Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

I_M_NEWB 11-21-2012 06:43 AM

Ugh, this new build broke the inventory in a way. I can't access all of my items just by using the arrows, but have to instead use my mouse scroll button.

I_M_NEWB 11-21-2012 06:49 AM

Also things like Cursed cross can't be destroyed with rage abilities, spells, and unit abilities such as destruction. The only way for me to actually destroy them is to use a basic attack.

oas 11-21-2012 09:10 AM

Quote:

Originally Posted by oas (Post 482755)
I tought the same.
I have the medal already^^
But i was on build 6246 (patch 1). I noticed one thing: it updated even though i didn't have an vikings in the party (i had them on reserve).
Perhaps its random but they must be in the reserve/party

Cametolt I think you jumped my post :grin:

quest Black Label
I'm delivering back and forth the label and it doesn't stop (the dialogue is always the same) and so far i only got 1600gold. Perhaps its bugged.

Nirual 11-21-2012 01:28 PM

Quote:

Originally Posted by oas (Post 482865)
Cametolt I think you jumped my post :grin:

quest Black Label
I'm delivering back and forth the label and it doesn't stop (the dialogue is always the same) and so far i only got 1600gold. Perhaps its bugged.

Nope, thats intentional. You can keep going back and forth forever until you tell one of them to use carrier pidgeons instead.
And you always get some gold, but its honestly not worth it.

Quote:

Originally Posted by I_M_NEWB (Post 482831)
Also things like Cursed cross can't be destroyed with rage abilities, spells, and unit abilities such as destruction. The only way for me to actually destroy them is to use a basic attack.

they also only have 1 HP now. Not that they had a lot before...

Quote:

Originally Posted by ckdamascus (Post 482827)
Enemy units doing only 1 point of damage -- do you have Avenging Angel on? Looks like a new "feature" / bug.

They were Hardcore Veteran Peasants... j/k ;)

It can happen randomly too, though Avenging Angel seems to make it a certainty. I've even had the Avenging Angel do only 1 dmg once.
(No, not the talent version).

https://twitter.com/Nirual86/status/...642944/photo/1

I also like how these ghosts could reanimate 2 ghosts from draining a single hitpoint...

leelong 11-21-2012 02:23 PM

Quote:

Originally Posted by camelotcrusade (Post 481776)
Updates -

@Daniel Can you try casting Justice again in completely different cirumstances and let me know if it crashes? I've heard it's irregular.

Report: I tried to collect medal for my skald and cast Justice at the first round, it crushed very often, expecially at the beginning of battle.
Maybe it is because my units runes are at max? Or maybe it is the animation of casting justice?

Handel 11-21-2012 02:32 PM

The hero perk (award) "Guardian" does not give resistance to cold (and to astral although it is intended I presume).

Nirual 11-21-2012 05:23 PM

Quote:

Originally Posted by Handel (Post 482938)
The hero perk (award) "Guardian" does not give resistance to cold (and to astral although it is intended I presume).

Considering artifacts that give resistance to all types include astral, Guardian should probably do so too.

torquemada 11-21-2012 06:16 PM

Blizzard, despite listed as fixed still only freeze the target unit i.e the unit at the end on the row the spell is cast on.
Also I've never seen soothsayers icestorm freeze anyone outside the center tile.

I'm also fairly cerntain that icestorm has more than 30% chance to freeze.

Handel 11-21-2012 07:55 PM

Quote:

Originally Posted by oas (Post 482865)
Cametolt I think you jumped my post :grin:

quest Black Label
I'm delivering back and forth the label and it doesn't stop (the dialogue is always the same) and so far i only got 1600gold. Perhaps its bugged.

It is pun intended. The name of the one of the orc guys is "Fed Axe".

trubble 11-21-2012 08:34 PM

I've just encountered the Luckless Hunter bug. I see that it has been addressed by the 3rd patch but it doesn't seem to have helped.

Is it one that needs a restart to work? If so, is there a work around, like using the console for example?

Edit to Add: Nevermind, solution is here; http://forum.1cpublishing.eu/showpos...22&postcount=7

camelotcrusade 11-21-2012 10:39 PM

@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?

@torquemada oops, sorry about Blizzard. My color tag accidentally covered more lines than it should have. It's back to green now.

@Handel yep, I have Guardian listed in the Awards section.

@I_M_Newb I didn't know about the mouse scroll workaround for the inventory so I will add it to the post. Regarding the battle obstacles that sounds like an documented change rather than a bug to me.

@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?

Edit: Just tested avenging angel and I only took one damage. Added to the list. I also tested Justice but it does not crash for me. That's quite a flashy animation though, so I could understand where some people might get a graphics crash. Let me know which cards are crashing on this spell and I'll make an entry on the list. Finally, what is the Pygmy bug I've seen referenced but not explained?

ckdamascus 11-22-2012 12:15 AM

Quote:

Originally Posted by camelotcrusade (Post 483036)
@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?

@torquemada oops, sorry about Blizzard. My color tag accidentally covered more lines than it should have. It's back to green now.

@Handel yep, I have Guardian listed in the Awards section.

@I_M_Newb I didn't know about the mouse scroll workaround for the inventory so I will add it to the post. Regarding the battle obstacles that sounds like an documented change rather than a bug to me.

@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?

Edit: Just tested avenging angel and I only took one damage. Added to the list. I also tested Justice but it does not crash for me. That's quite a flashy animation though, so I could understand where some people might get a graphics crash. Let me know which cards are crashing on this spell and I'll make an entry on the list. Finally, what is the Pygmy bug I've seen referenced but not explained?

Also Oil Mist / Greasy Mist takes a LONG time to animate. You cast it, and it takes about 5 seconds before you can do somethign else.

Pygmy bug is GAME BREAKING. Normally Pygmy reduces per unit HP by 20/30/40% and it's attack etc.

In the current state, Pygmy reduce a UNIT's MAX HP to 1 hp. Yes, 1 HP.

So if I cast Pygmy on a 1000 stack of orcs, and I do 1000 dmg to it... I destroy the entire stack of 1000 orcs with one good rage skill.

This is especially dangerous when fighting against enemy skald units, but if you use skald and get lucky... :)

BenSt88 11-22-2012 02:29 AM

Quote:

Originally Posted by camelotcrusade (Post 483036)
@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?

Yes, both the screen and the log window showed only 1 hp damage inflicted. And, no, I was not using the spell Avenging Angel (nor the equivalent Skald talent; which is a waste of runes btw). In a different fight than my screenshots, a stack of Devilfish did 1 hp damage in 1 round, then normal damage in their next round's attacks. If there's a pattern there, I can't figure it out.

ckdamascus 11-22-2012 05:31 AM

Possibly another bug. My archdemon scores kills, but no bursts of rage show up like it used to. :(

Xargon 11-22-2012 09:36 AM

Quote:

Originally Posted by ckdamascus (Post 483049)
Also Oil Mist / Greasy Mist takes a LONG time to animate. You cast it, and it takes about 5 seconds before you can do somethign else.

Pygmy bug is GAME BREAKING. Normally Pygmy reduces per unit HP by 20/30/40% and it's attack etc.

In the current state, Pygmy reduce a UNIT's MAX HP to 1 hp. Yes, 1 HP.

So if I cast Pygmy on a 1000 stack of orcs, and I do 1000 dmg to it... I destroy the entire stack of 1000 orcs with one good rage skill.

This is especially dangerous when fighting against enemy skald units, but if you use skald and get lucky... :)

Were these bugs introduced with one of the patches? I remember using pygmy (lvl3) a while ago on a large stack of executioners and it worked fine. And I believe greasy mist allowed me to take action almost instantly after casting it.
edit: OK, after reading some posts, I see that it is quite possible they introduced new bugs with the patches. I have not played much recently and seem to be out of date - their patching progress does not help to motivate me...

Nirual 11-22-2012 11:15 AM

Quote:

Originally Posted by BenSt88 (Post 483065)
Yes, both the screen and the log window showed only 1 hp damage inflicted. And, no, I was not using the spell Avenging Angel (nor the equivalent Skald talent; which is a waste of runes btw). In a different fight than my screenshots, a stack of Devilfish did 1 hp damage in 1 round, then normal damage in their next round's attacks. If there's a pattern there, I can't figure it out.

there is a pattern with Avenging Angel (not the talent), but not with random occurances otherwise. Like my screenshot seems to imply, it does not seem to affect things like lifedrain that scale from damage done.
Another fun fact: If the Jarl's armor ability kicks in when a 1 dmg attack occurs, its even reduced to 0.

On another note, the patch seems to have fixed several titles. I was awarded Dragonslayer and Beloved of the Gods after completing Hilda and Christa's Lv5 quests, both ingame and on steam. Several others seem to have been fixed judging by steam global stats: Lord of the Giants, Heart of Flint, Black Death.

