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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

ECV56_Guevara 01-15-2013 01:07 PM

Quote:

Originally Posted by Bearcat (Post 494359)
Whoever picks the music for these videos is killing me.. I love it.

indeed. Lovely music. I guess Mr. Kubani is DT´s disc jockey :grin:

Pfeil 01-15-2013 03:08 PM

Quote:

Originally Posted by daidalos.team (Post 494350)
Probably nobody ever found the easter egg in 4.10, but it is finally revealed in 4.12. You can see a switch related to it at 0:53.

Morse code comms?

Treetop64 01-15-2013 05:56 PM

Quote:

Originally Posted by Bearcat (Post 494359)
Whoever picks the music for these videos is killing me.. I love it.

IKR. I love classical, and the stuff in DT's vids is good. Someone knows what to look for...

TheGrunch 01-15-2013 06:40 PM

I'd love it if the music choices from these videos were the new menu music, in fact. :)

Luno13 01-15-2013 07:16 PM

I think it's possible to change the menu music already.

Quote:

Originally Posted by daidalos.team (Post 494350)
Pursuivant please watch this video again and stop at 1:03

Oh, that's cool! I must have missed that by not going full screen HD the first time around. :grin:

Claymore 01-15-2013 09:34 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 494253)
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.

Please, ask to Tiger_33 I'm pretty sure that he can created all sounds you want from scratch or not ;)

FlyingShark 01-15-2013 09:55 PM

Quote:

Originally Posted by Claymore (Post 494422)
Please, ask to Tiger_33 I'm pretty sure that he can created all sounds you want from scratch or not ;)

Still, I'm not sure if he recorded all those sounds himself. Sure, he found a way to use them in the sim but I doubt the sounds are really his copyright.

~S~

X-Raptor 01-15-2013 10:23 PM

no A.I. Improvement and/or debugging in 4.12 -very sad
 
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :(

Treetop64 01-15-2013 11:14 PM

Quote:

Originally Posted by X-Raptor (Post 494431)
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :(

Considering the vast improvements to the AI since v4.11, it's a bit tasteless to come here shouting about how the AI needs fixing. Consider using constructive criticism and offer a practical suggestion, instead of bemoaning how bugs you pointed out apparently didn't get addressed with the sense of urgency you felt it should have.

As long as DT continues to deliver the sort of quality work they've been delivering for years now - on their own time and at no cost to us - they can follow whatever priorities they like, whenever they like.

fruitbat 01-15-2013 11:23 PM

Quote:

Originally Posted by X-Raptor (Post 494431)
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :(

wait till the readme before moaning.

and then don't moan anyway, cause they do this in there free time.

Treetop64 01-15-2013 11:41 PM

Quote:

Originally Posted by TheGrunch (Post 494403)
I'd love it if the music choices from these videos were the new menu music, in fact. :)

Aw, that would spoil it, now wouldn't it? Can't you wait 'til you boot it up yourself to hear the difference? http://www.matrixgames.com/forums/image/s2.gif

DuxCorvan 01-15-2013 11:51 PM

Quote:

Originally Posted by fruitbat (Post 494435)
wait till the readme before moaning.

and then don't moan anyway, cause they do this in there free time.

Amen to that, F-Bat. You don't look a gift horse in the mouth.

CWMV 01-16-2013 02:19 AM

Quote:

Originally Posted by fruitbat (Post 494435)
wait till the readme before moaning.

and then don't moan anyway, cause they do this in there free time.

Here here!

Seriously, WTF is wrong with people.

DT: " Hi there Ive added some wonderful new content to your favorite flight sim! I hope you enjoy it! Have fun!"
Troll: "This SUCKS, you didn't do what I wanted...WAHHHHHHHHHHHHHHHHHHH!

:roll:

Asheshouse 01-16-2013 11:21 AM

Lots of great new stuff to look forward to.
Not only new content but loads of new features too.
Thanks TD.

