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Finished my certification stuff so I am going to be seeing you this weekend... Wife willing of course.
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Just had another 30min of fun on the ATAG server. Just wanted to say thx.
THX !:grin: |
Posted a little AAR in the main forum from my mission last night.
This Sim just gets better and better and the possibilities are amazing. Cheers again ATAG for the server and for the fun last night it took me about 30 minutes to calm down after that bombing raid :D |
Nice AAR...
That was fun stuff last night. :D We some how lost you though. Sneaky sneaky! S! |
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Haha :D
You should of heard us lining you up. Watchman had ran out of ammo on the front guns so he said he was going to pull up beside you so I could shoot at you with the turret lol. I was in utter shock that we were chasing someone down in a blemmy of all things, but even better had to be the look on your face when we pulled up next to you :lol: Good stuff! |
Cant connect, not showing up in game or hyperlobby and direct connect to the ip in your sig times out :(
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We forgot to shut off windows update. All should be good now :) |
Awesome thanks dude.
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The server is great fun and the performance is quite good even though it is on the other side of the globe.
Much fun and full of action. Loads of AI aircraft coming all the way. |
Been there yesterday and had a blast. I was escorting a group of italien bombers at 6500 meters above the english coast when I noticed two spots to the lower behind. Going down on them in a wide turn downwards they revieled themselves to be a Spitfire and a Hurricane climbing behind the bombers.
I got the Spit in my first past and saw it diving trailing smoke the last time before going for the Hurricane. After a bit of great dogfighting he lost a wing and went down like a stone. Unluckily in both cases I only got a "killed KI" message. After that I went down the coast and looked for easy prey, just to be hit all of a sudden by two Spits. I got my ailerons shot out and a red screen immidiatly with some evil shaking in the cockpit. Managed to get back to the french coast before that Spit driver delivered his coup de grâce. After respawning, before taking off I used the time the engine required to warm up again to have a cig (really neeed that one after the last sortie) and have a look around. It was at that point that a spitfire started to attack the airfield and strafed warming up and taking off aircraft. Now I am not impressed by pilots that attack planes on the ground (but consider it a legit tactic), but the sights and sounds cooming with this attack were absolutely stunning. Felt like being there and gave a good impression of what it must have felt like sitting on the ground and being attacked by aircraft. The roar of the engine, the impression the Spit gave while climing, turning and coming back again, guns blazing, simply fantastic. Overall the server delivered great perforamance, the best so far I've seen, lots of pilots active and a really great atmosphere and communication between pilots. Consider ATAG my new standart server. =) |
Thanks fellas :)
And thanks everyone that helped us last night getting the mission rotation working! Much appreciated. We had around 20 people on coms last night and met many new faces. Very good stuff! The missions run every 3 hours and then rotate. (only 1 of which is static time) There's a morning, mid day, and dusk mission. There is no need to leave the server on rotation. You will transported to the next map automatically. Let us know if you have any problems. Thanks! |
Sounds great Bliss, looking forward to catching you all online again!
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Hey Bliss
Did you turn down bomber spawn rates? - we flew last night through two rotations and there were very few bombers spawned - lots of lfying around waiting for spawns. Was very stable though and the rotation seemed to work well. Cheers as always Recon! |
Also Bliss there seem to be far less lower altitude bombers now. ANd a few people were commenting tonight on the reduced frequency of the bomber flights.
:-) |
I think shifting the bombers to higher altitudes was done on purpose because most people were simply furballing on the deck, as a means to give them an incentive to go higher and create more tactical variety.
I could be wrong though and it won't be the first time, i just remember it being discussed at some point recently :-P |
Wow night map
2:00 AM Moon to fly 2.35 AM Couldn't see my hand in front of my face... turned off illumination and almost couldn't find it to turn it back on LOL |
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That was the theory anyway. Quote:
Sorry about that. Damn military time :) Fixed. Quote:
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Thanks as always Bliss, yeah the hi alt bombers are good for mixing it up, but in moderation please! Its awesome seeing a flight of stukas below you zooming in low over the cliffs then swooping down to bomb hawkinge! A good mix of altitudes is key i think.