Rork 11-22-2012 11:45 AM

More bugs - a diary of growing frustration
 
The game is definitely screwed up in a big way on the Freedom islands. I've already mentioned in a previous post the strange occurences involving the quests "Ay Vaz's Materpiece" and "Feasts of Spirits". More bizarre incidents occured:
- It seems every fight won on the Western island now sends me to the dungeon of Castle Sha Hong. So far this has occured on a random fight, on every pirate associated with Ay Vaz and after defeating Hagyr. The latter introduced a welcome change (yes, it's sarcasm): when starting the fight, the castle was empty, so I won, got some XP and was back at the gate; giving it a go for a second time, the battle went on as normal and then I was back to the dungeon (a place very familiar by now).
- The already mentioned Hagyr gives a quest called "Dead Men can't be Pirates". It involves the necromancer Sirius Black (I think...), located on Eastern island. Problem was that I already killed him, because I first explored Eastern Island. My mistake (although I don't ever remember being forced in the other KB games to follow a certain path while exploring), but in this particular case the quest is in the journal and can't be completed. Now I know you may kill in advance or by mistake heroes that can show up as bounty quests; no problem, those quests simply won't activate or show up as such. In this case, either make it a bounty or, if it's another type of quest, put in a dialogue option that takes into consideration the possibility that one may kill the target before meeting the quest giver.
- I had still to complete another quest, "The Wanderings of Odis Or". If completed before tackling Hagyr, there are two options with two different outcomes, like leaving the Odis inside his cave or delivering him to his wife; if completed after Hagyr, there are two options but with the same outcome, deliver Odis to the hell of matrimony. Not sure if it's by design (makes no sense, since the two quests are unrelated and, aside from the number and nature of bugs, there's nothing in common between KBWotN and Skyrim) or if it's a bug, but I thought it might be worth including here.
Saves for all this is still available, enemies less so (ran out of them during all these experiments).

Anyway, fed up with all this, I decided to ignore the pesky bugged Freedom Islands and move on to the rest of the continent. Did quite a bit of exploring and at one point decided to replenish my Elf archers, from the Titan Museum on Easter Freedom island. Imagine my surprise when upon fast traveling there, I was promptly thrown into a battle with a pirate I had so far avoided (Gonzo, labeled as invincible - btw, most enemy labels in this KB are a joke, totally misleading and plain wrong). Thrown as in instant travel, instant battle loading screen: this situation occured from then on at all times, no matter where I was traveling from or what time of the day it was, efectively shutting down the island until I could defeat Gonzo (after some leveling).

OK, moving on to Verlon Wasteland: there's a dragon castle only accessible by flight, with an assorted army of dragons, including an Ice Dragon. I'm pretty sure that it can't be killed in any way, because no matter how you deliver the killing blow, the game will instanly crash to desktop. Maybe there's a way to avoid this, but after the 20th try, I decided to just ignore it.
Save available if anyone's interested (and sorry if this bug was already mentioned somewhere else in the forum).

Verlon is also the location of Regina the Stone, one of the Valkyries. After getting her to follow me, I started a dialogue with her. Choosing the option "I wanted to ask you about something" opens up three more options, one about the Ice Giants and two other which go as follows: "I've changed my mind" and "I changed my mind". Huh? Selecting the latter works normal, you're back to the main dialogue page. However, selecting the former prompts a detailed answer about the Ice Giants, an obvious follow-up to the first question about them. Double huh?!? Really, this is no slip up or unedited typo, this is downright sloppy.

As a final note, congrats to whoever came up with the names for the Valkyries. So far, two of them, Regina the Stone and Christa the Stunning might well be porn stars, so maybe naming the main character Titus the Steel instead of Olaf the Whatever might be more appropriate - just a thought :rolleyes:.

Handel 11-22-2012 12:34 PM

Quote:

Originally Posted by Rork (Post 483108)
As a final note, congrats to whoever came up with the names for the Valkyries. So far, two of them, Regina the Stone and Christa the Stunning might well be porn stars, so maybe naming the main character Titus the Steel instead of Olaf the Whatever might be more appropriate - just a thought :rolleyes:.

ROFL.... They not only have names of pornstars, they do look like a pornstars (and are dressed like some would-to-be-bavarian bunnies. Obviously since Amelia is no longer on the screen the devs decided to give something else to attract the players;)

ckdamascus 11-22-2012 01:33 PM

Rork, did you restart the game at all? Or you are still using you original saved game from release? I'm hypothesizing some of the bugs are coming from original saved games and it is going nuts after the 3rd patch.

While I did see some issues, I don't see stuff like that and I don't even crash to desktop anymore while walking around (this used to happen on the release).

Rork 11-22-2012 01:48 PM

Quote:

Originally Posted by ckdamascus (Post 483138)
Rork, did you restart the game at all? Or you are still using you original saved game from release? I'm hypothesizing some of the bugs are coming from original saved games and it is going nuts after the 3rd patch.

While I did see some issues, I don't see stuff like that and I don't even crash to desktop anymore while walking around (this used to happen on the release).

No restart, playing with the original saves, but what I described happened before the new patch. I started to play after the second patch; the Ice Dragon crash is the only repeated and reproductible game crash I suffered. Other than that, I had very few random crashes, hard to say if it was KBs problem or a matrix glitch inside my PC.

Pogrebnik 11-22-2012 02:22 PM

Please can someone hellp. I am stuck at quest "stop guilford" I have to kill undead armies 4 of them. and offcourse I did that. but it says 2/4. please help I dont want to play it from begginig. maybe save after that or maybe even before that so I can try it again. ANYTHING

oas 11-22-2012 02:28 PM

Quote:

Originally Posted by camelotcrusade (Post 483036)
@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?

I was on Patch 1, even so it seems to update at random even without vikings in the party (I had them in the reserve)

Xargon 11-22-2012 02:35 PM

Quote:

Originally Posted by Rork (Post 483108)
OK, moving on to Verlon Wasteland: there's a dragon castle only accessible by flight, with an assorted army of dragons, including an Ice Dragon. I'm pretty sure that it can't be killed in any way, because no matter how you deliver the killing blow, the game will instanly crash to desktop. Maybe there's a way to avoid this, but after the 20th try, I decided to just ignore it.
Save available if anyone's interested (and sorry if this bug was already mentioned somewhere else in the forum).

Known, and if no patch fixed it, try the solution from here: http://forum.1cpublishing.eu/showthread.php?t=35494
(Oh, and btw, this is mentioned in the summary of bugs in the first post and should be fixed as of patch 2)

Don't know about the other bugs.

bacchus1974 11-22-2012 03:41 PM

i have install the last patch of 20 november and i have begin a new game in mod impossible
i have a bug because i have three valkyries but i can t increase level up valkirie ability because i have no experience after combat for my valkiries

thanks for your help

BenSt88 11-22-2012 06:39 PM

I think I just need to stop playing this game for a while. I don't want to start over from scratch when there are new, bad, bugs introduced w/ the 3rd patch, and I don't want to just continue w/ my current game and find broken quests.

I'll keep monitoring these and other boards to see when they finally get this game right--as, when it's working right, it's a lot of fun to play--and good luck to the rest of you.

Handel 11-22-2012 07:25 PM

It seems the wins vs keepers don't count as "wins" when counting the needed for artifact activation win. At least for my "Ring of Mind" I am absolutely sure of it.

Fatt_Shade 11-22-2012 09:23 PM

@Handel
That isn`t bug. It was same in previous games. I think it because some items you can upgrade more times, or use them so often that they lose moral and need suppressing more then once (expl - dwarf hammer that after suppressing go to 50% moral, and lose 7% for each battle that have any dwarf unit in enemy army. In the Legend during Koradar and other dwarf lands i used hammer all time and got to suppress it 8 times = 16K exp and bunch of rage exp also gained).
So those battles could be exploited in some way, and therefore arent counted toward medal Grand strategist, of for items that need certain number for bonus (ring of mind, ancient amulet, etc).

Nirual 11-23-2012 07:37 AM

I noticed the same thing in regards to morale of items, and I'm pretty sure they don't count towards the Valkyrie out of combat abilities or raven scroll writing either.
Still, there is a lot you can use easier keeper battles for if you wish.

Poul 11-23-2012 10:41 AM

Ogre's Rage ability should increase Ogres attack by 100%. And in stats it does, if your Ogres has 50 attack, after using this ability it will say they has 100 attack. But when you hit enemy it makes no effect at all. If you can kill 20 enemies before using this ability, and then you use Ogre's Rage, you can still kill only 20 enemies with same damage as you could do before using it. It makes no effect at all on Ogre damage for some reason. Also, this ability on Ogre's currently active abilities list is tooltiped as "[special_ogre_rage] NF".

LegendMaker 11-23-2012 12:50 PM

My manual saves get deleted regularly, without my knowledge or involvement.

I save the game, it works fine. A few minutes later, I click "Load" and my save has just disappeared from the list, like it never existed. Not sure if it's Steam or the game bugging, but it's horribly annoying and just makes me paranoid at this point. I was particularly pissed when I was forced to do several huge fights I had spent hours on all over again just because of that.

Happened to anyone else? And if so, do you have a workaround?

Nirual 11-23-2012 01:31 PM

I had something similar happen to me around the time the last patch hit. I actually tried to reload after getting into a hard battle unprepared, but the recent quicksaves all said "this savefile is corrupted". So I finished the battle and they were gone entirely, but I was able to save again and it hasn't happened since.

