![]() |
almost every online war in IL2 times was based on the COOP, so.......
|
You all should realize that coop is history, gone, not there anymore.
Now we have MP, which includes everything that there was in the old "dogfight" and "coop" modes and more. coop with its limitations because of the old il2 engine dies with the old il2. SEOW with its limitations because of the old il2 engine dies with the old il2. There can be something like that (coop and seow) for CoD, but that has to be developed with the limitations and possibilities of CoD in mind. For that, new gui's are needed which reflect the possibilities of CoD. Don't carry old limitations and denominations in the future where they have no sense. |
Lmao WTH robtek some "dogfights" in il2 had objectives so there is no difference between 1946 multiplayer and cliffs.
|
Quote:
|
Quote:
|
I dont know how you aquired this extensive knowledge about me, but your sources are mistaken. :D
In old il2 a coop meant ai and human players in one mission online, didn't it? Did i miss something? Enlighten me please. But dont mention the gui, i already wrote we need one. :D |
Quote:
COOP and GUI go hand in hand... yes we can have AI in multiplayer but we don't have the easy to use interface that came with 1946 COOP and hyperlobby therefore we don't currently have it and it needs to be implemented at some point. |
But Robtek is right.
There's no dogfight only GUI like some people said. There's just an online game GUI, in wich you can play like a dogfight, like a coop, or like whatever you want. Would it be easier to some people to play coops with a proper coop GUI? Probably. But right now that can be done with the actual GUI. And you don't need a coop GUI to make an online war either. |
Quote:
|
Quote:
Btw my english doesn't understand your last phrase :mrgreen: |
| All times are GMT. The time now is 12:35 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.