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-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

robtek 12-21-2011 06:49 PM

Quote:

Originally Posted by Vengeanze (Post 372011)
You mean that the "New 3D engine – Latest-gen graphics engine" from a few months ago that we got according to the text on the box can be even better? Like really really extra new and later than latest-gen engine!? ;-)




Woaw, that felt good. :-D

Don't mix graphics sub-system with game-engine, please.

ACE-OF-ACES 12-21-2011 06:54 PM

Quote:

Originally Posted by robtek (Post 372021)
Don't mix graphics sub-system with game-engine, please.

Bingo!

Sutts 12-21-2011 07:25 PM

Quote:

Originally Posted by Vengeanze (Post 372011)
You mean that the "New 3D engine – Latest-gen graphics engine" from a few months ago that we got according to the text on the box can be even better? Like really really extra new and later than latest-gen engine!? ;-)

Woaw, that felt good. :-D

Nope, what he means is that the 3D models are designed using programs such as 3D Studio Max and the resulting 3D mesh is often exported in a common format which can be used by many game engines with little extra work.

Aer9o 12-22-2011 12:58 PM

Come on then give us a nice surprise today!
 
:)Beta patch release!!!

JG53Frankyboy 12-22-2011 01:02 PM

when ever this thing will be released. i hope some few days before the team is going in russian wintervacation (russian Xmas is 7.1.2012) or after it. Imagine something unexpected will going totaly wrong in the patch......

RickRuski 12-24-2011 12:00 AM

Are we going to have to pay again to get this sim fixed?
 
If I read this reply from Luthier correctly it sounds like the improvements to the graphics engine and any future add ons will only come with the talked about sequel. Just re-reading one of his old posts doesn't sound encouraging, and now they are saying that there won't be any patches till just prior to the sequel being released.

Quote:
Originally Posted by Luthier
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels. For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

And now this Quote: -



We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

ACE-OF-ACES 12-24-2011 12:23 AM

Just like we paid for the orginal IL-2.. see sig

Verhängnis 12-24-2011 12:27 AM

Yes, you will pay again and again and again and so on, for every core update.

Chivas 12-24-2011 12:32 AM

Post from Luthier in the latest update

"Hey folks,

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

That's not the case at all.

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines! "

hiro 12-24-2011 02:35 AM

thanks Chivas was going to look for what you posted



Luthier - And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!


Well since complaints get multiple posted might as well multi post something that makes sense. . .


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