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-   -   Well...we said it would be a problem.. (http://forum.fulqrumpublishing.com/showthread.php?t=24306)

ZaltysZ 07-05-2011 08:14 AM

Quote:

Originally Posted by MadTommy (Post 305770)
Bit of a flaw in the logic there.. as if the escaping player has trees off how the hell can even find the trees let alone stay in them!

There is distinct dark green texture where trees should be. Very easy to find.

esmiol 07-05-2011 08:34 AM

the solution could be simple i think.

make a 2D forest like in il2 first of name who'll be covered by reall tree with high graphic option.

Skoshi Tiger 07-05-2011 08:45 AM

Quote:

Originally Posted by esmiol (Post 305775)
the solution could be simple i think.

make a 2D forest like in il2 first of name who'll be covered by reall tree with high graphic option.

Good Idea, If they were inside the other forrest they wouldn't even need to be rendered.

Do they have telephone/ power line object, that could be strund at random through the forrest?

Cheers

Tvrdi 07-05-2011 09:00 AM

hey guys, best WW2 sim with ghost trees....omg lol

Tree_UK 07-05-2011 09:03 AM

stick it on the list please Luthier, please can you put it just above dynamic weather and DX11, but not before MP Sound.

Blackdog_kt 07-05-2011 10:40 AM

Quote:

Originally Posted by cheesehawk (Post 305569)
But then you couldn't have people with no trees playing on the server. We'd get a ton of posts saying "OMG I was flying, nothing in front of me, then exploded like I hit an invisible wall!"

That's why i said there's no solution until it's a server enforced setting.

The way i see it a stop-gap solution would be relatively simple to achieve:

1) Forest blocks get a collision boundary, a simple invisible outline like a fence (similar to the solutions proposed by others during the course of this thread)...this would not be for individual trees but for blocks of trees.
2) Different graphics settings means different size of forests which in turn means different placement of the collision boundaries.
3) Servers force all players to fly with the same graphics settings for trees to sidestep that mismatch
4) We now all see the same amount of trees in the server and forests are collidable
5) People cry about having their detail settings lowered "wtf? is this why i bought quad SLI GTX 590s for?"

You know it's going to happen :-P



Quote:

Originally Posted by 335th_GRAthos (Post 305635)
The same discussion took place when the clouds model came after one IL2FB patch. The guys who had realistic and many clouds were trying to hide inside and were screaming at the "cheaters" who were able to see and shoot through clouds :-D
Until they realised they had to better take them off just as everybody else....

That's exactly what this discussion reminds me of. I wasn't flying online much and i wasn't sure about how it all happened, so thanks for confirming it ;)

ZaltysZ 07-05-2011 11:16 AM

Collidable trees are not such complex problem. You don't need to check every tree. You only need to check nearby trees. This usually is accomplished by using octree data structure, which divides space into smaller cells, whose in turn are divided further. This way, when you search "nearby" trees, you begin your "walk" from largest cell (part of map) where aircraft is, then choose smaller one inside the previous one and so on, until you get the set of smallest ones, whose can contain part of your plane. This way even if you have million of trees, you will check only 0-10 of them. It is not something unusual and is widely used.

Problems arise when you have lots of objects to check their collisions with trees. However, if only planes were checked, that object count would not be so big. In DCS, the problem is not collision detection itself, it is possible, but people want more: fire and detection cover provided by trees. That and AI pathfinding is problematic.

furbs 07-05-2011 02:38 PM

I just thought...are we all seeing the same trees? If we are on the same detail level that is.

Tvrdi 07-05-2011 02:53 PM

ofcourse if this wants to be a serious sim we all should see trees (shouldnt be as an option to turn off - rsather, let them optimise the sim WITH trees) but we should be able to adjust the complexity of textures and shadows of trees...like we can in other sims...serious or not

JG53Frankyboy 07-05-2011 04:31 PM

as long one can set the amount of trees, collision modell for these will not work IMHO !

In il2 there were two kind of trees, fixed ones, mostly around villags, with collision, and otheres in free area, without one.


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