X-Raptor 01-16-2013 03:22 PM

Quote:

Originally Posted by Treetop64 (Post 494434)
Considering the vast improvements to the AI since v4.11, it's a bit tasteless to come here shouting about how the AI needs fixing. Consider using constructive criticism and offer a practical suggestion, instead of bemoaning how bugs you pointed out apparently didn't get addressed with the sense of urgency you felt it should have.

As long as DT continues to deliver the sort of quality work they've been delivering for years now - on their own time and at no cost to us - they can follow whatever priorities they like, whenever they like.

Read better before reply with nonsense please: I havn't shout to anyone and first of all I GIVED MY THANK to D.T. for their work. Last but not least you can find my Constructive criticism (like you ask..) into the right place: the A.I. 4.11 debugging tread here in this forum with more others writed there from all people who take care to report to D.T. into the same tread -as they (D.T.) asked to all folks about feedback on 4.11 A.I. bad feature/behaviour/bugs.
Regards.

Lagarto 01-16-2013 05:09 PM

Quote:

Originally Posted by fruitbat (Post 494435)
wait till the readme before moaning.

and then don't moan anyway, cause they do this in there free time.

And who the hell are you to tell anyone when to voice his concerns?
By the way, they do it in their free time, not "there".

fruitbat 01-16-2013 05:23 PM

Oooh spelling nazi, i feel so scolded.

Anyone's an idiot complaining about what's in and what's not before the damn readme's even out, unless they have a fully working crystal ball. Its almost certain that their will be ai changes, when the readme comes out we'll see what they are.

Concerns is one thing, pre readme whining another.

If you don't like that, tough.

Lagarto 01-16-2013 05:36 PM

Any developer, paid or unpaid, is – or should be – used to the so-called bitching. People react emotionally, and that’s ok, because it means they care. It means they have balls to say there’s something they don’t like. I don’t think DT really mind it. And I really doubt they need a yapping fanboy to speak in their name. If you ever get off your knees, you might notice that, too.

fruitbat 01-16-2013 05:40 PM

What a tool you are. What part of the readme's not even out don't you understand, do you need it explained in smaller words? Thank god for the ignore feature.

nic727 01-16-2013 05:41 PM

When it will be released? Can't wait to download that patch!!!

Malkav 01-16-2013 06:28 PM

Quote:

Originally Posted by nic727 (Post 494521)
When it will be released? Can't wait to download that patch!!!

2 weeks left

Luno13 01-16-2013 07:14 PM

Every time someone asks, they push it back another day.

ECV56_Guevara 01-16-2013 07:41 PM

Quote:

Originally Posted by Luno13 (Post 494539)
Every time someone asks, they push it back another day.

+1
plus a kitten die.

IceFire 01-16-2013 10:09 PM

Quote:

Originally Posted by X-Raptor (Post 494431)
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :(

I think it would be fair to say two things:

1) That TD is continuing to work on the AI implementation (as referenced by a number of replies on this forum).
2) That the video was not meant to be a catch all for all new features but a demonstration of a few new ones.

Actually if I were to add a third... there was one small mention of AI in the video and that would be with regards to the taxiing AI which is now much smarter than before (i.e. before they would blindly follow the route laid out... no longer).

flying 01-17-2013 01:01 AM

Quote:

Originally Posted by Malkav (Post 494534)
2 weeks left

I guess one month left:grin:

Pursuivant 01-17-2013 11:17 AM

Quote:

Originally Posted by daidalos.team (Post 494350)
Pursuivant please watch this video again and stop at 1:03

Wonderful news! Will custom sounds be allowed for offliners?

Quote:

Originally Posted by daidalos.team (Post 494350)
I'm sure you can find huge list of easter eggs again, but try to see the relevant thing there. ;)

I lost track of all the changes to the UI in that update. There were just too many to list.

Quote:

Originally Posted by daidalos.team (Post 494350)
Probably nobody ever found the easter egg in 4.10, but it is finally revealed in 4.12. You can see a switch related to it at 0:53.

