Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King's Bounty: Crossworlds (http://forum.fulqrumpublishing.com/forumdisplay.php?f=181)
-   -   King's Bounty: 'Crossworlds' (http://forum.fulqrumpublishing.com/showthread.php?t=14862)

Zhuangzi 06-24-2010 11:19 AM

I would like to see the ability to sell units too - it's annoying having to stash units in castles, especially when you know you'll never use them again.

Another thing I'd like is variable costs for units based on location. Would add a randomising element that might mean you'd use a different unit than you normally would because you got them cheaper.

LASTLY, a screen showing unit locations for purchase - something like the search screen in Space Rangers 2.

jake21 06-24-2010 03:35 PM

Quote:

Originally Posted by Zhuangzi (Post 166331)
I would like to see the ability to sell units too - it's annoying having to stash units in castles, especially when you know you'll never use them again.

To me this is part of the strategy (combined with scarce money (at least at the start; in KB-L money was better balanced makiing the sale talent a real factor; in KB-AP money is excessive once you get midlevel)

Another thing I'd like is variable costs for units based on location. Would add a randomising element that might mean you'd use a different unit than you normally would because you got them cheaper.

This might be interesting; trade travel for moeny


LASTLY, a screen showing unit locations for purchase - something like the search screen in Space Rangers 2.

This would be very helpful; to me these kind of features are 'proper' as they display what you have already learned. The catch is that it NOT display when units change at a location until you visit the location again (i.e, no knowledge is provided beyond what you ahve already learned).

--

Zhuangzi 06-25-2010 12:24 PM

Yep that last point is probably the most important for me. I'm too lazy to put notes on the map or anything, and then I can't remember where that stash of Royal Griffins was exactly. :-P

Can't friggin' wait for this. Even without my wishlist.

Heroe 06-25-2010 12:39 PM

Just use notes on the map to write where your favourite units are sold.
There is absolutely no need for all unit shop database.I hope they wont make game-website game...
Its enough that games lost their true interface by making them look like website(in a way)

Zechnophobe 06-25-2010 05:46 PM

Quote:

Originally Posted by BB Shockwave (Post 166300)
Why? We have the Reserve slots for the exact same purposes. Maybe give us 3 more reserve slots.

No, there is a huge difference. Right now it is very difficult to manage fluctuations in leadership. Your Elf Crown gets unhappy? All your stacks rebel. You have to find a castle to drop off the excess troops, suppress it, and get them back. There don't exist things like 'a spring of valor that gives a small bonus to leadership for the next combat' because of how much of a pain it would be to organize your troops around it.

Quote:

I'm sorry to say, but... have you even finished the game? How can you say this? Ranged units are powerfull, but so are melee units. Gorguls, Black Knights, Tirexes, Black Dragons... they do incredible damage in melee. Of course, if you are playing a mage with weak attack skills, they don't do that much - but neither do your ranged units. The game is perfectly balanced that way, melee units are not weak, in fact, In battle I sometimes fear enemy melee units more then ranged ones. Have you ever seen how much damage a stack of 3000-4000 Dragonflies can do? I had fights with 10-15 stacks of dragons and thousands of dragonflies, and I had to sheep/fear the latter because they could wreak havoc if let loose.
Almost every ranged unit in the game is a viable unit to use in your main army. Can you say the same for melee units? Dwarves, hyena's, bears (all three flavors) orcs, furious goblins, dragonflies, peasants, thorn warriors, spiders, foremen, miners, barbarians, berserkers, cerberus, unicorns, swordsman, guardsman...

Maybe you've used a few of those units for a little while... but most of them are gargbage. Oh no, a stack of 3000 to 4000 dragon flies! They do decent damage and then die in droves to the first thing that attacks them.

Quote:

You again make it seem like they do that much damage... They don't. You are not playing right. I have never had problems with enemy ranged units.

If you really fear them, use creatures like Bone dragons or skeletons - they take only 1/3 damage from ranged attacks, no matter what type.
Fear? this isn't about my worry that they'll hurt me, but rather that my choice for army is strongly limited against certain types of units. A slow melee unit is simply stupidly easy to defeat. You can kill MASSIVELY overleadership forces if all they have are bears, hyenas, dragonflies, etc, and they'll never get even close to you.

Quote:



OK... so how about Skeleton Archers, Druids, Beholders/Evil Beholders, Catapults, Archmages, Necromancers...

And even the no-melee units can be easily beaten with the right combination. Sure Elves are tough even in melee, but if you use, say, a Ghost to block them? They are pitiful against that +50% physical resistance. Similary, magic damage dealers blocked by a Black Dragon are dead already.
I guess I wasn't really clear, I was referring to units that ONLY have a melee attack. Not ones that can fly, hit multiple stacks, and do long rows of damage as well.