Plus is it possible to script in flights of 109's to escort some of the bombers? Maybe once each rotation a large flight of say 12 bombers escorted by 2 or 3 AI 109'? Cheers mate, as always your hard work is much appreciated! Recon. |
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I guess it's up to them if they want to do that though. :) |
Please don't put in AI escorts.
It's up to the pilots online to escort those bombers, I feel. In the same way putting the bombers at altitude tries to get players to fly higher, no escorts kind of tries to get players to fly proper missions instead of just fighter sweeps and dog fights over airfields at 1000ft. If you blue pilots are content to let your bombers come at us unescorted, don't go crying to Goering that they all got shot down :) Not to mention the fighter ai routines are still pretty bad.... |
I quite the server last night after three attempts to take off were thwarted by a Blue Furball raking the spits before they could get off the ground.
I know this happened in history, fair enough, but if you've just spent a few minutues starting yer spit in full CEM then it does get a tad annoying having to repeat the procedure again and again cos some furball is 'base camping'. So....I know Mr Bliss can't prevent this from happening on ATAG but would the pilots who fly there take endeavour to allow pilots to at least get off the ground before giving them a good spanking.....as a matter of honour?!! |
:D my bad was me, I was in a 110. I don't normally vulch but since it was 8 spits and hurris against a 109, a 110 and a ju88 I thought I would give it a go and killed your pilot.
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i love it when a 109 comes flying over, but not time after time. im guilty of strafing 109 and 110's, but only the once then do a runner. after all, need more peeps on the server not good making people quit in frustration!
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New TS3 server is up. I'm surprised at how good the voice quality is. I must admit, it sounds better than vent now. We are running it off our dedi machine (10gbps up/down) and have it set up for up to 500 clients.
Everyone is free to use it for w/e games you play. If any squads would like their own channels (passworded etc.) just let me know. |
The new slimline approach you have taken in your missions has really paid off and improved performance on my end... Nice work guys, I can fly in ATAG server again! :-P
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TS3 worked great for me yesterday. I turned down my engine sound to about 25% in the Main Menu and that permitted me to hear other players as clearly as if they were in the next room. Teamed up with "tyxxxx" (both in Spit Ia's) over the Channel to mix it up with 2 109's. Noticed my Spit seemed a little sluggish - possibly due to two huge holes in my port wing.....or maybe it was the missing aileron. LOL Plus tyxxxx informed me I was trailing smoke -- a good time to withdraw. Heading back to Hawkinge with tyxxxx flying top cover I was jumped by a 109; possibly one of the Channel Luftwaffe crew that spotted my smoke trail. The beauty of Teamspeak came into play when tyxxxx called "Break NOW" and I watched cannon tracer streak by to starboard as I veered to port. Tyxxxx chased the 109 off my tail, paving the way clear for Hawkinge. Or so I thought. A 3rd Spitfire formed up on my tail......and riddled me with .303's!!!!!!
As I skillfully manoeuvred my stricken Spit into a smoking hole in the earth, I related this turn of events to tyxxxx still giving chase to the 109. The audio fidelity of TS3 once again proved itself as I could distinctly hear tyxxxx chuckling and saying "Well, that sucks!" :D |
i agree mate, the new coms is great. flew a couple of low level strikes with MoGas in a couple of 110's. the clear coms made a big difference.
Cheers Craig |
I noticed that you were testing an Australian server.
From Perth, Western Australia the game was telling me I had a ping of around 120ms. (The Hyperloby ATAG server was about 280ms) Hope it all goes well! Thanks! |
that was just SpinFx's mission test server, he was ironing some bugs out of a new mission.
Craig |
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Glad you switched to TS. It's a good thing when a small community is not split by different voice technologies.
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That will learn yer :-P |
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I was trying to connect but without success.....
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I highly suggest connecting through HyperLobby. No more flash screen with UBI video. No more waiting to go through menus. It simply loads up the crosshair and directly into the server.
What was your error message trying to connect? |
3 vulches, 1 spin into the deck trying to avoid a vulch, 1 dog fight kill and 2 bombers shot down. Time spent: 2 hours, 20 mins wasted by vukchers, 10 mins wasted flying from less vulched east london to Vulch City (Hawkings), 10 mins chasing phantom dots, 20 mins drinking beer, 10 minutes kicking the cat and the rest was fun.