TD is just too sneaky. :)

AnpeJIb_23 01-17-2013 02:57 PM

1 Attachment(s)
Quote:

Originally Posted by daidalos.team (Post 494350)
nobody ever found the easter egg in 4.10

this is it? :rolleyes:
Attachment 11926

EJGr.Ost_Caspar 01-17-2013 04:01 PM

Quote:

Originally Posted by Pursuivant (Post 494605)
Wonderful news! Will custom sounds be allowed for offliners?

It will be allowed in general and for all, but it will be possible to disable it for online play (server setting).

jameson 01-17-2013 04:02 PM

What no vodka?

EJGr.Ost_Caspar 01-17-2013 04:02 PM

Quote:

Originally Posted by AnpeJIb_23 (Post 494629)
this is it? :rolleyes:
Attachment 11926

Haha! You remember me to funny time back then, helping on that map! Yes, you can take it as one. ;)

stugumby 01-17-2013 05:07 PM

The new spawn and taxi will be very interesting to implement,some old missions may need tweaking.. im checking 4 times a day for the read me or release.

nic727 01-17-2013 05:28 PM

Quote:

Originally Posted by stugumby (Post 494647)
The new spawn and taxi will be very interesting to implement,some old missions may need tweaking.. im checking 4 times a day for the read me or release.

Yeah, it could be nice to add that in the campain as an option "start from parking", but I think it could be done for 4.13 if they make something to don't crash in AI. :)

Malkav 01-18-2013 08:01 AM

I think, it will be for 4.13+, yep.

Fuel restriction

Claymore 01-18-2013 09:16 PM

Quote:

Originally Posted by FlyingShark (Post 494428)
Still, I'm not sure if he recorded all those sounds himself. Sure, he found a way to use them in the sim but I doubt the sounds are really his copyright.

~S~

Ask him where his sounds come from ;)

Sincerely this story of copyright about sounds let me laugh... on youtube and other else, are the sounds copyrighted ? I don't think so...

FlyingShark 01-18-2013 10:05 PM

Quote:

Originally Posted by Claymore (Post 494778)
Ask him where his sounds come from ;)

Sincerely this story of copyright about sounds let me laugh... on youtube and other else, are the sounds copyrighted ? I don't think so...

Me too but it is the way it is.

~S~

EJGr.Ost_Caspar 01-18-2013 10:28 PM

No, youtube is full of copyright issues. But noone cares about private people, because they don't smell like money. 1C is a large company instead.

IceFire 01-18-2013 11:01 PM

Quote:

Originally Posted by Claymore (Post 494778)
Ask him where his sounds come from ;)

Sincerely this story of copyright about sounds let me laugh... on youtube and other else, are the sounds copyrighted ? I don't think so...

Sounds aren't copyrighted but recordings of them are.

Artist 01-18-2013 11:12 PM

Quote:

Originally Posted by Claymore (Post 494778)
Sincerely this story of copyright about sounds let me laugh...

Yes, it may make you laugh - but one little mistake by TD in this direction will make some lawyers greedy, and IL-2 a valley of tears. Accept that we're right in the minefield in the middle of the battle about the future of Intellectual Property.

Treetop64 01-19-2013 12:39 AM

Quote:

Originally Posted by Claymore (Post 494778)
Ask him where his sounds come from ;)

Sincerely this story of copyright about sounds let me laugh... on youtube and other else, are the sounds copyrighted ? I don't think so...

Natural ambient sounds that you hear while hiking a path, for example, aren't copyrighted, obviously.

However, if you make a recording of ambient sounds to produce relaxation CDs to be distributed, you can (and should) copyright that. It is a product of your work. It's no different from copyrighted painted pictures or written material.

