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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

snwkill 09-23-2011 03:05 PM

Finished my certification stuff so I am going to be seeing you this weekend... Wife willing of course.

ATAG_Bliss 09-23-2011 05:39 PM

Quote:

Originally Posted by Winger (Post 339831)
Thanks. Good to hear the currently only TRUE REALISTIC server is back in business!

winger

EDIT: Direct connect does not work for some reason?

It's back up on steam now. We changed the ip to the original one. All should be good (fingers crossed) :)

TomcatViP 09-24-2011 12:29 AM

Just had another 30min of fun on the ATAG server. Just wanted to say thx.

THX !:grin:

JG5_emil 09-24-2011 10:27 AM

Posted a little AAR in the main forum from my mission last night.

This Sim just gets better and better and the possibilities are amazing.

Cheers again ATAG for the server and for the fun last night it took me about 30 minutes to calm down after that bombing raid :D

ATAG_Bliss 09-24-2011 11:18 AM

Nice AAR...

That was fun stuff last night. :D

We some how lost you though. Sneaky sneaky!

S!

JG5_emil 09-24-2011 11:25 AM

Quote:

Originally Posted by ATAG_Bliss (Post 340377)
Nice AAR...

That was fun stuff last night. :D

We some how lost you though. Sneaky sneaky!

S!

That was sheer audacity! You can't imagine my surprise when you pull up along side me and started shooting at me :D It was unlucky you were on my port side as that was the engine that was dead. Had you been on my starboard things might have been very different :)

ATAG_Bliss 09-24-2011 11:49 AM

Haha :D

You should of heard us lining you up. Watchman had ran out of ammo on the front guns so he said he was going to pull up beside you so I could shoot at you with the turret lol.

I was in utter shock that we were chasing someone down in a blemmy of all things, but even better had to be the look on your face when we pulled up next to you :lol:

Good stuff!

JG52Krupi 09-24-2011 12:04 PM

Cant connect, not showing up in game or hyperlobby and direct connect to the ip in your sig times out :(

ATAG_Bliss 09-24-2011 12:56 PM

Quote:

Originally Posted by JG52Krupi (Post 340396)
Cant connect, not showing up in game or hyperlobby and direct connect to the ip in your sig times out :(

Fixed!

We forgot to shut off windows update. All should be good now :)

JG52Krupi 09-24-2011 01:10 PM

Awesome thanks dude.

41Sqn_Stormcrow 09-25-2011 12:19 AM

The server is great fun and the performance is quite good even though it is on the other side of the globe.

Much fun and full of action. Loads of AI aircraft coming all the way.

Bewolf 09-25-2011 11:36 AM

Been there yesterday and had a blast. I was escorting a group of italien bombers at 6500 meters above the english coast when I noticed two spots to the lower behind. Going down on them in a wide turn downwards they revieled themselves to be a Spitfire and a Hurricane climbing behind the bombers.

I got the Spit in my first past and saw it diving trailing smoke the last time before going for the Hurricane. After a bit of great dogfighting he lost a wing and went down like a stone. Unluckily in both cases I only got a "killed KI" message.

After that I went down the coast and looked for easy prey, just to be hit all of a sudden by two Spits. I got my ailerons shot out and a red screen immidiatly with some evil shaking in the cockpit. Managed to get back to the french coast before that Spit driver delivered his coup de grâce. After respawning, before taking off I used the time the engine required to warm up again to have a cig (really neeed that one after the last sortie) and have a look around. It was at that point that a spitfire started to attack the airfield and strafed warming up and taking off aircraft. Now I am not impressed by pilots that attack planes on the ground (but consider it a legit tactic), but the sights and sounds cooming with this attack were absolutely stunning. Felt like being there and gave a good impression of what it must have felt like sitting on the ground and being attacked by aircraft. The roar of the engine, the impression the Spit gave while climing, turning and coming back again, guns blazing, simply fantastic.

Overall the server delivered great perforamance, the best so far I've seen, lots of pilots active and a really great atmosphere and communication between pilots.

Consider ATAG my new standart server. =)

ATAG_Bliss 09-25-2011 05:01 PM

Thanks fellas :)

And thanks everyone that helped us last night getting the mission rotation working! Much appreciated. We had around 20 people on coms last night and met many new faces. Very good stuff!

The missions run every 3 hours and then rotate. (only 1 of which is static time) There's a morning, mid day, and dusk mission. There is no need to leave the server on rotation. You will transported to the next map automatically.

Let us know if you have any problems. Thanks!

ReconNZ 09-27-2011 09:50 AM

Sounds great Bliss, looking forward to catching you all online again!

TomcatViP 09-27-2011 08:01 PM

Quote:

Originally Posted by ATAG_Bliss (Post 340829)
Thanks fellas :)

...dusk mission...

Dusk are dark in EU. We are not polar bear. Wait... let me see

ATAG_Bliss 09-27-2011 08:23 PM

Quote:

Originally Posted by TomcatViP (Post 341515)
Dusk are dark in EU. We are not polar bear. Wait... let me see

The sun is still out in that mission....., But so is the moon ;)

ReconNZ 09-28-2011 12:35 AM

Hey Bliss

Did you turn down bomber spawn rates? - we flew last night through two rotations and there were very few bombers spawned - lots of lfying around waiting for spawns.

Was very stable though and the rotation seemed to work well.

Cheers as always

Recon!

ReconNZ 09-28-2011 08:56 AM

Also Bliss there seem to be far less lower altitude bombers now. ANd a few people were commenting tonight on the reduced frequency of the bomber flights.

:-)

Blackdog_kt 09-28-2011 08:34 PM

I think shifting the bombers to higher altitudes was done on purpose because most people were simply furballing on the deck, as a means to give them an incentive to go higher and create more tactical variety.

