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LoBiSoMeM 07-08-2011 07:22 PM

:cry:

kendo65 07-08-2011 08:17 PM

Oleg mentions in the video (around 16.00-18.00 I think ...) that the game is still Open GL at that point.

Seems that in the abandonment of that and the shift to Direct X they maybe overstretched themselves timewise??

I also have to agree completely with Tree's listing of 'things that are rubbish' about COD - would also point out that he forgot the not working AA - that's rubbish too...

Sorry folks, never thought the day would come when I would become a paid- up member of the whingers and mud-slingers club.

Just want to add that I REALLY, really want to see this sim reach its potential. I'm sure it will eventually. It is just sad that things have so obviously been snafud along the way by circumstance, bad luck or misjudgement. And - I agree with Lobisomem's point about the many really outstanding features of the game/engine (the recent review in PCPilot did a good job of listing them and I realised that we've maybe 'banked' the positives and taken them a bit for granted - number of flyables, cockpits, dm, CEM ,etc) ...but, the truth remains that for me all those good points are, at this time, overwhelmed by the faults to such a degree that I can't really enjoy them. And, foremost among the faults for me is the terrain.

ATAG_Dutch 07-08-2011 10:03 PM

Sigh..................again.

But here's a question for you old hand tech-heads.

What would prevent the devs simply taking Ali Fish's and/or Baron's mods and releasing them as part of the official patches once checked out by 1C? Or at least looking at them and doing their own version?

From the shots I've seen on the mod threads they're certainly an improvement over stock. I've not installed them though, due to paranoia regarding future online bans etc.

Come to that, if it's do-able by one bloke in his spare time, surely a team could correct many such issues in a much shorter time frame.

Makes me wonder what they are working on

LoBiSoMeM 07-08-2011 10:16 PM

Quote:

Originally Posted by kendo65 (Post 306922)
Oleg mentions in the video (around 16.00-18.00 I think ...) that the game is still Open GL at that point.

Seems that in the abandonment of that and the shift to Direct X they maybe overstretched themselves timewise??

I also have to agree completely with Tree's listing of 'things that are rubbish' about COD - would also point out that he forgot the not working AA - that's rubbish too...

Sorry folks, never thought the day would come when I would become a paid- up member of the whingers and mud-slingers club, but I too honestly feel that at this time the overall state is best summed up by 'rubbish'.

Just want to add that I REALLY, really want to see this sim reach its potential. I'm sure it will eventually. It is just sad that things have so obviously been snafud along the way by circumstance, bad luck or misjudgement.

Weak VGA too. If the members of "whingers and mud-slingers club" with weak VGAs just lower texture settings to reduce A LOT the stutters in actual build of CloD, or do an upgrade, the club will shrink a lot...

We just still remais with the founder Tree, with his high-end rig... :-)

baronWastelan 07-08-2011 10:40 PM

Quote:

Originally Posted by Dutch_851 (Post 306949)
Sigh..................again.

But here's a question for you old hand tech-heads.

What would prevent the devs simply taking Ali Fish's and/or Baron's mods and releasing them as part of the official patches once checked out by 1C? Or at least looking at them and doing their own version?

From the shots I've seen on the mod threads they're certainly an improvement over stock. I've not installed them though, due to paranoia regarding future online bans etc.

Come to that, if it's do-able by one bloke in his spare time, surely a team could correct many such issues in a much shorter time frame.

Makes me wonder what they are working on

I appreciate the compliment on the Forest Green mod! Regrettably, those sorts of changes are like slathering makeup on an ugly zit. It wouldn't be a good use of the 1C:MG's time to incorporate such a mod into an official update when the entire landscape is in need of surgery.

Walshy 07-09-2011 01:15 AM

Quote:

Originally Posted by baronWastelan (Post 306956)
I appreciate the compliment on the Forest Green mod! Regrettably, those sorts of changes are like slathering makeup on an ugly zit. It wouldn't be a good use of the 1C:MG's time to incorporate such a mod into an official update when the entire landscape is in need of surgery.

Sorry mate but your sailing close to the wind there ....... Ugly zit?? What's the colour of the sky on your planet? Comparing CLOD with FSX ................... Clod is far better

David198502 07-09-2011 08:40 AM

Quote:

Originally Posted by LoBiSoMeM (Post 306953)
Weak VGA too. If the members of "whingers and mud-slingers club" with weak VGAs just lower texture settings to reduce A LOT the stutters in actual build of CloD, or do an upgrade, the club will shrink a lot...

We just still remais with the founder Tree, with his high-end rig... :-)

do you have an affair with your VGA?how often do you want to mention that point again?nobody here with low or mid range machines is complaining that they cannot play the game with maxed out graphics fluently.im sure most turned down their settings to be able to play.the problem is people with really high end rigs still suffer with performance issues.and even with everything maxed out, the look of the landscape in some aspects is questionable.
they are all complaining about missing,not working or bad looking features, and not their VGA.

it seems that you are not interested in others opinions and dont even care to read the posts, or you are not capable of doing so.
why do you post then in these threads?
why dont you open up a seperate "My lovely VGA"-thread.

philip.ed 07-09-2011 09:58 AM

Regarding the landscape, whilst the trees in this scrapped development video blend nicely with the scenary, mostly all of the trees look like traditional Christmas-trees in shape. These trees aren't widely seen, as the video dicates, across the English landscape.
One of my main gripes of the trees in CloD is the trunks. If you drive across the SE of England, mostly all of the trees you will see in the countryside, when grouped, have their trunks obscured by foliage. When flying, they just look like a mass of foliage which blends into the terrain. CloD's trees look like lollipops.
The same is true for hedges; I'd best my middle testicle that if you drive down a country lane, a hedge will seemlessly grow in size, creeping into neighbouring trees; again creating a huge mass of foliage. This is all missing from CloD.
Look at RoF. I know the comparisons have been done to death, but the trees there (from the air) look very similar to what I have described.

kendo65 07-09-2011 10:01 AM

Quote:

Originally Posted by philip.ed (Post 307082)
... whilst the trees in this scrapped development video blend nicely with the scenary, mostly all of the trees look like traditional Christmas-trees in shape. These trees aren't widely seen, as the video dicates, across the English landscape.
...

Very true - I'd noticed that myself. Expect it would have been easily fixed though.

kendo65 07-09-2011 10:18 AM

I'm a little concerned that there has never been any comment on this whole landscape issue from Luthier.

Understandably other issues may be considered more in need of an immediate fix, but this has been complained about more than anything other than sound and MP. Both of those are receiving priority attention - they've gone so far as to bin the old sound and start again from scratch.

No real acknowledgement that they consider anything about the terrain to be a problem. The only news was that we can expect to get transparent water, new coastline and breaking waves. Very nice, but some comment about their take on current terrain would be welcome:

ok as it is OR
could be improved but it's too much trouble and we've better things to do OR
we actively intend to improve the landscape and will take steps as soon as resources permit


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