So try playing again and see if the problem is still there.

LegendMaker 11-23-2012 01:40 PM

I don't use quick saves (maybe I should), I actually type a name for each manual save and save it, but then the game erase every save except for the last autosave. It's been happening to me for the past few days, on at least 5 separate occasions. :-/

ivra 11-23-2012 02:39 PM

Just some additional information about this bug:

Text, Menus and Tooltips
Inventory scroll arrows not working outside of a castle: The fix to the inventory scroll problem inside castles has made it so players can't scroll their inventory anywhere else; the scroll arrow is greyed out. Workaround: click inside your inventory and use the mouse wheel.

Inventory outside castles behavior: If I first click the Up Arrow button to show my army, then the Left and Right Arrow buttons work as intended. Also, if I scroll to the end of the list and then click the Down Arrow button to hide my army, I can click on the Left Arrow button until I am at the top of the list again. After that the Left Arrow button becomes disabled again. The Right Arrow button is always disabled when the army is hidden.

Nirual 11-23-2012 04:25 PM

Another note about the changed battle objects: Powder Kegs have 0/1 health and explode instantly as the battle starts.

Ufozile 11-23-2012 06:35 PM

When I kill a "kamikazed" stack with assasin backstab, the bomb doesn't detonate, and the game freezes before the next turn/round.

Handel 11-24-2012 02:09 AM

Quote:

Originally Posted by Fatt_Shade (Post 483243)
@Handel
That isn`t bug. It was same in previous games. I think it because some items you can upgrade more times, or use them so often that they...
...So those battles could be exploited in some way, and therefore arent counted toward medal Grand strategist, of for items that need certain number for bonus (ring of mind, ancient amulet, etc).

But those battles definitely counts at least for one thing - to increase the "Guardian" counter - just checked by leaving one friendly goblin and spamming the stone skin spell.

Fatt_Shade 11-24-2012 04:19 AM

@Handel
Yes those fights will count spells cast , rage spent toward medals/achievements. But battle itself wont count toward anything.

Thorbalden 11-24-2012 07:29 AM

i don't know if ii's only my bug or it's suppose to be that way
royal griffin get -2 for having dragon(ice dragon) in the army. BUT i have persuasion 3( -1/2/3 =0), and yet -2 moral for royal griffins

ckdamascus 11-24-2012 03:23 PM

Could you please add these are they are introduced with build 6249 and previously worked fine.

Pygmy does not work properly now. It reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health.

Whenever a demon kills a stack, a rage ball is supposed to appear and it can heal all demons on the field. This no longer works now.

The random 1 HP issue can occur when no one is using Avenging Angel the spell. This is PROBABLY because The "Favorite of the Gods" passive that smites back enemies says it is an "Avenging Angel" skill. So the bugs are probably interelated.

camelotcrusade 11-24-2012 07:31 PM

Quote:

Originally Posted by ckdamascus (Post 483575)
Could you please add these are they are introduced with build 6249 and previously worked fine.

Pygmy does not work properly now. It reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health.

Whenever a demon kills a stack, a rage ball is supposed to appear and it can heal all demons on the field. This no longer works now.

The random 1 HP issue can occur when no one is using Avenging Angel the spell. This is PROBABLY because The "Favorite of the Gods" passive that smites back enemies says it is an "Avenging Angel" skill. So the bugs are probably interelated.

Thanks so much for the summary, these are all added. I've been busy with the U.S. holiday weekend. If you can let me know the exact name of the trait which is not working for the demon I'll update the list with that information.

@ivra I've updated the inventory bug entry.
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.
@Ufozile I've added an entry for Kamikaze. I tested it, too, and it's happening for me regardless of what kills the target stack. I used it on bowmen and killed them with a spell and the bomb just hovers there, then hangs up the game when the next turn starts. Ugh.

camelotcrusade 11-24-2012 07:35 PM

Quote:

Originally Posted by Thorbalden (Post 483509)
i don't know if ii's only my bug or it's suppose to be that way
royal griffin get -2 for having dragon(ice dragon) in the army. BUT i have persuasion 3( -1/2/3 =0), and yet -2 moral for royal griffins

Interesting. If I recall correctly griffons have a special trait that makes them hate dragons, so I think what is happening is that persuasion impacts first (basically no change, since both units are neutral and have no inherent penalty to each other) and then the specific trait layers on. So I think it's WAI.

What happens if you have max points in the one below it (forget the name) to give most unit types +1 morale (including neutral)? Does it net out to -1?

camelotcrusade 11-24-2012 08:27 PM

Another thing I just noticed, post-patch (build 6249). My tooltip no longer tells me how many units I will resurrect with sacrifice or with the maidens call of valhalla ability. That makes it difficult to know whether I should use level 1, 2, or 3 sacrifice. Ugh.

Can anyone else confirm this? Is it the same with the actual resurrect spell and/or inquisitors?

ckdamascus 11-24-2012 11:44 PM

Quote:

Originally Posted by camelotcrusade (Post 483620)
Thanks so much for the summary, these are all added. I've been busy with the U.S. holiday weekend. If you can let me know the exact name of the trait which is not working for the demon I'll update the list with that information.

@ivra I've updated the inventory bug entry.
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.
@Ufozile I've added an entry for Kamikaze. I tested it, too, and it's happening for me regardless of what kills the target stack. I used it on bowmen and killed them with a spell and the bomb just hovers there, then hangs up the game when the next turn starts. Ugh.

Understood! :)

The demon trait that is not 100% working is called "Ardent".

If a demon picks up a rage ball from Hilda, it will heal the stack, but if a demon does a fatal blow to wipe out a stack a rage ball is supposed to spawn. It does not spawn right now but I swear it used to in 6246.

Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now. :(

Thorbalden 11-25-2012 12:19 AM

Quote:

Originally Posted by camelotcrusade (Post 483622)
Interesting. If I recall correctly griffons have a special trait that makes them hate dragons, so I think what is happening is that persuasion impacts first (basically no change, since both units are neutral and have no inherent penalty to each other) and then the specific trait layers on. So I think it's WAI.

What happens if you have max points in the one below it (forget the name) to give most unit types +1 morale (including neutral)? Does it net out to -1?

I've done it. Royal grifins have -2 presen dragon and +1 skill oratory, but still persuasion have no effect with both maxed

LegendMaker 11-25-2012 12:23 AM

Quote:

Originally Posted by ckdamascus (Post 483649)
Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now. :(

"Greasy Mist" and yes, I have that bug too. It only appeared a couple of days ago.

I'm guessing a recent patch has managed to affect my saved game, although it originally wasn't supposed to (my ongoing walkthrough is still the same game I started the day of the release). Maybe that's even why I had all these saves spontaneously deleted, I don't know, but I have a bunch of new bugs now that I didn't a few days ago. Some of them already posted here, like this one and the unscrollable Inventory (really annoying with a lot of arties).

I'd like to add to this one:

Quote:

Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat. On a related note, skeleton coffins also have 0/1 hp but whether they automatically open or not is unconfirmed.
I can confirm that ALL obstacles/neutral objects, that I know of, now show 0/1 Health, but for all except for the Keg, it makes them tougher to kill. I'm definitely experiencing this with: Altar of Lightning, Cursed Cross, Holy Statue, Coffin, Wasp Nest (don't remember the exact name), and the Powder Keg as well (with the same instant-explosion issue described).

More specifically, all those fixed objects can now ONLY be killed by a MELEE UNIT attacking them DIRECTLY. They are unaffected by area effects, be it from spells, rage skills or creatures, and range units cannot target them, nor can semi-range units, for instance the astral ray of the Rune Mage doesn't work either. Meanwhile, their powers work just fine; your units will eat Poison Skull or Lightning until you move them away or waste a turn with your Paladin to destroy the object. Not funny.

Much more minor, but Regina's Messenger also lags tremendously now, about as much as Greasy Mist. Other Valkyrie skill animations still run smoothly.

Edit: I've checked, I definitely have the build 6249 too, now.

Another one I forgot (though I don't know if it's new, but it's not been listed):

The Labyrinth (Catacombs) in Verlon Wastelands doesn't close when you get out (and complete the Quest). It stays open, but only one-way. You can enter it again, but if you do, you'll be trapped forever. The cup opening the exit is no longer there, and there's no other way out, and not even an enemy to suicide on. The only possible workaround might be to upgrade an artifact (if you have an upgradable one in your inventory) and then flee from the fight; losing your entire army in the process, if it even works (I haven't tested that).

dainbramage 11-25-2012 05:07 AM

1 Attachment(s)
I haven't read the whole thread, but these aren't in the OP:

-When a stack dies on a trap I get the mana bonus from transmute twice
-Lord of the North does reduced damage to high leadership units which isn't reflected in the skill description. Haven't figured out the actual formula.
-Engineers inflict burn every time they attack. It should be 15%.
-Berserkers' main hit does 4-7 damage but is listed as 4-5.
-Berserkers' retaliation does the shield bash animation and 3-5 damage of shock shield, but the description implies this is for their second attack only ("counter-attacks" rather than "attacks").
-Valhalla's Messenger doesn't do anything, at least at level 1. Berserkers and Warrior Maidens (the two vikings troops I'm currently using) tooltip damage is as it would be with no boost, and this is confirmed with crit damage.
-Speaking of which, I'm currently level 55 and have still only run into 15 viking enemies. Not sure if there's more vikings later, or this medal is unachievable.
-I managed to have two stacks on top of eachother. Told paladins to move to a different tile, but they went on-top of my berserkers instead. Screenshot attached. Haven't been able to reproduce this. Berserkers were the unit attacked/buffed when another stack targeted them, and for the sake of completion weren't healed by prayer.