I could be wrong though and it won't be the first time, i just remember it being discussed at some point recently :-P

JG52Krupi 09-28-2011 08:37 PM

Wow night map

2:00 AM Moon to fly

2.35 AM Couldn't see my hand in front of my face... turned off illumination and almost couldn't find it to turn it back on LOL

ATAG_Bliss 09-28-2011 09:15 PM

Quote:

Originally Posted by ReconNZ (Post 341578)
Hey Bliss

Did you turn down bomber spawn rates? - we flew last night through two rotations and there were very few bombers spawned - lots of lfying around waiting for spawns.

Was very stable though and the rotation seemed to work well.

Cheers as always

Recon!

Quote:

Originally Posted by ReconNZ (Post 341633)
Also Bliss there seem to be far less lower altitude bombers now. ANd a few people were commenting tonight on the reduced frequency of the bomber flights.

:-)

I think I had screwed up on the submission. All the bombers are from 6000m-8000m. I think I can work some more in now that we've got a rotation going on. It should be, at the very least, back to what it's been running for the last couple weeks :)

Thanks for the feedback.

Quote:

Originally Posted by Blackdog_kt (Post 341821)
I think shifting the bombers to higher altitudes was done on purpose because most people were simply furballing on the deck, as a means to give them an incentive to go higher and create more tactical variety.

I could be wrong though and it won't be the first time, i just remember it being discussed at some point recently :-P

Spot on :)

That was the theory anyway.

Quote:

Originally Posted by JG52Krupi (Post 341824)
Wow night map

2:00 AM Moon to fly

2.35 AM Couldn't see my hand in front of my face... turned off illumination and almost couldn't find it to turn it back on LOL

Well it was supposed to be at 2 oclock, just not 2 in the morning :)

Sorry about that. Damn military time :) Fixed.

Quote:

Originally Posted by cheesehawk (Post 341825)
If you wait for the right contacts being called, there's still a flight or two of Blennies coming in low. Not sure about missions for you Reds to hunt though, Do-17s maybe?

There's equal amounts of bomber flights for both reds and blues (12 groups in total in 1.5 hours - 6 on each side) The majority of them (both sides) run just north, south, or in line with the 2 shipping lanes to destroy the forward airfields.

ReconNZ 09-29-2011 12:37 AM

Thanks as always Bliss, yeah the hi alt bombers are good for mixing it up, but in moderation please! Its awesome seeing a flight of stukas below you zooming in low over the cliffs then swooping down to bomb hawkinge! A good mix of altitudes is key i think.

Plus is it possible to script in flights of 109's to escort some of the bombers? Maybe once each rotation a large flight of say 12 bombers escorted by 2 or 3 AI 109'?

Cheers mate, as always your hard work is much appreciated!

Recon.

Das Attorney 09-29-2011 02:10 AM

Quote:

Originally Posted by ReconNZ (Post 341906)
Plus is it possible to script in flights of 109's to escort some of the bombers? Maybe once each rotation a large flight of say 12 bombers escorted by 2 or 3 AI 109'?

That sort of stuff should be really easy to do. No need to script them in, just adding their waypoints in FMB to the existing bomber sub-mission will suffice. The despawn eventhandler script will take care of them if/when they land.

I guess it's up to them if they want to do that though.

:)

bw_wolverine 09-29-2011 02:48 AM

Please don't put in AI escorts.

It's up to the pilots online to escort those bombers, I feel. In the same way putting the bombers at altitude tries to get players to fly higher, no escorts kind of tries to get players to fly proper missions instead of just fighter sweeps and dog fights over airfields at 1000ft.

If you blue pilots are content to let your bombers come at us unescorted, don't go crying to Goering that they all got shot down :)

Not to mention the fighter ai routines are still pretty bad....

McFeckit 09-29-2011 12:55 PM

I quite the server last night after three attempts to take off were thwarted by a Blue Furball raking the spits before they could get off the ground.

I know this happened in history, fair enough, but if you've just spent a few minutues starting yer spit in full CEM then it does get a tad annoying having to repeat the procedure again and again cos some furball is 'base camping'.

So....I know Mr Bliss can't prevent this from happening on ATAG but would the pilots who fly there take endeavour to allow pilots to at least get off the ground before giving them a good spanking.....as a matter of honour?!!

JG52Krupi 09-29-2011 03:30 PM

:D my bad was me, I was in a 110. I don't normally vulch but since it was 8 spits and hurris against a 109, a 110 and a ju88 I thought I would give it a go and killed your pilot.

macro 09-29-2011 04:48 PM

i love it when a 109 comes flying over, but not time after time. im guilty of strafing 109 and 110's, but only the once then do a runner. after all, need more peeps on the server not good making people quit in frustration!

ATAG_Bliss 09-30-2011 03:59 AM

New TS3 server is up. I'm surprised at how good the voice quality is. I must admit, it sounds better than vent now. We are running it off our dedi machine (10gbps up/down) and have it set up for up to 500 clients.

Everyone is free to use it for w/e games you play. If any squads would like their own channels (passworded etc.) just let me know.


5./JG27.Farber 10-01-2011 03:04 PM

The new slimline approach you have taken in your missions has really paid off and improved performance on my end... Nice work guys, I can fly in ATAG server again! :-P

ATAG_Snapper 10-01-2011 03:39 PM

TS3 worked great for me yesterday. I turned down my engine sound to about 25% in the Main Menu and that permitted me to hear other players as clearly as if they were in the next room. Teamed up with "tyxxxx" (both in Spit Ia's) over the Channel to mix it up with 2 109's. Noticed my Spit seemed a little sluggish - possibly due to two huge holes in my port wing.....or maybe it was the missing aileron. LOL Plus tyxxxx informed me I was trailing smoke -- a good time to withdraw. Heading back to Hawkinge with tyxxxx flying top cover I was jumped by a 109; possibly one of the Channel Luftwaffe crew that spotted my smoke trail. The beauty of Teamspeak came into play when tyxxxx called "Break NOW" and I watched cannon tracer streak by to starboard as I veered to port. Tyxxxx chased the 109 off my tail, paving the way clear for Hawkinge. Or so I thought. A 3rd Spitfire formed up on my tail......and riddled me with .303's!!!!!!

