Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Fatt_Shade 10-29-2012 01:33 PM

@Tiberiu
Quote:

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)
Beholders and their kin evil (from red sands for CW mod - medium/gorgon/mystic/sinister/Asmodeo beholder familiar) are all range units but dont get any of range unit bonuses from quick draw skill or items for range units like bows, or crit% or from precision spells. On other hand they have all some active abilities similar to spells - hypnotize/evlin from corpses/summon snakes... so they are in some kind magic using units, and therefore should get some bonuses from magic skill tree. Just my thought.

@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work :-(

@BB shockwave
Quote:

Btw, quick question - a bug that I once fixed but could never replicate the process for some reason, in Crossworlds. The morale-raising ability of Royal Griffins did not affect Rune Mages for some reason. Pissed me off as I was using an all-human+Griffins army. Was that ever fixed for WotN?
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)

BB Shockwave 10-29-2012 01:39 PM

Quote:

Originally Posted by saroumana (Post 474379)
Or add -dev on ashortcut of the EXE. When you encounter a freeze, just alt tab to close the error message.

Awesome, thanks for that tip. Never knew about this option... I used -dev in KB-TL to give myself a few Ancient Vampires when my game (using undead army) had none to recruit at all...

Quote:

Originally Posted by Fatt_Shade (Post 474420)
@BB shockwave
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)

I tried that countless times in Crossworlds, and for some reason, once it worked, but then never again. Maybe I need to set some other variable somewhere else... maybe the problem is that Rune Mages are Level 5? It works fine for Paladin and Knight.

Specaz 10-29-2012 03:13 PM

Crashed to time in a row, then fought and won (just before victory window to appear) against Rusty Hook (pirate in the ship) in Island of Istereng.
I do get occasionally crashes, but reloading helps it.

camelotcrusade 10-29-2012 03:14 PM

Quote:

Originally Posted by tiberiu (Post 474297)
+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)

Added the Soothsayer and Sense Weakness skill. I think they make beholder a mage because of the sleep spell on its eye beam so I'm not sure it's a bug.

camelotcrusade 10-29-2012 03:16 PM

More updates.
  • Added transmute bug.
  • Noted Gift of Odin has leadership requirement and the description needs an update
  • Added -dev workaround for crashes.
  • Added thread of life and skald's last hero bug
  • Added Icy Rage and Destruction skills not seeming to do anything
  • Added Chaos Dragon persisting bug
  • Added Archmage magic shield not working
  • Added Goblin Shaman Threads of Life targeting issue
  • Added Knight, Paladin and Rune Mage not getting morale from griffon

camelotcrusade 10-29-2012 03:57 PM

Quote:

@BB shockwave
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey :-)
Good tip. I just did this, and for newbies to modding like me I'll add that I used winrar to open up the .kfs file and that runemage is one word when you add it to that line.

nublets 10-29-2012 04:07 PM

Here's one I did'nt see mentioned:

The tooltip for the Rune Chain spell reports an incorrect damage value when enhanced with a units runes.
I click the spell, then a unit with enough runes to get the most out of the spell, then highlight an enemy and the tooltip says it will deal 610 damage, but when cast it only deals 462 damage. (I've cast it on many unit types and its not a resistance thing).

Also, the tooltip will report a higher damage value if the unit has more runes available. Casting it off my Soothsayer will say 759 damage, and this can be further increased by giving him more runes with Runic Word spell, the damge inflicted will still be 462 though.

Edit: One more I just found. The item 'Block of Honey' degrades even when not equipped.

nicoli 10-29-2012 04:38 PM

Another bug:
Steam cloud sync works great for syncing individual saves TO the cloud.

Unfortunately, you can't get saves FROM the cloud.

I installed the game on a desktop, made all sorts of saves, clicked button to sync TO the cloud, all well and good.
Then I installed on laptop, started game, NO saves were avail. There's NO button to pull saves out of cloud.

Cloud free space (the 100 megs) properly shows that MB been used for the saves in both desktop and laptop.

I've restarted steam and game many times to see if it needed restart.

Bhruic 10-29-2012 04:51 PM

Tooltip damage for units like the Inquisitor, which do extra damage to Undead/Demons, don't accurately reflect that extra damage. You end up doing considerably more damage than it indicates.

QNk 10-29-2012 05:07 PM

Quote:

Originally Posted by Fatt_Shade (Post 474420)
@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work :-(

I couldn't find arctic_rage (Icy Rage's name in skills.txt) in skills.lua file either. However, there is a reference to that name in arena.lua (where mechanics for damage in battle, rage recovery, etc. are stored). It seems that there are formulas to calculate krit (crit) multiplier based on the skill, but I'm not sure if they're actually being applied to calculated damage (sdmg).

I edited both skills.txt as well as eng_skill.lng, and the variables match. The freeze effect works fine, though, both duration and chance. Seems only the crit part of the equation is missing.

Quote:

Originally Posted by camelotcrusade (Post 474483)
Good tip. I just did this, and for newbies to modding like me I'll add that I used winrar to open up the .kfs file and that runemage is one word when you add it to that line.

I'd like to advise you to not change the files in ses.kfs and loc_ses.kfs directly. Instead, extract the file to your mods folder and change it there, loose files loads after zipped files and will override the original's effects. This is so you can easily revert the change by deleting the loose files without messing up the original data.

ADDITIONAL NOTE: Berserker is also lacking an entry in skills.lua, and seems to be triggering far more often than it should be. Same goes for Shield of Rage (this one always triggers if any of my units has an adverse effect).


All times are GMT. The time now is 09:02 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.