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-   -   Contact sight problem.. really something to patch!! (http://forum.fulqrumpublishing.com/showthread.php?t=27176)

machoo 12-13-2011 07:16 AM

Hahah .................patch. Funny.

andrea78 12-13-2011 11:51 AM

Quote:

Originally Posted by 6S.Manu (Post 350879)

IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.

What I mean is that the application must simulate what the pilots see.

It's a lot different from the magic F6 on the old IL2 and labels are not ruining your flight experience... unpress the key and the labels turn off, press it again and you instantly see the contact that you have acquired (if you are looking at the right direction, of course)

+1

6S.Manu 12-13-2011 09:20 PM

Here's my idea.

http://forum.1cpublishing.eu/showpos...0&postcount=97

Blakduk 12-13-2011 09:44 PM

I tried using the Meshlod=1 solution, didn't notice any big improvement but noticed a considerable hit to my framerate. I went back to Meshlod=0.

The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me. No longer do i see planes disapearing as i close on them, when they hit that sweetspot of changing from a dot to a plane profile. One of the guys on comms on the ATAG server suggested it and a number of us tried it. We all agreed it made a huge improvement.

Pluto 12-14-2011 07:40 AM

Quote:

Originally Posted by Insuber (Post 350849)
+1
Tamat is spot on. LOD must be reworked to ensure some visibility at medium distance. I tried yesterday online, and even at short distance (400-500 m) the other plane literally disappears when it shows the minimum profile, seemingly it is a purely bidimensional object.

.... true !!! 100% agree !!!
:!:

jg27_mc 12-29-2011 08:56 PM

Quote:

Originally Posted by Blakduk (Post 369919)
...The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me...

What do you mean? AA off in the game menu, or is it on the nVidia control panel?

Regards.

Heliocon 12-30-2011 12:21 AM

+1 (absurd these things are still a problem!).
Quote:

Originally Posted by 6S.Tamat (Post 350605)
Until the contacts are only dots is not a real problem, we can talk alot about the distance of sight and that kind of things, the real problem, a big one, is that as soon as the dot disappears and the lods of the model substitue the pixel, simply you can't see anything.

Ok that simulation means approximation, ok that it is a well known problem of some airplanes in Il2, but that really ruins alot of the simulation, frustrating the best moment of the game, the one in wich you start to manouver the fight.

In Il2 that problem was bypassed enlarging the less polygon lods of a certain percentage, I really hope that there is a better way of solving it, if not at least that solution works.

The game is improved alot in the last patch, finally is something flyable, I really hope in the FM future modifications, but a perfect simulator that hide to you the targets at the worst moment is not something that works for me..



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