As I skillfully manoeuvred my stricken Spit into a smoking hole in the earth, I related this turn of events to tyxxxx still giving chase to the 109. The audio fidelity of TS3 once again proved itself as I could distinctly hear tyxxxx chuckling and saying "Well, that sucks!" :D

trumps 10-01-2011 05:06 PM

i agree mate, the new coms is great. flew a couple of low level strikes with MoGas in a couple of 110's. the clear coms made a big difference.

Cheers
Craig

Skoshi Tiger 10-01-2011 11:31 PM

I noticed that you were testing an Australian server.

From Perth, Western Australia the game was telling me I had a ping of around 120ms. (The Hyperloby ATAG server was about 280ms)

Hope it all goes well!

Thanks!

trumps 10-02-2011 02:06 AM

that was just SpinFx's mission test server, he was ironing some bugs out of a new mission.

Craig

MoGas 10-02-2011 06:55 AM

Quote:

Originally Posted by trumps (Post 342806)
i agree mate, the new coms is great. flew a couple of low level strikes with MoGas in a couple of 110's. the clear coms made a big difference.

Cheers
Craig

second it, and to all others, get on TS when you are online......;)

Ataros 10-02-2011 09:28 AM

Glad you switched to TS. It's a good thing when a small community is not split by different voice technologies.

McFeckit 10-02-2011 10:42 AM

Quote:

Originally Posted by JG52Krupi (Post 342100)
:D my bad was me, I was in a 110. I don't normally vulch but since it was 8 spits and hurris against a 109, a 110 and a ju88 I thought I would give it a go and killed your pilot.

Ahh Mr Krupi....was it not you who I followed across the channel to France before setting you alight with a few good bursts....did you manage to land ok ? Unfortunately, I got into a low altitude spin whilst watching your flaming wings and crashed into the deck.:)

Ze-Jamz 10-02-2011 11:51 AM

Quote:

Originally Posted by McFeckit (Post 343010)
Ahh Mr Krupi....was it not you who I followed across the channel to France before setting you alight with a few good bursts....did you manage to land ok ? Unfortunately, I got into a low altitude spin whilst watching your flaming wings and crashed into the deck.:)

Lol,

That will learn yer :-P

JG52Krupi 10-02-2011 06:02 PM

Quote:

Originally Posted by McFeckit (Post 343010)
Ahh Mr Krupi....was it not you who I followed across the channel to France before setting you alight with a few good bursts....did you manage to land ok ? Unfortunately, I got into a low altitude spin whilst watching your flaming wings and crashed into the deck.:)

:lol: if it was the elevator that you set alight with Bliss as my rear gunner then yes... I am pretty sure we didn't get much further than your sinking spit :D

ATAG_Bliss 10-02-2011 06:04 PM

Quote:

Originally Posted by cheesehawk (Post 343085)
I think the server is down, not showing up in my list.

Steam logged out again :-x Typical.

Tvrdi 10-03-2011 07:35 AM

I was trying to connect but without success.....

ATAG_Bliss 10-03-2011 10:45 AM

I highly suggest connecting through HyperLobby. No more flash screen with UBI video. No more waiting to go through menus. It simply loads up the crosshair and directly into the server.

What was your error message trying to connect?

McFeckit 10-03-2011 11:42 PM

3 vulches, 1 spin into the deck trying to avoid a vulch, 1 dog fight kill and 2 bombers shot down. Time spent: 2 hours, 20 mins wasted by vukchers, 10 mins wasted flying from less vulched east london to Vulch City (Hawkings), 10 mins chasing phantom dots, 20 mins drinking beer, 10 minutes kicking the cat and the rest was fun.

Sorry Vulchers but you really do tend to negate the experience.

But that aside.....was it really this hard to spot planes during WWII ? Flak explosions all over the shop not withstanding, I can never spot these ground hogging blues! :confused:

ATAG_Striker 10-04-2011 02:33 AM

vulching is allowed in our server it a realism server so think from a point.
German air strafes on airfields were very common in real life.

also if someone could help me find German and British and Italian aircraft identifications pictures that are currently in game aircraft it would help me out on my project. :)

SEE 10-04-2011 03:02 AM

1. Is it Teamspeak3 client 64 bit v3.01 that I need to DL and is there any point in keeping Ventrillo on my HD?

2. Is setup similar to ventrillo?

ATAG_Bliss 10-04-2011 03:46 AM

Quote:

Originally Posted by SEE (Post 343657)
1. Is it Teamspeak3 client 64 bit v3.01 that I need to DL and is there any point in keeping Ventrillo on my HD?

2. Is setup similar to ventrillo?


1. correct; not really

2. It's about 10x easier to setup than ventrilo (for a 1st time user)

After you've downloaded it, you can go to the forums and click on the connect now button and it will auto connect you.

Here's instructions for a TS3 overlay that actually works for IL2COD: http://theairtacticalassaultgroup.co...liffs-of-Dover

CWMV 10-04-2011 05:33 AM

Just finished getting one of my swarm mates up and flying in CoD on the ATAG server.
Must say that we enjoyied it immensly, thanks for it.

We did however have a problem in that from a distance we could see enemy aircraft but when we got within a few klik's the aircraft would vanish except for the canopy. I could see the light reflecting from AI bombers canopy glass but no other part of the aircraft.

Of course using the beta patch.

Any ideas? Need any other information to diagnose the issue?

ReconNZ 10-04-2011 12:07 PM

Hey Bliss and co,

Well lads I think we need to bring back the Spit II as a result of the evolution of blue tactics. Had a great night in the server with my squad tonight, but towards the end we couldnt get off the ground, let alone engage any bombers. There was a steady stream of Blue 109's booming and zooming the allied fields.