Malkav 01-19-2013 08:00 AM

The lack of teh Patch in my body

Claymore 01-19-2013 01:25 PM

Ok ok I surrender :roll:

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds :evil:

beazil 01-19-2013 03:55 PM

Quote:

Originally Posted by Claymore (Post 494839)
Ok ok I surrender :roll:

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds :evil:

Somewhere in this thread (or another) the team has explained why they cannot touch the sounds (copyright issues, etc. - my simplified version).

ECV56_Guevara 01-19-2013 04:20 PM

Sorry for the OT...
Beazil: you are the Beazil from Jg54 in wwiionline?

IceFire 01-19-2013 04:22 PM

Quote:

Originally Posted by Claymore (Post 494839)
Ok ok I surrender :roll:

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds :evil:

http://forum.1cpublishing.eu/showpos...&postcount=728

You missed that?

nic727 01-19-2013 04:23 PM

I have copyrighted this sound :
http://www.youtube.com/watch?v=SRadFidgoXU

Joke!!!

Pfeil 01-19-2013 05:36 PM

Just because copyright law is illogical and frustrating that doesn't mean you can simply ignore it.
Unless you're sponsoring to either buy the rights to existing sounds or to record new ones, we'll have to live with what we have now.

If, of course, you just happen to know someone with a library of aircraft sounds they own the rights to, don't hesitate to ask for permission to use them.

KG26_Alpha 01-19-2013 06:35 PM

Quote:

Originally Posted by Claymore (Post 494839)
Ok ok I surrender :roll:

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds :evil:

Its equally frustrating to see the same whining again and again and the same answer........copyright

The only way possibly to take the responsibility away from TD and copyright infringement might be to have a plug-in that allows 3rd party sound to be played by IL2 this could be switchable by the Host machine to allow or block the plug-in server side.

The client could use whatever sound files he wants or a mod-pack file set via the plug-in.

TD wouldn't be supplying the files just the option for 3rd party plug-in solution in the stock game switchable to stock via the Host server/client.

Just a thought ;)




.

EJGr.Ost_Caspar 01-19-2013 07:10 PM

Too much modal verbs in your post, Alpha! :D

Lagarto 01-19-2013 07:37 PM

By the way, what custom sounds will be allowed? Guns, engines?

I'd love to be able to disable some sounds, like the one I mentioned here:
http://forum.1cpublishing.eu/showthread.php?t=29734

KG26_Alpha 01-19-2013 10:29 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 494879)
Too much modal verbs in your post, Alpha! :D

So it not possible ?

No can must or should verbs, I'm just giving an speculative response to an old question, the very question that invoked the mods pack in the first place.

I was one of the old school that was happy with the sound IL2 engine and not too interested in modified exploitive sound files.

That was 7-8 years ago.

A work around must be looked at and a plug-in (backdoor) should be possible.
:)

Treetop64 01-19-2013 10:48 PM

Quote:

Originally Posted by KG26_Alpha (Post 494905)

I was one of the old school that was happy with the sound IL2 engine and not too interested in modified exploitive sound files.

That was 7-8 years ago.

A work around must be looked at and a plug-in (backdoor) should be possible.
:)

I think I'm one of the two or three people in the world that is OK with the default sounds. My sound hardware does a good job of making it sound pretty good, though! But yes, I agree with implementing some sort of door that doesn't violate any legal boundaries.

panzer1b 01-19-2013 11:20 PM

Quote:

Originally Posted by Treetop64 (Post 494906)
I think I'm one of the two or three people in the world that is OK with the default sounds. My sound hardware does a good job of making it sound pretty good, though! But yes, I agree with implementing some sort of door that doesn't violate any legal boundaries.

personally i agree...

the sounds dont add anything to teh game but at the same time are not that bad that they make me complain

still id welcome an option to add custom sounds.....afterall mods let you do this (although i will say i cant stand hsfx's sounds as they are so quiet, the guns that is).

still i wouldnt have anything against changing some of the crappy ones such as the 50cal external sounds, the mg81 sounds (fire to slow) and sound like the mg15s

still i like teh shkas internal sounds as well as 50 internal

cannons could use a bit more variety as mg151s, japs, mgff, shvak, most have 1 sound effect.....

anyways any progress is good to see

IceFire 01-19-2013 11:42 PM

Quote:

Originally Posted by KG26_Alpha (Post 494905)
So it not possible ?

