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Yup...being able to pick any plane you goddamn want-even a unicorn, or Me 262 in BoB; is a staple of replayability....a mistake that should'nt be made for the sequal. Unfortunately, without the 'net [I'm borrowing someone's computer;] I may never be able to enjoy any of the downloadable content...and all the ground-attack missions will hence forever remain tedious to me; as the flak simply can't hit me;0( Not once...and I finished the game weeks ago....but I've complained about that before. It's a very good thing there'll be a patch for it anyway; I would support it if I could;0(
Anyways...how about making the lock on camera pressure-sensitive; allowing you to zoom riiigghht in....;0) How awesome would that be; and it would be easy to implement;0) No great programming/hardware challenge at all. Zooms are always cinematic, and usefull too. The main improvement I want to see for the true sequel...is a battlefield that's massively alive with flak-a true [and truely dangerous] spectacle to behold [the patch is sorely needed; but will still result in only a few random AA guns following you around.] It should be awe-inspiring at low level, and intimidating. Have just finished Rudel's book 'Stuka Pilot'...destroyed more than 500! tanks, shot down 30 times....only once by fighters. Dynamic damage modelling I would consider less important...as what's in the game, is impressive enough already=diminishing returns. Instead, if the developers still have some extra cpu power they think they can squeeze out of the console...better clouds would'nt go amiss. Clouds with shape, that don't dissappear as soon as you fly into them. Anywho...that's enough for now;0) |
Would love to see more fighters and bombers in the game and a patch to select planes on missions and maybe some more missions with new planes, like flying the night missions of world war II, but more planes por favor :grin:
planes Hawker Tempest Hawker Typhoon North American B-25 Consolidated B-24 Tupolov Tu-3 Petlyakov Pe-2 Petlyakov Pe-8 Avro Lancaster Short Sterling Handly Page Halifax Chance-Vought F4U Martin B-26 SIAI Marchetti SM.79 SIAI Marchetti SM.81 Mikoyan Gurevich Mig-3 it would be cool to see more planes, but let take the shattered night skies of war torn europe |
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but I agree the flak is way to easy, you can pretty much just ignore it even in simulation. Unfortunately I've already finished the whole thing so it would all be replay. I started up a practice mission on Targetware yesterday and was immediately destroyed by flak every time I suicidally attacked Tobruk with my bf109e. Good flak would also make Strike mode much more interesting online. |
FuzzyChickens, that shot is just a screen off the internet.
1946 on my computer has the lowest settings and no mods. |
A free flight mode(training with no enemies) so one can just fly around, perform landings and aerial manouvers...
Or am I an idiot and you can select no enemies on training, I'm not at home so can't check!... |
The update would be greatly appreciated...still play the game, but I would love German cockpits.:grin:
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German missions, IMO there is no political incorrectness, because nearly all soldiers (pilots) fought for their friends and country, and not for the "political" reasons
although I may feel guilty shooting down my grandfather (actually no, no wimpys in the game!!!!) ....Wellington, hallifaxes, and please ....the lanc |
HOW ABOUT REALEASING THE GODDAM PATCH THAT YOU SAID YOU HAD RELEASED OVER 2 WEEKS AGO ???
THEN MAYBE WE MIGHT WANT TO SPEND SOME CASH ON DLC but you are not getting another penney out of me till you fix your game !!!! |
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Select the arado, it has no guns so just flies around doing nothing haha. Anyway my suggestion to the devs - Some info on the patch please. You said your worknig on it and it would be out soon, but we've heard ntohing since. An update would be nice. :) cheers |
Make the mission "Hornet's nest" easier - I dont' want to have to give up the game because I am not able to manage this miossion (about 20 tries - no success)
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Probably been said before but please please: give the host the option to start of in the air or from the airstrip for strike this would be so much fun.
