Quote:
Originally Posted by BB Shockwave
(Post 166300)
Why? We have the Reserve slots for the exact same purposes. Maybe give us 3 more reserve slots.
|
No, there is a huge difference. Right now it is very difficult to manage fluctuations in leadership. Your Elf Crown gets unhappy? All your stacks rebel. You have to find a castle to drop off the excess troops, suppress it, and get them back. There don't exist things like 'a spring of valor that gives a small bonus to leadership for the next combat' because of how much of a pain it would be to organize your troops around it.
Quote:
I'm sorry to say, but... have you even finished the game? How can you say this? Ranged units are powerfull, but so are melee units. Gorguls, Black Knights, Tirexes, Black Dragons... they do incredible damage in melee. Of course, if you are playing a mage with weak attack skills, they don't do that much - but neither do your ranged units. The game is perfectly balanced that way, melee units are not weak, in fact, In battle I sometimes fear enemy melee units more then ranged ones. Have you ever seen how much damage a stack of 3000-4000 Dragonflies can do? I had fights with 10-15 stacks of dragons and thousands of dragonflies, and I had to sheep/fear the latter because they could wreak havoc if let loose.
|
Almost every ranged unit in the game is a viable unit to use in your main army. Can you say the same for melee units? Dwarves, hyena's, bears (all three flavors) orcs, furious goblins, dragonflies, peasants, thorn warriors, spiders, foremen, miners, barbarians, berserkers, cerberus, unicorns, swordsman, guardsman...
Maybe you've used a few of those units for a little while... but most of them are gargbage. Oh no, a stack of 3000 to 4000 dragon flies! They do decent damage and then die in droves to the first thing that attacks them.
Quote:
You again make it seem like they do that much damage... They don't. You are not playing right. I have never had problems with enemy ranged units.
If you really fear them, use creatures like Bone dragons or skeletons - they take only 1/3 damage from ranged attacks, no matter what type.
|
Fear? this isn't about my worry that they'll hurt me, but rather that my choice for army is strongly limited against certain types of units. A slow melee unit is simply stupidly easy to defeat. You can kill MASSIVELY overleadership forces if all they have are bears, hyenas, dragonflies, etc, and they'll never get even close to you.
Quote:
OK... so how about Skeleton Archers, Druids, Beholders/Evil Beholders, Catapults, Archmages, Necromancers...
And even the no-melee units can be easily beaten with the right combination. Sure Elves are tough even in melee, but if you use, say, a Ghost to block them? They are pitiful against that +50% physical resistance. Similary, magic damage dealers blocked by a Black Dragon are dead already.
|
I guess I wasn't really clear, I was referring to units that ONLY have a melee attack. Not ones that can fly, hit multiple stacks, and do long rows of damage as well.
Quote:
I think the current situation - where some units have absolutely nil poison resistance - is good enough. I regulary use Poison attacks to kill dragons, only damage type they have no defense against.
|
Yeah, but you'd think that SOME kinds of units would be harder to kill with poison? Just seems like a wasted design opportunity.
Quote:
Agreed there, though maybe Ancient Ents should get this - it'd give them something to do while they get to the enemy.
I think the "Arena" part of crossworlds will be just that. But if we get the Editor, we can easily do maps where you can, for example, hire all Level 1-2 type units in the first maps, and then later higher level ones on other maps.
IT's the same as Berserkers have been in HOMMIV, I think that's the inspiration for them. I never use them and the Berserk spell as well, because I like to control my units. (Side note, wouldn't it be nice to have a Berserk spell that works like in Heroes?)
With high intellect, it lasts for plenty of rounds. And the mass version is costly only, which is OK IMHO.
|
With high intellect, you very likely have better spells to cast. This spell costs 10 fricken mana at level one, for two turns of bless. It's absolutely silly.
Quote:
Again, editor. I have some ideas for armor bearers myself that I want to try out. I'm curious about this new rumored armor-bearer werewolf-dragon who is an unit that fights by your side in battle...
Correct me if I'm wrong, but don't summons get the same morale bonuses as your own units?
|
They do not. And I was really just trying to think of a way to make summons like the phoenix and book a little better based on the skills we currently have.
Quote:
Agreed. Especially add better explanations for morale items, what they like or dislike.
I think people should be smart enough to do that for themselves. The game with the 3 Quicksave slots and castle autosave system is very well designed in that regard.
|
It's a feature, because users are dumb :P. Well, more reasonably, an initial save is great when you didn't realize that you wanted to share this game. CIV 4 did this, and it was awesome. If you had an interesting map, or the randomness of the game was cooler than normal, you could go back and find the initial save and send it to a friend.
I know I've had some games of KB where I wish I'd had an early, non overwritten, save of the game to share with some people. Would also let us do a 'gave of the month' type thing.