No can must or should verbs, I'm just giving an speculative response to an old question, the very question that invoked the mods pack in the first place.

I was one of the old school that was happy with the sound IL2 engine and not too interested in modified exploitive sound files.

That was 7-8 years ago.

A work around must be looked at and a plug-in (backdoor) should be possible.
:)

Second time I post this on this very page...

http://forum.1cpublishing.eu/showpos...&postcount=728

Unless that was a joke I just wasn't in on...

Luno13 01-20-2013 05:27 AM

Indeed, I was thinking I had a case of deja vu! :)

I certainly don't mind the stock sounds. The new options by TD should allow for a proliferation of sound packs though, so it might be nice to experiment.

IceFire 01-20-2013 04:14 PM

Quote:

Originally Posted by Luno13 (Post 494941)
Indeed, I was thinking I had a case of deja vu! :)

I certainly don't mind the stock sounds. The new options by TD should allow for a proliferation of sound packs though, so it might be nice to experiment.

Definitely. It'll be a great thing to be able to drop in packs and see what people like the most. There is the potential for cheating so I'm glad to hear that they have gone with the all options are best possibility: Sounds restricted if need be (for competitive matches) and opened up if you want them to be.

Gets around some of the sticky issues. TD will only allow the option, not distribute themselves.

EJGr.Ost_Caspar 01-20-2013 08:14 PM

Quote:

Originally Posted by KG26_Alpha (Post 494905)
So it not possible ?

No can must or should verbs...

Just exchange them to 'is' or 'will be'. Check few postings/pages back! ;)

EDIT: ... as IceFire say. Its no joke. But its fun. :D

Ala13_Kokakolo 01-21-2013 12:28 AM

I have already asked this question some time ago with no luck, there it goes again. Sorry in advance. Is there any plans for keep developing the temperature aspect of the engines? I would like to see some damage for fast cooling engine, for example diving from 6000 in a winter map with the radiator open should definitely damage the engine... any thoughts?

KG26_Alpha 01-21-2013 12:31 AM

1 Attachment(s)
My post was elaborating on its implementation (sound files) and also the fact that I did miss the confirmation post originally, and no joke just an oversight.

Edit

I missed the few seconds of this feature shown in the TD 4.12 GUI feature video, I guess I must have blinked :)

Malkav 01-21-2013 06:25 AM

So slow.. I hope, there will be fewer bugs, than in 4.11 :rolleyes:

JonathanRL 01-21-2013 09:59 AM

Quote:

Originally Posted by viktor94 (Post 418836)
Please add it to the finnish DGEN campaign then

This. Please, THIS! Flying the P-36 in that campaign would be simply awesome.

beazil 01-22-2013 05:37 AM

Quote:

Originally Posted by ECV56_Guevara (Post 494862)
Sorry for the OT...
Beazil: you are the Beazil from Jg54 in wwiionline?

From JG 51 yes. S!

All of this discussion gets me excited for the next release. I'm looking forward to not getting kicked from servers for having a FOV mod enabled. Thanks so much Team D!

Kittle 01-22-2013 02:17 PM

4.12 does have me all sorts of excited. The wife can't understand.........they rarely do, lol!!! I was watching the most recent video on YouTube and she says, "What are you watching? It looks like a bunch of nonsense!" She hasn't been playing IL2 for 9 years or so, so she can't understand just how amazing the patches from TD have been for our beloved sim, but I can! muhahahaha!!!

KG26_Alpha 01-27-2013 07:04 PM

Is it possible for a Bomber pilot who is killed in a gunner position to be able to
return to the Pilots seat leaving the AI gunner dead in his place,

or is the v4.12 is

Allowing only human gunner seats able to take the dead pilots seat.

