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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

Ali Fish 05-16-2011 07:28 PM

Quote:

Originally Posted by philip.ed (Post 284116)
Ali, how is the terrain coming along? I was looking back over pictures of the CoD terrain, and I noticed that there seem to be a lot of fields which are either really dark or almost pastel in colour. It seems to be that, from photos I've seen (indeed, from mostly all the photos posted in the thread) that such variations are 'rare', as in that they don't appear as often as in CoD.
Is it possible to edit the actual textures in this way, to really alter to way the terrain looks?

its a tough one. one hand i want to just do my own brand new textures, but i need info on how the shaders work. on the other manipulating the default textures is proving quite tricky. other than just de saturating every colour in it at once. which is a abit lame imo. will experiment again tommorow. LOL from what ive tried so far i just keep ending up with WOP. seriously. its hilariously not funny. !

philip.ed 05-16-2011 08:46 PM

I don't envy you for your endeavours! But if you pull it off, it will be awesome.

BigPickle 05-16-2011 09:08 PM

Quote:

Originally Posted by Ali Fish (Post 282379)
but i would like some testers for the online aspect and an ATI tester of the mod too

Count me in Buddy, also I use photoshop a lot so if you'd like any help I can try my best to pitch in there too.

i'm guessing you will pm about testing?

Ali Fish 05-16-2011 11:29 PM

ok hmmm. pondering this ...... its summery but still garish. i like it. maybe if i apply some sheen to the mip maps it might help, i dunno. HELP ! feed me with ideas please.

http://i1003.photobucket.com/albums/...T/b40448ec.jpg
http://i1003.photobucket.com/albums/...T/ade6d661.jpg

Liz Lemon 05-16-2011 11:46 PM

Pics not loading.

And why don"t you just batch process the textures?

Ali Fish 05-17-2011 12:12 AM

iam processing them in bulk via photoshop with a custom made action for the changes. what difference does it make how i do it ?

with mod but at 19:00 hrs. i like this personally. its going to have to be video comparisons from now on, the bandwidth on these images i produce is incredible.

taking off and getting to these images was prettydamn cool at this time with the new detail. up close the textures are so much more alive with fine detail. maybe a bit rough tbh.
http://i1003.photobucket.com/albums/...T/64633c00.jpg

http://i1003.photobucket.com/albums/...T/bed262c3.jpg

http://i1003.photobucket.com/albums/...T/385f3c91.jpg

SturmKreator 05-17-2011 12:54 AM

looks amazing

Ali Fish 05-17-2011 01:53 AM

France wip. ran these through the same changes.
http://i1003.photobucket.com/albums/...T/6886ad1c.jpg

ok so the image below ive tweaked in photoshop. added some red a little blue and minus a touch of green. such a basic change, but its getting that burnished summer look i think,

ignore plane and sky colours for now. but ill say this. the developers in my high opinion have too much yellow light thing going on. to much characterisation in this sim. or well there computer monitors are set up quite differently maybe i should try a cold temp settings ???, because i think thats it. everything becomes so much nicer with techniques i should not have to employ. i believe i have a good eye for things and i sware theres somthing not right. anyway voila.

this practically emulates a colder temperature setting in comparison to all others and for some reason its now looking "propa" all images are the same mod pack. no changes other than time of day. either 19:00 or 13:00

fufufeedback time !

http://i1003.photobucket.com/albums/...T/46176ce6.jpg

im off to bed with a phat spliff to chill out \o/ i believe im finally getting somewhere. and adding to the overall pallette with more different colours has made the tiles less distinguishable whilst adding a realistic element of chaos out to the horizons, enjoy navigating lol.

further changes may involve a more hazy look with the mips especially out to the horizon. not sure. the effect should work well with the morning mist and general dusk time.

BigPickle 05-17-2011 09:53 AM

Looks great but maybe reduce the contrast a tiny bit, just to soften slightly the colour difference.
The last picture looks nice but i couldnt put my finger on what it was that seemed out, then i realised straight away.

Its the water!! at the moment it matches the crazy luminous stock landscape, plus the game engine for some bizzare reason does the opposite of reality and lightens textures with distance rather than darken them, but you wont be able to change that.

Water here in the UK has a brown type colour especially the English channel,
http://www.fiked.com/wp-content/uplo...sh-Channel.jpg

most inland water ways are a very similar greeny brown colour because of the sand and silt.

http://www.henricksblog.com/England0...URTON-0764.JPG

If you could try to emulate those colour i think with your current textures it would maximize the effect beyond belief.

EDIT# Sorry but i just realised there's some dirty bastard letting his dog shit on the grass :)

philip.ed 05-17-2011 09:59 AM

That last picture looks brilliant!
But I think that, in the textures themselves, there are too many really dark fields, and also too many really light fields (like the yellow/rape one, which is rather unhistorical)
Not your fault though, Ali! Indeed, I think that overall, the fields are too dark for Summer. In CloD, the textures seem too washed out...maybe a correct colour balance can be achieved, where the fields are fairly light in colour, and the trees are contrastingly dark?
And, has been said numerous times now, dark hedge-borders for the fields would be lovely. But all in good time. 8)

Interestingly, when I had time to fly Il-2, I used to use a program called powerstrip, which allows one to calibrate their monitor to represent colour temperatures, to simulate 'true' day-time colours. I use settings that Avala posted, and it makes Il-2 look wonderful.


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