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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

ckdamascus 12-07-2012 04:04 PM

Quote:

Originally Posted by Youpiya (Post 485923)
Sorry for multiple posting but I have found another solution, even if you are far from a teleporter.
Go into the direction of a teleporter and then upgrade an item by fighting its guardian keepers. When the combat is finished, the camera in centered on where you were before the fight ! I made 3 fights and succeed in going into a teleporter and the problem has been solved for me !!!

Great job! Although according to that other guy, he said you can still "walk" blindly using the mini-map.

So even though the camera does not scroll, you can still "walk" by using keyboard arrow keys.

You can 'see' where you are by pressing 'm' for mini-map.

Or at least that's what he says.

camelotcrusade 12-07-2012 06:43 PM

Added the fading chargers bugs and flagged greasy mist as fixed in Patch 4. I'm not sure whether to mention the demonis save game bug since it only affects save games... I'm going to hold off for now to see if new players encounter it. At least we have a record of a workaround in this thread, though.

@Fatt Shade thank you very much, I might change it back to Patch 3 as I think "can strike from any distance" should do what it says on the label.

@people who say the yellow placeholder ball... is it still there?

Fun fact: I've hit the character limit on the original post. So I can only add new bugs by shortening the descriptions of exsiting ones. ;)

ivra 12-07-2012 08:03 PM

Quote:

Originally Posted by camelotcrusade (Post 485952)
@people who say the yellow placeholder ball... is it still there?

Yes

Quote:

Originally Posted by camelotcrusade (Post 485952)
Fun fact: I've hit the character limit on the original post. So I can only add new bugs by shortening the descriptions of exsiting ones. ;)

What about using your post #3 and move all fixed issues there. Then post #1 can contain only the current bugs.

Totoro 12-07-2012 08:08 PM

Quote:

Originally Posted by ivra (Post 485957)

What about using your post #3 and move all fixed issues there. Then post #1 can contain only the current bugs.

I believe that's an excellent idea.

ckdamascus 12-07-2012 09:30 PM

Confirmed, Avenging Angel works fine now. Enemy had 4 avenging angels cast on it (freakin skalds), I did one earthquake. Nearly killed my giant.

Also, I can nuke them with rage skills with no fear of retaliation (but it doesn't tick off an avenging angel, nor should it) and they actually take REAL damage now (vs only taking 1 dmg).

dainbramage 12-07-2012 11:27 PM

Quote:

Originally Posted by ckdamascus (Post 485910)
Yup, I ran into the same situation. I noticed it is able to use talents.

edit: also, I noticed a bug in 6249 and still in 6250. Whenever I use Runic Word / Chargers (yeah, this is so slow compared to rune mages, but hey, I wanted to play it without rune mages), after like the 3rd round of me doing this, the balls of rage / mana become much harder to see. In fact, they start to turn invisible and I have to play a game of "which magic hex has the goodies" without even knowing if it is mana or rage.

Life would be much easier if they removed Geyser from the enemy spell casting list. :)

That seems like a carryover from TL, where Lina's chargers had the same issue.

ckdamascus 12-08-2012 06:29 AM

When a bone dragon eats a corpse, it makes EVERY unit on the field "timid" (lowers initiative by 1). The description says it makes any monster < level 4 go into "fear" for 2 rounds.

Inquisitors still do more damage then 'stated' (seems like undocumented 30% bonus vs undead).

Sirron 12-08-2012 11:03 AM

Quest : Paper for the professor

Bought the paper from Rezo but the quest log wasn't updated. So now the paper sits in my inventory and I can't turn in the quest or try to buy some more from Rezo.

If it helps I accepted the quest with 2 ink bottles in my inventory but "get some ink" was properly greyed out in the quest log. I also may have initially refused the paper item from Rezo and/or did another quest first in the same conversation.

Crafting items

Every time I craft an item it costs several millions instead of the listed price of 60,000 or whatever.

ivra 12-08-2012 11:42 AM

The cost of recipes is still wrong. I had 6 998 715 gold and created a Scale Shield using a recipe. It costs 8 000 gold, but afterwards my gold had dropped to 4 893 407. That is no less than 2 105 308 gold for a Scale Shield. Rather expensive, wouldn't you say?

I suspect that recipes subtract a percentage of your gold instead of the actual cost. I tried it again. This time my gold dropped to 4 367 080, which is quite a bit less. The cost was now 526 327, still a bit expensive.

The third time my gold dropped from 4 367 080 to 4 235 498 which is 131 582.

The price does not seem to be a percentage of the amount of gold I have, but there is some kind of relationship with the amount of gold you have.

With 3 927 748 gold my gold dropped to 3 919 748, which is 8 000. This is the correct cost.

I will stop here and conclude with the following conclusion:
The prices for recipes will be bugged if you have more than 4 million gold.

BenSt88 12-08-2012 07:18 PM

2 Attachment(s)
I'm back. Started a new game (Soothsayer) in 6249, recently converted over to 6250. I also have a much better video card: Apple version of Radeon HD 5770.

I still have units blacked out (both world map and battle map): mainly Orc Hunters. Screen shots below.

Another quest "Museum Attendant" shows no reward--until you actually complete it. They never fixed the same issue w/ "Dragon Tear" (though I haven't completed it yet), reported weeks ago. Screen shot below.

I can't believe on the 4th patch the Valkyries still don't take over management of your runes if you ask them to! And now it seems there's a problem w/ item recipes if your gold is too high, as reported in another of the sticky threads here.


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