Does the pilot have to be dead to allow a swap of alive human pilots positions.

Or is it only a Co-Pilot that can take control, I can't see too many humans taking Co-pilot only as its an inactive seat during the mission and will likely get killed the same time as the pilot.

What's the exact configuration for this feature please ?

Thanks

ECV56_Guevara 02-04-2013 02:51 PM

DT, is there in 4.12 any surprise feature that hasn been shown???

Malkav 02-04-2013 03:00 PM

Quote:

Originally Posted by ECV56_Guevara (Post 496581)
DT, is there in 4.12 any surprise feature that hasn been shown???

Some bugs.

panzer1b 02-05-2013 02:21 AM

Quote:

Originally Posted by Malkav (Post 496583)
Some bugs.

true, but then again what piece of software does not have bugs in it?

still, im optimistic about the update and believe the bugs will not be anything that takes away from the game as i dont really remember any bugs (besides maybee predictable and just plain bad ai from teh old days of 4.09 and earlier, but thats not really a bug but a not fully developed feature,) that actually take away from the gameplay in any of the other patches that were released

the only thing i can say was and still is not that great are the visuals, but given how old the engine is, its understandable (still looks better the doom and even that with a hi res texture pack does not look that bad). im looking forward the most to the effects as the stock ones are just well not very good (im not gonna say crap as ive defenetely seen worse but they still are nowhere near very good especially mid air explosions which are terrible imo). id like to see some maybee smoothed out maps and better textures for the oldest of maps (the slovakia one is epic imo as are the new additions). Finally the old basic crappy trees need to get side textures as they have ended me up in a fireball many times, otherwise from above i will say they actually look very good, just need at least a few side textures added to make it visible from the deck.

ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.

otherwise im patiently waiting for the patch, and ofc guessing that they are working very hard to make it as bug free as possible, otherwise im sure itd be well out by now

semor 02-06-2013 01:43 PM

@ panzer 1b

1.DGen has nothing to do with the work of TD.The original DGen Exe is from Starshoy,a 3.Party development,so to speak. If you maybe already know,Azura is working on a enhanced DGen version,you can follow his progress here at the Yellow forum or more detailed on SAS.

http://www.sas1946.com/main/index.ph...c,20104.0.html

2. I dont really want to sound harsh or rude,but please dont make complains about DCG. There´s no need for sensless things like "crazy new folder structure + messing up my default campaigns". I dont want to read such things,b´cause Paul has made an big improvment and spend a lot of work in his free time to make Dynamic campaigns more enjoyable for us all.DCG is really easy to handle and use!

If you have problems with the install,the settings or the campaigns in DCG,please feel free to post in my DCG for 4.11/HSFX6 Thread at SAS and I will help you as good as I can.

http://www.sas1946.com/main/index.ph...c,28612.0.html

Peace an respect to TD. Keep on the good Work.:)

"Mod is life"!

Semor

nic727 02-06-2013 02:08 PM

The same question everytime :)

When it is coming?

Can't wait to see the new effects.
http://www.youtube.com/watch?v=yJu1S...ature=youtu.be

Treetop64 02-06-2013 08:02 PM

Quote:

Originally Posted by panzer1b (Post 496633)
ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.

What's so crazy and new about DCG's folder structure? For years now, every version released has had virtually the same folder layout. Also, DCG doesn't touch your default campaigns, specifically the DGen ones. There might be something else going on there...

I use DGen (v4.0.8.7) most of the time, but DCG is outstanding, and has been for years. It's very flexible, stable, and still enjoys excellent support from Paul. I suggest that if you're having problems with DCG, you should visit his website or forum and constructively present your case.

KG26_Alpha 02-06-2013 10:41 PM

Quote:

Originally Posted by panzer1b (Post 496633)

ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.

I have made hundreds of missions with IL2DCG

I find nothing "crazy" or "Bug riddled" with Lownegins software.

