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-   -   IL2 BoB - settings (http://forum.fulqrumpublishing.com/showthread.php?t=19566)

Thee_oddball 03-29-2011 12:10 AM

http://jg6.net/images/screen1.jpg
http://jg6.net/images/settings.jpg
http://jg6.net/images/network.jpg
http://jg6.net/images/singleplayer.jpg

brp51d 03-29-2011 12:43 AM

can someone email m their conf user ini to bmrp51d@aol.com. Thanks

Ploughman 03-29-2011 02:02 AM

You know when you shoot the fire buttons on the control column depress? How cool is that?

Catseye 03-29-2011 02:34 AM

Quote:

Originally Posted by T-JETTer (Post 242987)
Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.

And exposes its value in accordance with the number of cores a processor, namely:
2 cores - 3
3 core - 7
4 cores - 15
6 cores - 63
8 cores - 255


In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor.


I've had this information for IL2 for some years and it works. I wonder if it is the same for COD? I use 14 leaving core 0 free for the operating system and using the next three cores for IL2.

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3

Thee_oddball 03-29-2011 02:46 AM

Quote:

Originally Posted by Catseye (Post 243180)
I've had this information for IL2 for some years and it works. I wonder if it is the same for COD? I use 14 leaving core 0 free for the operating system and using the next three cores for IL2.

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3

from what i ahve read if you dont activate it the OS decides what cores get used for what...i wonder which is better?

Biggs 03-29-2011 03:19 AM

Im having an issue with the ammo loadout section... at first i set up an all API loadout with the spitfire... but then i wanted to go back in and add a tracer round in one of the 8 guns...

I went in and added the round, went to save as then saved it, then pressed ok... i then went in to a quick mission with the spitfire, but no tracer...

I repeated this several times.. saving it under different presets ... but nothing, all i have are de-wilde and API.

i dont know what to do now:confused:

Thee_oddball 03-29-2011 03:21 AM

Quote:

Originally Posted by Biggs (Post 243224)
Im having an issue with the ammo loadout section... at first i set up an all API loadout with the spitfire... but then i wanted to go back in and add a tracer round in one of the 8 guns...

I went in and added the round, went to save as then saved it, then pressed ok... i then went in to a quick mission with the spitfire, but no tracer...

I repeated this several times.. saving it under different presets ... but nothing, all i have are de-wilde and API.

i dont know what to do now:confused:

did you exit game and restart it?

Biggs 03-29-2011 03:32 AM

Nope. Just went rightin to the QMB... Whebn i went back to it after a mission, the preset is still saved... But it doesnt seem to actually apply the prest i made... Urgh!

dreamofire 03-29-2011 05:13 AM

Quote:

Originally Posted by Ploughman (Post 242889)
My joystick axis are all inverted. Anyone know how to uninvert them?

add "-" after "=" in your ini

adonys 03-29-2011 09:53 AM

Updated the initial post:

- added the affinitymask line (best would be to use 5 value for 2+2 processors = 2 real cores + 2 hyperthreading cores, or 15 for real quad cores)
- replaced the mission archive (correcting a folder name spelling error, as someone pointed in here)


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