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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

_1SMV_Gitano 12-14-2009 07:20 PM

A fix for the Spit Vc cockpits is being considered :)

Eldur 12-16-2009 10:21 PM

Could you have a look into the Me-163 and BI-6 lag problem? Both planes produce heavy lag online, especially in DF missions. BI-6 is extremely bad. If one is there, it's unplayable for anyone on the server, a true lagfest. As soon as nobody flies one, it's perfectly lag-free (if there's not another lag source). The BI-1 doesn't produce anything like this, so it can't be just a rocket engine issue.

IceFire 12-17-2009 04:38 AM

Quote:

Originally Posted by _1SMV_Gitano (Post 128394)
A fix for the Spit Vc cockpits is being considered :)

Thank you! That is all I can ask for :)

Tempest123 12-20-2009 01:01 PM

Constant Speed Props
 
Hey, I just noticed a lot of confusion in the forum regarding what a constant speed propellor is and how it works. I think the messages in flight in IL2 are misleading on aircraft with a CSP. The propellor (RPM) control works correctly in cockpit, and you should be watching the tachometer to set this control.
However the message is Prop Pitch 100%, 90% etc. which is useless for a CSP because 1: you are not setting prop pitch, you are setting RPMs and 2: the percentage values are the wrong units of measure anyways. The messages should read RPM 2350, RPM 2500, RPM 3000 etc.

For an aircraft with a variable pitch prop (not aircraft with a CSP!) the messages should read "prop pitch 100%- or Full Fine, or 30%-Coarse of something such as this. Also just a slight bug but in some spitfires (VIII) Automatic prop control is OFF by default, and in some (IX) it is ON by default. Not a huge deal but its an extra button press at the start of the mission to regain manual control. I think all aircraft with a CSP should be set to Automatic prop control OFF. Alright, thats it! Great work on continuing with IL2 by the Daidalos team.

TheGrunch 12-20-2009 01:45 PM

Quote:

Originally Posted by Tempest123 (Post 130134)
However the message is Prop Pitch 100%, 90% etc. which is useless for a CSP because 1: you are not setting prop pitch, you are setting RPMs and 2: the percentage values are the wrong units of measure anyways. The messages should read RPM 2350, RPM 2500, RPM 3000 etc.

I think if it was RPM: 100% etc., that would be fine. It's easy enough to understand that the percentage is of maximum governed RPM. Explicitly stating the RPM setting chosen would be fairly pointless in my opinion, especially when you consider that max RPM varies between aircraft. If you're going down that route, you may as well ask for the "Throttle" message to read "Manifold Pressure" and to be measured in inches of mercury, relative pounds per square inch or atmospheres. Leave that to the gauges, I think. :)
As for changing the message "Prop Pitch:" to read "RPM:" or "Governor RPM:", I agree completely, it would definitely help to dispel the huge amount of confusion which for some reason seems to surround constant speed propellers in this game. I agree also on the messages for variable pitch propeller equipped aircraft, but it's worth considering the effort required in programming to display a different message depending upon the propeller type of the aircraft all for such a trivial result. Might be the reason that there's only the one slightly misleading message to begin with.

Tempest123 12-20-2009 02:06 PM

Yeah, I agree that it was probably an issue in the game because the same key binding is used for RPM and prop pitch control and I suspect you can only have one message that is displayed for that one key or slider (however WEP/MW50/Water injection etc. has a different message, but same key, on different aircraft so I could be wrong). I think as long as the message says "RPM" somewhere it would help, its something that has bugged me for while. Yes agree there is no need to get too complicated with the messages because the more advanced players are looking at the gauges anyways.

Eldur 12-20-2009 04:20 PM

Quote:

Originally Posted by Eldur (Post 125091)
I've seen that in a real P-47 training film (no. 107-c - how to fly the P-47, high altitude flight and aerobatics) that I found on the net around that time (p47highfly.avi, can't find a link anymore).

Found part 107-b (stream): http://www.zenoswarbirdvideos.com/P-47.html

Seeker 12-21-2009 10:57 AM

Are there any planes to update the campaign engine so we can actualy use the new planes?

And an improved FMB would be great. I've heard rumours of an FMB+, but I haven't been able to fly it yet.

MicroWave 12-21-2009 01:13 PM

Quote:

Originally Posted by Seeker (Post 130347)
Are there any planes to update the campaign engine so we can actualy use the new planes?

And an improved FMB would be great. I've heard rumours of an FMB+, but I haven't been able to fly it yet.

Improved FMB is in the works.
Can't answer on the other question at the moment.

Robo. 12-22-2009 04:03 PM

Quote:

Originally Posted by Tempest123 (Post 130134)
Hey, I just noticed a lot of confusion in the forum regarding what a constant speed propellor is and how it works. (...)

Hi, thanks for your input. We've been descussing this problem recently and certain CEM upgrades are being considered.


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