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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Poll: Interactive Cockpits (http://forum.fulqrumpublishing.com/showthread.php?t=3038)

robtek 04-09-2008 05:29 PM

@supah
don´t you think it would be better to reach all possible customers,
so please don´t be a seperationist.
afaik the msfs series has so much more defiencies as a Combatsim than even
the already aged il2 that it isn´t even worth talkink about that.
The majority of the combat flight sim fans here are not the people who will spend
40 bucks for 1 additional aircraft as nobody could fly it online if not everybody has it.
I believe we should have as much realism as needed without loosing the fun.

Supah 04-09-2008 05:43 PM

Quote:

Originally Posted by robtek (Post 39682)
@supah
don´t you think it would be better to reach all possible customers,
so please don´t be a seperationist.
afaik the msfs series has so much more defiencies as a Combatsim than even
the already aged il2 that it isn´t even worth talkink about that.
The majority of the combat flight sim fans here are not the people who will spend
40 bucks for 1 additional aircraft as nobody could fly it online if not everybody has it.
I believe we should have as much realism as needed without loosing the fun.

1. There is no true and tried combat version of FSX.

2. Il2 has as much deficiencies as FSX in other areas.

3. Apparently they are because it is the addons containing ww2 aircraft that are selling, think shockwave. Addon compatibility is no big issue, I have seen this in multiple games like Operation Flashpoint for which I did some modding. The users will sort it out themselves, the popular addons become the standard soon enough.

4. For me the current level of complexity is a big let down meaning less fun for me.

TUSA/TX-Gunslinger 04-09-2008 05:45 PM

Quote:

Originally Posted by proton45 (Post 39676)
I can't believe that some people feel that "clickable cockpits" is all that "BOB SoW" needs to eclipse the M$ products in sales...

I thought that Oleg said he had no interest in developing a "flight sim"... I think I remember Oleg saying that he wanted BoB SoW to be a flight 'combat' sim... I think he said he was only interested in modeling the things that where necessary to simulate combat in flight.

I think that clickable cockpits is the proverbial "can-o-worms"... if Oleg starts getting into the business of making a "flight sim" it will be the beginning of the end...

This is what you get out of this discussion?

It's not about eclipsing MS - it's about drawing more users in who are familiar with that interface. No one said anything about eclipsing MS.

Also, for serious simmers - it provides more difficulty. If you were to limit the engine to what many folks would want - then Il2 would only have had Wonder Woman view and padlock.

Lastly - if this were solely a 'Combat flight sim' then how do you explain the inclusion of Su-26?

I wonder if you are familiar with all of the folks that use Il2 for acrobatic teams and racing?

S~

Gunny

proton45 04-09-2008 09:00 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 39684)
This is what you get out of this discussion?

It's not about eclipsing MS - it's about drawing more users in who are familiar with that interface. No one said anything about eclipsing MS.

Also, for serious simmers - it provides more difficulty. If you were to limit the engine to what many folks would want - then Il2 would only have had Wonder Woman view and padlock.

Lastly - if this were solely a 'Combat flight sim' then how do you explain the inclusion of Su-26?

I wonder if you are familiar with all of the folks that use Il2 for acrobatic teams and racing?

S~

Gunny


I think I read somewhere that the SU-26 was included in the development (and plane set) of "BoB SoW" because its performance characteristics where well known to the game developers. With "verifiable real life data" the game developers where able to check that the Su-26 performed correctly under the same simulated conditions as they would in the real world...That way they are able to fine tune the atmospheric effects on the flight model... :)

SlipBall 04-09-2008 09:08 PM

Yes indeed, the SU-26...can you boy's realize the amount of MS pilots that would buy Oleg's SOW just for that one aircraft!...but the SU-26 needs to be presented in the same way as the owners handbook. That means full engine prep start up too, I still am at a lose to understand Oleg's position on this, I mean he could make a ton of money, I just don't understand his thinking on this. Sims should evolve to the highest level posible, It's what the other half want, and there are alot of them...With the Oleg FM, graffic's, they would be hooked like the rest of us

brando 04-09-2008 09:59 PM

http://mission4today.com/index.php?n...ewtopic&t=3401

Maybe check out Beebop's topic at M4T, then come back and say this is how the average combat sim pilot wants to set off on a mission?

I voted no, and this kind of film doesn't change my mind at all.

BadAim 04-09-2008 10:22 PM

Wow, there is certainly a lot of passion on this subject. I'm actually kind of glad about that, it means interest is alive and well.

I think that really the biggest reason people are against clickable cockpits is that they are afraid recources will be taken away from aspects of the sim that nearly all of us would agree are more important, and I think Oleg as much as said the same himself.

That said, what are we getting all upset about here? Whether anyone wants clickable cockpits and completely realistic procedures or doesn't care about them, I doubt anyone is willing to give up a bit of flight model or damage model for it.

BadAim 04-09-2008 10:26 PM

BTW, Brando, how did your 'bios flash' go? are you getting any relief?

brando 04-09-2008 10:31 PM

Quote:

Originally Posted by BadAim (Post 39699)
BTW, Brando, how did your 'bios flash' go? are you getting any relief?

Thanks BadAim, yes it went well & I'm obtaining considerable relief.

Abbeville-Boy 04-11-2008 10:33 PM

Quote:

Originally Posted by BadAim (Post 39698)
Wow, there is certainly a lot of passion on this subject. I'm actually kind of glad about that, it means interest is alive and well.

I think that really the biggest reason people are against clickable cockpits is that they are afraid recources will be taken away from aspects of the sim that nearly all of us would agree are more important, and I think Oleg as much as said the same himself.

That said, what are we getting all upset about here? Whether anyone wants clickable cockpits and completely realistic procedures or doesn't care about them, I doubt anyone is willing to give up a bit of flight model or damage model for it.


something better than now would be improvement for sure


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