Late EDIT: Map isn't aligned with everything placed on it in New Kordar. The character icon, alongside every building and portal are located about 1cm to the right of where they should be.

pkdevine 11-25-2012 11:18 AM

*Misspelling* Gudrida First contact
 
Just informing there is a misspelling in the quest text the first time you meet Gudrida. Closed is spelled is cloesed in game.

Cheers

Paul

Nirual 11-25-2012 03:29 PM

Quote:

Originally Posted by camelotcrusade (Post 483620)
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.

the coffins dont have 0/1 for me.

Quote:

Originally Posted by dainbramage
-When a stack dies on a trap I get the mana bonus from transmute twice

Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.

ckdamascus 11-25-2012 03:34 PM

Quote:

Originally Posted by Nirual (Post 483728)
the coffins dont have 0/1 for me.



Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.

Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).

Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).

I had to keep a 'mop' up team or waste a few rounds using mana accelerator to save "game time" while wasting "real time".

[edit]
So, I decided to re-tool my build to get the "High Magic" achievement. Looks hard at 500K dmg and after many hours I was only at 210K dmg. Wrong. I forgot the new skills including how mana regenerates and how spells are so powerful that a mop up team is easy to use. I hit the achievement in merely 6 more battles.

This is a huge plus. :)


Quote:

Another thing I just noticed, post-patch (build 6249). My tooltip no longer tells me how many units I will resurrect with sacrifice or with the maidens call of valhalla ability. That makes it difficult to know whether I should use level 1, 2, or 3 sacrifice. Ugh.

Can anyone else confirm this? Is it the same with the actual resurrect spell and/or inquisitors?
Sorry, I don't usually use Maidens, nor have Resurrection, nor usually the time / battle for sacrifice.

But NOW I do! I tried sacrifice and it works fine regarding tooltips. Worked perfectly.

Using "initial save game" of build 6246, but playing build 6249. Vanilla install. No add-ons or mods.

Tooltip works fine for me. I was using level 1 Sacrifice

Bet2ty 11-26-2012 01:42 AM

If you are having trouble clicking into an area, try using the arrow keys to walk there.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.sbqg.info/21.jpghttp://www.ryzu.info/9.jpg

Nirual 11-26-2012 08:00 AM

Quote:

Originally Posted by ckdamascus (Post 483729)
Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).

Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.

Quote:

Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).
Could be. I wasn't much of a nuker in AP, but I love myself some Blizzard now, which is why I noticed this.

Rork 11-26-2012 08:09 AM

2 Attachment(s)
Power of Light spell at level III is supposed to affect all creatures yet it can only be targeted. Haven't checked yet if the same hapens for Power of Night.

In the attachment is a weird-looking magic altar from Arlania. The other two altars look normal (I've added another image for reference). Also, every once in a while when traveling to Fastland, there's a chance of ending up with a featureless sea and very foggy island (I'll add a screenshot next time it happens).

Axe of Magic can target creatures with Magic Immunity and Persistence of Mind.

After killing Ksaltotun, his castle shows up as an active shop, even though it cannot be accessed anymore. And there's at least one other instance where this occurs, but I can't remember where it is, nor am I going to look for it (I'll update the post if I find it again). Conversely there are active merchants (such as the Vestlig Jotun shop) that don't show up on maps.

Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop.

Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it).

LegendMaker 11-26-2012 09:34 AM

Quote:

Originally Posted by Nirual (Post 483859)
Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.

As I said, at least for me, that's the case for all battlefield objects. Also, they're not just immune to area effects and spells, but also to rage skills, shooters, and any unit special ability. For instance, it's not just that the red dragons' special attack won't hurt them, the standard 2-hex dragon breath attack won't hurt them either. I consider this a pretty clear bug.


Another thing:
The fact that the Ice Wall also returns indirect damage, might be a bug. At least it makes very little sense, and also makes the Ice Wall as much of an enemy as it is a useful tool. I personally stopped using it entirely, as it can easily turn a no-loss battle into a collective suicide of my main damage dealers (dragons and RM).

Nirual 11-26-2012 12:53 PM

Quote:

Originally Posted by Rork (Post 483862)
Power of Light spell at level III is supposed to affect all creatures yet it can only be targeted. Haven't checked yet if the same hapens for Power of Night.

Power of Light/Night should be fixed now. Works fine in my game.

Quote:

In the attachment is a weird-looking magic altar from Arlania. The other two altars look normal (I've added another image for reference).
It shows up like that in my game too.

Rork 11-26-2012 03:54 PM

Quote:

Originally Posted by Nirual
Power of Light/Night should be fixed now. Works fine in my game.

12.3.1.6246 build, no fix for me and I intend to avoid the latest patch, as it seems to bring more problems than it solves.
Can it be fixed via .lua files editing? I didn't find it in the Bugfix thread.


Quote:

Originally Posted by Nirual
It shows up like that in my game too.

Graphic glitch then? I use the latest nVidia driver on a GTX 560 Ti.

C4in_th3_P4in 11-26-2012 09:10 PM

If you use Mista's Lightning ability the current unit loses its turn. That's really bad :(

Dragon Arrows have -100/2 charges after using them twice. You can continue to use them without casting the spell again.

Dragon arrows poison the enemy when use by Elves (those that can use poisoned arrows). Think that is not intended.

Ogres adrenalin abilities still don't work :(

ckdamascus 11-26-2012 10:38 PM

Quote:

Originally Posted by Rork (Post 483862)
Axe of Magic can target creatures with Magic Immunity and Persistence of Mind.

Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop.

Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it).

Hmmm interesting find on Axe of Magic. Along with Plague, those sound like good Black Dragon killers. :)

Always save before entering/talking on a mission. :( Also, if you never talk to her with the first dialogue (just get the job mission and buy all items) she will still talk to you afterwards. I think it's a bad design to begin with though as she tends to have some good spells and items too!

Agree on the stack moving, but that has always been like that.

ivra 11-27-2012 12:11 AM

Found a new bug that has been introduced by Patch 3 (Build 6249). I started my current game after Patch 3 came out, where I am encountering the bug. In my previous game it worked. My previous game was created after Patch 1, but was mainly played after Patch 2 (Build 6246) came out.

The bug is that it is not possible any more to get the quest from Gudrida the Fierce to level her up to the max level. The reason is that the option "What is troubling you? You look as though Fenrir is chasing you..." is not among the options any more. This option should become available once you level her up to level 4. Instead the text is located in the top part of the dialog box as if Gudrida is saying it to you.

Can anybody else confirm this? It would be nice to know if it is a general bug or a special case that just happened in my current game.

Is there a workaround?

Nirual 11-27-2012 12:38 AM

Quote:

Originally Posted by ivra (Post 484025)
Found a new bug that has been introduced by Patch 3 (Build 6249). I started my current game after Patch 3 came out, where I am encountering the bug. In my previous game it worked. My previous game was created after Patch 1, but was mainly played after Patch 2 (Build 6246) came out.

The bug is that it is not possible any more to get the quest from Gudrida the Fierce to level her up to the max level. The reason is that the option "What is troubling you? You look as though Fenrir is chasing you..." is not among the options any more. This option should become available once you level her up to level 4. Instead the text is located in the top part of the dialog box as if Gudrida is saying it to you.

Can anybody else confirm this? It would be nice to know if it is a general bug or a special case that just happened in my current game.

Is there a workaround?

I noticed the same thing, but the option did appear once I got to Greenwort. Presumably because the quest did kinda spoil events if you got it earlier.

ivra 11-27-2012 12:51 AM

Quote:

Originally Posted by Nirual (Post 484026)
I noticed the same thing, but the option did appear once I got to Greenwort. Presumably because the quest did kinda spoil events if you got it earlier.

Thanks! Good to know that there is a workaround.

I am actually not far away from Greenwort. Have just defeated the Spider boss, but have not entered Galskap Mountain. - By the way: Galskap is a Norwegian word that means Madness :)

Still, it might be registered as a bug. It is quite confusing having the option displayed as something Gudrida says...

ckdamascus 11-27-2012 01:04 AM

Possibly another bug here.

I already did the Vitamin Quest for the Dwarves. I tried to do the Driller Quest, but um... you have to "coerce" one of the vendors forcefully.

After he has been disposed of, it says I failed the Vitamin Quest, but I already succeeded in it before he um... got disposed of!

That said, so, where is my Driller boss? I feel guilty and not sure what is the right path here as both paths give items. Ahh too many choices!