For capture the airfield you could make us start from another airfield that can't be captured ! |
More info on when the next DLC will come would be nice. Working to
fix this game is better than working to make the sequal better. I find it that these guys wont even keep their promise. They need to work on this game to even call it a sim, because flying in 3rd person of a BF-109 aint exactly sim like. Also the P-51 is in need of fixing, like it's cockpit and how it handles. |
How about the ability to join online games in play, will help ease the trouble with finding games
it was this issue that drove me nuts in far cry 2 |
I would love to see more planes, but let add more Heavy and Medium bombers, and some more fighthers
Heavy Consolidated B-24 Avro Lancasters Short Sterlings Handly Page Halifax.....and more Medium North American B-25 .............and some more fighters like the Mig 3 or added more mission, but show the night war the the Brits and Bomber Command fought against the Germans, but make the flak intresting if it possible with the current game engine to show how it was flying into germany during those times |
German Missions and Campains
Hi,
coming from playing many years IL2 on PC I'm badly missing german missions and campains, planes as well. It was a very bad feeling finding no german or other "axis" campain, only "allies" campains give to me the felling of having purchased a "political correct" game :confused: instead of a historical flight sim for PS3. |
ps3 multiplayer suggestions
Firstly congratulations on a very good and incredibly playable game. This is where my suggestions begin
1- The option to kick players; when setting up a game with those from my squadron, we quite often get a guy who jumps in switches to our side and refuses to change completly unbalancing the teams. Being able to kick these glory supporters would make me very happy. 2- The ps3 is still unable to handle 16 player matches, unless the host has over 100mb connection..... not many people have these outside of japan 3- Being able to set the time period so that it can exclude planes from earlier periods, for example 1943-1945 rather than 1940-1945 i think would improve the game for many players 4- more planes i'm sure many have mention avro lancaster the p37 lightning being only two of many i could suggest. 5- a non ranked multiplayer game. this option already currently available on the pc should be brought to the consoles post haste. |
Thanks for the great and playable game at first.
I also would like to see additional planes (first of all heavy bombers) and a new location (Afrika, Pacifik). Matbe it is a theme for next game in the series Il-2. I look forward for a DLC. For Birds of Pray a have only one very very very small sugestion: change the icon in the Trophy Collection on PS3. Change it for the blue game logo (like in the Game Saved Data) please. Regards |
More american planes
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We Also need some bombs of the bf109 all the german planes that have bombs are heavy ones we need them on bf109s so we can dogfight and bomb on strike missions
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First thing's first.
Fix the planes we have now instead of adding more planes, many of which may be over/undermodeled. P-51B, P-51D (cockpit), Spitfire XVI roll rate, performance of the Fw190, Me 262 maneuverability of the P-51D and P-47 to name a few. The most important thing in a flight sim is proper graphical and flight model representation. |
A few things i would change about the game is one the rudder in realistic mode and sim mode is totally retarded its VERY unrealistic. Also fix the p-51d and the folk wolf two of the best fighters in the war but in BOF they handle like fat pigs. Then make it so EVERY plane has a cockpit^^ that is all
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The P-51 and some other aircraft (not confirmed which) will be improved. Their fuel quantity wasn't optimal. |
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I'm a pilot IRL and its 100% unrealistic |
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Is there any more info about the update yet. I do hope they get it in
before the year ends like they said. |
Fix the servers; disconnecting ruins the whole game
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hey maybe this is in the patch but it's clear now that there are several planes that can sustain a 10-second turn in simulation, which is about twice as good as any of them could really do... I'm not suggesting you go back and redo the whole engine, but a lot of it could be fixed if there were an online option to disable WEP in games.
One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic. |
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WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.