User input is the biggest bug creator

MOG_Hammer 02-08-2013 02:37 AM

can't wait for the new addition of ability to choose formations for AI aircraft in the mission builder, and being able to choose them at any waypoint. Have been waitint for a long time for that nice feature to be included

SPAD-1949 02-08-2013 03:02 PM

Change and hold formations
 
Quote:

Originally Posted by MOG_Hammer (Post 496867)
can't wait for the new addition of ability to choose formations for AI aircraft in the mission builder, and being able to choose them at any waypoint. Have been waitint for a long time for that nice feature to be included

Will it be possible to attach further flights to one leading flights but set different altitudes that will be maintained relatively to the attached lead then?

Now I set one set of waypoints for the the first flight of bombers and for any furhter flight only two points of which the second is attached to the first or privious flights starting point. But the problem is, that all further flights take their altitude from the first flight.
So if I want a stream of Bombers to create something like a combat box, I have to attach each flight its own set of waypoints.

It would also be great that these attached additional flights also drop their bombs, even if the frst flight destroyed the target.

Also It would be great, if I only need to set two waypoints for fighter escort, which then follows the bombers in a relative altitude difference as primary set.
Now they just circle around the second waypoint, if you dont guide them along the bombers path with own set of waypoints.

Bearcat 02-08-2013 05:19 PM

I don't remember if this was answered or not .. but isn't 4.12 also supposed to have a form of triggers in it as well?

shelby 02-13-2013 04:14 PM

Anything news?

nic727 02-13-2013 08:59 PM

No, its a ghost town :?

IceFire 02-13-2013 10:38 PM

Working hard no doubt :)

Treetop64 02-14-2013 03:12 AM

Quote:

Originally Posted by IceFire (Post 497380)
Working hard no doubt :)

Nah. They're partying in Vegas.

Saw them all at that ghetto establishment called Imperial Palace. They went there so they could look out their windows and see Caesar's Palace across the street. And that McDonald's is conveniently close.

:)

GF_Mastiff 02-14-2013 04:30 AM

Quote:

Originally Posted by Treetop64 (Post 497396)
Nah. They're partying in Vegas.

Saw them all at that ghetto establishment called Imperial Palace. They went there so they could look out their windows and see Caesar's Palace across the street. And that McDonald's is conveniently close.

:)

hey there's nothing wrong with Imperial palace I love that place. right on the strip and cheaper than Caesars, I can save and spend more money and the pong bars are right there, as well as the carnival bar. Half the time I'm there, I just sit on the corner of that liquor store that sells 40's for 3 bucks and I meet all kinds of woman shopping at the carnival. I sit right on that boulder on the corner, lots of fun.

Treetop64 02-14-2013 07:20 AM

Quote:

Originally Posted by GF_Mastiff (Post 497399)
hey there's nothing wrong with Imperial palace I love that place. right on the strip and cheaper than Caesars, I can save and spend more money and the pong bars are right there, as well as the carnival bar. Half the time I'm there, I just sit on the corner of that liquor store that sells 40's for 3 bucks and I meet all kinds of woman shopping at the carnival. I sit right on that boulder on the corner, lots of fun.

Ya, I know. I stayed there myself. Good times :)

Imperial Palace is, however, on the "wrong" side of the strip. http://www.matrixgames.com/forums/image/s2.gif

nic727 02-15-2013 01:15 AM

they have too much fun in the beta that they forgot to release it :)

Alexander (C) 02-15-2013 11:41 AM

Readme 4.12 will be soon? Don't ask for the patch...

RegRag1977 02-15-2013 03:46 PM

This is just radio silence...
 
Quote:

Originally Posted by nic727 (Post 497373)
No, its a ghost town :?

Don't worry in general radio silence comes just before the massive surprise attack!

Excellent. :twisted:

Nil 02-15-2013 03:56 PM

Quote:

Originally Posted by RegRag1977 (Post 497485)
Don't worry in general radio silence comes just before the massive surprise attack!