Now dont get me wrong, its a good tactic and was well done by the pilots, but the rotols and 1a's just cannot compete when we start at such a disadvantage. Plus all the fighting was below about 4k feet.

I think bringing back the IIa's is the only way to ensure the red team have any kind of equality.

I know I'll no doubt get flamed for reigniting the old debate, but several of the best 109 pilots ive spoken to on the forums all say the IIa should be brought back as there is too much imbalance without it. The 109 is on par with the IIa if flown well! Its only the poorer 109 pilots that cant match the IIa. They are just used to owning the Hurri and 1a in any kind of vertical engagement.

Even still, was a fun night, thanks to all the pilots, red and blue who took part.

Recon.

klem 10-04-2011 01:34 PM

I'm going to say it. You know I am. Don't take off at a field that is under attack, start at a far field.

Get altitude and give yourself a chance.

TomcatViP 10-04-2011 01:54 PM

Tactically more airfields sounds like a better solution.

What a SPitII can do more that a rusty Hurri can't do right after T.O. ?

macro 10-04-2011 01:57 PM

I have to say i stopped playing online till the planes are sorted out cos as it stands all the blues have to do is boom and zoom and reds can do nothing about it, barring catching the odd one out. Gets boring for reds being disadvantaged all the time.

SNAFU 10-04-2011 02:15 PM

What keeps the Reds from B&Z the Blue? The plane with the E-advantage usually wins, even I-16 against 262. ;)

Ataros 10-04-2011 06:51 PM

Someone mentioned Mr.X above. He posted a video from ATAG on sukhoi.ru

http://www.youtube.com/watch?v=uSIj6...layer_embedded

Ze-Jamz 10-04-2011 07:08 PM

Quote:

Originally Posted by ReconNZ (Post 343792)
The 109 is on par with the IIa if flown well! Its only the poorer 109 pilots that cant match the IIa. They are just used to owning the Hurri and 1a in any kind of vertical engagement.

Oh look, more tripe..

I wont bother to copy the rest but a lil bit of advise...take what you got and learn to fly against the Blues instead of wanting a over modeled AC against an under modeled one

Thought this rubbish had stopped already

oh and P.S.. the vertical bit? Yep thats what happens when you got E advantage, try it in a Hurri against a 109

Ze-Jamz 10-04-2011 07:16 PM

Quote:

Originally Posted by Ataros (Post 343986)
Someone mentioned Mr.X above. He posted a video from ATAG on sukhoi.ru

http://www.youtube.com/watch?v=uSIj6...layer_embedded

What was the problem with him?

SEE 10-04-2011 08:16 PM

MrX logged into ATAG the other night. I didn't run into him during that session but he was bagging a lot of Red players at an impressive rate. I kept a watchfull eye on my six and wondered where his killing field was...now I know.:grin:

trumps 10-04-2011 09:35 PM

Don't understand what the issue is with MrX, looks like pretty much standard proceedure. Come in fast, get close hit hard and climb away. It works just as well when flying for the other side, get across the Chanel with some altitude and do the same thing! I think one of the biggest advantages the blues have is that they utilize coms better and we seem to fly in pairs or groups with a plan more often than the RAF flyers, the advantage of teamwork can not be understated.

Craig

Craig

ReconNZ 10-04-2011 10:31 PM

Quote:

Originally Posted by Ze-Jamz (Post 343992)
Oh look, more tripe..

I wont bother to copy the rest but a lil bit of advise...take what you got and learn to fly against the Blues instead of wanting a over modeled AC against an under modeled one

Thought this rubbish had stopped already

oh and P.S.. the vertical bit? Yep thats what happens when you got E advantage, try it in a Hurri against a 109


Hey again lads. Re the quote above, well we would "take what we got" except "what we got" got taken away because all the blue pilots complained that they didnt have the advantage. I don't believe the IIa is overmodeled, but I understand that is debatable. What you can't debate is that the 109 is wildly superior to the Hurri and the Spit 1, both in speed and climb rate. So currently there is a major advantage to the Blues. Sure red can adopt tactics to try and level the field such as gaining altitude/teamwork etc - this will enable us to secure wins against rookie blue pilots, but against the better blue pilots you tend to get this:

-Blue boom and zoom over airfields.
-Red take off from distant field - fly around getting height for 10 mins, arrive on scene - bounce Blue 109's.
-109's dive for the deck and run for France, ascending slightly the whole way, or climbing and dropping, slowly pulling away from hurries/spits1's.
-Red turn back for coast, get bounced by another booming and zooming 109.
-Red cant run away. Red get shot down.

(oh and lets not forget the other advantage - Blue have significantly more chance of scoring a kill with a passing shot or a snap shot at the bottom of a boom/zoom because they have cannons)

Now I know there are some variations to this theme, and occasionally we get lucky and we can outfly blue from time to time if they decide to turn with us, but by and large the really good 109 drivers (cheeshawk havent flown with you but I'll include you in this), if they fly well will dominate red everytime by flying well and using good tactics.

So where does this leave us? The Spit1 is undermodeled (I think we all agree on this?) The 109's are currently severely advantaged and have (correctly) evolved tactics to make the most of this.

The best solution I see is to bring back the SPit II's in limited numbers as wat tried once before - maybe even make them fly from one of the fields further inland? Remember, blue will still have their cannons, and their tactics will still hold true, it will simply nullify their ability to fly around the airfields swooping on anything that takes off.

Oh and lets not forget the other thing - the flak is undermodeled too - last night Blue were happily flying around inside the flak zones without a care int he world. Does anyone think twice before flying into flak now?