[edit] never mind, I found the option. :)

camelotcrusade 11-27-2012 01:38 AM

Quote:

Originally Posted by dainbramage (Post 483681)
I haven't read the whole thread, but these aren't in the OP:

-When a stack dies on a trap I get the mana bonus from transmute twice
-Lord of the North does reduced damage to high leadership units which isn't reflected in the skill description. Haven't figured out the actual formula.
-Engineers inflict burn every time they attack. It should be 15%.
-Berserkers' main hit does 4-7 damage but is listed as 4-5.
-Berserkers' retaliation does the shield bash animation and 3-5 damage of shock shield, but the description implies this is for their second attack only ("counter-attacks" rather than "attacks").
-Valhalla's Messenger doesn't do anything, at least at level 1. Berserkers and Warrior Maidens (the two vikings troops I'm currently using) tooltip damage is as it would be with no boost, and this is confirmed with crit damage.
-Speaking of which, I'm currently level 55 and have still only run into 15 viking enemies. Not sure if there's more vikings later, or this medal is unachievable.
-I managed to have two stacks on top of eachother. Told paladins to move to a different tile, but they went on-top of my berserkers instead. Screenshot attached. Haven't been able to reproduce this. Berserkers were the unit attacked/buffed when another stack targeted them, and for the sake of completion weren't healed by prayer.

Thanks for taking the time to share all that. Which build are you using? Want to confirm before I look into adding these in - especially since people are saying the viking medal works in build 6249 (you get credit for using any viking armies to kill off a stack . Also, can you remind me what Valhalla's Messenger is supposed to do when you get it? I haven't actually seen it in-game yet because my class doesn't have it.

@ivral wow, I'm surprised. It was reported as a bug that Gudrila's dialog contains spoilers so they must have done something about it. Kind of a confusing solution but glad it opens up later. She should probably say something like "It's too soon to ask a favor of you..." until she's ready to give the quest.

@Rork interesting, I thought only ghost blade was supposed to ignore magic resistance. Has anyone else confirmed magic axe working on magic immune enemies in build 6249? Maybe some of their tweaks introduced it.
If anyone else has seen any of these bugs persisting across builds let me know.

ckdamascus 11-27-2012 02:18 AM

Quote:

Originally Posted by Thorbalden (Post 483656)
I've done it. Royal grifins have -2 presen dragon and +1 skill oratory, but still persuasion have no effect with both maxed

I have a feeling this is NOT a bug, but another case of "misleading" wording.

Persuasion is only supposed to reduce natural inter-racial hatred. Not explicit hatred for each other.

So, elves don't like demons as a racial morale modifier, so persuasion works there.

However, royal griffins dislike dragons as a attribute/skill/talent which is NOT related to persuasion. It also wouldn't help Emerald Dragons and Giants either.

Also, the persuasion will not work at all until higher levels if the racial hate is that large (as somewhat indicated in the text description).

ckdamascus 11-27-2012 03:43 PM

1 Attachment(s)
Another bug
Dragon-informant quest from Professor Drotor

If you talk to him about the Dragons, and immediately say "Hey I got a talking dragon", you will lose a dragon, but the quest will not complete.

If you talk to him again, he will offer to take another dragon, which he does take and it DOES complete the quest, but it will cost you 2 dragons instead of 1.

Workaround, don't immediately say you have a dragon. Just say "I'll look for one". Go back, then offer the dragon. Only one dragon for the reward (as it should be!).

Valkyrie Set Bug
I dont' have any level 1-3 units, but suddenly I got slingers added to my reserve. It says it will only add a level 1-3 viking unit if I have some. I dont' have any.

Avenging Angel bug
Quite severe because even if I cast a spell on the enemy, they will take 1 dmg (if they are under the effect of Avenging Angel ala enemy skald), but it will NOT count against their avenging angel count.

I think that makes sense to not count against the avenging angel count, but it is insane that now half of their army is literally invincible unless I wait it out, dispel it, or sacrifice a unit to burn an avenging angel counter. :(

Skald/Caution bug?
That guy was dodging everything... heck, he even had a 0 stack with tons of negative health. You can tell I really didn't like him making his allies "invulnerable" to my spells.

Raven Bug?
After a battle, apparently I can keep feeding him things. I tried feeding him an ent sprout, instant crash to desktop. I tried with -dev, no difference or any logs. Just instant crash. Thorn spouts are OK though. Also a counter on when he is done would be nice.

bug -- this shows up when I first enter a battle.
lua_isnumber( m_pLuaVM, iIndex)
File: spells_common.lua line: 30

bug demon -- this occurs when the demon kills something. I'm not sure where the "class2power_mod" function is declared though.
addon_arena.lua:1907: attempt to call global class2power_mod (a nil value)

Nirual 11-27-2012 05:39 PM

Quote:

Originally Posted by ckdamascus (Post 484140)
Avenging Angel bug
Quite severe because even if I cast a spell on the enemy, they will take 1 dmg (if they are under the effect of Avenging Angel ala enemy skald), but it will NOT count against their avenging angel count.

I think that makes sense to not count against the avenging angel count, but it is insane that now half of their army is literally invincible unless I wait it out, dispel it, or sacrifice a unit to burn an avenging angel counter. :(

Best of all dispelling it won't even change the damage taken by that unit, at least not right away.

Quote:

Originally Posted by camelotcrusade (Post 484036)
@Rork interesting, I thought only ghost blade was supposed to ignore magic resistance. Has anyone else confirmed magic axe working on magic immune enemies in build 6249? Maybe some of their tweaks introduced it.
If anyone else has seen any of these bugs persisting across builds let me know.

All spells that deal physical damage can affect magic immune enemies from what I've seen. Dance of Winter, Frost Snake area damage, Geyser (only the physical portion, as far as I can tell). this makes me think magic immunity has been changed slightly and the description is somewhat misleading.

camelotcrusade 11-27-2012 07:59 PM

Quote:

Originally Posted by ckdamascus (Post 484140)
Another bug
Dragon-informant quest from Professor Drotor

If you talk to him about the Dragons, and immediately say "Hey I got a talking dragon", you will lose a dragon, but the quest will not complete.

If you talk to him again, he will offer to take another dragon, which he does take and it DOES complete the quest, but it will cost you 2 dragons instead of 1.

Workaround, don't immediately say you have a dragon. Just say "I'll look for one". Go back, then offer the dragon. Only one dragon for the reward (as it should be!).

Valkyrie Set Bug
I dont' have any level 1-3 units, but suddenly I got slingers added to my reserve. It says it will only add a level 1-3 viking unit if I have some. I dont' have any.

Avenging Angel bug
Quite severe because even if I cast a spell on the enemy, they will take 1 dmg (if they are under the effect of Avenging Angel ala enemy skald), but it will NOT count against their avenging angel count.

I think that makes sense to not count against the avenging angel count, but it is insane that now half of their army is literally invincible unless I wait it out, dispel it, or sacrifice a unit to burn an avenging angel counter. :(

Skald/Caution bug?
That guy was dodging everything... heck, he even had a 0 stack with tons of negative health. You can tell I really didn't like him making his allies "invulnerable" to my spells.

Raven Bug?
After a battle, apparently I can keep feeding him things. I tried feeding him an ent sprout, instant crash to desktop. I tried with -dev, no difference or any logs. Just instant crash. Thorn spouts are OK though. Also a counter on when he is done would be nice.

bug -- this shows up when I first enter a battle.
lua_isnumber( m_pLuaVM, iIndex)
File: spells_common.lua line: 30

bug demon -- this occurs when the demon kills something. I'm not sure where the "class2power_mod" function is declared though.
addon_arena.lua:1907: attempt to call global class2power_mod (a nil value)

I've added or updated all of these through the skald's caution, which was already listed. I'm not sure about the last three. When does the raven start item items in the inventory? Can you only use that option when you have sprouts or eggs in your inventory (never tried talking to him with those). For the other two, I have not seen those popups so I'd like to confirm with others before posting.

ckdamascus 11-27-2012 08:05 PM

Quote:

Originally Posted by camelotcrusade (Post 484183)
I've added or updated all of these through the skald's caution, which was already listed. I'm not sure about the last three. When does the raven start item items in the inventory? Can you only use that option when you have sprouts or eggs in your inventory (never tried talking to him with those). For the other two, I have not seen those popups so I'd like to confirm with others before posting.

Regarding raven, tell him to write a scroll.
- Fight one battle.
- Talk to him again, offer food.
- You can only offer him sprouts/saplings in your inventory. I have a saved game with it if you want... but you'd figure the devs can figure this out pretty fast? <shrugs>

The popups only occur with -dev mode on. Again, I have a saved game with it (or at least I hope I still do), but it should be pretty easy to repeat. It is the reason WHY demons are not popping rage balls out.

You can see the animation attempt for it (so the logic for the rage creation is correct), but no rage ball actually pops out because that global method returns 'nil' or null or zero etc.

Not sure why I saw the other error regarding the rounding or isindex error, but it occured on the start of battle. Who knows? Might even be related to the Avenging Angel bug.

