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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

IceFire 07-16-2011 08:51 PM

Quote:

Originally Posted by idonno (Post 309499)
Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.

I'm so sick of taking hits from inverted bombers pulling 5 "G's".

Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long?

It's long past time for this incredible oversight to be addressed.


I.D.

Sorry but you make it sound like it's this really easy thing to fix and that by throwing a switch it'll be done. How dare people not throw the switch. That isn't how it is.

AI programming is not the easiest thing... Cliffs of Dover had a totally different AI implementation from the ground up and that's why that system is so much better than the way the AI gunners in IL-2 behave. I know stuff has been worked on in the past and probably will be worked on in the future... but it isn't an easy thing.

idonno 07-16-2011 11:19 PM

Would it be that hard to just temporarily disable the gun for a human or switch off the AI gunner while the plane is pulling a certain "G" load?

When I say it's long past time this were fixed, what I mean is the game should never have been released this way. I know you Daidalos Team guys haven't been tinkering with the sim that long, relatively speaking. I don't blame you for the fact that Oleg never did anything about it, but I do think something like this, that would benefit everyone and greatly improve the realism of the sim, is very much worth the time it would take to do it, no matter what needed to be pushed to the back burner.


I.D.

Bat*21 07-18-2011 06:45 AM

Quote:

Originally Posted by Pursuivant (Post 309604)
The problem is that the sort of work that patrol/recce floatplanes did doesn't lend itself to in-game action. In the game, they're just targets and there are already plenty of planes which serve that role.

When I first had the idea I was actually thinking of SeaHurricanes used on the Arctic convoys.

And I don't think the game is past a bit of patrol/recce work, I've had to fly SAR missions in the past which just involved me flying over the pacific ocean looking for a pilot in a raft....

Could use the floatplanes for ASW mission for a larger carrier group maybe?
Put some depth charges in game and take on those submerged subs!

Pursuivant 07-18-2011 06:52 AM

Quote:

Originally Posted by Bat*21 (Post 310124)
Could use the floatplanes for ASW mission for a larger carrier group maybe? Put some depth charges in game and take on those submerged subs!

I agree. ASW would be an interesting area which hasn't been covered (at least from the aerial sub-hunter's point of view) and would fit in nicely with some of the strike-fighter, navigation and electronic warfare mods which have been developed.

SAR operations would take more more work, such as animated swimming figures or figures in lifeboats or life rafts.

Bat*21 07-18-2011 06:59 AM

Quote:

Originally Posted by Pursuivant (Post 310127)
SAR operations would take more more work, such as animated swimming figures or figures in lifeboats or life rafts.

The USN Bomber campaign has one or two of these. Very long distance flying though, and all to try and spot the pilot in a life raft object from height!

Bat*21 07-21-2011 03:35 PM

Not to seem demanding or anything, but maybe this one day?
EDIT: I can't see the picture just at the moment (may be my version of Flash playing up) but the pic is a He-343 Strahlbomber.

http://www.militaryfactory.com/image...3 Strahlbomber

This website (http://www.militaryfactory.com/aircr...ircraft_id=859) has all the relevant speculation needed (I think).

Asheshouse 07-21-2011 03:52 PM

At the moment during an offline mission you can escape to Controls then rejoin the Mission. When you rejoin would it be possible to select a different aircraft, switch planes mid-mission in other words.

I can remember having a facility like this in "1942 Pacific Air War".
You could start a Midway mission in a torpedo bomber, and when inevitably you were shot down or successfully attacked and evaded, you could then switch to another flight and do the attack run all again. No need to start the mission at the beginning again.

LeLv8_Otto 07-24-2011 07:25 PM

Quote:

Originally Posted by 6S.Manu (Post 313979)
This is the problem that bores me the most in flight sims.

...

I think a sim should use Icon (very small) and should simulate what the pilot see and what he does not: clouds, sun... the dots/icon should totally disappear in that case.

Build a Toggle Icon key and I'm ok with that.

Could this finally be implemented in IL-2 series as well - dot is a dot regardless of the side or camouflage??

Ace1staller 07-25-2011 12:30 AM

We REALLY NEED the D-520. It would fill a hole in the early French Aircraft.

bitterman 07-31-2011 05:34 PM

dear developers! how about controlable Douglas DC-3, li-2, ju-52 and other cargo crafts? and it would be great to have cargo boxes, paratroopers and agents as loadouts on some planes. Many thnx!


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