Sorry Vulchers but you really do tend to negate the experience. But that aside.....was it really this hard to spot planes during WWII ? Flak explosions all over the shop not withstanding, I can never spot these ground hogging blues! :confused: |
vulching is allowed in our server it a realism server so think from a point.
German air strafes on airfields were very common in real life. also if someone could help me find German and British and Italian aircraft identifications pictures that are currently in game aircraft it would help me out on my project. :) |
1. Is it Teamspeak3 client 64 bit v3.01 that I need to DL and is there any point in keeping Ventrillo on my HD?
2. Is setup similar to ventrillo? |
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1. correct; not really 2. It's about 10x easier to setup than ventrilo (for a 1st time user) After you've downloaded it, you can go to the forums and click on the connect now button and it will auto connect you. Here's instructions for a TS3 overlay that actually works for IL2COD: http://theairtacticalassaultgroup.co...liffs-of-Dover |
Just finished getting one of my swarm mates up and flying in CoD on the ATAG server.
Must say that we enjoyied it immensly, thanks for it. We did however have a problem in that from a distance we could see enemy aircraft but when we got within a few klik's the aircraft would vanish except for the canopy. I could see the light reflecting from AI bombers canopy glass but no other part of the aircraft. Of course using the beta patch. Any ideas? Need any other information to diagnose the issue? |
Hey Bliss and co,
Well lads I think we need to bring back the Spit II as a result of the evolution of blue tactics. Had a great night in the server with my squad tonight, but towards the end we couldnt get off the ground, let alone engage any bombers. There was a steady stream of Blue 109's booming and zooming the allied fields. Now dont get me wrong, its a good tactic and was well done by the pilots, but the rotols and 1a's just cannot compete when we start at such a disadvantage. Plus all the fighting was below about 4k feet. I think bringing back the IIa's is the only way to ensure the red team have any kind of equality. I know I'll no doubt get flamed for reigniting the old debate, but several of the best 109 pilots ive spoken to on the forums all say the IIa should be brought back as there is too much imbalance without it. The 109 is on par with the IIa if flown well! Its only the poorer 109 pilots that cant match the IIa. They are just used to owning the Hurri and 1a in any kind of vertical engagement. Even still, was a fun night, thanks to all the pilots, red and blue who took part. Recon. |
I'm going to say it. You know I am. Don't take off at a field that is under attack, start at a far field.
Get altitude and give yourself a chance. |
Tactically more airfields sounds like a better solution.
What a SPitII can do more that a rusty Hurri can't do right after T.O. ? |
I have to say i stopped playing online till the planes are sorted out cos as it stands all the blues have to do is boom and zoom and reds can do nothing about it, barring catching the odd one out. Gets boring for reds being disadvantaged all the time.
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What keeps the Reds from B&Z the Blue? The plane with the E-advantage usually wins, even I-16 against 262. ;)
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Someone mentioned Mr.X above. He posted a video from ATAG on sukhoi.ru
http://www.youtube.com/watch?v=uSIj6...layer_embedded |
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I wont bother to copy the rest but a lil bit of advise...take what you got and learn to fly against the Blues instead of wanting a over modeled AC against an under modeled one Thought this rubbish had stopped already oh and P.S.. the vertical bit? Yep thats what happens when you got E advantage, try it in a Hurri against a 109 |
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MrX logged into ATAG the other night. I didn't run into him during that session but he was bagging a lot of Red players at an impressive rate. I kept a watchfull eye on my six and wondered where his killing field was...now I know.:grin:
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Don't understand what the issue is with MrX, looks like pretty much standard proceedure. Come in fast, get close hit hard and climb away. It works just as well when flying for the other side, get across the Chanel with some altitude and do the same thing! I think one of the biggest advantages the blues have is that they utilize coms better and we seem to fly in pairs or groups with a plan more often than the RAF flyers, the advantage of teamwork can not be understated.
