Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

Tolwyn 06-01-2015 09:33 PM

Track Playback Issue 4.12.2
 
1 Attachment(s)
No MODS (I promiose).

Ok. Pick a PE8. Any mission.
Sit on the tarmac.

Record.

Have a smoke.

Open bomb bay doors.
Close bomb bay doors.

Have some vodka.

Stop record.

Replay NTRK.

Kinda works okay. When you give the open command, they open... but then kinda close again right away. Then you give the close command, they open and then close again.

Um...

Ok.

Now...

PLAYBACK that track and start a NEW NTRK while playing that one back.

It gets ALL MESSED UP.

Open (they close).
Close (they open).

Ugh.

I know... Weird... but still!

stovak 06-01-2015 09:49 PM

Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch :)

Tolwyn 06-02-2015 04:12 PM

What patch?
There's a patch?

It's been over a year. Good lord.

Quote:

Originally Posted by stovak (Post 709770)
Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch :)


KG26_Alpha 06-02-2015 07:36 PM

There was a v4.13 guide/(read me), uploaded and linked on here in the TD update thread.

Its currently been removed for revision (possibly).

robday 06-03-2015 12:01 AM

Quote:

Originally Posted by Tolwyn (Post 709773)

It's been over a year. Good lord.

Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!

Tolwyn 06-03-2015 02:35 PM

Yes yes.
I know that the party line for everyone is that it's in their free time, blah blah.

In my other hobby, I'm a project manager, and this is just a little ridiculous.
Either get it done, or abandon it. Soon none of us will be flying it anyways.

I remember working on HUGE gaming projects (addons) in the 90s in my free time, with a group of talented people, and we didn't take a year.

I would love to see this patch. I think the features that they've discussed look promising. And I have been patient. That being said you have to start questioning what's going on and why it's taking so long. Diminishing returns.

Quote:

Originally Posted by robday (Post 709776)
Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!


ddr 06-03-2015 03:15 PM

http://forums.oce.leagueoflegends.co...chmentid=12128
very interesting sterile discussion :)
hope to see soon 4.13, in menawhile play 4.12 with pleasure :D
bye!

ok, this is a OT, excuseme :)

stovak 06-03-2015 03:29 PM

Quote:

Originally Posted by Tolwyn (Post 709785)
Yes yes. blah blah.

Those of us who enjoy the game as it stands and look forward to further improvements without seeing them as some kind of entitlement, will continue to enjoy the game and continue to appreciate the work that others put in to prolong the life of the sim.

The addition of 6DoF, widescreen and many other advances have made given the game a new lease of life with every update, far beyond anything we have any right to expect. Why people feel it necessary to complain all the time is beyond me, and I would understand it if the TD contributers just gave up in frustration.

Playing il2 is not compulsory. Updating with new patches as and when they come out is not compulsory. If you prefer earlier versions, carry on using them. If you prefer to give it up all together, please feel free to do so. The rest of us will happily go on without you.

KG26_Alpha 06-03-2015 04:32 PM

Ok calm down please.

:)

Not much longer, before you can report all the things that are wrong.

And enjoy all the stuff that's done right !!

:)

Janosch 06-04-2015 03:52 PM

Just one more thing, said Columbo:
http://en.wiktionary.org/wiki/bug#Verb

Joking aside, a map on a dogfight server can have at least two end conditions in addition to the time limit. One is that either side loses all planes, the other is that all their ground targets are destroyed. After either condition is met, a time out counter starts, typically ranging from 1 to 3 minutes from what I've seen. However, if the second end condition is met during this small time period, the time out counter is reset yet again.

I've seen this reset thing happen only once, and I can't think of any other explanation than two end conditions being shortly met one after another. I can't rule out some flaw in server/map settings either. Well, it's not too annoying.


All times are GMT. The time now is 04:22 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.