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I'd love it if the music choices from these videos were the new menu music, in fact. :)
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I think it's possible to change the menu music already.
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~S~ |
no A.I. Improvement and/or debugging in 4.12 -very sad
However I thank all D.T. boys for their great and nice add-on in next 4.12 there is really important missing promise: I didn't see ANY MENTION about A.I. debugging as promised to take care from D.T. about the many bugs that still affect A.I. 4.11 like deeply explained in the 4.11 debugging tread in this forum by all guys (like me) pointing out what is still wrong into A.I. of 1946/IL2.
I like graphic and cosmetic improvements like shown in last videos or the possibility to change A.i. formation flight ... but I think was much more important and prioritarie to improve and debug the A.I. of this game as promised. :( |
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As long as DT continues to deliver the sort of quality work they've been delivering for years now - on their own time and at no cost to us - they can follow whatever priorities they like, whenever they like. |
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and then don't moan anyway, cause they do this in there free time. |
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Seriously, WTF is wrong with people. DT: " Hi there Ive added some wonderful new content to your favorite flight sim! I hope you enjoy it! Have fun!" Troll: "This SUCKS, you didn't do what I wanted...WAHHHHHHHHHHHHHHHHHHH! :roll: |
Lots of great new stuff to look forward to.
Not only new content but loads of new features too. Thanks TD. |
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Regards. |
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By the way, they do it in their free time, not "there". |
Oooh spelling nazi, i feel so scolded.
Anyone's an idiot complaining about what's in and what's not before the damn readme's even out, unless they have a fully working crystal ball. Its almost certain that their will be ai changes, when the readme comes out we'll see what they are. Concerns is one thing, pre readme whining another. If you don't like that, tough. |
Any developer, paid or unpaid, is – or should be – used to the so-called bitching. People react emotionally, and that’s ok, because it means they care. It means they have balls to say there’s something they don’t like. I don’t think DT really mind it. And I really doubt they need a yapping fanboy to speak in their name. If you ever get off your knees, you might notice that, too.
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What a tool you are. What part of the readme's not even out don't you understand, do you need it explained in smaller words? Thank god for the ignore feature.
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When it will be released? Can't wait to download that patch!!!
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Every time someone asks, they push it back another day.
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plus a kitten die. |
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1) That TD is continuing to work on the AI implementation (as referenced by a number of replies on this forum). 2) That the video was not meant to be a catch all for all new features but a demonstration of a few new ones. Actually if I were to add a third... there was one small mention of AI in the video and that would be with regards to the taxiing AI which is now much smarter than before (i.e. before they would blindly follow the route laid out... no longer). |
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What no vodka?
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The new spawn and taxi will be very interesting to implement,some old missions may need tweaking.. im checking 4 times a day for the read me or release.
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I think, it will be for 4.13+, yep.
Fuel restriction |
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Sincerely this story of copyright about sounds let me laugh... on youtube and other else, are the sounds copyrighted ? I don't think so... |
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~S~ |
No, youtube is full of copyright issues. But noone cares about private people, because they don't smell like money. 1C is a large company instead.
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However, if you make a recording of ambient sounds to produce relaxation CDs to be distributed, you can (and should) copyright that. It is a product of your work. It's no different from copyrighted painted pictures or written material. |
The lack of teh Patch in my body
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Ok ok I surrender :roll:
Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds :evil: |
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Sorry for the OT...
Beazil: you are the Beazil from Jg54 in wwiionline? |
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You missed that? |
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Just because copyright law is illogical and frustrating that doesn't mean you can simply ignore it.
Unless you're sponsoring to either buy the rights to existing sounds or to record new ones, we'll have to live with what we have now. If, of course, you just happen to know someone with a library of aircraft sounds they own the rights to, don't hesitate to ask for permission to use them. |
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The only way possibly to take the responsibility away from TD and copyright infringement might be to have a plug-in that allows 3rd party sound to be played by IL2 this could be switchable by the Host machine to allow or block the plug-in server side. The client could use whatever sound files he wants or a mod-pack file set via the plug-in. TD wouldn't be supplying the files just the option for 3rd party plug-in solution in the stock game switchable to stock via the Host server/client. Just a thought ;) . |
Too much modal verbs in your post, Alpha! :D
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By the way, what custom sounds will be allowed? Guns, engines?