Craig Craig |
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Hey again lads. Re the quote above, well we would "take what we got" except "what we got" got taken away because all the blue pilots complained that they didnt have the advantage. I don't believe the IIa is overmodeled, but I understand that is debatable. What you can't debate is that the 109 is wildly superior to the Hurri and the Spit 1, both in speed and climb rate. So currently there is a major advantage to the Blues. Sure red can adopt tactics to try and level the field such as gaining altitude/teamwork etc - this will enable us to secure wins against rookie blue pilots, but against the better blue pilots you tend to get this: -Blue boom and zoom over airfields. -Red take off from distant field - fly around getting height for 10 mins, arrive on scene - bounce Blue 109's. -109's dive for the deck and run for France, ascending slightly the whole way, or climbing and dropping, slowly pulling away from hurries/spits1's. -Red turn back for coast, get bounced by another booming and zooming 109. -Red cant run away. Red get shot down. (oh and lets not forget the other advantage - Blue have significantly more chance of scoring a kill with a passing shot or a snap shot at the bottom of a boom/zoom because they have cannons) Now I know there are some variations to this theme, and occasionally we get lucky and we can outfly blue from time to time if they decide to turn with us, but by and large the really good 109 drivers (cheeshawk havent flown with you but I'll include you in this), if they fly well will dominate red everytime by flying well and using good tactics. So where does this leave us? The Spit1 is undermodeled (I think we all agree on this?) The 109's are currently severely advantaged and have (correctly) evolved tactics to make the most of this. The best solution I see is to bring back the SPit II's in limited numbers as wat tried once before - maybe even make them fly from one of the fields further inland? Remember, blue will still have their cannons, and their tactics will still hold true, it will simply nullify their ability to fly around the airfields swooping on anything that takes off. Oh and lets not forget the other thing - the flak is undermodeled too - last night Blue were happily flying around inside the flak zones without a care int he world. Does anyone think twice before flying into flak now? As always, loving the debate - either way please dont get me wrong - love the game and have nothing but respect for the guys like Mogas and other great 109 drivers who own me in their 109's - I love the challenge and am more than confident these guys willbe more than able to hold their own against the SPit2. It's quite likely I will continue to fly the hurri as I love that bird, but I'd like others to be drawn into the server and not be scared off by the assaults on the airfields. |
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Good fun on ATAG server this evening S~!
Too bad everyone stacked the blue team so I couldn't fly blue :( ... but Spits and Hurris will do for this one time :grin: |
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CheeseHawke - Im afraid I must disagree. Clearly we have a situation were the game has incorectly modeled the spit 1a, net result = a clear advantage to blue. Your line: "109 should have a slight advantage in speed under 3km, and a better climb rate, even over the Spit IIa" is a dramatic understatement. Currently vs the hurri or Spit1, the advantages in this area are massive- not ""slight". And I think the 109's do still have a climb advantage against the IIa. So I guess we have a stalemate - one side will get an advantage, so which one? Well, Blue have cannons. Blue also have I think a better climb rate than the SPit II. And the Spit II is supposed to be the better plane. So what I propose is to limit the number of Spit IIs as was trialled a few weeks back. Make it so blue can at least level the playing field. Saying that adding 4 or so spit 2's is equivalent to adding alien warships is a gross exageration mate. Adjust your tactics and I guarantee you can beat even the best pilots in a IIa. Blue have had it too easy for too long - remember, historically you are supposed to get beaten, it's not supposed to be the cakewalk for the 109's that it is now. The Spit2 should be superior. Lets do a study - I believe the server now records stats is that right Bliss? Lets add 4 spit 2's into the server and see how many kills they get over the course of a week. MrX had 30 kills last time I saw him online - I never saw a spit 2 with anything like that when they were on the server. |
Lol...
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You are wasting your time Recon they are not interested in an honest discussion, thus the exaggeration and soon to come insults.
JD AKA_MattE |
LMAO I fly both sides the spit 2 was just easy... you couldn't stall that thing even if you wanted to.
