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-   -   Red Sands Extended Released (http://forum.fulqrumpublishing.com/showthread.php?t=190104)

Erkilmarl 09-04-2014 02:28 PM

Quote:

Originally Posted by matod4 (Post 706151)
I collect 1500 leadership just from flags without fighting and i still have posibilities where to go collect more, but then i stop playing


Is this mod easier there than the vanilla game? Isn't it possible to play all versions of AP that way?

matod4 09-05-2014 05:50 AM

id like red sands extreme mod but its hard to get anyone have download link with compelete installment?

AstralWanderer 01-10-2015 08:11 AM

Quote:

Originally Posted by matod4 (Post 706179)
id like red sands extreme mod but its hard to get anyone have download link with compelete installment?

This download page still seems to be working:

http://www.mediafire.com/download/1j...ended_0813.rar

Elektra 02-10-2015 10:02 AM

Pity this one has stopped being developed.

would someone have the original Red Sands files available? a torrent link perhaps? cannot seem to find it anywhere.

big thanks - Elektra

apopov 03-10-2015 02:46 PM

@ecania

Just found out about this mod, thank you so much for making it.

monshael 04-22-2016 05:59 PM

Hi. Long time since anyone was here, but i gotta ask... How do those artefact fragments work?
I got 2 of them: a spade and a dragon boot/claw, both part of "dragon toy". Are there more fragments in the set and do they combine into one artefact if you gather them all or do they work like a set and give bonuses when they're all worn?

I searched around a bit, but i can't seem to find a guide, if there is one. Thank you.

1darklord 04-22-2016 07:49 PM

Quote:

Originally Posted by monshael (Post 713177)
Hi. Long time since anyone was here, but i gotta ask... How do those artefact fragments work?
I got 2 of them: a spade and a dragon boot/claw, both part of "dragon toy". Are there more fragments in the set and do they combine into one artefact if you gather them all or do they work like a set and give bonuses when they're all worn?

I searched around a bit, but i can't seem to find a guide, if there is one. Thank you.

I found a post on this forum, here it is,

Quote:

Originally Posted by Saiko Kila (Post 183888)
And these are they stats, as they appeared in my game:

Lizardman Combat Boots (Lev 2 Boots, Neutral)
+2 Defense
Special: enhances Crushing Blow, +25% Damage, +1 repulsion distance

Lizard Gloves (Lev 2 Gloves, Neutral)
+1 Attack
+5% chance of Critical Hit
Special: enhances Mana Accelerator, +3 Mana, +1 action point (i.e. on maxed skill you get 28 Mana for 25 Rage)

Shovel (Lev 2 Weapon, Neutral)
+1 Attack
Special: enhances Stone Wall, +50% health
Special: enhances Treasure Hunter, +1 chest, +1 object (i.e. 4 chests and 3 other objects on max)

Helmet with Antenna (Lev 3 Helmet, Dvarves)
+2 Intellect, -1 Inititative to allied troops of level 3-5
Special: enhances Ball of Lightning, +1 charge, +30% increased chance of shock


And finally composite artifact:
Dragon Toy (Lev 5 Artifact, Neutral)
+15 Rage
Special: +15% Damage to all offensive Dragon abilities

Basically if you have all four in your inventory, right click on one of them and click use (or assemble or something I forget).

Daniel.

monshael 04-23-2016 12:53 PM

Thank you for your speedy reply.

ecania 05-15-2016 07:04 AM

Quote:

Originally Posted by apopov (Post 708999)
@ecania

Just found out about this mod, thank you so much for making it.

Hey guys, nice to see that some people still plays the mod, ty a lot Apopov.

cheers ecania :cool:

Ruthless Reuban 06-30-2016 05:49 PM

Ultimate challenge file modified
 
1 Attachment(s)
Special thanks to Ecania for making this awesome mod. After long pause I'm playing Kings Bounty again. Red Sands Extended included Ultimate Challenge file, that felt too easy for me. Basic settings were:

exp=4.0|4.0|4.0|4.0
alead=4.0|4.0|4.0|4.0
spexp=1.8|1.8|1.8|1.8
money=0.4|0.4|0.4|0.4
rage=0.7|0.7|0.7|0.7
manarage=0.5|0.5|0.5|0.5

I made it bit harder but still it was too easy. After that I made some modding in many ways trying to maintain same gameplay, just much harder. For main settings, about the only way to keep game challenging until end is to heavily restrict experience, rage and mana gains:

exp=4.0|4.0|4.0|12.5
alead=4.0|4.0|4.0|6.4
spexp=1.8|1.8|1.8|5.0
money=0.4|0.4|0.4|0.4
rage=0.7|0.7|0.7|0.1
manarage=0.5|0.5|0.5|0.1

Other notable changes include:

- Island difficulty (k_lead) increased, harder opponents on every island
- Increasing that setting seem also give much more leadership from banners
- Spellbook size is about 300
- Box radar is enabled
- Enemy troop relative strengths (invincible and such) modified
- Asmadeo slightly modified
- Asmadeo max level Amelie level +50
- Some overpowered spells (like Phantom, Turn back time, Target, Stone skin) more or less modified

Seem to work very fine. Currently conquering Verona. Amelie level 23, pet dragon level 33, Asmadeo level 40, leadership (without any items, Asmadeo not free) 11 682. And there is still much challenge.

Tested with following settings:

- Mage
- Impossible difficulty of course as settings are modified only for it.
- No losses challenge, meaning no single unit lost on any fight (training session is very hard without luck, feel free to cheat there)
- No use of wanderer spells
(- not included in files because cannot modify after recruiting companion: disabled Mkaborets comanion's magic shackles, modify companion.txt and raise mana cost of it to 51 if want to try)

Feel free to add more challenge modifying boss strength on logic.txt

bossatk=2.6|2.6|2.6|2.6
bosshp=5.2|5.2|5.2|5.2

Install:

- Make backup of ...red_sands\config directory
- Extract all files to ...red_sands\config directory and overwrite
- Start new game


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