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great job guys, it looks and flys fantastic!
i did notice there seem to be a lot less radio calls giving info on radar contacts. also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids. hopefully if the raids are put up at say between 4-5000m the german flyers will spend more time escorting the bombers due to not having RAF bombers to shoot down, the RAF guys will hopefully rise to the bait. from what i am seeing is that Hawkinge is where the Luft fighters congregate, this i think is due to the fact that it is so difficult to find a fight, most of the 109's seem to come over at about 3-4000m altitude and only drop down to ground level because there are rarely any spits or hurris at altittude, that is when you get the vulch fests, usually out of frustration, and or being in the right place at the right time. basically the German bomber formattions would become a mobile combat magnet at a decent altittude to replace the present Hawkinge combat magnet :) just my little opinion on how we can change the mode of play to better represent the battle. also, if the sever is quiet then it may encourage more people to fly RAF due to the large amounts of bombers to intercept! Cheers Craig |
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Had a really good session tonight - we had three of us working together in Hurries, and I think we actually came out on top over the 109's who seemed to come over in 1s and 2s. Lots of fun. Recon. |
New tactic for Spitfire 1 on ATAG server: first off, I have no problem from a gameplay aspect with Luftwaffe fighters/fighter bombers vulching RAF airfields. It happened in the BoB, so it should happen in CoD. The obvious solution is to spawn from a more distant airfield, such as Maidstone, in a Spit 1a, and take the 10 minutes to travel overland to gain altitude while watching for telltale flak bursts over Hawkinge, Lympne, or Littlestone.
Last night I did things a little differently....... :) Hawkinge was under attack when I spawned in a Spitfire 1. Sitting between two airdromes warming my cold-blooded Merlin (and feeling very vulnerable) I could see and track the fast 'n furious flak bursts as they pursued a fast-moving 109 skimming the tarmac. With my canopy open I could only admire the great new external DB601 engine noises as I hunched lower in my seat. Fortunately, the mottled brown & black intruder didn't see me as he passed overhead. At that moment I kicked the throttle wide open and waddled out from between the buildings, then picked up speed as I bumped along the grass -- all the while keeping an eye on the black dot receding way ahead of me. As I lifted off I could see the black dot turning back and I knew I had been spotted. Low and slow -- heck!!! If I tried to gain height I knew I'd be easy meat for this energy-fighter. I reduced throttle to bring revs down to about 2800 (peripheral vision at 30 POV - can't take my eyes off that now-rapidly approaching black dot-of-death!). Hugging the terrain I took advantage of the Spit 1's primary strength -- manoeuvrability. Glad I had switched back to my Sidewinder MSFFB2, I was able to keep within the boundary of accelerated stall as I trimmed the trees with my prop and followed the hilly contours in crazy figure 8's. The 109 stayed high and nipped in frequently to take a shot, but my wild twisting and course reversals were frustrating his otherwise all-too-accurate marksmanship. Suddenly, the 109 seemed to stop in mid-turn, then fell almost straight down in a leaf-like flutter. Stalled! He had no room to recover, and, cheap opportunist that I am, I even gave an unaimed squirt in his general direction hoping that I might get credited with a kill! ;) A quick check on Netstats said "NOT!" LOL. THE 109 "blew up real good" which I saw and heard through the still-open canopy. Looking back to Hawkinge.......MORE flak bursts!!! Tree-hopping back at high speed still at 2800 rpms (full rich, fine pitch, radiator about 3/4 closed) I could plainly see another black dot (thank you, Bliss!) low over the airfield, with an explosion occurring near the airdromes. As I ruddered into position the black dot materialised into a rapidly growing 110! As it climbed out of its low-level run I followed his trajectory and opened fire just as my nose began to cover him. With a kick of left rudder he came back into view to starboard heading for the coast with white smoke streaming behind. Suddenly, I was entering a stall myself, and after narrowly recovering I had lost sight of my quarry. At this point all was quiet at Hawkinge and I decided not to push my luck and pancaked right there. A quick check of Netstats showed ".79 kills". Not sure if that was the 109 earlier or if the 110 had ditched out to sea. Either way, it was another good night on the ATAG server! :D |
Hi guys!
I'm Russian, so I use a translator .. Sorry for the bad translation ...I learned that about me here and decided to go write:) I like your server. you have good pilots. In the first part of my video shows the red error pilots. I think you can understand them. I want to show you the second part, if you have see. It is also a lot of mistakes red pilots. http://www.youtube.com/watch?v=GoW4kr8LBaY Quote:
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Gota love Tomcat's Msg after being shot down...haha |
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LOL i was in the same boat SEE, i think from memory i flew the first 2 sorties and didnt fire a shot! suppose it was my fault as i wanted to spend some time chasing fighters to see if they performed any better post patch, all good though eventually found the action over the ships. must say, the flack over Hawkinge was particularly savage today... those boys are getting good, but i suppose they do get a lot of practice!
Craig |
ah, thats why! i try not to get that low unless i'm bombing in a 110.
re the stats, at the moment they are only being collected from a couple of test missions from what i understand, they will in time be introduced into all maps from all accounts. Talking to Spinfx one of the biggest issues is scoring for ground targets, apparently not many of the objects listed have any sort of value as a kill! i am sure that Bliss will be along at some stage to explain things better ;) Craig |
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Just like the cammo that makes them low observable. It's cut on the movie but I chased them for mins without being able to see them each time they were flying deck. As you can deduce of the bunch of SPit and hurri packed in the same thiny box of airspace I was not the only one. :evil: |
9:50pm UK time and its night on the ATAG server - is that correct or an oversight? Anyway only four people on there.
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