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What I find interesting is that none of the 109 jocks have commented on the handling characteristics of the 109, IMO a lot of the problem is there or maybe I am seeing things.. JD AKA_MattE |
First off, I'm not biased towards red or blue. But I think if anyone takes the effort to give it a go on both sides with the intention of living - taking off from a further airfield - climbing in the opposite direction of the action to start off with altitude, etc. I honestly feel both sides are fairly even without the spitII. The 109 will retain it's energy better and climb better, but in doing so it loses the turning contest. If you bounce a 109 without energy in either a spitIa or Rotol Hurri, that 109 is toast or better wording "should be toast". There is absolutely nothing he can do to get away. On the other end of the spectrum, you bounce a slow spit1a or hurri in a 109, they can at least be on the defensive to avoid being shot at, by turning. They may be BnZ'd for 20 minutes straight, but you can at least play the role of avoidance (in a 1v1).
After flying both sides for quite some time in the stupidest of situations to try to get a grasp on the strengths and weaknesses of all the fighters, the spitIIa does virtually everything better than a 109 currently. And as said already, a slow 109 is dead meat already to a spit1a or rotol. I honestly think it's a pretty good match up atm, albeit, the 109 does have the advantage, but that's what team work is for. Get on TS, pair up with a wingman or 3, and you'd be surprised what you can do in virtually any plane in the game. Until the FM's are corrected, I don't think putting the spitIIa is really the right choice. I do agree the 109 has the advantage, but the room for error is far greater on the red side. The 109 makes one mess up, and well, he's a dead duck. I think you were frustrated Recon, and rightly so :) But I hope you see where I'm coming from. The spitIIa is just far too superior to even think about going against. We want to encourage actual fighting, at least that's what I like, I always hated chasing 109's all day long in Mk9's as they sat in the ionosphere. And in the current situation, there's definitely plenty of fighting go on, and plenty of killing for both sides :D |
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I'd be keen to put the Spit2 against a 109 in a side by side race actually as I personally dont have any experience as to how overmodeled everyone says it is. Although again I come back to the historical data - isnt the Spit2 supposed to be faster???? I think the 109 drivers are just worried about loosing the advantage. ;) I dont see how four Spit2's located at an inland airfield can be so scary for you? As you all keep telling us, if you have the height advantage, and work together you can easily prevail. I think you will just need to adapt your tactics. Or better yet, come fly the spit1 for a week on the server, with good pilots like MoGas and MrX in 109's, then tell me you dont think there is a massive advantage to the 109 pilots. ;) |
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There is one situation though where the frustration is really tough to take. That is when you go up against a really good pilot in a 109. These guys wont be drawn into turning fights. They often follow the bombers and they run at the first sign of loosing the advantage. As a Hurri driver it's so frustrating to spend ages chasing a group of bombers up high, only to be bounced by a 109 who then runs away should he make a mistake. Or even should the 109 spot you from a long way out, he just climbs away in a never-ending spiral where your only option is to break out (giving him the advantage). If he doesnt make a mistake, in a hurri you will die. Everytime. So yeah, I do need to learn better evasion. We do need to fly with wingmen more. We do need to only engage from height. But at the end of the day, we can do all that right, but against guys like Mogas, 9 out of 10 times the guy in the hurri will die. The 109 drivers have no such limitations and no such frustrations. I dont believe the Spit2 is so much better in the above situations, I think it just levels the playing field. I do though agree that its tough on the less able 109 drivers. So that's why i propose the very limited numbers of spit2s. I know you tried this before, what was the problem? Were they clocking up 30+ kills each? As you know thats what some 109'ers are doing, so if the spit2s arent, then maybe the comparrison isnt that bad in reality? EDIT: on the plus side, I am becomming a better pilot through all of this this, plus it definately engenders much highler levels of teamwork! Maybe the next Patch will give us the Spit2b! complete with cannons! :-) |
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JD AKA_MattE |
My first attempt at online play!
