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Another odd thing I stumbled upon:
The spell "Weakness" is spontaneously cast on my Soothsayers stack, for no apparent reason. I've been seeing this happen for dozens of battles lately, but I had assumed the enemy hero had cast it or something, but here I'm up against a mundane wandering army, without a hero or spell casting troop to explain it (their whole army is made up of Catapults and regular Orcs), and it just happened. Even weirder, here's the log: http://nsa32.casimages.com/img/2012/...3606813703.jpg ...and here's what actually happens: http://nsa32.casimages.com/img/2012/...3705860452.jpg Not the type of "bonus" anyone ever wants to get. :D Edit: that's still pre-patches and without any mods or fixes installed (I'm still in the same game). |
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Haha silly me! So that's actually just for using "Loki's Touch", it casts "Weakness" on your Soothsayers stack? Seems a bit odd that it's done like that (you can just dispel it right away). Also, I'm almost sure it happens without using it, sometimes (as shown in my log above, it happened while it wasn't even the stack's turn to play). Thanks, anyhow.
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Hi guys, sorry to hear still so many problems. To everybody having hangups in battle, are you using rage skills? I've seen a lot of people reporting hangups right after using one.
Anyway, I can post some new bugs but I still need more information. Does anybody know:
@cjbcreighton what is the name of that quest and what step are you on? @Legendmaker yep, that's part of Loki's touch. And they receive an attack bonus whenever an ally critically hits something, which happened in your log correctly. I don't see any bugs there. @RCDown I'll add the sheep bug. |
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I got this kind of hang quite a lot when resurrecting sheep (i can reproduce it) but he seem to get it from another problem, so maybe is something related to the AI? Do you know how te get a debugger log file? I cannot find anything like that and i'm sure it will help the Dev a lot speeding up the fix process. The logs folder is empty..?? |
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Also, can somebody else confirm that mana recovery is super slow for soothsayers even with skill maxed ? |
I'm in a battle right now where a killed stack continues to appear standing, and even uses its special abilities!
I clearly got the message "the troop is killed" in the log, they no longer have an HP bar, cannot move or be targetted, and other units can even walk right through them... but they're not lying on the floor as a corpse, and they've just cast their "Evil Taunt" on my troops! What the hell is going on?! :confused: http://nsa32.casimages.com/img/2012/...2651574286.jpg Edit: I killed them with Gudrida's Rage, in case it makes a difference. "Skalds escort fallen warriors to Valhalla" also continues beyond their death. And in the end, I was able to shoot them dead, with this most puzzling log: "Miss! Soothsayers do 0 damage, 1 Skald is killed." :D Well, at least I'm not stuck. |
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I suffered a lot of crashes last night :(. The Justice crash only happened once. It was near the end of a long fight, I figured I'd cast the spell randomly to get more progress towards that medal... and as soon as I selected a target for it, bam, crash. Couldn't repeat it afterwards. Might have to do with trying to allocate runes to things that can't get them? Dunno. I also crashed at the start of a combat, and even once when exiting the game... I had more crashes in my play session following the patch, than all others previous to it. :(. |
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I've also been comparing the pre-patch fixes to the new files and noting a lot them have been updated (not everything, though). Bhruic is working on a save scanner atm but after that he'll likely get back to the fixes that are remaining. Edit - Btw, did you update the royal griffon's "regal" ability to specify units 1-3 or did they do that? I'm using your great language mod, obviously. :) |
@Lancian thanks for the clarification, I will add that now.
@RCDOWN yeah I saw that, but I will wait to update the entry until we have some other trigger ideas. So far, using the sheep and recurrect combination is the only thing we have to reliably reproduce a hangup. Maybe the underlying problem will be the same for other hangups, I'm not sure. Looks like Justice isn't a reliable crash so I'm not adding that one. Still waiting for more info on the Ratmir artifact quest and on the super nasty lose all your spells bug. |
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Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens. |
Killing the ice dragon stack in the dragon castle in Verlon wastelands makes the game crash. So far I've not been able to win this battle without crashing
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Thanks. I eventually figured out stun -- do you mind adding what it does to the golem's stun ability description?
Also, I finally upgraded my Archmage's staff and the level 3 version says it's gives you +5% stamina spells and 15% stamina by lightning. What does that mean? Maybe another one that needs an update when you get to it in the language mod. I'm guessing - and it's a longshot - it means 5% more "damage" to your spells and to lightning? @torquemada sorry to hear that, you will have to get the fix (once he updates it) if you can't use the patched game. No crashes with ice dragons here and I'm using patch 2. |
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Quest: Stop Guilford. Fight: Against Tanatoris (after talking with Eric) How to replicate the bug with this save: 1. Talk with Eric. 2. Fight. 3. Check spellbook both before and after the fight. |
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I think the bug has been fixed with the lastest patch, not sure about it.
