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It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy. |
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Sorry i know that you not changed this quest, its original game bug. Story line stoped beacuse there should be crossroad dialog and its not there, i will email you game save.
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I've analyzed Logfile, and it was I had an error with "DialogR5.loc" from previous Mod version. So I delete it and it works Thanks your great Job |
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I'm just trying to put more slots into ship window. I've slightly modified Nanaki's Liger Dreadnought and GUI (smaller slots). I don't have any graphic skills so it's pure GUI definition files modification. Let me know what you think.
Attachment 2333Attachment 2334 |
From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.
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Ah, so they're a new slot/weapon type. Ok. The red colour makes it look like there's a problem though :)
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looks nice very nice
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