I'd love to be able to disable some sounds, like the one I mentioned here: http://forum.1cpublishing.eu/showthread.php?t=29734 |
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No can must or should verbs, I'm just giving an speculative response to an old question, the very question that invoked the mods pack in the first place. I was one of the old school that was happy with the sound IL2 engine and not too interested in modified exploitive sound files. That was 7-8 years ago. A work around must be looked at and a plug-in (backdoor) should be possible. :) |
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the sounds dont add anything to teh game but at the same time are not that bad that they make me complain still id welcome an option to add custom sounds.....afterall mods let you do this (although i will say i cant stand hsfx's sounds as they are so quiet, the guns that is). still i wouldnt have anything against changing some of the crappy ones such as the 50cal external sounds, the mg81 sounds (fire to slow) and sound like the mg15s still i like teh shkas internal sounds as well as 50 internal cannons could use a bit more variety as mg151s, japs, mgff, shvak, most have 1 sound effect..... anyways any progress is good to see |
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http://forum.1cpublishing.eu/showpos...&postcount=728 Unless that was a joke I just wasn't in on... |
Indeed, I was thinking I had a case of deja vu! :)
I certainly don't mind the stock sounds. The new options by TD should allow for a proliferation of sound packs though, so it might be nice to experiment. |
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Gets around some of the sticky issues. TD will only allow the option, not distribute themselves. |
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EDIT: ... as IceFire say. Its no joke. But its fun. :D |
I have already asked this question some time ago with no luck, there it goes again. Sorry in advance. Is there any plans for keep developing the temperature aspect of the engines? I would like to see some damage for fast cooling engine, for example diving from 6000 in a winter map with the radiator open should definitely damage the engine... any thoughts?
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My post was elaborating on its implementation (sound files) and also the fact that I did miss the confirmation post originally, and no joke just an oversight.
Edit I missed the few seconds of this feature shown in the TD 4.12 GUI feature video, I guess I must have blinked :) |
So slow.. I hope, there will be fewer bugs, than in 4.11 :rolleyes:
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All of this discussion gets me excited for the next release. I'm looking forward to not getting kicked from servers for having a FOV mod enabled. Thanks so much Team D! |
4.12 does have me all sorts of excited. The wife can't understand.........they rarely do, lol!!! I was watching the most recent video on YouTube and she says, "What are you watching? It looks like a bunch of nonsense!" She hasn't been playing IL2 for 9 years or so, so she can't understand just how amazing the patches from TD have been for our beloved sim, but I can! muhahahaha!!!
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Is it possible for a Bomber pilot who is killed in a gunner position to be able to
return to the Pilots seat leaving the AI gunner dead in his place, or is the v4.12 is Allowing only human gunner seats able to take the dead pilots seat. Does the pilot have to be dead to allow a swap of alive human pilots positions. Or is it only a Co-Pilot that can take control, I can't see too many humans taking Co-pilot only as its an inactive seat during the mission and will likely get killed the same time as the pilot. What's the exact configuration for this feature please ? Thanks |
DT, is there in 4.12 any surprise feature that hasn been shown???
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still, im optimistic about the update and believe the bugs will not be anything that takes away from the game as i dont really remember any bugs (besides maybee predictable and just plain bad ai from teh old days of 4.09 and earlier, but thats not really a bug but a not fully developed feature,) that actually take away from the gameplay in any of the other patches that were released the only thing i can say was and still is not that great are the visuals, but given how old the engine is, its understandable (still looks better the doom and even that with a hi res texture pack does not look that bad). im looking forward the most to the effects as the stock ones are just well not very good (im not gonna say crap as ive defenetely seen worse but they still are nowhere near very good especially mid air explosions which are terrible imo). id like to see some maybee smoothed out maps and better textures for the oldest of maps (the slovakia one is epic imo as are the new additions). Finally the old basic crappy trees need to get side textures as they have ended me up in a fireball many times, otherwise from above i will say they actually look very good, just need at least a few side textures added to make it visible from the deck. ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect. otherwise im patiently waiting for the patch, and ofc guessing that they are working very hard to make it as bug free as possible, otherwise im sure itd be well out by now |
@ panzer 1b
1.DGen has nothing to do with the work of TD.The original DGen Exe is from Starshoy,a 3.Party development,so to speak. If you maybe already know,Azura is working on a enhanced DGen version,you can follow his progress here at the Yellow forum or more detailed on SAS. http://www.sas1946.com/main/index.ph...c,20104.0.html 2. I dont really want to sound harsh or rude,but please dont make complains about DCG. There´s no need for sensless things like "crazy new folder structure + messing up my default campaigns". I dont want to read such things,b´cause Paul has made an big improvment and spend a lot of work in his free time to make Dynamic campaigns more enjoyable for us all.DCG is really easy to handle and use! If you have problems with the install,the settings or the campaigns in DCG,please feel free to post in my DCG for 4.11/HSFX6 Thread at SAS and I will help you as good as I can. http://www.sas1946.com/main/index.ph...c,28612.0.html Peace an respect to TD. Keep on the good Work.:) "Mod is life"! Semor |
