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-   -   Motherships Mod v0.1 (http://forum.fulqrumpublishing.com/showthread.php?t=14281)

Goblin Wizard 05-14-2010 06:00 AM

Quote:

Originally Posted by Gui DURANDAL (Post 158965)
Hi,

My game crashes when I launch

Because of file (tests madded) : DialogGW.loc

Do you know why?

It's not about DialogGW.loc file. I can lunch the game even without this file at all. I've tested the mod on the fresh install so I can't imagine why your game crashes at lunch. Do you get any other info in LOGfile.txt or ScriptErrors.log files?

Hal2003 05-14-2010 06:33 AM

It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy.

Goblin Wizard 05-14-2010 06:50 AM

Quote:

Originally Posted by Hal2003 (Post 158999)
It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy.

Hmm.. I didn't even touch these quests. What's the effect of the bug? CTD? Storyline stopped? I need some more details. Please, add log files too.

Hal2003 05-14-2010 06:57 AM

Sorry i know that you not changed this quest, its original game bug. Story line stoped beacuse there should be crossroad dialog and its not there, i will email you game save.

Gui DURANDAL 05-14-2010 07:46 AM

Quote:

Originally Posted by Goblin Wizard (Post 158998)
It's not about DialogGW.loc file. I can lunch the game even without this file at all. I've tested the mod on the fresh install so I can't imagine why your game crashes at lunch. Do you get any other info in LOGfile.txt or ScriptErrors.log files?

Ok
I've analyzed Logfile, and it was I had an error with "DialogR5.loc" from previous Mod version.

So I delete it and it works

Thanks your great Job

Goblin Wizard 05-15-2010 12:08 AM

2 Attachment(s)
I'm just trying to put more slots into ship window. I've slightly modified Nanaki's Liger Dreadnought and GUI (smaller slots). I don't have any graphic skills so it's pure GUI definition files modification. Let me know what you think.

Attachment 2333Attachment 2334

Trucidation 05-15-2010 02:13 AM

From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.

Nanaki 05-15-2010 02:22 AM

Quote:

Originally Posted by Trucidation (Post 159129)
From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.

They are a different type of slot, they are neither Turret or GKGun.

Trucidation 05-15-2010 04:00 AM

Ah, so they're a new slot/weapon type. Ok. The red colour makes it look like there's a problem though :)

skrzacik 05-15-2010 10:36 AM

looks nice very nice


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