No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights. I don't mean ban wep, just make it an option for online, like fuel and ammo. |
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I said flat loops but you're right, they do get pretty oblique without any danger of stalling at all. Kind of like a yo-yo contest. Without wep a plane turning its minimum radius wouldn't be able to do that. <> I hate to beat a dead horse but the online score system just continues to get more and more mysterious. Yesterday I finished a round with 0 kills and "mission failed," but nobody else had any kills either. This was vs two I-16's, where I decided to demonstrate how useless that plane really was due to its low speed and inability to climb, I merely climbed and bnz-ed them the entire round. Since the I-16's crashed and I didn't, the game handed me the dogfight champion trophy even though it said I lost the round. I've also noticed that I seem to drop in rank every time I decisively defeat a higher-ranked opponent, even with limited ammo and good accuracy. I'm starting to wonder whether there's any formula at all for the "level," or whether the devs just entertain themselves by watching people play and saying "that looked good, up 1 level" or "you only won 5-0, down one level." So either deaths DO matter in dogfight, at least as tie-breakers, or it all depends on whether the devs thought the fight was any good. |
Scenery Request
Hi Anton,
I would love to see added sceneries (maps) in either an update or a sequel: - The Alps: it would be just stunning to add this, it would give the dogfights even more 3D appeal if they were to take place over mountain tops and in steep valleys (which feeling you partly have in the Ardennes but they're not that high) - Malta: well, perhaps because I live there, but mostly because historically it was the most bombed place in WWII. Would give an interesting background for new missions. - North Africa: would imagine a desert landscape a very attractive addition to the game, plus a good scenery for new missions. All in all, many thanks for an amazing product. Thank you for your time and consideration. MACADEMIC |
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Now if a plane starts flying oblique loops at 280kph it's in trouble. Problem fixed. But the scoring system isn't really fixed. Docking 1 point for a crash still gives a player with a damaged plane no incentive to keep it in the air, unless they're good enough to win 4 out of 5 times with a winged plane. Gun kills are always credited but only if there's enough damage. If you wing your opponent, then outmaneuver them till they stall and crash, or run into a tree, still no kill. It would be better if a crash death deducted 3 points. Also is there any explanation anywhere of how the online rankings work? The stars are as mysterious as ever. |
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The most annoying thing is winning a match 5-0, or with the patch 20-0, getting 20 stars, only to see that my level dropped. It's happened several times now. This is a wild guess, but maybe you have to get more stars than the difference between your level and the opponent's highest level. |
Someone else (can't remember who) also suggested that accuracy had a big part to play. To be honest, I haven't paid the leaderboards too much attention... but I would love to know how they work (lol - if they work as intended).
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The best way to deal with how the leaderboards work is to try and not think about them. They appear to make no sense whatsoever.
I'm pretty good at arcade and was floating around the top 20 for a while. I played 2 games where I was the highest scoring pilot on the losing side and I dropped from 5th to 150th. I now couldn't tell you where I am because I don't care. It's a mystery! |
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Sim Cockpit View Option
Hello Anton,
I'm coming across a lot of sim players who love to fly in cockpit view, so we arrange matches in cockpit view only via messages or headsets. This of course goes by gentlemen's agreement only. It would be great to have the option to host a game which only allows planes with cockpit view and excludes virtual cockpits. That would be a fantastic add on, especially for tournaments under such rules. Thank you. Keep the good work up! MACADEMIC P.S: I started a poll to support this request: http://forum.1cpublishing.eu/showthread.php?t=11745 |
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This is a small thing in the grand scheme of things, but when you're in cockpit view, depending on where the sun is, sometimes when you look at your wing you can see the shadow of the cockpit, and where it ends. It really kills the illusion that you're actually flying an aircraft. I'd suggest making the cockpit models longer so that the shadows give the correct shape.
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Change the color of the aim cross
Guys,
I can't see a thing on this game. I would like to be able to change the color and the contrast of the HUD indicators, specially the aiming cross. Thanks, |
Fix the controls options
Can't a patch be made so that the controls match Radio Control Transmitters?
