make a completely different ww2 aircraft game instead. and what 1c really loved is the jason's 777 cash cow method to keep milking his teen crowd for more money every month. the sturmovik product name has just been given to 777 project in an attempt to increase sales appeal. a bit similar to saab cars a few ears ago coming out for the first time with a v6 engine in some of its models (after it had been bought up by GM), the only problem was the engine wasnt actually made by saab, it was a GM engine :) the brand badge matters very little in both those cases

the funniest part in all this is that all the whiners and trolls here who had still been whinging here the last few months that CoD didnt meet their childish expectations, they are now all of a sudden happy with the much inferior product teflon jason is cooking up up for them

lets see, compared to CoD, the RoF-ww2 reskinned game

- wont have the level of cockpit detail
- wont have the same detailed plane damage models
- wont have the same complex engine and aircraft system modeling
- wont have the same realistic advanced flight models (which has been THE great strength of the il2 series and has built its reputation)
- wont have anywhere near the same amount of flyable aircraft
- wont be able to have the same high aircraft count in the air, either human flown or combined with AI
- wont be able to handle 100 players on a online server with additional high counts of AI planes at the same time
- wont have anywhere near the same amount of static ground objects (buildings etc)
- wont have anywhere near the same high amount of ground AI activity and active ground objects, be this moving collums of vehicles, trucks/tanks, AA batteries or civilian traffic
- ...... and the list goes on and on.............

so forget about the RoF-ww2 project, it just aint in the running

the only viable alternative for ww2 flight simulation enthusiasts is going to be the p51 project from DCS, but they havnt even announced any other ww2 aircrafts to be in the making, so anything there is a long way off.

I know you will just label me as a insidious, sneaky spy for Jason if I ask but I don't really care anymore.

Do you have any proof (documented or otherwise) to back any of your assertions up or is it just pure speculation?

I think this is a valid question, your post not only slanders a company but also it's players (calling them "teens") so I would hope that you have something more than hearsay and speculation to back it up.

Keep in mind, before you file another report on me, I only ask because you are throwing a lot of heat at a project that does not even have screenshots yet, you are going to get another IL-2 and instead of going to that forum and asking honest, polite questions to address your concerns, you are sitting in this forum and fuming about how you just KNOW that it won't be what you want.

Tell me, is it just out of bitterness and spite? where does it all come from?

So, I ask again, do you have any proof (documented or otherwise) that backs up your claims that the new IL-2 will just be a reskinned ROF?

nacy 01-02-2013 11:06 AM

3 Attachment(s)
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Skoshi Tiger 01-02-2013 11:09 AM

Do you have any proof (documented or otherwise) to back any of your assertions up or is it just pure speculation??

Nobody on this forum knows with any certainty what Battle of Stalingrad will be like, so it is all speculation. Hey I don't even think the developers "know"what the sim will be like, how can they? They haven't built it yet.

All I can say is that if they intend to make money they had better do a good job and meet the expections of enough of it's target audience to make money or it will get shelved, just like Cliffs of Dover.

1C has shown on a number of times, that they can be ruthless when it comes to non-performance. They don't take prior history into account. Two changes of management in two years.

Lets hope it's not three in three.

=CfC= Father Ted 01-02-2013 11:13 AM

Quote:

Originally Posted by zapatista (Post 491270)
lets see, compared to CoD, the RoF-ww2 reskinned game[/B]
- wont have the level of cockpit detail
- wont have the same detailed plane damage models
- wont have the same complex engine and aircraft system modeling
- wont have the same realistic advanced flight models (which has been THE great strength of the il2 series and has built its reputation)
- wont have anywhere near the same amount of flyable aircraft
- wont be able to have the same high aircraft count in the air, either human flown or combined with AI
- wont be able to handle 100 players on a online server with additional high counts of AI planes at the same time
- wont have anywhere near the same amount of static ground objects (buildings etc)
- wont have anywhere near the same high amount of ground AI activity and active ground objects, be this moving collums of vehicles, trucks/tanks, AA batteries or civilian traffic
- ...... and the list goes on and on.............

Where your logic fails is that for a lot of people who bought the game, CoD had none of those things either, because it wouldn't run properly. It's pointless to hark on about RoF/WW2 hybrid as a backward step, when there were never any forward steps. Sure, 1C wanted to make this amazing, complicated, beautiful sim, but in reality they didn't.


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