As always, loving the debate - either way please dont get me wrong - love the game and have nothing but respect for the guys like Mogas and other great 109 drivers who own me in their 109's - I love the challenge and am more than confident these guys willbe more than able to hold their own against the SPit2. It's quite likely I will continue to fly the hurri as I love that bird, but I'd like others to be drawn into the server and not be scared off by the assaults on the airfields.

klem 10-04-2011 10:54 PM

Quote:

Originally Posted by trumps (Post 344047)
Don't understand what the issue is with MrX, looks like pretty much standard proceedure. Come in fast, get close hit hard and climb away. It works just as well when flying for the other side, get across the Chanel with some altitude and do the same thing! I think one of the biggest advantages the blues have is that they utilize coms better and we seem to fly in pairs or groups with a plan more often than the RAF flyers, the advantage of teamwork can not be understated.

Craig

Craig

Absolutely. So come on Reds, get onto TS3 especially if you're on the ATAG server. And be prepared to team up and work together and leave the egos at the door - until you meet a 109 :)

Sven 10-04-2011 11:11 PM

Good fun on ATAG server this evening S~!

Too bad everyone stacked the blue team so I couldn't fly blue :(

... but Spits and Hurris will do for this one time :grin:

ReconNZ 10-04-2011 11:43 PM

Quote:

Originally Posted by cheesehawk (Post 344071)
Recon, you should look up comparisons on applicable types of aircraft. 109 should have a slight advantage in speed under 3km, and a better climb rate, even over the Spit IIa. When the IIa takes the 109's advantages, and adds its own superior turn rate, what you have is the equivalent of Independence Day alien warships in our WWII flight sim. While that may be appealing to some, there are better games out there for that... might I suggest Wings of Prey?


CheeseHawke - Im afraid I must disagree. Clearly we have a situation were the game has incorectly modeled the spit 1a, net result = a clear advantage to blue.

Your line: "109 should have a slight advantage in speed under 3km, and a better climb rate, even over the Spit IIa" is a dramatic understatement. Currently vs the hurri or Spit1, the advantages in this area are massive- not ""slight". And I think the 109's do still have a climb advantage against the IIa.

So I guess we have a stalemate - one side will get an advantage, so which one?

Well, Blue have cannons. Blue also have I think a better climb rate than the SPit II. And the Spit II is supposed to be the better plane.

So what I propose is to limit the number of Spit IIs as was trialled a few weeks back. Make it so blue can at least level the playing field. Saying that adding 4 or so spit 2's is equivalent to adding alien warships is a gross exageration mate. Adjust your tactics and I guarantee you can beat even the best pilots in a IIa. Blue have had it too easy for too long - remember, historically you are supposed to get beaten, it's not supposed to be the cakewalk for the 109's that it is now. The Spit2 should be superior.

Lets do a study - I believe the server now records stats is that right Bliss? Lets add 4 spit 2's into the server and see how many kills they get over the course of a week. MrX had 30 kills last time I saw him online - I never saw a spit 2 with anything like that when they were on the server.

CWMV 10-04-2011 11:56 PM

Lol...

Jugdriver 10-05-2011 12:00 AM

You are wasting your time Recon they are not interested in an honest discussion, thus the exaggeration and soon to come insults.

JD
AKA_MattE

JG52Krupi 10-05-2011 12:17 AM

LMAO I fly both sides the spit 2 was just easy... you couldn't stall that thing even if you wanted to.

Jugdriver 10-05-2011 12:45 AM

Quote:

Originally Posted by JG52Krupi (Post 344093)
LMAO I fly both sides the spit 2 was just easy... you couldn't stall that thing even if you wanted to.

Now see that wasn’t hard, no wild exaggeration (a very mild one) to prove the point. No use of the word UFO, no comparing the Spit II to a Tie fighter or insult needed.

What I find interesting is that none of the 109 jocks have commented on the handling characteristics of the 109, IMO a lot of the problem is there or maybe I am seeing things..

JD
AKA_MattE

ATAG_Bliss 10-05-2011 02:32 AM

First off, I'm not biased towards red or blue. But I think if anyone takes the effort to give it a go on both sides with the intention of living - taking off from a further airfield - climbing in the opposite direction of the action to start off with altitude, etc. I honestly feel both sides are fairly even without the spitII. The 109 will retain it's energy better and climb better, but in doing so it loses the turning contest. If you bounce a 109 without energy in either a spitIa or Rotol Hurri, that 109 is toast or better wording "should be toast". There is absolutely nothing he can do to get away. On the other end of the spectrum, you bounce a slow spit1a or hurri in a 109, they can at least be on the defensive to avoid being shot at, by turning. They may be BnZ'd for 20 minutes straight, but you can at least play the role of avoidance (in a 1v1).

After flying both sides for quite some time in the stupidest of situations to try to get a grasp on the strengths and weaknesses of all the fighters, the spitIIa does virtually everything better than a 109 currently. And as said already, a slow 109 is dead meat already to a spit1a or rotol. I honestly think it's a pretty good match up atm, albeit, the 109 does have the advantage, but that's what team work is for. Get on TS, pair up with a wingman or 3, and you'd be surprised what you can do in virtually any plane in the game.

Until the FM's are corrected, I don't think putting the spitIIa is really the right choice. I do agree the 109 has the advantage, but the room for error is far greater on the red side. The 109 makes one mess up, and well, he's a dead duck. I think you were frustrated Recon, and rightly so :) But I hope you see where I'm coming from. The spitIIa is just far too superior to even think about going against. We want to encourage actual fighting, at least that's what I like, I always hated chasing 109's all day long in Mk9's as they sat in the ionosphere. And in the current situation, there's definitely plenty of fighting go on, and plenty of killing for both sides :D

ReconNZ 10-05-2011 02:40 AM

Quote:

Originally Posted by cheesehawk (Post 344106)
If you can't stay relatively close to the 109's performance in a Hurri or Spit (it's easier in the Hurri due to the Rotal), then its your flying. This isn't 1946 where you set a control to a specific point for maximum performance, everything needs to be constantly tweaked.