Quote:


I think the current situation - where some units have absolutely nil poison resistance - is good enough. I regulary use Poison attacks to kill dragons, only damage type they have no defense against.
Yeah, but you'd think that SOME kinds of units would be harder to kill with poison? Just seems like a wasted design opportunity.


Quote:



Agreed there, though maybe Ancient Ents should get this - it'd give them something to do while they get to the enemy.



I think the "Arena" part of crossworlds will be just that. But if we get the Editor, we can easily do maps where you can, for example, hire all Level 1-2 type units in the first maps, and then later higher level ones on other maps.



IT's the same as Berserkers have been in HOMMIV, I think that's the inspiration for them. I never use them and the Berserk spell as well, because I like to control my units. (Side note, wouldn't it be nice to have a Berserk spell that works like in Heroes?)



With high intellect, it lasts for plenty of rounds. And the mass version is costly only, which is OK IMHO.

With high intellect, you very likely have better spells to cast. This spell costs 10 fricken mana at level one, for two turns of bless. It's absolutely silly.

Quote:


Again, editor. I have some ideas for armor bearers myself that I want to try out. I'm curious about this new rumored armor-bearer werewolf-dragon who is an unit that fights by your side in battle...



Correct me if I'm wrong, but don't summons get the same morale bonuses as your own units?
They do not. And I was really just trying to think of a way to make summons like the phoenix and book a little better based on the skills we currently have.

Quote:



Agreed. Especially add better explanations for morale items, what they like or dislike.



I think people should be smart enough to do that for themselves. The game with the 3 Quicksave slots and castle autosave system is very well designed in that regard.
It's a feature, because users are dumb :P. Well, more reasonably, an initial save is great when you didn't realize that you wanted to share this game. CIV 4 did this, and it was awesome. If you had an interesting map, or the randomness of the game was cooler than normal, you could go back and find the initial save and send it to a friend.

I know I've had some games of KB where I wish I'd had an early, non overwritten, save of the game to share with some people. Would also let us do a 'gave of the month' type thing.

clinek 06-25-2010 07:02 PM

guys, not all units are supposed to be equally useful. That just the way the game is and that just the way all other games are. thats like saying all items in the game should be equally as good. its not designed to work that way either. would the game really be possible to beat if all units were just as good. If for example bears could teleport anywhere on the battlefield, you would be murdered. Most enemy stacks that you face are well over twice your leadership and i really dont think i could go through the game fighting an army of black dragons that has twice my leadership. i dont think any of you would either. why do you think you get certain units later on in the game? Why do you also think that you get bears, hyenas, peasants, ect early on in the game? bears have great health, great defense, and have great damage when they get attacked, they just have shitty movement. if you went head to head with them you would lose, we just use strategy to beat them. thats what this comes down to. Dragonflies are terrible units when it comes down to it but if you equip a couple items that gives 1+ poisen/fire damage, they do INCREDIBLE damage, have good movement, and good initiative which will allow them to attack first. It all boils down to one thing, strategy. Anyone here who has played the game and knows the ins and outs should be able to win flawlessly with almost any unit stacks (like i said some do just plain suck). Im sure when you first played KB:TL you thought bears were gods when you first got them at that little animal place in debir because of how much damage they could soak up and because of how damage they could dish out compared to all the other units in that area. I wont lie, thier movement makes them blow ass but they sure as hell can soak up a lot of damage and send it right back the enemies way. I dont want every unit to be equal. Some are just better and that the way it should stay.

Zechnophobe 06-26-2010 12:15 AM

There is a difference between not all being equal, and a large number of the units be fairly useless. I mean, almost the entire dwarf race is unplayably terrible.

I'd much rather each race be roughly equal, with a few 'all star' units that will pull you in one direction or another when you are considering army makeup. That's how it works with elves.

Heroe 07-01-2010 01:05 PM

i hope they wont make each unit as good as the other... or else it wont make any difference, a bear or a black dragon... games need crap units crap spells.(it may sound weird but its true)

bladeking77 07-01-2010 03:25 PM

I agree with @Heroe. If all Units/Spells/Items were equally good, you wouldn't know which to choose. It would just create unnecessary confusion. This way, if you want to ease it for yourself, you can choose stronger units and if you want a challenge, you can choose weaker units.
By the way, I still haven't seen a unit in KB that totally suck. Even the worst of them have at least some advantages.

May the Devs keep up the good work in Corssworlds as Well. :grin:

Heroe 07-01-2010 03:51 PM

cant wait for crossworlds. I hope it will contain many bosses.Damn in AP bosses were fun to fight, especially driller on that bridge.I wished he went even more far and far away.. Epic boss. ;)


All times are GMT. The time now is 02:20 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.