Here in the US the controls are throttle and rudder is on the Left and the elevator and ailerons is on the right. I find the game difficult and undesirable as it is. http://www.hooked-on-rc-airplanes.co...-controls.html |
Hi, :)
I have a question for Anton : Is it possible that the next IL-2 contains a view of the turrets in the first person or this possibility is completely ruled ? My suggestions for the sequel : -all cockpits (bombers and fighters) -real bombsights for bombers (as in IL-2 on the PC. Passing in the interface of bombardment by pressing the stick RS) -possibility to put in options "real cockpit only" in multiplayer -possibility to choose a camouflage for planes -editor mission more complex in order to extend the life of the game to infinite -possibility to play at parts of multiplayer in "single player" with AI Enemies and AI friends (CTA, Strike, Deathmatch... in "single player") -possibility at others players to join the "editor mission" of one player (the player can play alone with AI until other players come in his "mission editor"). -German campain -view of turret in the first person (at least for planes with only one turret like Il-2, Pe-2, Ju-87, Bf-110) -alarm for the Stuka (during dive-bombing) -possibility to put in the option "Show names above the aircraft for sim mode" in multiplayer (as Il-2 on PC) -to keep the inside view when our plane is shot down -put the real voice with subtitles (as Il-2 on PC) -"destruction of the enemie airport" : There are 2 team. Everyone must take of in his airport (or their airports) in the beggining. The objective is to destroy positions in the Airport opposing as the DCA or sheds. A team wins when it has destroyed all positions opposite of the airport opposing and then it destroyed all the aircraft that remained in the air. When a plane is shot down, he must take off again later. Few sheds intact = the time of respawn is long. We must landing to fill up with petrol and ammunition. -possibility to choose in the option in multiplayer "only one chance" (a person who is shot down is eliminated and disconnected from the party with his points) -Operation theatre : USSR, battle over London, Africa, Perhaps the pacific (enven if i prefair russians and germans planes) -possibility to control a bomber with two bodies or more (3 or more if there is a view of turret in first person) The bodie who chose the bomber before the party start can drive this bomber and control its turrets. Bodies who have decided to join he can only control the turrets -possibility to play in spit screen (one body drive a plane during the other take the gunner. It will be interesting if a view of turret in the first person and if it will be possible to play in spit screen on line. For example, one body drive a Il-2 and the other body take the gunner in the Il-2) We can therefore play Il-2 to several on the same console and play together online. The person who drive the airplane will get all the points. -aircraft over : Pe-2, Ju-88, He-177, Fw 200 Condor, Tu-2, Do-335 I hope my suggestions will be useful for the next IL-2 :) I congratulate Gaijin for his great work given to IL-2 BoP and I thank them to have provided the first flight simulator in console (sorry for my bad english) |
Future of BOP and Sequel with Headtracking
Dear Anton and team,
The inclusion of Headtracking Technology in an future update or sequel of your brilliant game is very high on my list. There is a thread on that topic in the forum, in case you haven't checked it out yet, please do: http://forum.1cpublishing.eu/showthread.php?t=12014 Merry Christmas and Happy Holidays! MACADEMIC |
what is the headtracking tech? LIke in Gran turismo where if you move your head, the driver's head moves?
If it's about changing the view, it would never work. You wouldn't be looking at the screen anymore. How come your avatar is Победная Звезда but you haven't joined the battle for Europe for USSR? Битва ещё продолжается! The draft is today, so if you haven't joined, it's probably too late, depending on the rules |
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Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural: http://www.youtube.com/watch?v=zU8Zn...layer_embedded Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935 MACADEMIC |
Suggestion to Devs...
There are a few bugs with the game...
When viewing from 3rd person, the X and Y axis of the camera are oppisite that from the HUD only and Cockpit view... this has got to be a bug... If you have a custom control setup you can no longer "press select to Continue" when on missions... even if you haven't changed the "select" button's features... ((you have to change the layout to "wirless controller" and then press "select" - then you have to change the layout back to "custom" to continue to use your workable controls...)) If you can make the game compatable with the Track IR, you would have the greatest combat simulator ever. ((Though I haven't tried it with a joystick yet...)) |
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Would the ps eye be capable of this? |
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It seems like the Eye Toy can pretty precisely monitor headmovements, angles etc. Regarding checking his six, I'm not sure but that would depend on how much headmovement translates into change of viewing angle. It should be possible to finetune it that way. MACADEMIC |
It's the PS Eye, the Eye Toy was for ps2 and it's much weaker
I just bought one used for a good price, and have spent about 30 hours trying to get it to work in linux. The driver is still partly in development and works for a lot of people but not for me, I am probably going to have to compile it into the kernel which I'm not looking forward to, but compiling it as a 3rd-party module won't seem to work But once I get the Eye working, I'll be able to capture decent video of BOP on my pc. I've made test recordings on the ps3 of pc and ps2 stuff, and it's better than I expected. The Eye is a very good webcam, 480p at 60fps with a 4-mic array. |
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Good luck with your programming! MACADEMIC |
[BUG]-REVERSED Camera control!!!