I'm not the greatest Spit pilot, but I can easily manage almost 100kph faster than my 109 in the IIa at sea level, and the performance difference increases from there.

Sorry Cheese, this isnt accurate mate. In a Boom and Zoom situation, or any kind of climb, the performance of the Hurri isnt even close to the 109. (and the Spit1 isnt even worth discussing). Maybe in a straight line the hurri can almost keep up, but you start them together and make the conflict vertical, then the 109 will eat the hurri for lunch. The 109 can outlimb the hurri by a factor of almost 2 on every leg!

I'd be keen to put the Spit2 against a 109 in a side by side race actually as I personally dont have any experience as to how overmodeled everyone says it is. Although again I come back to the historical data - isnt the Spit2 supposed to be faster????

I think the 109 drivers are just worried about loosing the advantage. ;) I dont see how four Spit2's located at an inland airfield can be so scary for you? As you all keep telling us, if you have the height advantage, and work together you can easily prevail. I think you will just need to adapt your tactics.

Or better yet, come fly the spit1 for a week on the server, with good pilots like MoGas and MrX in 109's, then tell me you dont think there is a massive advantage to the 109 pilots. ;)

ReconNZ 10-05-2011 03:04 AM

Quote:

Originally Posted by ATAG_Bliss (Post 344115)
First off, I'm not biased towards red or blue. But I think if anyone takes the effort to give it a go on both sides with the intention of living - taking off from a further airfield - climbing in the opposite direction of the action to start off with altitude, etc. I honestly feel both sides are fairly even without the spitII. The 109 will retain it's energy better and climb better, but in doing so it loses the turning contest. If you bounce a 109 without energy in either a spitIa or Rotol Hurri, that 109 is toast or better wording "should be toast". There is absolutely nothing he can do to get away. On the other end of the spectrum, you bounce a slow spit1a or hurri in a 109, they can at least be on the defensive to avoid being shot at, by turning. They may be BnZ'd for 20 minutes straight, but you can at least play the role of avoidance (in a 1v1).

Hey Bliss, cheers for the input mate. I'm starting to suspect that my piloting may be at fault here! :-P

There is one situation though where the frustration is really tough to take. That is when you go up against a really good pilot in a 109. These guys wont be drawn into turning fights. They often follow the bombers and they run at the first sign of loosing the advantage. As a Hurri driver it's so frustrating to spend ages chasing a group of bombers up high, only to be bounced by a 109 who then runs away should he make a mistake. Or even should the 109 spot you from a long way out, he just climbs away in a never-ending spiral where your only option is to break out (giving him the advantage). If he doesnt make a mistake, in a hurri you will die. Everytime.

So yeah, I do need to learn better evasion. We do need to fly with wingmen more. We do need to only engage from height. But at the end of the day, we can do all that right, but against guys like Mogas, 9 out of 10 times the guy in the hurri will die. The 109 drivers have no such limitations and no such frustrations.

I dont believe the Spit2 is so much better in the above situations, I think it just levels the playing field. I do though agree that its tough on the less able 109 drivers. So that's why i propose the very limited numbers of spit2s. I know you tried this before, what was the problem? Were they clocking up 30+ kills each? As you know thats what some 109'ers are doing, so if the spit2s arent, then maybe the comparrison isnt that bad in reality?

EDIT: on the plus side, I am becomming a better pilot through all of this this, plus it definately engenders much highler levels of teamwork! Maybe the next Patch will give us the Spit2b! complete with cannons! :-)

Jugdriver 10-05-2011 04:27 AM

Quote:

Originally Posted by cheesehawk (Post 344135)
The IIa's speed advantage was up high over 3k, and in fact (well, maybe not fact, but reported data! there are differences in reported performance, although they have similarities) down low the 109 still had a slight speed advantage (25mph at sea level vs Mk I, and 15 vs Mk II)

Can you provide this data? The best sea level data I can find for a 109 E(3) is 500kph, but I could have sworn I have seen faster numbers somewhere.

JD
AKA_MattE

naz 10-05-2011 08:05 AM

My first attempt at online play!
 
Hi guys

Well, I just had my first attempt at online play, what fun!

Had absolutely no idea what I was doing :grin: Tried joining the teamspeak server and got on it but had no idea how it all works so eventually just decided to start the game without it. I'll have to figure that out eventually. ;)

Picked a Spit 1 and took off. Flew about my airfield for a while gaining altitude and then figured I may as well set off for France on my lonesome.

I couldn't see anyone for ages so was having a leisurely flight when at last I saw some dots back over the channel. When I reached them they turned out to be a group of dauntlesses (I think) but there was another dot flying above them. I went up to have a closer look wondering if it was another human escorting them or a human 109 having a go at them. I saw it was another Spitfire so I was going to try to form up with him but he zoomed off and I lost him. :oops:

I then flew around the dauntlesses for a bit but got bored so headed back towards France again. Eventually there was a message that a 109 had appeared somewhere in M12. I looked at the map and then at the landscape below me and realized i was quite near there, so I started frantically looking about to see If I could find him. I was flying above an airfield when some flak started going off, and i thought, "Nah, I'll be right, they wont hit me" ... then I heard a bang and a message appeared telling me I had some hydraulic failure. I saw another puff of smoke and looked to my right and behind and lo and behold there was a yellow nose closing on me from that direction! I dont know if it was flak that initially got me and warned me of his presence or whether he had actually been the one to get a hit on me.

My pulse rate increased dramatically and I had a massive smile on my face as i realized that after approximately 30 minutes of thinking nothing was happening, i was now in some serious trouble! :grin::grin:

I tried to turn into him and he must have tried to turn too hard as his plane seemed to flip and then drop. I was able to turn onto him and then make a deflection shot streaming bullets ahead of him and he flew straight through the stream...smoke started to billow out of his machine...I whooped for joy... crikey, I might get my first online kill in my first online dogfight!!

