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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-24-2012 06:35 PM

Quote:

Originally Posted by Thorbalden (Post 483509)
i don't know if ii's only my bug or it's suppose to be that way
royal griffin get -2 for having dragon(ice dragon) in the army. BUT i have persuasion 3( -1/2/3 =0), and yet -2 moral for royal griffins

Interesting. If I recall correctly griffons have a special trait that makes them hate dragons, so I think what is happening is that persuasion impacts first (basically no change, since both units are neutral and have no inherent penalty to each other) and then the specific trait layers on. So I think it's WAI.

What happens if you have max points in the one below it (forget the name) to give most unit types +1 morale (including neutral)? Does it net out to -1?

camelotcrusade 11-24-2012 07:27 PM

Another thing I just noticed, post-patch (build 6249). My tooltip no longer tells me how many units I will resurrect with sacrifice or with the maidens call of valhalla ability. That makes it difficult to know whether I should use level 1, 2, or 3 sacrifice. Ugh.

Can anyone else confirm this? Is it the same with the actual resurrect spell and/or inquisitors?

ckdamascus 11-24-2012 10:44 PM

Quote:

Originally Posted by camelotcrusade (Post 483620)
Thanks so much for the summary, these are all added. I've been busy with the U.S. holiday weekend. If you can let me know the exact name of the trait which is not working for the demon I'll update the list with that information.

@ivra I've updated the inventory bug entry.
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.
@Ufozile I've added an entry for Kamikaze. I tested it, too, and it's happening for me regardless of what kills the target stack. I used it on bowmen and killed them with a spell and the bomb just hovers there, then hangs up the game when the next turn starts. Ugh.

Understood! :)

The demon trait that is not 100% working is called "Ardent".

If a demon picks up a rage ball from Hilda, it will heal the stack, but if a demon does a fatal blow to wipe out a stack a rage ball is supposed to spawn. It does not spawn right now but I swear it used to in 6246.

Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now. :(

Thorbalden 11-24-2012 11:19 PM

Quote:

Originally Posted by camelotcrusade (Post 483622)
Interesting. If I recall correctly griffons have a special trait that makes them hate dragons, so I think what is happening is that persuasion impacts first (basically no change, since both units are neutral and have no inherent penalty to each other) and then the specific trait layers on. So I think it's WAI.

What happens if you have max points in the one below it (forget the name) to give most unit types +1 morale (including neutral)? Does it net out to -1?

I've done it. Royal grifins have -2 presen dragon and +1 skill oratory, but still persuasion have no effect with both maxed

LegendMaker 11-24-2012 11:23 PM

Quote:

Originally Posted by ckdamascus (Post 483649)
Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now. :(

"Greasy Mist" and yes, I have that bug too. It only appeared a couple of days ago.

I'm guessing a recent patch has managed to affect my saved game, although it originally wasn't supposed to (my ongoing walkthrough is still the same game I started the day of the release). Maybe that's even why I had all these saves spontaneously deleted, I don't know, but I have a bunch of new bugs now that I didn't a few days ago. Some of them already posted here, like this one and the unscrollable Inventory (really annoying with a lot of arties).

I'd like to add to this one:

Quote:

Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat. On a related note, skeleton coffins also have 0/1 hp but whether they automatically open or not is unconfirmed.
I can confirm that ALL obstacles/neutral objects, that I know of, now show 0/1 Health, but for all except for the Keg, it makes them tougher to kill. I'm definitely experiencing this with: Altar of Lightning, Cursed Cross, Holy Statue, Coffin, Wasp Nest (don't remember the exact name), and the Powder Keg as well (with the same instant-explosion issue described).

More specifically, all those fixed objects can now ONLY be killed by a MELEE UNIT attacking them DIRECTLY. They are unaffected by area effects, be it from spells, rage skills or creatures, and range units cannot target them, nor can semi-range units, for instance the astral ray of the Rune Mage doesn't work either. Meanwhile, their powers work just fine; your units will eat Poison Skull or Lightning until you move them away or waste a turn with your Paladin to destroy the object. Not funny.

