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-   -   Force Feedback (http://forum.fulqrumpublishing.com/showthread.php?t=19617)

nearmiss 04-05-2011 02:34 AM

I wouldn't worry about FFB. There are too many new high dollar HOTAS coming out for sale. It is too big to ignore is what I'm saying.

It may take a while, but I suspect it will be available before the middle of next month.

This little bugger can give you immersion from the bottom up.

http://www.thebuttkicker.com/

ARGH 04-05-2011 04:54 AM

why couldn't they just copy the code from original IL2 for ffb then?

i dont understand. ffb is a fundemental element of this series. it made me and 2 friends of mine spend hundreds on ffb sticks over the years.

DummyBoy 04-05-2011 06:32 AM

Salute all!

I posted it in Kankkis's topic a few days ago, there is an other solution for the centering sping and friction force problem:

http://forum.1cpublishing.eu/showpos...7&postcount=13

I hope it will be helpful!

Br,

Dummy

BigPickle 04-05-2011 07:17 AM

Quote:

Originally Posted by nearmiss (Post 252354)
I wouldn't worry about FFB. There are too many new high dollar HOTAS coming out for sale. It is too big to ignore is what I'm saying.

It may take a while, but I suspect it will be available before the middle of next month.

This little bugger can give you immersion from the bottom up.

http://www.thebuttkicker.com/

Got one already, gaming far less immersive without it. although the sounds in CoD cause it to thump randomly every now and again :confused:

mazex 04-05-2011 05:50 PM

Quote:

Originally Posted by ARGH (Post 252383)
why couldn't they just copy the code from original IL2 for ffb then?

i dont understand. ffb is a fundemental element of this series. it made me and 2 friends of mine spend hundreds on ffb sticks over the years.

Because it was done using a VERY deprecated method in Directx 8 with those .ffe files ;)

But naturally they have to do it. I just don't get why Ilya can't just say that himself to stop all speculation... There is no need to rush it - do it when they have fixed a lot of other stuff.

reflected 04-06-2011 09:41 AM

When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.

First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground.

In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless...

All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't :(

JG53Frankyboy 04-06-2011 09:45 AM

so much as the the cockpit in CoD is vibrating, am actually happy in the moment not to have FFB...

gprr 04-06-2011 04:24 PM

Quote:

Originally Posted by nearmiss (Post 252354)
I wouldn't worry about FFB.
It may take a while, but I suspect it will be available before the middle of next month.
http://www.thebuttkicker.com/

Since you have made a "Sticky" in these forums, I'll take it as you know what you are talking about:-)
Best news I've heard for last two weeks besides hearing that all my family and me still are live and kicking:grin:

As one who went alot to acuire and repair two MS FFB's and didn't buy CoD yet just because the lack of FF support, my waiting will be sweet now and not bitter - hope your nickname does not imply for the accuracey of your prediction:-P:-P:-P

Many cheers today:cool:
GP

Jotaele 04-07-2011 09:31 AM

Quote:

Originally Posted by reflected (Post 253934)
When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.

First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground.

In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless...

All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't :(

+1, i have the same feeling.

Seavee 04-07-2011 10:34 AM

Echo the sentiments that FF is a MUST for a modern flight sim.

FF in Rise of Flight and also BoB2 are extremely well implemented.

How could CoD have been developed with supposedly such excruciating attention to the smallest modelling detail but NOT support FF?

Just incredible.....


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