Then another flak explosion and everything started to go red...i was obviously wounded and my left wing had lost its tip and there was a bloody great big hole in it. Somehow the 109 appeared in front of me again and so I had the choice, head for home or try to finish him off whilst injured and with a broken plane! ... Stuff it, If I can get him now, I'll probably get a VC ;) .... fired off another steam of bullets at it, but I don't think I hit him this time.

My plane started making some awful noises and my windscreen became covered in oil, so I figured I had better try to get home. In single player I wouldn't have cared, but for some reason, flying against a human opponent, I wanted to try to survive the mission even if i missed the final kill.

I headed for home, hoping to at least make it back to the English side of the channel. Thankfully, the 109 pilot did not chase me. I got within sight of England with the engine getting worse all the time, and with the red hue of my vision getting darker by the minute.

I eventually successfully ditched in the channel.

Apologies for the long post which really is about nothing, but blimey, even though most of the session was simply looking about wondering where everyone else was, that wasn't half fun when it all kicked off! (That 30 seconds or so was awesome!) Just wanted to share it all with someone :grin:

If any of this rings a bell with a 109 pilot, I'd love to know if it was you that shot me initially or whether it was the flak!

Thanks for the server guys, it ran as smoothly for me as single payer does despite the ping of over 200 given I am in Australia. Great fun.

EDIT: Dauntlesses = Wellingtons :oops:

klem 10-05-2011 08:34 AM

Quote:

Originally Posted by naz (Post 344170)
Hi guys

Well, I just had my first attempt at online play......................... Great fun.

/..and that's the difference between offline and online play. The other guy is real (usually) and its a test of human skills, often with a bit of luck thrown in !

Offline can be interesting but I find it a bit sterile.

Welcome to on-line play :)

Sven 10-05-2011 02:10 PM

Quote:

Originally Posted by ReconNZ (Post 344118)
Or better yet, come fly the spit1 for a week on the server, with good pilots like MoGas and MrX in 109's, then tell me you dont think there is a massive advantage to the 109 pilots. ;)

Any plane with a real good pilot has a massive advantage. I've been flying mostly Red on servers because the blue team is usually large on numbers ( This is caused by players not knowing how to start and warm up spits/hurris ). And I've been flying the Spit Ia for a while now and from what I experienced the planes both have their advantages, and if you stick to them it's really hard to down either 109 or Spitfire. There is no massive difference in the 2 planes in terms of dogfighting.

Ze-Jamz 10-05-2011 02:20 PM

Quote:

Originally Posted by Sven (Post 344285)
Any plane with a real good pilot has a massive advantage. I've been flying mostly Red on servers because the blue team is usually large on numbers ( This is caused by players not knowing how to start and warm up spits/hurris ). And I've been flying the Spit Ia for a while now and from what I experienced the planes both have their advantages, and if you stick to them it's really hard to down either 109 or Spitfire. There is no massive difference in the 2 planes in terms of dogfighting.

+1

@Recon

Dude I have flown the Hurri Rotol lots of times and was solely flying that at the beginning of this sim, I don't know what your doing wrong if you cant climb with a 109 m8 I really don't..

Ive also had height advantage over 109's and either killed them or forced them to the ground...I dont understand why your having such a hard time..if your getting caught by higher EA then im afraid thats your fault and you would suffer the same regardless what bird your in or what side your on.

@Jugdriver

Stop being a Troll... were having a discussion..stop trying to bait an argument

csThor 10-05-2011 03:51 PM

It's amazing that every time a new sim comes out it's always the same discussion. Apparently people are very resistant to learning the one ancient maxime, around ever since people started flying combat sims against each other over the internet and still as viable as it was back then:

He who takes off from a besieged field will die above a besieged field.

If there aren't alternative fields available then it's simply an insufficient setup of the map.

trumps 10-05-2011 04:40 PM

Exactly, I usually take off and flyaway from the coast until I get to about 3-4k even if there is no sign of enemy aircraft around my field! This way when I get to about 3-4k I can turn back and head for the action knowing that not only will I have some altitude under my belt, but also I will be entering the danger area with a whole heap of speed and a well trimmed plane, and if I am really lucky with the sun at my back ;) It is well worth spending the extra 10 minutes at the start of the sortie and setting your self up, there is no future in being the one struggling for altittude, with no speed in reserve and having the enemy dropping down upon you!!

Craig

Jugdriver 10-05-2011 06:27 PM

Quote:

Originally Posted by Ze-Jamz (Post 344288)
@Jugdriver

Stop being a Troll... were having a discussion..stop trying to bait an argument

Whatever Jamz; For once the discussion has been civil, that is until you showed up. All I have every asked in discussing the Spit II is that it was civilized and honest, something you obviously can’t do. More insults and BS, typical, and you call me a troll, what a hypocrite.

JD
AKA_MattE

JG5_emil 10-05-2011 07:14 PM

When is ATAG going to be running the new patch?

SEE 10-05-2011 07:38 PM

My thoughts are that it may be wise to wait and see if Luthier can quickly fix the crash/freeze problem when explosions occur.

I have downloaded the latest patch but mulling as to wether its worth installing based on the feedback so far. If ATAG does go with the new patch I will install it.

Friedric 10-05-2011 07:58 PM

The new Revi looks awfull , bring back the old one .
The cockpit of the new patch is ok imo
Colors are also bether
Sounds are nice , but stil bugged
And the game freeses alot if bombs or planes explodes .
So i would say dont instal new patch please

JG5_emil 10-05-2011 08:28 PM

Sweet jesus forget my last post...the new patch is horrible horrible horrible!!!!!!!!!!!

Please forget this April fools joke and keep original Beta!!!

I am gobsmacked so baddly at the utter sh*tness of this patch and I am not one who normally gives two hoots about computer games.