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Also, I'm a bit behind on rune mages. Can they not grant themselves runes anymore? I tried to use it on my stack and the wand appeared but I couldn't click it to do anything. Going to try that again tomorrow to be sure it wasn't isolated weirdness in an individual fight. |
I had the same problem when the game wasn't updated. But in my second playthrough I didn't have that problem, maybe I'm lucky.
I tried Enkeli save and the problem still exist. Not sure if he play before or after the patch. Also one more bug in these final fight, you got your Mana buff up to the level of the Allied Heroes you command |
Sorry for posting here. Could you explain me what does power of phoenix call depend on? Thanks in advance.
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game crashed during dragon fight in Verlon wastelands ........any fix???
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Quest Luckless Hunter bugged.
On Tungsinn island you need to kill a black unicorn. After killing him, the quest is not updated and if you go back to the hunter no dialog box appear. |
I'm playing mage in impossible, and I can't kill Loki, the game always crash in the middle of the fight.
:( **** beta game. |
Not exactly a bug..
Fronta's Tent in Tungsinn got no "money simbol" on top. When you take a quest from her or you need to visit her to complete a quest, there is not visible mark on the tent: you waste some time to retrace quest this way. @xfusion: Try not using Rage abilities and spell that make Loki "move" from is starting cell. |
Probably works as intended but still annoying:
The path a horseman will charge is not displayed (rather the shortest route to the targeted unit is shown), meaning they sometimes move to visible traps. |
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still no fix for random hang up in battle?....its get really frustrated and need to reload a save game....after half way of battle....:evil:
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Rage Level maxes at level 60. Is this intended?
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Using the Messenger Rage ability very often slows the game down immensively for me as long as the Golem is on the battlefield. Guess its a driver issue, but there isn't anything else that has such an impact on performance.
Also, not really a bug but I would love a way to check how many battles are left until I can use a Valkyrie non-combat ability or the talking Raven finishes a scroll. I've also noticed that unlike previous games, there is no message popup after you win an upgrade battle to tell you what the item has become. Nor is there a message telling you how much gold you got from Hand of Sorrow or the result of trembling Hammer. the latter also interacts badly with the Skald Ressurection talent. If both target the same stack, you can end up with more units in the stack than you had before the battle. |
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Speaking of weird item descriptions, some shields state they increase damage done by shields or something. Anyone know what that means? |
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@ckdamascus Edit: Oops I misunderstood your question. You mean does your amulet stop leveling up at rage level 60. Honestly, I didn't even know you could see what level you had. Does it show it to you anywhere? And what is max character level, I think I heard 70? I wonder why the discrepancy... do they run out of upgrades? Did you get them all on your way to 60? |
Sorry if it's already in the thread -
The spell Power of Light III should give whole army bonus to fight against evil units. However, it can only be cast on single target and it does not give ANY bonus at all. Did not try Power of the Night spell yet. |
the quest given by a painter on the islands (to defeat three boats) doesn't update. I defeated the three and his response is the same
"Fight the first ship"-should i have fought them with a specific order?? |
Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.
Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics. I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me... My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game. Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying. Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game. |
@camelotcrusade
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As for max rage skill lvl possible, it`s 105 , in sessions/addon/loc_ses.kfs/eng_pet.lng file is list of all rage skills and their possible upgrades and there are 9 skills with 10-15 lvls listed available. So total is 105, and hero can get it to 60 less then 2/3ds :-( |
Regarding evil book
in spells_power.lua: 1. why so ... local creator_power = 1 + tonumber(skill_power2("creator", 1)/100) creator_power = creator_power/2 ... but no so ... local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)/2 ... 2. in local item_bonus = tonumber(Logic.hero_lu_item("sp_spell_demonologist ", "count")/100) "sp_spell_demonologist" is bonus from "living book" but the artifact doesn't have hint that it impact on the spell. |
1) Good point, it's hard to tell what their intention was, but the math would suggest it should be the second way, rather than the first.
2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest. |
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Well, I suspect the developers knew, but yes, it'd be nice if the item was better described.
The second item is the "Blade of Pain", although it only gives a +10% bonus. |
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Has anybody managed to complete this quest? |
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The game crash just after i picked the apple in the tavern in arlania (quest "diabolical apple" from Xeona in Demonis).
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I started my current game as a Skald after Patch 1 had come out, but before Patch 2. Not sure this is relevant for any of the 2 bugs. PS: I have attached a save game just before fighting any of the 3 pirate ships (Quest: Ay Vaz's Masterpiece). |
Okay, it worked thank you. Strange though, i've restarted the game 2 times and it still crashed but on my fourth attempt it finally worked.