@Nirual. Seems like you are correct. They nerfed magic immune units big time. That's sort of... silly. Now I have little to zero reason to use black dragons or frost dragons anymore. High vulnerability to Axe of Magic and Geyser (which is a total bullcrap spell). The only way I beat the last hero (black dragons, red dragons, and green dragons) was using a solo stack of one of these level 5 units. Guess which one?

a) arch demon
b) red dragon
c) ancient ent

Thorbalden 11-27-2012 10:11 PM

Quote:

Originally Posted by ckdamascus (Post 484043)
I have a feeling this is NOT a bug, but another case of "misleading" wording.

Persuasion is only supposed to reduce natural inter-racial hatred. Not explicit hatred for each other.

So, elves don't like demons as a racial morale modifier, so persuasion works there.

However, royal griffins dislike dragons as a attribute/skill/talent which is NOT related to persuasion. It also wouldn't help Emerald Dragons and Giants either.

Also, the persuasion will not work at all until higher levels if the racial hate is that large (as somewhat indicated in the text description).

True, and what about regal abilitie from royal griffin, is supposte to increase moral for humans, i've paladin and rune mage still no bonus

Fatt_Shade 11-27-2012 10:33 PM

@Thorbalden
Quote:

True, and what about regal abilitie from royal griffin, is supposte to increase moral for humans, i've paladin and rune mage still no bonus
Same thing for knight/horseman. Regal works for 1-3 lvl human units.
In Ap/Cw Cheer works for humans, elves here it`s same. What about vikings ??? Are viking not human sub race, or are they alien or . . . ?
Regal should work for 1-3 lvl vikings also.

Thorbalden 11-27-2012 10:43 PM

Someone know if there is a secret about the item "Game of Bones" is a pair of dices, that give %5 gold after battle and have one special that give attack, defence or intel, sacrificing one crystal. but when i use it nothing happend, no crystal consume no roll no bonus.

ckdamascus 11-27-2012 10:57 PM

1 Attachment(s)
I've seen a few times where an enemy ice dragon hits me, freezes me, and I can't retaliate. Is this new in Patch 6429?

Also, -5 Rest? What does that even mean? I didn't want to redo the battle and wanted a stronger lava golem, but I have a save game to find out...

Ok, I got the -5 Rest ... looks like it just says Rest 1 now.

SUPER BUG, exploit
RESUMMON VALKYRIE ALL THE TIME and MAX RAGE during battle!

UGH, I hate this. I use the keyboard hotkeys and I kept thinking ugh, stupid game lag when I pressed "r" for rage when it wasn't lit up, but the it would light up.

Well, turns out if you keep pressing 'r' for rage you get to summon the Valkyries even if you didn't get the re-rage action; no matter what! Plus, it maxes your rage for that round. ARGH! Repeatable!

There are some preconditions. I'm running in -dev mode since it seems to crash far less while I'm flying around. You need to have runic rage (chance to re-cast a rage skill). Once you trigger it ONCE, then you can repeat it non-stop. :(

Between this, pygmy 1 HP, avenging angel being overpowered (you take only 1 dmg) and consequently screwing up favorite of the gods passive (which is derived from avenging angel)... I don't know anymore. Why isn't there a hotfix for this?

I almost want to cry.

edit:
Also, when an ancient phoenix dies and an enemy is over his body, even if you "wait" that turn, a graphic glitch will show the phoenix revived.

In fact, if the boss uses a cheap spell like Geyser (yeah it's bullcrap), it will "kill" the not-revived phoenix. You can still revive the phoenix, just thought it was sort of strange.

Pillowseller 11-28-2012 03:53 AM

Sorry if this is already posted. I encountered a serious error.

When I fight against the enemy hero defending the tower of mages, the enemy hero summoned a phoenix. I killed it, and it resurrected itself... but the phoenix just stands there, not as an active combat unit. I can't attack it, it doesn't do anything, moving cursor of the phoenix shows nothing. I killed remaining enemy troops, but combat didn't finish because of the ghost phoenix! After several turns, snap, and I was seeing my desktop.

ckdamascus 11-28-2012 04:46 AM

Good news! Build 6246 Saved Game with 6249 Patch was able to complete the Unicorn mission, but could not complete the Heir to the Throne mission. I was also able to complete the 5 "lost items" mission as well.

gogolmax 11-28-2012 05:46 AM

Quote:

Originally Posted by Pillowseller (Post 484245)
Sorry if this is already posted. I encountered a serious error.

When I fight against the enemy hero defending the tower of mages, the enemy hero summoned a phoenix. I killed it, and it resurrected itself... but the phoenix just stands there, not as an active combat unit. I can't attack it, it doesn't do anything, moving cursor of the phoenix shows nothing. I killed remaining enemy troops, but combat didn't finish because of the ghost phoenix! After several turns, snap, and I was seeing my desktop.

Hi, I had the same problem. With auto-combat I could get past that error, don't know if it was just luck, but maybe check out the auto combat option...

1darklord 11-28-2012 09:00 AM

Quote:

Originally Posted by gogolmax (Post 484249)
Hi, I had the same problem. With auto-combat I could get past that error, don't know if it was just luck, but maybe check out the auto combat option...

I suspect it is random, I never faced a Summoned Phoenix.

Daniel.

Nirual 11-28-2012 10:04 AM

Quote:

Originally Posted by ckdamascus (Post 484219)
In fact, if the boss uses a cheap spell like Geyser (yeah it's bullcrap), it will "kill" the not-revived phoenix. You can still revive the phoenix, just thought it was sort of strange.

I had an even more bizzare version of that bug once: the dead phoenix was attacked by a WASP HIVE.

dainbramage 11-28-2012 10:36 AM

Quote:

Originally Posted by camelotcrusade (Post 484036)
Thanks for taking the time to share all that. Which build are you using? Want to confirm before I look into adding these in - especially since people are saying the viking medal works in build 6249 (you get credit for using any viking armies to kill off a stack . Also, can you remind me what Valhalla's Messenger is supposed to do when you get it? I haven't actually seen it in-game yet because my class doesn't have it.

It's through steam, so all are the latest build 6249

Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls).

To demonstrate this, my stack of warrior maidens show up as doing 7434-9558 damage against undead spiders.

Now, the maidens have 93 attack and 14-18 damage while the spiders have 3 defence (so I'm easily at the x3 cap), so the expected damage ignoring valhalla's messenger would be:

14*177*3 = 7434
18*177*3 = 9558

which is exactly what they show as doing

Now I check their crit, which is 21506 damage

Theoretically, 9558*2.25 = 21505.5 which rounds to 21506

Both should be doing 15% more damage if valhalla's messenger was working.

commanderz 11-28-2012 05:50 PM

58 lv now....game keep crashing on ice island when killing ice dragon....any fix???tested few solution but still crash....i lazy to restart the game again....

function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
-- Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end

ckdamascus 11-28-2012 05:54 PM

Should have been fixed in build 6246 and 6249. Do you have any user patches that are overriding main patches?

LegendMaker 11-28-2012 06:01 PM

@camelotcrusade: My last few contributions to this thread seem to have been simply ignored, they were neither added, nor discussed... Any particular reason for that, or is it just an omission? :confused:

To recap:

- All active battlefield objects are now immortal, unless a melee unit attacks them directly (no range, spell, rage or area effect can damage them).

- Catacombs in Verlon Wastelands stay open after quest completion, trapping the player forever if he enters it again.

- The Ice Wall (from rage skill "Ice Blades") also returns range and indirect damage, not just melee, despite its description saying "if attacked by melee, the ice wall returns __% of the damage it suffers." Either a bug or a very misleading description.

- Regina's Messenger animation takes at least twice longer to complete than any other Valkyrie's.

Using game started on day 1 (Oct 26th), but playing build 6249. Vanilla install. No add-ons or mods. Hope this helps (but if he doesn't, please let me know why). Thanks.

Nirual 11-28-2012 08:07 PM

Quote:

Originally Posted by LegendMaker (Post 484349)
- All active battlefield objects are now immortal, unless a melee unit attacks them directly (no range, spell, rage or area effect can damage them).

Ranged attacks seem to work fine for me, including abilities like Spear of Wrath.

Quote:

- Catacombs in Verlon Wastelands stay open after quest completion, trapping the player forever if he enters it again.
I went in after completing the quest and I could simply leave again.

ckdamascus 11-28-2012 08:20 PM

Quote:

Originally Posted by Nirual (Post 484375)
Ranged attacks seem to work fine for me, including abilities like Spear of Wrath.



I went in after completing the quest and I could simply leave again.

Legendmaker means Regina's Summon used to break them all, or even the fiery rage.

But if i use fire flood (red dragon) or the flaming thing from black dragon, they can be targetted, but will NOT break like they used to.

In short, there is definitely something wrong with those obstacles now in this current patch.

commanderz 11-29-2012 01:11 AM

Ty
 
Was using 6246 patch version....and on Ice land kill any ice dragon game just crashed...can anyone pls upload the sys unit features lau file? Thank I lazy to restart the game again

ckdamascus 11-29-2012 01:44 AM

Quote:

Originally Posted by commanderz (Post 484433)
Was using 6246 patch version....and on Ice land kill any ice dragon game just crashed...can anyone pls upload the sys unit features lau file? Thank I lazy to restart the game again

Well, we are on patch 6249. :)

I'm pretty sure if you just took our patch 6249 .lua file, it would cause more crashes.