Hi guys
Well, I just had my first attempt at online play, what fun! Had absolutely no idea what I was doing :grin: Tried joining the teamspeak server and got on it but had no idea how it all works so eventually just decided to start the game without it. I'll have to figure that out eventually. ;) Picked a Spit 1 and took off. Flew about my airfield for a while gaining altitude and then figured I may as well set off for France on my lonesome. I couldn't see anyone for ages so was having a leisurely flight when at last I saw some dots back over the channel. When I reached them they turned out to be a group of dauntlesses (I think) but there was another dot flying above them. I went up to have a closer look wondering if it was another human escorting them or a human 109 having a go at them. I saw it was another Spitfire so I was going to try to form up with him but he zoomed off and I lost him. :oops: I then flew around the dauntlesses for a bit but got bored so headed back towards France again. Eventually there was a message that a 109 had appeared somewhere in M12. I looked at the map and then at the landscape below me and realized i was quite near there, so I started frantically looking about to see If I could find him. I was flying above an airfield when some flak started going off, and i thought, "Nah, I'll be right, they wont hit me" ... then I heard a bang and a message appeared telling me I had some hydraulic failure. I saw another puff of smoke and looked to my right and behind and lo and behold there was a yellow nose closing on me from that direction! I dont know if it was flak that initially got me and warned me of his presence or whether he had actually been the one to get a hit on me. My pulse rate increased dramatically and I had a massive smile on my face as i realized that after approximately 30 minutes of thinking nothing was happening, i was now in some serious trouble! :grin::grin: I tried to turn into him and he must have tried to turn too hard as his plane seemed to flip and then drop. I was able to turn onto him and then make a deflection shot streaming bullets ahead of him and he flew straight through the stream...smoke started to billow out of his machine...I whooped for joy... crikey, I might get my first online kill in my first online dogfight!! Then another flak explosion and everything started to go red...i was obviously wounded and my left wing had lost its tip and there was a bloody great big hole in it. Somehow the 109 appeared in front of me again and so I had the choice, head for home or try to finish him off whilst injured and with a broken plane! ... Stuff it, If I can get him now, I'll probably get a VC ;) .... fired off another steam of bullets at it, but I don't think I hit him this time. My plane started making some awful noises and my windscreen became covered in oil, so I figured I had better try to get home. In single player I wouldn't have cared, but for some reason, flying against a human opponent, I wanted to try to survive the mission even if i missed the final kill. I headed for home, hoping to at least make it back to the English side of the channel. Thankfully, the 109 pilot did not chase me. I got within sight of England with the engine getting worse all the time, and with the red hue of my vision getting darker by the minute. I eventually successfully ditched in the channel. Apologies for the long post which really is about nothing, but blimey, even though most of the session was simply looking about wondering where everyone else was, that wasn't half fun when it all kicked off! (That 30 seconds or so was awesome!) Just wanted to share it all with someone :grin: If any of this rings a bell with a 109 pilot, I'd love to know if it was you that shot me initially or whether it was the flak! Thanks for the server guys, it ran as smoothly for me as single payer does despite the ping of over 200 given I am in Australia. Great fun. EDIT: Dauntlesses = Wellingtons :oops: |
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Offline can be interesting but I find it a bit sterile. Welcome to on-line play :) |
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@Recon Dude I have flown the Hurri Rotol lots of times and was solely flying that at the beginning of this sim, I don't know what your doing wrong if you cant climb with a 109 m8 I really don't.. Ive also had height advantage over 109's and either killed them or forced them to the ground...I dont understand why your having such a hard time..if your getting caught by higher EA then im afraid thats your fault and you would suffer the same regardless what bird your in or what side your on. @Jugdriver Stop being a Troll... were having a discussion..stop trying to bait an argument |
It's amazing that every time a new sim comes out it's always the same discussion. Apparently people are very resistant to learning the one ancient maxime, around ever since people started flying combat sims against each other over the internet and still as viable as it was back then:
He who takes off from a besieged field will die above a besieged field. If there aren't alternative fields available then it's simply an insufficient setup of the map. |
Exactly, I usually take off and flyaway from the coast until I get to about 3-4k even if there is no sign of enemy aircraft around my field! This way when I get to about 3-4k I can turn back and head for the action knowing that not only will I have some altitude under my belt, but also I will be entering the danger area with a whole heap of speed and a well trimmed plane, and if I am really lucky with the sun at my back ;) It is well worth spending the extra 10 minutes at the start of the sortie and setting your self up, there is no future in being the one struggling for altittude, with no speed in reserve and having the enemy dropping down upon you!!