Colours horrible, sounds bugged but in places better, Auto prop pitch LOL, freezes and crashes but no memory leak, revi disaster, lots of changes to things that weren't that bad why???

Ze-Jamz 10-05-2011 09:07 PM

Quote:

Originally Posted by Jugdriver (Post 344513)
Whatever Jamz; For once the discussion has been civil, that is until you showed up. All I have every asked in discussing the Spit II is that it was civilized and honest, something you obviously can’t do. More insults and BS, typical, and you call me a troll, what a hypocrite.

JD
AKA_MattE

Original point still stands...

Muppet

Jugdriver 10-05-2011 09:28 PM

Quote:

Originally Posted by Ze-Jamz (Post 344701)
Original point still stands...

Muppet

What that you are a hypocrite? I would say so.

JD
AKA_MattE

Ze-Jamz 10-05-2011 09:37 PM

Il make it easy for you to understand...

You Sir are a tool, now run along cuz your boring me. If not use the PM function

Jugdriver 10-05-2011 09:54 PM

Quote:

Originally Posted by Ze-Jamz (Post 344723)
Il make it easy for you to understand...

You Sir are a tool, now run along cuz your boring me. If not use the PM function

I could care less if I was boring you or not, go screw yourself.

JD
AKA_MattE

_79_dev 10-05-2011 10:33 PM

~S~

Hi Bliss, would You not update server with latest patch please... Game crashes now very often and nobody wants to turn graphics down... I spent 1000euros for a new rig and now the only way to go around is to turn down visuals :/

CWMV 10-05-2011 11:22 PM

Had a heck of a good time on ATAG today.
Two of my Swarm mates (one in a 110) and I got on and were screwing around. After a minute we decided to shut down one of the red airfields. Hilarity ensued!
Just watching our cannon rounds impact on the Englander was enough to make me love this game, simply beautiful!
Then watching the damaged Spits and Hurri's burn...Ausgezeichnet!
So the reds got miffed and came over to France. The three of us got a fare amount of kills downing them. Many calls of Horrido! in that round.
Came out with a good amount of kills, and the only death was when my PC crashed to desktop. Don't know what happened but when I came back in I had a death against me.

Did run into one good hurri pilot. Got suckered into a turn fight with him. He put .303 into my radiators and as soon as I could I went nose down, full throttle and flew tree top as fast as I could up the coast! left him and then put down at Calais Marck. My hat is off to you Sir!

All in all thanks all for the great fun!

Only issue: Twice over the enemy airfield my game crashed. I'm not sure but I think it may be the fault of the beta Nvidia drivers I was running. Have since rolled them back.

WatchMan011 10-05-2011 11:56 PM

ATAG Server status.
 
For the time being the ATAG Server will NOT be running the new beta patch and will continue running under version 1.03.15527. Thanks all for your continued feedback and support.


ATAG_WatchMan.:cool:

ATAG_Bliss 10-06-2011 02:17 AM

Eh.. Sounds like the patch isn't very good.

Bummer, was looking forward to finally getting rid of all those server messages.

Ze-Jamz 10-06-2011 07:00 AM

No mate, not getting very good feedback.

But it's a Beta so like every beta it's got bugs. Just hope they get round to sorting these bugs and the ones before quickly and make a final stable release

CWMV 10-06-2011 11:19 AM

Well how about now? Seems that the crash bugs have been fixed.

ATAG_Striker 10-06-2011 01:17 PM

ATAG is now currently running beta v15866 with v15866 hotfix

happy hunting gents

SEE 10-06-2011 06:56 PM

Server not showing in Client and no access via HL. Is it supposed to be up and running?

JG52Krupi 10-06-2011 08:34 PM

Working since 8:00 here

arthursmedley 10-06-2011 09:45 PM

Liking this new patch and it's hotfix very much. Online frame
rates back up and smoother too. Is it just me or has dot recognition just got a whole lot better. I seem to be able to see dots from further off now against what used to be 'difficult' backgrounds and aircraft recognition seems easier overall. Anyone else finding this?

ATAG_Bliss 10-06-2011 09:49 PM

Quote:

Originally Posted by arthursmedley (Post 345536)
Liking this new patch and it's hotfix very much. Online frame
rates back up and smoother too. Is it just me or has dot recognition just got a whole lot better. I seem to be able to see dots from further off now against what used to be 'difficult' backgrounds and aircraft recognition seems easier overall. Anyone else finding this?


I changed the dot range :)

Also, I tried one last attempt to get rid of ghost planes, rewriting the mission. Please let me know if they still exist!

Thanks for the feedback!

ATAG_Snapper 10-07-2011 03:34 AM

Quote:

Originally Posted by ATAG_Bliss (Post 345539)
I changed the dot range :)

!

It's a thousand times better, Bliss! Actually got credited for .79 of a kill this evening -- gave a healthy squirt into a 110 while flying a Spit 1. Now I can actually SEE my quarry from a reasonable distance. :)

IvanK 10-07-2011 07:30 AM

What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.

klem 10-07-2011 08:09 AM

Quote:

Originally Posted by IvanK (Post 345680)
What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.

+1 If you mean the Dot Values

Is this why the dots now fade out with distance instead of on/off or is that the patch?
Anyway its great now. btw when I checked dot settings before the latest beta patch it always read 14k but I think they were cutting out at around 8k so maybe it is the patch.

JG52Krupi 10-07-2011 08:22 AM

Fantastic work bliss.

Had a great time last night.

MoGas 10-07-2011 08:31 AM

looks good.........:cool:

SEE 10-07-2011 10:48 AM

Best it has ever been with the latest Beta and your hardwork. I was thinking that I hadn't seen any ghost formations for the entire session but one formation appeared and then vanished - now I am wondering wether it may well have been a true formation based on what you said earlier and that there was only one instance.


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