You can run patch 6249 with a 6246 save game.

I'm doing that now and the only quest problem so far is Heir to the Throne.
A Star is Born is also broken. :(

Also, NEW BUG
Critical hits from accidental friendly fire seem to ignore all defense or resists. Or maybe critical hits ignore all defense? Somehow I don't see how a fire flood from red dragon should ever deal 974 damage crit damage to a black dragon. Ever.

commanderz 11-29-2012 02:15 AM

So no any solution ? :(

dainbramage 11-29-2012 03:27 AM

Quote:

Originally Posted by commanderz (Post 484444)
So no any solution ? :(

Can't you just patch to 6249?

LegendMaker 11-29-2012 05:14 AM

Quote:

Originally Posted by Nirual (Post 484375)
I went in after completing the quest and I could simply leave again.

I guess it depends when we each completed the quest, patches wise. I completed it after build 6249, and the result was that I was trapped, with the same "now you must find a way out" message as the 1st time, except that the cup mechanism was gone and the door closed behind me. I suppose you completed it earlier than build 6249 in your game?

Quote:

Originally Posted by ckdamascus (Post 484379)
In short, there is definitely something wrong with those obstacles now in this current patch.

Thank you.

Nirual 11-29-2012 07:08 AM

Quote:

Originally Posted by LegendMaker (Post 484456)
I guess it depends when we each completed the quest, patches wise. I completed it after build 6249, and the result was that I was trapped, with the same "now you must find a way out" message as the 1st time, except that the cup mechanism was gone and the door closed behind me. I suppose you completed it earlier than build 6249 in your game?

I'm not entirely sure if it was before that build, but I definitely started the playthrough before that patch. I didnt get the quest to find a way out either.

Quote:

Originally Posted by ckdamascus
Also, NEW BUG
Critical hits from accidental friendly fire seem to ignore all defense or resists. Or maybe critical hits ignore all defense? Somehow I don't see how a fire flood from red dragon should ever deal 974 damage crit damage to a black dragon. Ever.

How many red dragons? the fire immunity is "only" 80% resistance

dainbramage 11-29-2012 07:33 AM

Quote:

Originally Posted by Nirual (Post 484469)
How many red dragons? the fire immunity is "only" 80% resistance

I was going to post the same, but assuming guardian medal lvl 3 and similar attack and defence, a fire flood crit is only 22 damage per red. That's a lot of reds you need to reach 974...

Highborne 11-29-2012 11:54 AM

I am on the latest patch, and when I try to equip the Celestial armor you get at the start of the game, it crashes 100% of the time...

Rork 11-29-2012 12:41 PM

1 Attachment(s)
I fought a six-assassin stack army and I opened the battle with Magic Shackles level III. Imagine my surprise when only 2 stacks were affected, even though the spell says "All troops".
Teleport split my Paladins into two stacks - see attachment.
Three crashes in a row after defeating Loki, every time I click the OK button for the achievement: is there any workaround for this? I'm one step away of giving up on this obviously unfinished product.

ckdamascus 11-29-2012 01:06 PM

Quote:

Originally Posted by Rork (Post 484499)
I fought a six-assassin stack army and I opened the battle with Magic Shackles level III. Imagine my surprise when only 2 stacks were affected, even though the spell says "All troops".
Teleport split my Paladins into two stacks - see attachment.
Three crashes in a row after defeating Loki, every time I click the OK button for the achievement: is there any workaround for this? I'm one step away of giving up on this obviously unfinished product.

Wow, that's pretty crazy. I never bothered with Shackles Level 3, however you do realize it only works if their leadership is < a certain amount?

Replay battle
Right click over enemy stack that did not shackle.
Mouse over "leadership". It tells you how many leadership points the stack has in total.
Next, go to your spellbook, mouse over magic shackles, and it says how much enemy leadership it will work on.

If you are playing impossible, magic shackles will rarely work in round 1.

The reason why I don't bother with magic shackles is because it only works if the enemy stack has < leadership than the stated amount. Considering I fight 110K leadership stacks, you can see how it is of no use to me.

As a mage, my magic shackles only works on enemy stacks with <= 53K leadership.

As for teleport splitting, that isn't normal. I use teleport a fair amount and never ran into that issue though but I'm not surprised. I never had a Dragon of Chaos before so maybe it is somewhat related.

As for the Loki thing, I clicked through his dialogue and pressed enter really fast, then hit quicksave.

I think I just use the mouse button to click through the victory dialogue, then press [enter] on keyboard to eliminate achievement then f5?

Same thing happened to me and I unlocked the achievement too haha! Had to redo the battle.

Also, what build are you on?

ckdamascus 11-29-2012 01:20 PM

To cameleot
 
I "think" I figured out what build the initial build was...

It's Build 6246 (same as the other one, rolls eyes).

So now I have copies of

Build 6246 Initial Release
Build 6246 (nov-02) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files)
Build 6249 (nov-20) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files)

Rork 11-29-2012 03:36 PM

Quote:

Originally Posted by ckdamascus
Wow, that's pretty crazy. I never bothered with Shackles Level 3, however you do realize it only works if their leadership is < a certain amount?
If you are playing impossible, magic shackles will rarely work in round 1.

I'm also playing mage on normal and practically never used shackles. I haven't checked the leadership of the assassins, but their stack values were around 300. Can't replay the battle, I'm way beyond it now and I solved it in other more... direct ways :lol:.
One other thing that pops up was that even though I didn't move any of my army from their starting hexes, the enemy assassins moved and on the 2nd turn still used their backstab ability, repeatedly on the same unit. I don't remember being able to use my own assassin unit (when I had one) the same way. Backstab always worked as soon as an enemy unit moved, not otherwise. So is this another bug, blatant AI advantage or something that I simply didn't know about?
If anyone's interested in checking this and assuming that particular enemy spawns on a regular basis, it can be found in Grotland, in Rod Rotmouth's cave.

Quote:

Originally Posted by ckdamascus
As for teleport splitting, that isn't normal. I use teleport a fair amount and never ran into that issue though but I'm not surprised. I never had a Dragon of Chaos before so maybe it is somewhat related.

Nope, I've had that bugged Dragon since times immemorial :-P and I used teleport on several other occasions with no problems.

Quote:

Originally Posted by ckdamascus
As for the Loki thing, I clicked through his dialogue and pressed enter really fast, then hit quicksave.
I think I just use the mouse button to click through the victory dialogue, then press [enter] on keyboard to eliminate achievement then f5?
Same thing happened to me and I unlocked the achievement too haha! Had to redo the battle.

Ugh. I'll try that one too and report back later, thank you.

Quote:

Originally Posted by ckdamascus
Also, what build are you on?

1.3.1.6246

Something else I've noticed: I've got two helmets, Tournament Helmet (Knight set, gives +400 Leadership) and Prince's Crown (Vampire set, gives +500 Leadership). Trouble is, when I swap the former with the latter, my leadership actually goes down in regards to the elves and ranger units. I don't have either set completely equipped, so what gives?!?
Which reminds me that the first time I defeated the dragon holding Tyr's (or whatever his name is) armor, right upon completion of the fight the game loaded it again from the beginning, but with my army, rage and mana at their values from the end of the previous fight. Nice, isn't it? :rolleyes:
Swear to God, it is downright unbelievable how this game was released in such a state, esp. considering the fact that it changes virtually nothing in terms of engine, gameplay, UI, units or even items.

Youpiya 11-29-2012 03:42 PM

Butcher award count is bugging...
I try to lose my Phenix to be sure the count goes up. I did it regularly, I was about 7/25 or 8/25 and today I'm looking the count is 0/25...

ckdamascus 11-29-2012 04:51 PM

Quote:

Originally Posted by Rork (Post 484523)
I'm also playing mage on normal and practically never used shackles. I haven't checked the leadership of the assassins, but their stack values were around 300. Can't replay the battle, I'm way beyond it now and I solved it in other more... direct ways :lol:.

~45000 leadership. Unless you were near end game, you can't shackle them and that isn't a good way to stop them. Clever use of trap and ensuring you don't show your BACK to them is the right way to do it. Or show your back and throw trap. The unit's actual facing is what determines vulnerability to backstab.

Quote:

Originally Posted by Rork (Post 484523)
One other thing that pops up was that even though I didn't move any of my army from their starting hexes, the enemy assassins moved and on the 2nd turn still used their backstab ability, repeatedly on the same unit. I don't remember being able to use my own assassin unit (when I had one) the same way. Backstab always worked as soon as an enemy unit moved, not otherwise. So is this another bug, blatant AI advantage or something that I simply didn't know about?
If anyone's interested in checking this and assuming that particular enemy spawns on a regular basis, it can be found in Grotland, in Rod Rotmouth's cave.

You probably don't know the assassin that well. :) He has 2 skills. Backstab and Murder. Backstab requires the back to be facing. Murder does NOT. If he uses Murder to kill a unit, he reloads Backstab for free and can stab again.

