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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

ElAurens 06-22-2013 07:36 PM

The level autopilot does not seem to work on the SB 2M 100, even after remapping the key for it.

Fall_Pink? 06-22-2013 08:06 PM

Quote:

Originally Posted by KG26_Alpha (Post 505390)
Didnt think it ever did, along with previous way point return to base etc etc

Afaik, it worked fine in 4.11. When given the command the entire flight would fly circles until the rejoin was given.

Rgs,
FP

Fall_Pink? 06-22-2013 08:35 PM

Abort mission in TAB menu seems not to work.

It does create a new vector to home plate originating from the last waypoint reached, but the flight is unable to follow it and uses the pre-planned mission waypoints.

Rgs,
FP

IceFire 06-22-2013 11:35 PM

Quote:

Originally Posted by ElAurens (Post 505401)
The level autopilot does not seem to work on the SB 2M 100, even after remapping the key for it.

Level autopilot in SB-2 I just tested and it's working 100% fine. I set it up, dialed in some level bombing settings, opened the bomb bay doors, nailed my target...all was good.

JV44Priller 06-23-2013 01:06 AM

5760x1080 doesnt work for me. It just displays the same 1920x1080 image on all 3 screens.

ElAurens 06-23-2013 03:56 AM

Quote:

Originally Posted by IceFire (Post 505418)
Level autopilot in SB-2 I just tested and it's working 100% fine. I set it up, dialed in some level bombing settings, opened the bomb bay doors, nailed my target...all was good.


Odd.

I'll try it again tomorrow and see if it works with other aircraft.

Can't understand why I'm having some issues after the patch, as normally IL2 runs like the proverbial sewing machine for me.

Pursuivant 06-23-2013 05:01 AM

Maybe not a new bug, but in all of the Pearl Harbor missions the C-47s have full "Invasion Stripe" markings, which were specific to the ETO on D-Day and the weeks afterwards.

Until mid-1944, the default U.S. C-47 skin should be just generic olive drab.

More to the point, since some of the C-47s appear on Navy and Marine bases, they should actually be in USN/USMC colors - 3-tone blue camo - masquerading as R4Ds.

Additionally, there is a mission for the P-40B listed for the USN, which is a mistake since the Navy never flew that type.

FC99 06-23-2013 08:34 AM

Quote:

Originally Posted by Aviar (Post 505091)
When using the new Taxi to Takeoff option, planes totally ignore the first waypoint immediately after takeoff.

Working on it

Quote:

Originally Posted by Tolwyn (Post 505126)
Russian B1-6 (B6-1? Heck, I can't remember) - the one with the 2 ramjets on the wings.

Has unlimited power/range even when plane is out of fuel. The ramjets keep on workin and providing unlimited thrust/power.

They burn fuel but slowly(too slowly probably, who knows).

Quote:

Originally Posted by Treetop64 (Post 505177)
Same here.

I've turned off .trk in the UI and made .ntrk recordings, and I get the same issues. Horizon view at the start of the recording, and for a minute or more I can only access views in the cockpit or external view of my own aircraft. All view options are turned on, and keystrokes for the different views are assigned.

This seems to be connected to disabling TRK's. As far as I can see after some time everything goes back to normal in track, we'll see if we will do something about it or declare it a feature :-P

Quote:

Originally Posted by Oscarito (Post 505221)
No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.:???:
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...

Bug, probably the same which is causing problem described by Aviar.

Quote:

Originally Posted by Alien (Post 505231)
I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint.

If you use Taxi to takeoff you can't make side by side takeoff.


Quote:

The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me ;)
Can you post the mission with formation forming problems? Does bombing work OK if you don't use Taxi to takeoff?

Quote:

Originally Posted by stugumby (Post 505260)
I made a mission titled boston tea party, in it the a20c attack ijn ships and now in 412 when the a20 descend to torpedo height when they turn in on their run they simply ditch or wing over. Attack waypoint height was set at 500m to allow ai to manuever. skip bombing planes remained ok, it may be related to the attk waypoint but it is synchronized as much as possible with the ships position at the time of attack, ship has waypoints not just 1 at each end.

Please, post the mission.

Quote:

Originally Posted by Fall_Pink? (Post 505373)
P40-N2 mission: although you're the wingman, you can instruct no. 3 and no 4. to attack the enemy fighters (while your own leader is still alive). No 3 and 4 will follow you instead of the real leader temporarily. After some time you get the wingman role again and the AI follows your leader. Seems like a small AI bug to me.

Yes, it's a bug.

Quote:

The mission is normally set to dusk conditions and under these conditions none of the P40's will be able to succesfully attack the Me's that perform the ground attack. When set to daylight conditions, the P40's will however attack.
They fail in what way, they don't see enemy or they are not successful while attacking?

Quote:

The "loiter here" command no longer seems to work.
Fixed for 4.12.1.

Quote:

Abort mission in TAB menu seems not to work.

It does create a new vector to home plate originating from the last waypoint reached, but the flight is unable to follow it and the pre-planned mission waypoints.
Aborting mission is player's message that he is aborting mission. It is intended to prevent your wingmans to follow you down. It can be issued from whatever position in wing you are so even if you are not the leader you can leave your wing and let them to continue with the mission.

Quote:

Originally Posted by nic727 (Post 505047)
Someone know what is the bug (and how to fixe) that when I move the mouse, It's zoom-in or zoom-out automaticly?

C:\Users\Nicolas\Documents\Camtasia Studio\Il2 bug\Il2 bug_player.html
Can you see the video?
Try this link : http://depositfiles.com/files/3srak73zb

Hi have this bug since 4.11m :(

Check your Controls setting and verify that mouse is not assigned to Zoom.

SkyFan 06-23-2013 11:24 AM

Human death visualisation error in 4.12
 
3 Attachment(s)
Error description:
Wrong visualisation of human death in 4.12
Error explanation:
Each destroyed object from the list 751-761 (people) visually seems like's an explored petrol tank - with the great fire & smoke.
Stability of appearance:
Always in 4.12, never in 4.11
Screenshot of video:
Attached below. Non-edited NTRK-record has been attached in Human_Death.zip archive
PC configuration, programs etc.):
Doesn't improve.

P.S. I hope it is possible to fix.

Pursuivant 06-23-2013 01:53 PM

In FMB, the object viewer (for objects, not other things) displays the objects too high, so that they are partially "cut off" by the top edge of the view screen.

In the list of object names, there are still some objects which aren't given useful names (e.g., Misc Object X rather than, "clothesline," "wood pile" or "wood shed").


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