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One of my squadmates had brought up a good point, Not sure if it has been asked before so here it goes.
Will objects(Ships, Vehicles etc.) be dynamic in dogfight maps? It would be great to have ships that moved over time in the dogfight maps like they do in CO-OP's. S! |
Question for Oleg: Would BoB: SoW take advantage of dual GPU "technology" (SLI, Crossfire or whatever)...the same question for dual CPUs...
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My questions to Mr. Oleg,
a, Will - random - weapon jams occur/modelled? b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled? c, Will misting, fogging, freezing oiling of windscreen etc. modelled? d, Will de-icing devices, windscreen heaters etc. modelled - on appropriate aircraft - to battle these effects? e, Will it be possible to fire a flare from inside the cocpit (like in real planes for signalling, could be fun for MP) f, When will Beta start and how can one apply for testing. |
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In the SOW BOB, will bullets that have hit things just cause some damage (like in IL2) or will they be shred into pieces that can do their own nasty work too? How about explosive cannon rounds? And will pilots & gunners get injured/killed from explosions and shrapnels too instead of only direct hits from bullets(like in IL2)?
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Right now we have 50 days between the last two updates so we are light years away from anything like 2-3 weeks or even less, so I don't see the Beta stage before autumn 2008, if at all. |
Hello, I have some questions to Oleg on N1K Shiden.
The present realization automatic a flap brings sets of inconveniences since their use in many cases prevents in fight - at a dive any maneuvers conduct a flap that results to plum of energy or to distortion of a sight to release. As on maneuver, there is a preparation for a capture of anticipation and frequently flaps unexpectedly leave and force down a sight. In this connection a question: 1. Why the system of automatic flaps is realized not switched off, what technical reasons accompanied this? 2. Whether probably to realize switching-off of system in release of a patch 4.09m? Whether there is a chance? (I know, that it not big, but...) Very much many complain of system, she is certainly very interesting, but would be useful in a case if she can be disconnected. P.S. Excuse for my bad English, for the best understanding I shall result the text in Russian. Quote:
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Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy. Eventually you'll be expecting them every time and you'll find many occasions to thank the appropriate Jappanese gods for them. Go fire up QMB and spend a couple of hours thrashing 'er and you will fall in love with 'er.
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During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.
It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so. |
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The reason deeper. There is also a dependence on style of fight. At fight with high speeds - flaps jump out constantly and it results to very not to desirable reduction of speed. I very much love this plane and I fly on him much, but absence of system of the switch of automatic system prevents in many cases. This not only my opinion - among my familiar very much many do not fly on Shiden because of them. And it is skilled pilots. The system is very interesting and in a life was very useful device. In IL-2 ergonomics, therefore release a flap in fighting position is not modelled is equally easy for any plane in a simulator - made by pressing of one button. That reduces advantages of system in a simulator a little. Quote:
From Oleg's answers at a forum www.sukhoi.ru, published today: Quote:
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It is very a pity :( Oleg, all the same it can is possible to find out why? Very interestingly. Thanks! |
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