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-   -   Jafa Film & Audio. (http://forum.fulqrumpublishing.com/showthread.php?t=23533)

335th_GRAthos 06-10-2011 08:58 AM

Awesome sounds!

Reminds me a lot the sounds of the first MOD for IL2FB!

Many thanks for this ! Downloading now....

~S~

335th_GRAthos 06-10-2011 02:24 PM

OK maybe I am with stupid, it is the first MOD I install in CoD but the engine sounds of the Bf109 and Spit do not seem to work.

Everything was installed correctly, I see the new pictures on the screen.

I checked by running launcher with the -dump option and looked at which files are loaded when flying a Bf109 (in the _dump\$core\samples directory).
It loads files (so it is working) but none of the Daimler.wav sound objects.

Did anybody have bigger success than me?


EDIT: SOLVED! I had removed the whole directory instead of removing only the .fmb :)
Nice sounds!

ATAG_Doc 06-10-2011 02:36 PM

You don't have any sounds at all?

I went ahead and charged into this last night intoxicated and was able to manage it ok.

I think it's working. Sounds a lot better.

skouras 06-10-2011 02:39 PM

did you put this http://www.kegetys.net/
place the mod folder inside the game directory
right click on the launcher to create a new one
and add to the target this "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

hope this helps

Steuben 06-10-2011 05:21 PM

Hm can i fly Multiplayer with this mod? Or will steam ban me?

skouras 06-10-2011 05:44 PM

Quote:

Originally Posted by Steuben (Post 295866)
Hm can i fly Multiplayer with this mod? Or will steam ban me?

Better don't risk it.....:rolleyes:

fireflyerz 06-10-2011 07:46 PM

Please chaps dont take this online and get into trouble , updated download will be available soon and thank you very much for the good vibes one and all.

skouras 06-10-2011 07:49 PM

no thank you:grin:

csThor 06-11-2011 06:08 AM

They do sound very good, but I am very much curious as to what flight model modifications have to do with a soundmod? Their presence alone and the stuff they modify (I'll keep my speculations to myself to avoid a flamefest) makes me wary of ulterior motives ... Can anyone explain why fmd files need to be modified to make use of different sounds? :confused:

Gerfaut 06-11-2011 06:36 AM

The reason why is that there's a direct reference to engine sound file within the .emd file.
So you currently MUST modify the .emd file for implementing or tweaking a sound filename (which IMHO is a poor implementation choice, since FM-related files shouldn't be concerned by potential sound mods).

It's that simple...


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