If you could please fix the camera controls. One of the Four mode's is reversered from the other 3... (Third Person).
Virtual Cockpit - Left goes left, right goes right. Cockpit - Left goes left, right goes right. Gunner - Left goes left, right goes right. Third Person - Left goes Right, Right goes Left... And if you use a "custom" layout - both X and Y axis are reversed from the other two... meaning you have the rest setup to push up and look down, and when you push up in 3rd person you look up. All you need to do is make the 3rd person camera axis (both X and Y) a seperate control that can be reversed by the user in Custom Layout > Settings.. . As it takes the user customizing his settings to find this problem (or changing to wireless controller setup 3). I beleive the settings are setup in this way because in the default controls, you push the R3 button to "look" and when in 3rd person, the "look" button causes you to look backwards first (look up), but this doesn't happen if you don't use a look button... ((interestingly enough, if you map a button to "look up" and use it in the cockpit view, you will look at your instruments.. this could be handy for those of us who know how to read the instruments...)) |
I just bought this game, its cool, just kinda sad that it is very underrated with the general mass of people who never look at these games.. Would love to see populated online play *i have ps3*. Like online servers instead of always joining a "host" game.
And when in 3rd person view, alot of things going on at the same time, i notice a frame rate drop can get a lil choppy, perhaps some better optimizing if its possible. Would turning music off free up a lil more power from the system? I suppose its at the limits of the console. Otherwise cool game. I had to call around to find it and the gamestop that had it only had one copy *If anyone whos been to Gamestop knows, they will open one copy for display purposes, and sell that copy to you as new. Perhaps a more attention grabbing box art would have got more people interested in it. I know alot of people talk about those "other" console flight games cuz they got prettier boxart. |
what would be nice is be able to turn down teh transparancy of the on-screen indicators, sometimes its hard to make out the direction of the plan because the target indicator around it is soo bright.
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To find a copy of IL-2 I had to go to 3 stores including Blockbuster, none of them had it, then I went to Game Crazy (Hollywood video) and they had one copy, the dude working there had never heard of it. It's all the fault of graphics and shooters. It was the same when I was a kid playing games on Commodore 64, all anyone talks about is graphics, graphics, graphics. People will buy all kinds of garbage as long as it has Graphics. Like Killzone 2, it's just a shooter but it has GRAPHICS! It's the 2,000th sequel to Quake with new maps, weapons and graphics. So is Call of Doo-doo, I'll probably be called a heretic for saying so. Hey, wait, Heretic was another one - a mod of Doom with a new theme, maps, missions and graphics. |
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This may have been said before but either way I think it is a needed thing in the game and something that should be brought to the attention of the developers. I am talking about the cockpit option. I got the game recently and was rather enjoying the game. I swore to play the game on simulation as I love realistic and simulation games (yes that means the only time I have played the game on any other difficulty is during training, I also have turned off the HUD completely and I have gotten used to using the active dials.). Anyway, I was annoyed and astonished to find that some plains don't have a cockpit. I know that at the start there were only supposed to be 12 planes that could be flyable and I understand but please in the next DLC or update please have a cockpit in EVERY plane. It would make everyone a lot happier.
