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-   -   Adding new maps: Which one would be the most useful? (http://forum.fulqrumpublishing.com/showthread.php?t=41519)

majorfailure 02-12-2014 05:59 PM

Quote:

Originally Posted by Pursuivant (Post 514626)
It seems like there is demand for three different sorts of maps, 1:1 very detailed maps for authenticity nuts, 1:2 to 1:5 scale "theater" maps to simulate "long range" missions, but with fewer roads and towns, and 1:10 or higher scale "dogfight theater" maps that compress an entire theater into a small area, with even fewer roads and towns.

I don't know, is there really a need for a dogfight theater map in 1:10 or such?

Proposal for a dogfight map:
Iasi Map, area north and east of and including Iasi.

Pursuivant 02-12-2014 10:38 PM

Quote:

Originally Posted by majorfailure (Post 514724)
I don't know, is there really a need for a dogfight theater map in 1:10 or such?

I have no idea. Someone should make one and see how popular it is. I'd find it a bit weird myself but different strokes for different folks.

IceFire 02-13-2014 03:55 AM

Quote:

Originally Posted by majorfailure (Post 514724)
I don't know, is there really a need for a dogfight theater map in 1:10 or such?

Proposal for a dogfight map:
Iasi Map, area north and east of and including Iasi.

Iasi is a dogfight server version of the Bessarabia map. The only difference is that there is a smaller area with cities, towns, and other objects inside of it (as marked by the box).

And yes the area around Iasi works quite well. I built a scenario for that a few years ago when the map became available to us. It really is quite useful.

As for a 1:10 type setup... I'm not sure. I think I'd rather pick a small piece of 1:1 area and use that more generically as the original team had done.

ElAurens 02-13-2014 11:20 AM

I've used Bessarabia as a China stand in, it's a good map and a lot better than many of the early generic DF maps.

cambaz 02-13-2014 03:42 PM

An English Channel map will be superb for dog fighting with Spits and 109 adding some British Shores or Dover like places will be good.

majorfailure 02-13-2014 05:42 PM

Quote:

Originally Posted by IceFire (Post 514750)
Iasi is a dogfight server version of the Bessarabia map. The only difference is that there is a smaller area with cities, towns, and other objects inside of it (as marked by the box).

And yes the area around Iasi works quite well. I built a scenario for that a few years ago when the map became available to us. It really is quite useful.

If that IS already the dogfight map, then we need more dogfight maps -I always thought of 10-80x10-80 maps as dogfight maps.
And yes the Iasi map is nice. Enough airfields distributed nearly even about the map, lots of connecting roads, fine looking textures.

As for dogfight maps - it may be worth looking at maps already in the game and adding fictional airfields in positions to make them dogfight-usable.

IceFire 02-14-2014 11:40 AM

Quote:

Originally Posted by majorfailure (Post 514788)
If that IS already the dogfight map, then we need more dogfight maps -I always thought of 10-80x10-80 maps as dogfight maps.
And yes the Iasi map is nice. Enough airfields distributed nearly even about the map, lots of connecting roads, fine looking textures.

As for dogfight maps - it may be worth looking at maps already in the game and adding fictional airfields in positions to make them dogfight-usable.

One suggestion was to do much the same thing with the Gulf of Finland map. Draw a couple of boxes (like on Iasi or Odessa) on the map with objects and then clear off everything else. Suddenly this could be a useful map online.

Karelia Isthmus has a high density of airbases and a lot of battles were fought there and also areas south east of Leningrad would be ideal for some of the other battles fought. Multi-year usefulness. Leningrad would not be in either zone... too many objects.

Juri_JS 02-14-2014 12:43 PM

Quote:

Originally Posted by IceFire (Post 514826)
One suggestion was to do much the same thing with the Gulf of Finland map. Draw a couple of boxes (like on Iasi or Odessa) on the map with objects and then clear off everything else. Suddenly this could be a useful map online.

Karelia Isthmus has a high density of airbases and a lot of battles were fought there and also areas south east of Leningrad would be ideal for some of the other battles fought. Multi-year usefulness. Leningrad would not be in either zone... too many objects.

Rise of Flight has an option for mission builders to remove all objects outside the mission area. If such an option could be added by Team Daidalos to FMB, every map could be easily turned into a dogfight map and it could improve the fps on larger maps for people with older PCs.

Pfeil 02-14-2014 02:38 PM

Quote:

Originally Posted by Juri_JS (Post 514834)
Rise of Flight has an option for mission builders to remove all objects outside the mission area. If such an option could be added by Team Daidalos to FMB, every map could be easily turned into a dogfight map and it could improve the fps on larger maps for people with older PCs.

If excluding map objects is technically possible, it could also make "modifying" maps much easier.

For example: I have an airport with "blast walls"(object 397,398, etc..) but I want hangars instead.
Currently all you can do is take a bigger object and using it to hide a smaller one, both for flexibility and performance this isn't ideal.

If you had an exclusion marker/brush to remove buildings that come with the map, it would open a lot of possibilities.

Notorious M.i.G. 02-14-2014 08:54 PM

Quote:

Originally Posted by Pfeil (Post 514841)
If you had an exclusion marker/brush to remove buildings that come with the map, it would open a lot of possibilities.

So much this. The Online3Summer dogfight map is great, but there's way too many airfields clustered into such a small space. If a few of them could be removed at the mission maker's decision, it'd be great.


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