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A Mustang Mark IA with the four 20mm Hispano cannons would be a nice addition (and a P-51A and a A-36 Apache :cool:). |
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While dynamic CoG is either beyond IL2's limits, or would require too much re-coding to be feasible, having fuel shut-offs for damaged tanks might not be unreasonable. This wouldn't even need a command in the game; it could be assumed as part of the DM as a reflexive "damage control" action on the pilot's part. For example, if you get a hit in a fuel tank that holds 85 gallons of gas, the fuel leak could automatically stops after you lose 85 gallons (or 85 gallons * whatever percentage of fuel you had when the leak started). |
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It's a small rod, that shows that wheels are efectively down/up. There is an anecdote about one of this rods being jammed, and the pilot arriving to wrong conclusions not knowing of this plane problem and executing a belly landing believing that his gear was still up. Actually it's a nice detail. |
- When using the Go-229, the pilot model's head tilts way too much up and down. It seems that the X and Y axis are reversed - if you look up/down in the cockpit, the pilot external model looks slightly left/right. When you look all the way left and right, the pilot head tilts very, very unnaturally!
- Another .ntrk recording bug: if you select a B-239 as an opponent in the QMB, set map as Normandy1 and look at the B-239, it sports an unpainted, metallic skin. However, if you record this as a .ntrk and watch it, it has the default FAF brownish/green paintscheme instead. This bug appears at least when the B-239 is Finnish, and it doesn't seem to appear on the Crimea map. |
The rear gunner of the B-29 gets decapitated when he is killed.
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Hmm... ISIS operated flak? :roll:
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When flying the yak-7 series I've noticed that the center of gravity of the plane is still too much backward (the camera is centred on the antenna pole) and that they seem to overheat to fast IMO. I've also noticed the problem of COG on the Pe-8 where it is behind the wings.
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SB bomber cockpit lights flicker
Instrument lights and cockpit lights both come on when selecting lights. Map reading lights are whitish and seem to flicker due to prop blur effects.
Also bombsight article has no brightness control. |
Player AI doesn't seem to use/adjust pitch control.
Test: QMB, scramble, Brewster. Set pitch to 40 or 60, then hit 'Auto'. You'll cook the engine. (Hurri can take off, but with huge difficulties, and with overheated engine.) Generally, after returning to manual mode, you always find prop pitch set to where you left it before hitting 'Auto'. Mixture control appears to be working similarly. Can anyone confirm who has these assigned to axes? (Unlike throttle, which works correctly, these are assigned to buttons in my config.) Thanks |
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