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-   -   Why does my spit spin around before engine start..? (http://forum.fulqrumpublishing.com/showthread.php?t=25874)

LoBiSoMeM 09-06-2011 01:06 PM

Quote:

Originally Posted by JG53Frankyboy (Post 331677)
thx for making these windvideos , they made my day so far :D

We can enjoy a good flight SIM! :grin:

Someone can try flip a bus in a storm now? I had to go now! Wind acts in ground units too? :-P

PeterPanPan 09-06-2011 01:11 PM

Quote:

Originally Posted by LoBiSoMeM (Post 331676)
Start with "brakes on" by default? ;)

Didn't know you could do this. Is that an option in game? Will try that as a quick fix - thanks.

However, my point is that even if in theory the aircraft should be moving because of wind or incline, it just feels wrong. The smooth bumpless/jerkless movement seems wrong, the lack of airframe/ground noise seems incongruous and the lack of wind noise and visual clues that it is windy or slopey doesn't fit with the movement. In addition to all that, IMHO, a Spit weighing 3 tonnes just shouldn't move like it does, with engine off, on what looks like flat ground on what looks like a decent weather day in a sheltered blast pen. This is why I conclude that something isn't right with this part of the game. Just my HO, of course.

PPP

JG52Krupi 09-06-2011 01:14 PM

Your right something is wrong but this patch should change that.

LoBiSoMeM 09-06-2011 01:26 PM

Quote:

Originally Posted by PeterPanPan (Post 331679)
Didn't know you could do this. Is that an option in game? Will try that as a quick fix - thanks.

However, my point is that even if in theory the aircraft should be moving because of wind or incline, it just feels wrong. The smooth bumpless/jerkless movement seems wrong, the lack of airframe/ground noise seems incongruous and the lack of wind noise and visual clues that it is windy or slopey doesn't fit with the movement. In addition to all that, IMHO, a Spit weighing 3 tonnes just shouldn't move like it does, with engine off, on what looks like flat ground on what looks like a decent weather day in a sheltered blast pen. This is why I conclude that something isn't right with this part of the game. Just my HO, of course.

PPP

The first step is wind SOUND. We need that. Second, more wind CLUES, like windsocks, etc. We have animated trees and grass, I'll test this... I really don't know how a Spitfire with tailwheel unlocked and brakes off handle medium wind. Let's wait for next patch and see if we at least have wind sound. Will be nice! ;-)

JG52Krupi 09-06-2011 01:34 PM

Dude a spitfire is a fairly heavy aircraft... not a kite.

Madfish 09-06-2011 02:18 PM

It should be fairly easy to get some qualified answers from experienced pilots that still fly these planes today.

15meter/sec is actually fast but I'd say it's half of what I'd expect to cause such a strong rotation. At 5m/s a plane shouldn't turn like that at all I feel.
Here's a little calculator to translate the values: http://www.unitarium.com/speed

I'd just ask the pilots of vintage planes though, anyone has got some contacts? It's the easiest and most reliable way to fix this. Eventually it can even be tested at lower wind speeds.

LoBiSoMeM 09-06-2011 02:37 PM

Quote:

Originally Posted by JG52Krupi (Post 331691)
Dude a spitfire is a fairly heavy aircraft... not a kite.

Dude, try to spawn with BRAKES ON. The problem is just in there... I can taxi/takeoff and land with + 100km/h in a Spitifire in CloD, wind is really ok.

The problem is spawn with brakes off, tailwheel unlocked... It's a sim... We just need a option to spawn always with "chocks in" or with DEFAULT "brakes on".

If you spawn without "brakes on", the sim will understand that your aircraft spawn in world like "Pluft! I'm here from Wonderland!". I'll make a short video to explain... Just a moment! :)

EDIT: look at this video. I started with brakes on (i assign an axis to brakes):

[youtube]iS1FmGZpZbk[/youtube]

As you can see, all ok and REALLY cool to fly in strong wind!!! The problem is that we don't have the option (must be default, maybe) to start really parked with full brakes applied. The way it's now, if you spawn without brakes on, the sim understand that your aircraft spawns in the world with wind acting over it and AFTER that the friction with ground will happens... It's like the plane starts in the air... so, all the inertia is against your aircraft... But you can solve that just spawning with brakes on... I don't believe that is anything wrong with friction or weight of planes, just the fact that we sometimes spawn without brakes on - and in missions with stronger wind, we noticed this more. Simple to solve in a patch (spawn ALWAYS with brakes on/really parked aircraft) or by user side:

- Spawn with brakes on!

Not so big deal. No need to hear a lot of "it's a bug" or people doing a lot of calculations and elaborated theories... What I know is that now a lot of people can enjoy the dynamic wind feature in CloD - really nice modeled, I must say. But SpeedTree maybe must have "wind speed related" animations... will be great! It's possible?

But keep this in mind by now:

SPAWN WITH BRAKES ON!!!!

:)

JG52Krupi 09-06-2011 02:53 PM

It's not a problem for me dude, but it's a bug.

Ze-Jamz 09-06-2011 02:54 PM

Agreed... that aint no wind

LoBiSoMeM 09-06-2011 02:57 PM

Quote:

Originally Posted by JG52Krupi (Post 331737)
It's not a problem for me dude, but it's a bug.

Yes, it's a bug "dude"...

Ilya, you are plain right about "community communications" matters... :-P

I give up! :cool:


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