The same question everytime :)
When it is coming? Can't wait to see the new effects. http://www.youtube.com/watch?v=yJu1S...ature=youtu.be |
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I use DGen (v4.0.8.7) most of the time, but DCG is outstanding, and has been for years. It's very flexible, stable, and still enjoys excellent support from Paul. I suggest that if you're having problems with DCG, you should visit his website or forum and constructively present your case. |
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I find nothing "crazy" or "Bug riddled" with Lownegins software. User input is the biggest bug creator |
can't wait for the new addition of ability to choose formations for AI aircraft in the mission builder, and being able to choose them at any waypoint. Have been waitint for a long time for that nice feature to be included
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Change and hold formations
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Now I set one set of waypoints for the the first flight of bombers and for any furhter flight only two points of which the second is attached to the first or privious flights starting point. But the problem is, that all further flights take their altitude from the first flight. So if I want a stream of Bombers to create something like a combat box, I have to attach each flight its own set of waypoints. It would also be great that these attached additional flights also drop their bombs, even if the frst flight destroyed the target. Also It would be great, if I only need to set two waypoints for fighter escort, which then follows the bombers in a relative altitude difference as primary set. Now they just circle around the second waypoint, if you dont guide them along the bombers path with own set of waypoints. |
I don't remember if this was answered or not .. but isn't 4.12 also supposed to have a form of triggers in it as well?
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Anything news?
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No, its a ghost town :?
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Working hard no doubt :)
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Saw them all at that ghetto establishment called Imperial Palace. They went there so they could look out their windows and see Caesar's Palace across the street. And that McDonald's is conveniently close. :) |
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Imperial Palace is, however, on the "wrong" side of the strip. http://www.matrixgames.com/forums/image/s2.gif |
they have too much fun in the beta that they forgot to release it :)
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Readme 4.12 will be soon? Don't ask for the patch...
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This is just radio silence...
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Excellent. :twisted: |
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if patch will be not soon, i too would have read with interest at least part of readme, about SB, for example...
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I am not anccious about the patch, that can wait, for now i am just expecting the "read me"!!!
:) |
Well, the team is working, beta testing. A few bugs to iron out. It takes some time, but it isn't exciting work.
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And it's long work as well. I'd much rather have the team take their time and iron things out before we get a release version. |
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Any idea of when 4.12 might be released?
March? April? |
Geez...!
Give it a rest guys. We're all looking forward to the new features, however remember that : a) TD are all volunteers, doing this in their spare time. Most of these guys have work, some have families, they have LIVES. They cannot dedicate 8 hours a day to development. Patches are gonna take a while. b) The beta patch has obviously exposed some issues which require resolution before 4.12 can be released to public and just finding the exact cause of some bugs is problematic, let alone fixing. It's funny how there's a commonality amongst those voices who keep pounding loudest for updates/release and those who whine mercilessly when bugs appear or their 'fave ride is p0rked.' So to summarise: You wanna know when 4.12 is coming out? WHEN IT IS READY. |
I wasn't going to say this...but maybe testing has found that the .50 calibres are 'un-porked'!
Can't be having that now can we! ;) (PS THIS WAS IRONY!) |
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My God!
Is the Sun set to explode within two weeks. |
When in doubt about release dates, well, refer to the Valve Time table. :)
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I admit, I've never been so anxious about a patch release, even when 4.09 was close to be released. This will be "the patch".
PS: Hey micro...4 days are about 2 month an a half in Valve Time!!!! :-P |
Really like Valve Time...
DT wrote "coming along" does it mean "Coming "Soon"" or "Shortly" PS: Coming soon mean in the next 2 months and shortly in the next 6 months. :rolleyes: |
My question is about the Japanese Zero model in v411.1. Sorry if this is the wrong thread, but I havent been able to locate a 411.1 thread. All the Zeros in my game have the nose spinner buried in the engine cowling. Just the tip is visible in all the skins. Does anyone else have this problem, and is there a solution?
Thanks |
Re. the distorted cowlings: Issue was solved by disabling the "Fixed cowling engine and props" mod.
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