Also, me being British, would love to see more maps of Britain, Germany or any other county as a matter of fact! Along with that a free-flight mode so I could fly with little worry of anyone attacking me till my hearts content. Whether this would be DLC or a title update, paid or free I don't care. I just want my cockpits and my maps. Also, as an after thought, I would really love the option to turn off the plane representing your position on the map. Would make navigating quite a fun thing. Actually, anything that makes the game more realistic! Love the game, SimonSays132. |
I will be satisfied with this game if we get a few more patches to improve the control options, maybe a way to turn down or off some of the target markers, and turn off the annoying "pull up" message that flashes on the screen when your flying level. I wouldnt mind affordable download content if its content that is actually worth buying, say a optional additional planes content and skins would be worth it.
I could do without the lil cockpit pilot animations, most of the time the plane is incorrect anyways, best to just leave it out. Might free up some console horsepower by making some of these things a lil simpler. Maybe some way to help the netcode, I joined a multiplayer game last night that was full 16 players, and it was lag city, though I understand that this could be due to the host if they have a bad connection. We just need more people playing this online!! |
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I've got an idea...
someone please give us an idea about whats happening with the patch... if you replied "we are on holiday for 3 weeks" good for you, we'd all be happy, but no news ain't good news for alot of people. Happy holidays to all... Kindest regards, Justin ps don't forget to write:grin: ________ VAPORIZER |
About groundtarget markers...
I would first like to say that I really love this game. Thank u for every bit of it.
I often fly bombersupport in strikegames in a fighterplane, and a lot of the fights and action takes place over enemytargets. My first aim is of course enemy fighters and not the groundtargets, but the "automatic targetswitch" or whatever it is, keeps switching between groundtargets instead of enemy fighters. So do the "manual switching" I do myself on my flightstick. So I wonder... Is it possible for u guys to kind of "switch off" the ground targets for the fighterpilots? (I know this will be a problem for the fighters that carries bombs, but they may be less annoyed. Maybe... I don't know). Now it's like I have to press switch target buttons abot 10-fifteen times before I "hit" the nearest fighter, and again is able to follow with the followcamera-view. (I hope u understand what i am writing here. My english writing could be better, I know...) |
I second that! :)
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maybe a good idea would be to hold the target button for a fraction of time to select the nearest target ...im sure someother flight game has that ??!
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Track ir
I hear it's coming to console, "FUN!" Icing on the cake!":grin:
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It's probably be said already but:
Host option to boot people (ie kamikazis in CTA) :( , or make crashes count more against your team. Ability to select the match you want in the list, so we dont have to keep exiting out of a room that a host doesnt start for over 20mins... |
Fly-by
Personally, I think the "FLY-BY" camera view is more essential than the reply feature.
Is the "FLY-BY view" a possible DLC/ SEQUEL? - I hear "FLY-BY" is coming to Wings of PREY? Why didn't the DEVs just apply this in the first place? This may be over said but I think w/out the "FLY-BY" view, 75% of the game is lost. :confused: |
Hello,
First I just want to say i love this game, but 2 points frustrated me: 1 can't have cockpit view with axes airplanes. 2 last but not least lol is the very big camera deadzone when using stick controler (HotasX) Can you make something in the next update please?? |
For the 360 version of the game, the weapon unlock requirements are ridiculous. This is more of an achievement completionist shout out.
The game is dead online. To ask to get 50 ground target kills with the P-51D-5? You're kidding right. To do that legit without boosting it is impossible. To do that by boosting is a tedious task begging to not go near these kind of games produced/published again if there ever was one created for console. |
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But if you do go for some of the harder strike target kill objectives, unload your bombs on approach one time*, then fly your plane into the target at full speed. MG/Cannons also do damage, so hold those down as you fly in too. You can kill 3-5 targets per match like this with any plane - even if it doesn't have bombs... Obviously set a high time limit, low ticket count and go for a map that doesn't have ships. * Don't unload a second time, even though you can, because your bombs will destroy you before you can hit the target. And your plane does more damage than the bombs. |
My sugestion to SOW:
1-Let SOW more opened if possible: sound files, smokes, tracers, cockpits... all you think you can, like is with the skins files. 2-Try do a new sound channel to "Fly by view sound", or let opened a way to mod communities. 3-Show more rotation(RPM) in spinner of propeller. Thank you Oleg and Team and all the best to you in 2010! |
well if any devs still are reading this thread, which I am doubtful of, my biggest suggestion (for a sequel) is doing something to improve visibility of long range targets. I don't know if its the draw distance or the scale of objects relative to the cockpit or what but in sim mode objects beyond 1000yds are extremely hard to see, if not impossible. I'm playing on a 42" 720p screen and I can testify that it really hurts the gameplay, if this problem can be solved in any upcoming title I think you will have gone a long way to making a more successful game.
