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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Solrac 03-12-2008 12:13 PM

Hello everybody!

Until now I have the feeling you guys in 1C are really paying attention to the learning curve the players of this kind of games have to go through to really be able to enjoy them.
I think this is the only way to ensure a future for the combat sim community.
I had read about the not so complex engine management procedures, mix, pith control, the fantastic Tiger Moth... but what about gunnery?
From my experience, to master gunnery is one of the most difficult and sometimes frustrating experiences that I had to deal with in this game.

Are you planning to implement some kind of option, feature (more elaborate that the arcade mode on IL2) to help with gunnery?

Waiting has not ever been so sweet.
Looking forward for BOB, enjoying every minute in Il2.

Regards, Solrac.

Bobb4 03-12-2008 01:13 PM

4.09 has work started on the on server application yet?

Ironman69 03-12-2008 01:47 PM

Oleg, what is going on with 4.09 ?? what is the delay ?

Oleg Maddox 03-12-2008 01:55 PM

Quote:

Originally Posted by Ironman69 (Post 37717)
Oleg, what is going on with 4.09 ?? what is the delay ?

When we will have window to complete 4.09. It may happen only when we will finish one of our milestones for BoB. Currently all are too busy.

Lo0n 03-12-2008 01:55 PM

thanks for the updates on SOW:BoB Oleg!

Oleg Maddox 03-12-2008 02:02 PM

Quote:

Originally Posted by Solrac (Post 37709)
Hello everybody!

Until now I have the feeling you guys in 1C are really paying attention to the learning curve the players of this kind of games have to go through to really be able to enjoy them.
I think this is the only way to ensure a future for the combat sim community.
I had read about the not so complex engine management procedures, mix, pith control, the fantastic Tiger Moth... but what about gunnery?
From my experience, to master gunnery is one of the most difficult and sometimes frustrating experiences that I had to deal with in this game.

Are you planning to implement some kind of option, feature (more elaborate that the arcade mode on IL2) to help with gunnery?

Waiting has not ever been so sweet.
Looking forward for BOB, enjoying every minute in Il2.

Regards, Solrac.

There will be an option of difficulty settings: Special marker will show you the point where you should shoot. This marker will show optimal forestall place(point) where you should put your bullets (before, over, etc ).

Kira 03-12-2008 03:11 PM

Quote:

I will tell when it will be necessary to tell. And I select only myself beta testers.
This one felt like a nasty punch in the stomach. How exactly will you select them? Regular members on the forums or something?

Feuerfalke 03-12-2008 03:24 PM

Quote:

Originally Posted by Kira (Post 37722)
This one felt like a nasty punch in the stomach. How exactly will you select them? Regular members on the forums or something?

There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.

Kira 03-12-2008 03:29 PM

Quote:

Originally Posted by Feuerfalke (Post 37723)
There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.

Yeah it's probably that. I can very much put up with waiting for BoB, but I don't think I'll survive knowing that some people are playing it, when everybody else still needs to wait.

How did the Il2 beta go?

Feuerfalke 03-12-2008 04:49 PM

Quote:

Originally Posted by Kira (Post 37724)
Yeah it's probably that. I can very much put up with waiting for BoB, but I don't think I'll survive knowing that some people are playing it, when everybody else still needs to wait.

How did the Il2 beta go?

I am Beta-Tester for the Battlefield-Series for some years, now. You know, new releases, Patches, Addons, Online-Stats and stuff.
As much fun as it sometimes might be, it's not at all like playing the game while everybody else has to wait. Sometimes you get builds that are so buggy you can reinstall the game each time you start it up and then it crashes and you can start all over again. Sometimes you sit hours about forums and INI-files to get it working. And then there's nothing like "let's play and have fun." Usually you are on Teamspeak with other people, you try to find bugs and exploits, ask other people to test things and see if it was just an incident or if it really is a bug you can reproduce, then you got to document, take screenshots and grab videos, etc. Sometimes you just stand there for hours shooting weapons at different objects and other players under exact reproducable circumstances to test weapons balancing and hitzones.

I can imagine that it is pretty much the same in the flightsim-business - if not even harder.


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