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Multi monitor support is on the way in SoW unless TD address the problem in future 1946 updates :)
have a look here at an old topic. http://forums.ubi.com/eve/forums/a/t...5/m/4521077615 |
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For those who don't know these were the Russian equivalent of the Tiny Tim, rocket powered bunker busters used in the Baltic theatre: http://vvs.hobbyvista.com/Research/Ordnance/Betab/ The Il-4 is by far the best ballanced bomber (ie. larger bombload than the Il-2 or Pe-2, good defensive coverage for the gunners, decent durability and handling - a real choice pick). |
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Whilst BETAB DS was a bomb, which used to fall vertically, like any other bomb. It's rocket engine was used to accelerate the bomb on the final part of it's route to target, in order to give it more penetration power. According to some sources, it's velocity upon impact was about 3M. |
Thanks for the correction (, although, it could be argued that they are still equivalent given that both were primarily deployed against concrete bunkers). If anything, it makes this rare weapon even more interesting.
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In two engine aircrafts usually the texture of the cockpit overrides the effect, but in single engine it's present. You don't need any special hardware to test it. Just change the options. I've reported it to Oleg team in version 4.08m, I see that is not corrected in 4.09. As Team Daidalos will continue working in IL-2 series I report again with the hope it will be solved some day. |
So you are using a single monitor or multiple monitors ?
If a single monitor try use3renders=0 My setup for 22" Samsung tft [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 |
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http://www.kegetys.net/forum/index.php?topic=999.0 I have tried the FOV across 3 monitors and it works. or Also I like the Wii remote head tracker he's using too :) http://www.matrox.com/graphics/en/products/gxm/th2go/ http://www.youtube.com/watch?v=Bk3ixRVwNkA |
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The problem I reported is if you enable multimonitor (use3renders=1) and you enable perfect mode (hardwareshaders=1) when you are in flight, inside the cockpit view, in the bottom left square of the screen appears a flashing black box that makes imposible to fly. Resuming it's not posible to fly in perfect mode when multimonitor is enabled. And this is the issue I hope TD will resolve in next patches. |
Ok
Now I see exactly what you are saying, the confusion was I ran it in perfect mode with no black box in the corner on a Matrox triple head setup. I provided links in case you hadn't been through the process. |
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