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The only suggestion I have for the developers is this; try posting some sort of response you spineless cowards.
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Is it a breach of contract for Anton and co. to just divulge the information? Because if not, the game's, and indirectly his, reputation is lying in tatters; and after making a reasonably good game - it's just been disappointment after disappointment really.
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I guess that how 505 manages to take the risk and release new niche games. By giving the developers of the game very few privalages and very little in return. Hopefully BoP will have sold enough to convince a different publisher (that can afford to look after its developers) that the sequel can be a sucessful and not such a big risk. |
Suggestion to devs: approach Atlus for a publishing deal for the sequel. They must be rolling in cash now after Demon's Souls ;)
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More variety of planes such as the Lancaster, Mosquito, Beaufighter, Meteor, Boulton Paul, Hawker Tempest, A26 Invader, P40 Warhawk, XP38 Chain Lghtening, P61 Blackwidow, B32 Dominator, A36 Apache, ME 410 Hornet, DO 17, JU 88, JU 188, Mikoyan-Gurevich Mig 1/Mig 3. Also in CTA games i think it would be cool to use aircraft carriers as the runway to capture instead of airfields in some of the games. Also in strike games be able to use torpedos on ships.
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Suggestion to devs:
After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!
Please include the F-15 & SU-27 VARIANTS/ family and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that? :-P |
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Flying backwards during a double backflip may be a useless combat maneuver, but it's still the most amazing If you do patch BOP again, consider making every death -5 points, and if nobody has more kills than deaths, everyone gets "mission failed." The current scoring system makes everyone fly around at 300kph or less in a furball, except it's not a furball since it's always at ground-level. Being near lots of targets lets you rack up kills quicker, regardless if you get killed twice as much. There's no incentive for staying alive. It turns low speed and low altitude into an advantage, it's a mockery of real air combat. For more realism, why not eliminate dogfight mode entirely. When in history has there ever been a free-for-all dogfight? It's only good for 1 on 1 battles, which can also be done in team battle. |
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I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
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I'll be waiting...
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@ Developers. Idea on how to fix tearing...
Guys,
Suggestion for you here. I've noticed quite a bit of tearing & the odd stutter in this game, particularly when pulling up, diving or flying through clouds and have an idea or two for how you might like to have another go at fixing... 1. A few bits and bobs... - Move all back face culling / triangle culling routines to run on CELL SPE's. - Use what main executable RAM you have remaining to add & store oft-used textures, then copy these from main RAM to VRAM instead of loading / streaming those from the HDD (assuming you do use the HDD during game play and don't just load all the textures in per level)! - Make smoke trails dissipate a little faster, no-one will notice. 2. Triple buffering & maintain v-sync (assuming enough memory). Render an additional frame and hold it in reserve so that instead of displaying a torn frame the reserve is displayed instead. For a good example of how to do triple buffering effectively - see Uncharted 2 / ask Naughty Dog who will help you. |
XBox: I'd love to have a free-flight mode where I could simply practice take-offs and landings. Since we don't have brakes, I have to search around to find a gigantic field whilst I'm learning... so...