Excellent. :twisted:

Something really big is coming Guys!!

Malkav 02-16-2013 12:23 PM

Quote:

Originally Posted by RegRag1977 (Post 497485)
Don't worry in general radio silence comes just before the massive surprise attack!

Excellent. :twisted:

Quote:

Originally Posted by Nil (Post 497487)
Something really big is coming Guys!!

Massive fail?

1984 02-16-2013 12:25 PM

if patch will be not soon, i too would have read with interest at least part of readme, about SB, for example...

Bolelas 02-16-2013 02:51 PM

I am not anccious about the patch, that can wait, for now i am just expecting the "read me"!!!

:)

JtD 02-16-2013 04:51 PM

Well, the team is working, beta testing. A few bugs to iron out. It takes some time, but it isn't exciting work.

ElAurens 02-16-2013 09:07 PM

Quote:

Originally Posted by JtD (Post 497553)
but it isn't exciting work.

I will vouch for this having done some beta testing in the past.
And it's long work as well.

I'd much rather have the team take their time and iron things out before we get a release version.

RegRag1977 02-18-2013 01:51 AM

Quote:

Originally Posted by Nil (Post 497487)
Something really big is coming Guys!!

An old legend says that it's called 4.12 or something like that...

slm 02-18-2013 07:21 PM

Any idea of when 4.12 might be released?
March? April?

Fenrir 02-18-2013 07:39 PM

Geez...!

Give it a rest guys. We're all looking forward to the new features, however remember that :

a) TD are all volunteers, doing this in their spare time. Most of these guys have work, some have families, they have LIVES. They cannot dedicate 8 hours a day to development. Patches are gonna take a while.

b) The beta patch has obviously exposed some issues which require resolution before 4.12 can be released to public and just finding the exact cause of some bugs is problematic, let alone fixing. It's funny how there's a commonality amongst those voices who keep pounding loudest for updates/release and those who whine mercilessly when bugs appear or their 'fave ride is p0rked.'

So to summarise: You wanna know when 4.12 is coming out?

WHEN IT IS READY.

Mysticpuma 02-18-2013 08:13 PM

I wasn't going to say this...but maybe testing has found that the .50 calibres are 'un-porked'!

Can't be having that now can we! ;)


(PS THIS WAS IRONY!)

IceFire 02-18-2013 08:26 PM

Quote:

Originally Posted by slm (Post 497763)
Any idea of when 4.12 might be released?
March? April?

Sometime between 1 second from now and sometime before the sun explodes :)

Asheshouse 02-18-2013 08:38 PM

My God!
Is the Sun set to explode within two weeks.

Buren 02-18-2013 09:05 PM

When in doubt about release dates, well, refer to the Valve Time table. :)

MicroWave 02-18-2013 09:34 PM

Quote:

Originally Posted by Buren (Post 497779)
When in doubt about release dates, well, refer to the Valve Time table. :)

Hm, 4 days Valve Time seems like a good candidate for v4.12. :lol:

ECV56_Guevara 02-18-2013 09:48 PM

I admit, I've never been so anxious about a patch release, even when 4.09 was close to be released. This will be "the patch".
PS: Hey micro...4 days are about 2 month an a half in Valve Time!!!! :-P

nic727 02-19-2013 01:16 AM

Really like Valve Time...

DT wrote "coming along" does it mean "Coming "Soon"" or "Shortly"

PS:

Coming soon mean in the next 2 months and shortly in the next 6 months. :rolleyes:

jlan5031 02-19-2013 04:35 PM

My question is about the Japanese Zero model in v411.1. Sorry if this is the wrong thread, but I havent been able to locate a 411.1 thread. All the Zeros in my game have the nose spinner buried in the engine cowling. Just the tip is visible in all the skins. Does anyone else have this problem, and is there a solution?
Thanks

jlan5031 02-19-2013 08:42 PM

Re. the distorted cowlings: Issue was solved by disabling the "Fixed cowling engine and props" mod.


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