Craig |
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JD AKA_MattE |
When is ATAG going to be running the new patch?
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My thoughts are that it may be wise to wait and see if Luthier can quickly fix the crash/freeze problem when explosions occur.
I have downloaded the latest patch but mulling as to wether its worth installing based on the feedback so far. If ATAG does go with the new patch I will install it. |
The new Revi looks awfull , bring back the old one .
The cockpit of the new patch is ok imo Colors are also bether Sounds are nice , but stil bugged And the game freeses alot if bombs or planes explodes . So i would say dont instal new patch please |
Sweet jesus forget my last post...the new patch is horrible horrible horrible!!!!!!!!!!!
Please forget this April fools joke and keep original Beta!!! I am gobsmacked so baddly at the utter sh*tness of this patch and I am not one who normally gives two hoots about computer games. Colours horrible, sounds bugged but in places better, Auto prop pitch LOL, freezes and crashes but no memory leak, revi disaster, lots of changes to things that weren't that bad why??? |
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Muppet |
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JD AKA_MattE |
Il make it easy for you to understand...
You Sir are a tool, now run along cuz your boring me. If not use the PM function |
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JD AKA_MattE |
~S~
Hi Bliss, would You not update server with latest patch please... Game crashes now very often and nobody wants to turn graphics down... I spent 1000euros for a new rig and now the only way to go around is to turn down visuals :/ |
Had a heck of a good time on ATAG today.
Two of my Swarm mates (one in a 110) and I got on and were screwing around. After a minute we decided to shut down one of the red airfields. Hilarity ensued! Just watching our cannon rounds impact on the Englander was enough to make me love this game, simply beautiful! Then watching the damaged Spits and Hurri's burn...Ausgezeichnet! So the reds got miffed and came over to France. The three of us got a fare amount of kills downing them. Many calls of Horrido! in that round. Came out with a good amount of kills, and the only death was when my PC crashed to desktop. Don't know what happened but when I came back in I had a death against me. Did run into one good hurri pilot. Got suckered into a turn fight with him. He put .303 into my radiators and as soon as I could I went nose down, full throttle and flew tree top as fast as I could up the coast! left him and then put down at Calais Marck. My hat is off to you Sir! All in all thanks all for the great fun! Only issue: Twice over the enemy airfield my game crashed. I'm not sure but I think it may be the fault of the beta Nvidia drivers I was running. Have since rolled them back. |
ATAG Server status.
For the time being the ATAG Server will NOT be running the new beta patch and will continue running under version 1.03.15527. Thanks all for your continued feedback and support.
ATAG_WatchMan.:cool: |
Eh.. Sounds like the patch isn't very good.
Bummer, was looking forward to finally getting rid of all those server messages. |
No mate, not getting very good feedback.
But it's a Beta so like every beta it's got bugs. Just hope they get round to sorting these bugs and the ones before quickly and make a final stable release |
Well how about now? Seems that the crash bugs have been fixed.
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ATAG is now currently running beta v15866 with v15866 hotfix
happy hunting gents |
Server not showing in Client and no access via HL. Is it supposed to be up and running?
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Working since 8:00 here
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Liking this new patch and it's hotfix very much. Online frame
rates back up and smoother too. Is it just me or has dot recognition just got a whole lot better. I seem to be able to see dots from further off now against what used to be 'difficult' backgrounds and aircraft recognition seems easier overall. Anyone else finding this? |
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I changed the dot range :) Also, I tried one last attempt to get rid of ghost planes, rewriting the mission. Please let me know if they still exist! Thanks for the feedback! |
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What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.
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Is this why the dots now fade out with distance instead of on/off or is that the patch? Anyway its great now. btw when I checked dot settings before the latest beta patch it always read 14k but I think they were cutting out at around 8k so maybe it is the patch. |
Fantastic work bliss.
Had a great time last night. |
looks good.........:cool:
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Best it has ever been with the latest Beta and your hardwork. I was thinking that I hadn't seen any ghost formations for the entire session but one formation appeared and then vanished - now I am wondering wether it may well have been a true formation based on what you said earlier and that there was only one instance.
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