Quote:

Originally Posted by Rork (Post 484523)
1.3.1.6246

Something else I've noticed: I've got two helmets, Tournament Helmet (Knight set, gives +400 Leadership) and Prince's Crown (Vampire set, gives +500 Leadership). Trouble is, when I swap the former with the latter, my leadership actually goes down in regards to the elves and ranger units. I don't have either set completely equipped, so what gives?!?
Which reminds me that the first time I defeated the dragon holding Tyr's (or whatever his name is) armor, right upon completion of the fight the game loaded it again from the beginning, but with my army, rage and mana at their values from the end of the previous fight. Nice, isn't it? :rolleyes:
Swear to God, it is downright unbelievable how this game was released in such a state, esp. considering the fact that it changes virtually nothing in terms of engine, gameplay, UI, units or even items.

Not sure on the helms. Double fights are good for XP but it was fixed in 6249.

You aren't even on the latest patch. Latest patch is build 6249, but it has a lot of new problems it introduces. Are you not on steam?

Rork 11-29-2012 05:28 PM

Quote:

Originally Posted by ckdamascus
~45000 leadership. Unless you were near end game, you can't shackle them and that isn't a good way to stop them.

Actually I think it's the best way to stop them (or any other units with pesky ranged magical abilites), because they just become regular units, but that's not important :cool:.

Quote:

Originally Posted by ckdamascus
Clever use of trap and ensuring you don't show your BACK to them is the right way to do it. Or show your back and throw trap. The unit's actual facing is what determines vulnerability to backstab.
You probably don't know the assassin that well. :) He has 2 skills. Backstab and Murder. Backstab requires the back to be facing. Murder does NOT. If he uses Murder to kill a unit, he reloads Backstab for free and can stab again.

Let me make it as clear as possible (too bad I have no screenshot for this).
I did not move my units, just kept them on the starting hexes, so no back was facing at any moment. The actual backstab came from the right front hex of the unmoved unit. Also, the battle went on like this: 1st turn, my army waited, spells and rage rained down, assassins moved; 2nd turn, my army waited, used some more spells and rage, assassins used backstab on the center unmoved unit.
At no point did the assassins used murder, as they were in no contact with any of my units and certainly no kill was involved. Trust me, I do know the assassins quite well ;).

Quote:

Originally Posted by ckdamascus
Double fights are good for XP but it was fixed in 6249.

Double fights like this are shit (obviously a bug not present in the other games), something like a cheat.

Quote:

Originally Posted by ckdamascus
You aren't even on the latest patch. Latest patch is build 6249, but it has a lot of new problems it introduces. Are you not on steam?

Whatever fixes I can do via file editing or console are more useful than any patch, at least for now, so I'm only playing offline. I would've stopped playing had not I advanced so much in the game, but since patching renders previous saves useless, I decided to try to finish like this. Not a Steam fan, I only use Steam when there's no way around it.

Finally moved past Loki, but I'm not sure if I did what you said, since Enter apparently didn't work (there was a new title involved and then the achievement). I ended up moving mouse pointer on the OK button and pressing Enter repeatedly (yes, I know, not exactly a dignified sight). What I did change in the fight was to move my units on the up and down lateral rows (where Loki's firebreath doesn't reach) and kept them there, except the damage-dealing Dragons, for the duration of the fight. That meant the hexes affected by the the fire didn't activate - maybe it also helped. Anyway, five Death Stars later it was solved with minimal losses. Still, game-breaking bug there, so good luck circumventing it.

Another, well, not bug, but definitely a mistake: Dragon Slayer's Sword doesn't mention in its description that it's part of the Dragon Hunter Set.

ckdamascus 11-29-2012 06:06 PM

Quote:

Originally Posted by Rork (Post 484539)
Actually I think it's the best way to stop them (or any other units with pesky ranged magical abilites), because they just become regular units, but that's not important :cool:.

For 35 mana that 'might' or might not work if the stack is weak enough? Considering you can double cast... so many cheaper/stronger methods.

If you trap them, they get stuck in your side of the field, all alone. You can take them out really fast in the first round then.

If they are too strong to finish in one round, you can use phantom or a summoner unit as a decoy so they burn their backstabs on it. You still need to worry about murder but that isn't a big deal.

Trap and Phantom (level 2) can be cast for <= 20 mana so you can still double cast. Most mages will have trap maxed out by then, so you can have your interdictor (usually black dragon or archdemon) stand in front of the pre-dropped traps to bait the assassins to backstab over and fail. (assuming that is out of range of their melee/range)

AND you still get free spells to cast for less mana.

Shackles you can precast one spell then it might work on some or other units as you've seen. Not to mention it costs a LOT of crystals to get.

Quote:

Originally Posted by Rork (Post 484539)
Let me make it as clear as possible (too bad I have no screenshot for this).
I did not move my units, just kept them on the starting hexes, so no back was facing at any moment. The actual backstab came from the right front hex of the unmoved unit. Also, the battle went on like this: 1st turn, my army waited, spells and rage rained down, assassins moved; 2nd turn, my army waited, used some more spells and rage, assassins used backstab on the center unmoved unit.
At no point did the assassins used murder, as they were in no contact with any of my units and certainly no kill was involved. Trust me, I do know the assassins quite well ;).

Double fights like this are shit (obviously a bug not present in the other games), something like a cheat.

Ok that sounds like a bug then. There really is no point in discussing old bugs though. You are using an old version of the game which has already been patched. Also, incorrect about not existing before. This bug existed in Armored Princess (double fight), but far more rare.

Quote:

Originally Posted by Rork (Post 484539)
Whatever fixes I can do via file editing or console are more useful than any patch, at least for now, so I'm only playing offline. I would've stopped playing had not I advanced so much in the game, but since patching renders previous saves useless, I decided to try to finish like this. Not a Steam fan, I only use Steam when there's no way around it.

Incorrect. Patch does not render previous saves useless. Of course, you should back up the game just in case (I have).

What happens is if the new patch fixes an old Quest bug, continuing your existing game will not HAVE that quest bug fixed despite being in the new patch because your save was generated in the old one. I know why but ugh it's annoying (because they patch it by using quest item generation and new games generate items).

I can complete the game with my "initial saved game build 6246" with current build 6249. But again, you will find some new bugs which may or may not alarm you, but it will fix other bugs.

Quote:

Originally Posted by Rork (Post 484539)
Finally moved past Loki, but I'm not sure if I did what you said, since Enter apparently didn't work (there was a new title involved and then the achievement). I ended up moving mouse pointer on the OK button and pressing Enter repeatedly (yes, I know, not exactly a dignified sight). What I did change in the fight was to move my units on the up and down lateral rows (where Loki's firebreath doesn't reach) and kept them there, except the damage-dealing Dragons, for the duration of the fight. That meant the hexes affected by the the fire didn't activate - maybe it also helped. Anyway, five Death Stars later it was solved with minimal losses. Still, game-breaking bug there, so good luck circumventing it.

Another, well, not bug, but definitely a mistake: Dragon Slayer's Sword doesn't mention in its description that it's part of the Dragon Hunter Set.

Loki's fire breath is terribly bugged in 6246. Works fine in 6249 as far as I can tell both when I use the Breath Weapon (when I learn it after beating him) and during boss fights.

However, it seems they kept the old "crash after" battle one.

Yeah, Dragon slayer sword set is fixed in 6249 as well.

LegendMaker 11-29-2012 06:31 PM

Quote:

Originally Posted by Rork (Post 484539)
Actually I think it's the best way to stop them (or any other units with pesky ranged magical abilites), because they just become regular units, but that's not important :cool:

Well, that's certainly moving outside of technical advice and well into strategical advice, but it still saddens me to see you missing the point that bad. Allow me to try and clarify, okay?

What ckdamascus was pointing at is the fact that if you one day decide to switch to a difficulty level a little more challenging than "Normal", as you currently play, you should hopefully come to realize that Magic Shackles only ever applies when you are way more powerful than the enemy anyways, due to the leadership cap he mentioned. He wasn't telling you "not turning your back on your enemy is a better defense than tying your enemy's hands", as you apparently understood; he was more telling you "if you're in a position where an enemy will let you tie his hands easily, then this enemy is not much of a threat to begin with". Seriously, man, think about that. WotN's "Impossible" mode is already ridiculously easy to beat, I can't even fathom how overpowered you must be in "Normal" mode.

If you really have a thing for "Magic Shackles", try recruiting Witch Hunters if you get the chance. Their shackles are not limited by leadership. You should have fun. ;)

Youpiya 11-29-2012 07:28 PM

Quote:

Originally Posted by Youpiya (Post 484524)
Butcher award count is bugging...
I try to lose my Phenix to be sure the count goes up. I did it regularly, I was about 7/25 or 8/25 and today I'm looking the count is 0/25...

Pfff I understand why now : I play on 2 computers on Steam. The count of butcher award is not in the save file... So each time I pass the save file from one PC to another, the count restart to zero...
Wow, develop with hands, not with feet...


All times are GMT. The time now is 06:54 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.