Much more minor, but Regina's Messenger also lags tremendously now, about as much as Greasy Mist. Other Valkyrie skill animations still run smoothly.

Edit: I've checked, I definitely have the build 6249 too, now.

Another one I forgot (though I don't know if it's new, but it's not been listed):

The Labyrinth (Catacombs) in Verlon Wastelands doesn't close when you get out (and complete the Quest). It stays open, but only one-way. You can enter it again, but if you do, you'll be trapped forever. The cup opening the exit is no longer there, and there's no other way out, and not even an enemy to suicide on. The only possible workaround might be to upgrade an artifact (if you have an upgradable one in your inventory) and then flee from the fight; losing your entire army in the process, if it even works (I haven't tested that).

dainbramage 11-25-2012 04:07 AM

1 Attachment(s)
I haven't read the whole thread, but these aren't in the OP:

-When a stack dies on a trap I get the mana bonus from transmute twice
-Lord of the North does reduced damage to high leadership units which isn't reflected in the skill description. Haven't figured out the actual formula.
-Engineers inflict burn every time they attack. It should be 15%.
-Berserkers' main hit does 4-7 damage but is listed as 4-5.
-Berserkers' retaliation does the shield bash animation and 3-5 damage of shock shield, but the description implies this is for their second attack only ("counter-attacks" rather than "attacks").
-Valhalla's Messenger doesn't do anything, at least at level 1. Berserkers and Warrior Maidens (the two vikings troops I'm currently using) tooltip damage is as it would be with no boost, and this is confirmed with crit damage.
-Speaking of which, I'm currently level 55 and have still only run into 15 viking enemies. Not sure if there's more vikings later, or this medal is unachievable.
-I managed to have two stacks on top of eachother. Told paladins to move to a different tile, but they went on-top of my berserkers instead. Screenshot attached. Haven't been able to reproduce this. Berserkers were the unit attacked/buffed when another stack targeted them, and for the sake of completion weren't healed by prayer.


Late EDIT: Map isn't aligned with everything placed on it in New Kordar. The character icon, alongside every building and portal are located about 1cm to the right of where they should be.

pkdevine 11-25-2012 10:18 AM

*Misspelling* Gudrida First contact
 
Just informing there is a misspelling in the quest text the first time you meet Gudrida. Closed is spelled is cloesed in game.

Cheers

Paul

Nirual 11-25-2012 02:29 PM

Quote:

Originally Posted by camelotcrusade (Post 483620)
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.

the coffins dont have 0/1 for me.

Quote:

Originally Posted by dainbramage
-When a stack dies on a trap I get the mana bonus from transmute twice

Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.

ckdamascus 11-25-2012 02:34 PM

Quote:

Originally Posted by Nirual (Post 483728)
the coffins dont have 0/1 for me.



Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.

Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).

Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).

I had to keep a 'mop' up team or waste a few rounds using mana accelerator to save "game time" while wasting "real time".

[edit]
So, I decided to re-tool my build to get the "High Magic" achievement. Looks hard at 500K dmg and after many hours I was only at 210K dmg. Wrong. I forgot the new skills including how mana regenerates and how spells are so powerful that a mop up team is easy to use. I hit the achievement in merely 6 more battles.

This is a huge plus. :)


Quote:

Another thing I just noticed, post-patch (build 6249). My tooltip no longer tells me how many units I will resurrect with sacrifice or with the maidens call of valhalla ability. That makes it difficult to know whether I should use level 1, 2, or 3 sacrifice. Ugh.

Can anyone else confirm this? Is it the same with the actual resurrect spell and/or inquisitors?
Sorry, I don't usually use Maidens, nor have Resurrection, nor usually the time / battle for sacrifice.

But NOW I do! I tried sacrifice and it works fine regarding tooltips. Worked perfectly.

Using "initial save game" of build 6246, but playing build 6249. Vanilla install. No add-ons or mods.

Tooltip works fine for me. I was using level 1 Sacrifice

Bet2ty 11-26-2012 12:42 AM

If you are having trouble clicking into an area, try using the arrow keys to walk there.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.sbqg.info/21.jpghttp://www.ryzu.info/9.jpg


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