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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

KG26_Alpha 01-21-2010 05:52 PM

Multi monitor support is on the way in SoW unless TD address the problem in future 1946 updates :)

have a look here at an old topic.

http://forums.ubi.com/eve/forums/a/t...5/m/4521077615

Avimimus 01-21-2010 08:18 PM

Quote:

Originally Posted by mkubani (Post 135741)
We plan to start posting some public development updates of our current work on 4.10 patch maybe even starting this week.

We will check if we have any IL-4 references.

Any chance we could get the BETAB-750DS? It would be great to see on the AI aircraft (especially if dispersion/ballistics was included).

For those who don't know these were the Russian equivalent of the Tiny Tim, rocket powered bunker busters used in the Baltic theatre:
http://vvs.hobbyvista.com/Research/Ordnance/Betab/

The Il-4 is by far the best ballanced bomber (ie. larger bombload than the Il-2 or Pe-2, good defensive coverage for the gunners, decent durability and handling - a real choice pick).

SaQSoN 01-21-2010 08:57 PM

Quote:

Originally Posted by Avimimus (Post 138280)
these were the Russian equivalent of the Tiny Tim,

It was not. Tiny Tim was a rocket, which flew in a relatively horizontal trajectory. It's engine was fired during initial part of it's route.

Whilst BETAB DS was a bomb, which used to fall vertically, like any other bomb. It's rocket engine was used to accelerate the bomb on the final part of it's route to target, in order to give it more penetration power. According to some sources, it's velocity upon impact was about 3M.

Avimimus 01-21-2010 10:19 PM

Thanks for the correction (, although, it could be argued that they are still equivalent given that both were primarily deployed against concrete bunkers). If anything, it makes this rare weapon even more interesting.

E69_Vgilsoler 01-21-2010 10:30 PM

Quote:

Originally Posted by KG26_Alpha (Post 138224)
More info need i think.

If you setup in conf.ini hardwareshaders=1 and use3renders=1 you will get a flashing black box in the left bottom square of the screen when you are inside the cockpit.

In two engine aircrafts usually the texture of the cockpit overrides the effect, but in single engine it's present.

You don't need any special hardware to test it. Just change the options.

I've reported it to Oleg team in version 4.08m, I see that is not corrected in 4.09. As Team Daidalos will continue working in IL-2 series I report again with the hope it will be solved some day.

KG26_Alpha 01-22-2010 07:50 AM

So you are using a single monitor or multiple monitors ?


If a single monitor try

use3renders=0

My setup for 22" Samsung tft

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

E69_Vgilsoler 01-22-2010 02:32 PM

Quote:

Originally Posted by KG26_Alpha (Post 138404)
So you are using a single monitor or multiple monitors ?


If a single monitor try

use3renders=0

My setup for 22" Samsung tft

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

I use multiple monitors, if not I had not reported this issue. Others reported the issue in this forum (and in ubisoft forum) before me.

KG26_Alpha 01-23-2010 06:54 AM

Quote:

Originally Posted by E69_Vgilsoler (Post 138493)
I use multiple monitors, if not I had not reported this issue. Others reported the issue in this forum (and in ubisoft forum) before me.

Have a look here.

http://www.kegetys.net/forum/index.php?topic=999.0

I have tried the FOV across 3 monitors and it works.

or

Also

I like the Wii remote head tracker he's using too :)

http://www.matrox.com/graphics/en/products/gxm/th2go/

http://www.youtube.com/watch?v=Bk3ixRVwNkA

E69_Vgilsoler 01-23-2010 09:39 AM

Quote:

Originally Posted by KG26_Alpha (Post 138722)
Have a look here.

http://www.kegetys.net/forum/index.php?topic=999.0

I have tried the FOV across 3 monitors and it works.

or

Also

I like the Wii remote head tracker he's using too :)

http://www.matrox.com/graphics/en/products/gxm/th2go/

You didn't understanding me. I haven't any problem running multimonitor on Il-2. I used it more than a year ago in Il-2.

The problem I reported is if you enable multimonitor (use3renders=1) and you enable perfect mode (hardwareshaders=1) when you are in flight, inside the cockpit view, in the bottom left square of the screen appears a flashing black box that makes imposible to fly.
Resuming it's not posible to fly in perfect mode when multimonitor is enabled. And this is the issue I hope TD will resolve in next patches.

KG26_Alpha 01-23-2010 09:57 AM

Ok

Now I see exactly what you are saying, the confusion was I ran it in perfect mode with no black box in the corner on a Matrox triple head setup.

I provided links in case you hadn't been through the process.


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