Also, I feel the play of the game would be transformed if I were able to change the dead-zone in my Saitek AV8R. It has been stated that it's up to MS, but I know in Over-G Fighters (which doesn't work with my Saitek), you can adjust the deadzone - and that game is a few years old! I love this game - I'm a bit addicted! =) Of course, cockpits would be wonderful and all, but I'd be happy with 1) a deadzone/control adjustment for XBox and 2) a training field and training mode with no opponents, just the opportunity to practice take-offs, landings, touch-n-gos, and enjoy the beautiful graphics and pretend I'm flying around in one of these beautiful aircraft! Oh, and 3) make the engine noises work properly, please! ; ) Fantastic development; beautiful game, tons of fun, fantastic price. =) Cheers! |
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Great post and welcome to the forum! |
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We've had plenty of modern fighter "games" on the console but there's yet to be a "simulator" unless f-16's that carry 80 all-purpose missiles, turn sustained circles in 5 seconds, and aren't subject to g-forces counts as simulation. Hawx was so bad that maybe it will single-handedly kill the arcade-jet genre. I remember the demo where at the end you're attacked by 4 su-47's, which is ridiculous enough. But then I killed them with a volley of 4 of those long-range missiles. |
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Just a complete game for the xbox will be suffice :grin:
Oh and a P-38 lighting |
Revamped Hat-Switch controls
Is it possible with a patch to have the view controls at least snap to views like in the pc where as on a 8 switch hatch i would have:
Up as: look up like just above the canopy frame Left: directly left Right: directly right Down: Look all the way up into the canopy Up Right: 2 o'clock postition Up Left: 10 o'clock position Down Right 5 o'clock position Down Left 7 o'clock postion That is how I had my hat set back in Il2 sturmovik the original before Track Ir came out Im so lost with out Track IR an I love sim mode but the hat switch view control is horrible. Also like some have suggested allow for toggle between free look and where it will snap back to the middle maybe a center view button as well. But as for what Im talking about the settings are in both versions of IL2 for PC how could something so essential be overlooked? With how the view is now i find myself having to keep taping the hatswitch just to keep it in on place which makes keeping my SA completely immposible. I just dont understand why this game cannot cater towards flight sticks more. Leave the standard controls for the ps3 there for the arcade kids but for us sim players make the controls available. I have a X52 with over 20 buttons let me use them also i cant even zoom in sim mode with the x52 wtf? |
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Give thanks to any who buy your game. Don't ditch a particular system b/c your bosses don't think it's feasable.
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P-51 Mustang in Full Sensitivity
Hi all,
I'm not sure if the developers are still reading this, but not giving up my hopes for either some improvements for BOP or a sequel including improvements. Here it goes. I discovered there seems to be a calibration error of the game in conjunction with the pad when it comes to moving the elevator of the P-51 Mustang (both -B and -D5 versions) in full sensitivity. Let me explain. I found out about this in a training session with my head down in the cockpit. With the elevator in full sensitivity, pulling back on the elevator moves the flight stick (in the cockpit) very finely to a point near the lower end of the visible cockpit. The flight stick in this position is still fully visible. However, if you keep pulling back there is a sudden jump of the flight stick which moves out of visual range in an instant, followed by a stall. What that means is that a fine movement of the pad at this point does not longer correspond to what the flight stick in the cockpit does. It is as if a pilot would, already close to a the performing limit of his airplane, suddenly decide to violently pull back on his controls. The result is of course a violent and sudden stall. What is interesting is that, with elevator sensitivity reduced to +10 from bottom/-8 from top, there is no more jump of the flight stick out of visual range, the flight stick remains always visible but travels considerably further than it does with full sensitivity before 'the jump'. At this flight stick position the wings produce maximum lift, and since under this sensitivity setting it is impossible to move the flight stick further back, stall is impossible (at least at normal speeds). It's a pity that due to this calibration error in the game it's not possible to fly the aircraft in its full performance envelope with full elevator sensitivity (i.e. the same flight stick position that is achievable with reduced sensitivity), and still be able to stall. With a correct calibration, there would be much finer clues as to when a wing begins to stall, which could then be avoided by finely releasing some back pressure. Therefore, the sudden and violent onset of stalls we experience on our Mustangs in full sensitivity do not come from the inherent characteristics of the P51 with it's laminar airfoil wing, but from a calibration error of the game in combination with the PS3 controller (pad). It would be great if this could be corrected, either as a patch for BOP, or at least for a sequel. Best Regards, MACADEMIC |
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