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I have a Radeon 6950, i5-2500k, Intel Z68 mobo and 16GB ram.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.ryzu.info/9.jpg
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Thank you. I also sent an email to the official support group here, in addition to my posting in the technical issues forum.
You can add my video card to the group that has the "oceans flashing white" issue, if you care to. If I can get a fix to my problem, you better believe I will be back to report it here and to thank you again for raising the issue's profile. Wish me luck. |
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Regarding the Apple quest. That was just to say that I had experienced it too, and that I was able to get pass the crash by restarting the game. |
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I ran into some ugly and unexpected problems while exploring the Freedom Islands.
Short history: Greenwort and the four starting islands are cleaned up, both Freedom Islands 90% (left Dead Man's Chest on Eastern, Hagyr's Castle on Western + all pirate ships on both islands). The first problem - which may or may not be related to the second one - came up with the Feast of Spirits quest (given by the Orc shaman Sha Hong; Ay Vaz' quest was already active). I activated the totems, then postponed fighting him in order to level up. Upon returning to the Western island, I found one last enemy which I had forgotten about and promptly engaged him. After the win, two loading screens came in quick succession and I found myself in the dungeon of Castle Sha Hong. I defeated all enemies there, including the shaman, which completed his Feast of Spirits quest. The second problem appeared while tackling Ay Vaz's Masterpiece quest. After defeating all three pirates (with no update on the quest journal), at the end of the third battle, the two loading screens again came up and again I was transported to said dungeon, only this time around with the boat included and a completely black world map (see attached screen). After moving, the ship vanished and the map went back to normal; upon returning to the surface, the ship was gone for good. If need be I can also provide the save (unfortunately, I have none before speaking to Sha Hong after activating the totems). It seems that now I can't complete Ay Vaz' Masterpiece: no matter the order of the battles with the three pirate ships, the quest doesn't update itself, the log still saying I have to defeat the first pirate. One more thing: right before the giant spider battle, I used the Wanderer spell Dragon of Chaos. I've had since then the dragon present and usable in each and every other battle I fought - pretty sure this is a huge bug. And I second every demand about some sort of update on quest rewards or number of turns left for Valkyrie/raven ability. P.S. I started a thread in the main forum, but since it seems rather useless, I'm moving my message here. |
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Speaking of wanderer scrolls, those previously displayed buff icons but no longer do so in Wotn. |
I noticed that Horde skill (wolves f.ex) have no effect. 90 wolves had the same attack as 30 wolves in an enemy stack. Attack is supposed to go up by one point with each 30 units in a stack. Can someone confirm this?
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Why are there so many bugs, It is far too much, I feel like I have to double check each skill and ability to make sure they are working because I simply can't trust that it is, it's ridiculous. Did they not test the game? The game is pretty much copy/paste from earlier games so why does this one have so many bugs on skills and spells that were working in KB:AP for example.
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I just cast Justice and my game instantly crashed.
Daniel. |
Updates -
@torquemada I would like to know about that wolf ability too. If anybody else runs into wolves, let us know if they are really getting the attack bonus for the horde ability. @Daniel Can you try casting Justice again in completely different cirumstances and let me know if it crashes? I've heard it's irregular. |
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Lot of UI info missing and not on a consistent basis either: sometimes it's there, sometimes it's not. Game is still incredibly addictive, but it feels more and more like a very botched job. On the technical side, right off the bat comes to mind bizarre camera issues, graphics that could be better in full HD, countless spelling errors; on the artistic side, music all over the place during fights (in the other games battle music was keyed to the environment - now I get the demon theme during a bear fight?!?), dialogue for the three "classes" is the same (so the soothsayer speaks like a retarded barbarian) and the Viking islands seem to be the only original thing and even that is cut short, effectively resetting the game to its old self once you leave them. |
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And then there is the pirate cave on the elven island where it just seems to loop whatever played before you entered, and after a fight it just loops the victory theme :-x Quote:
Edit: On a sidenote: the dragons teeth and the combined necklace are still around as randomly generated items. Which is kinda annoying since they are used as quest items and therefore useless for anything except for wearing it (and why would you wear two of those). |
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Haven't seen this reported before or maybes it's just me having problem with this?
Seems like there is some model missing, have tried to validate my files on steam and they say nothing is missing. |
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Speaking of models though, is there an easy way to replace creature models? For some reason the Lava Golem causes the game to slow down considerably, probably something to to do with my graphics card. |
Overlapping greasy mist spells add their resistance debuffs, leading to -200% and lower fire resistance. I assume this is not intended?
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Why is slow lvl 3 marked as patched? It still isn't immobilizing enemies
Nevermind, just read the description, they changed it apparantly |
Some more bugs, not sure if they were already mentioned:
Seems like there is something wrong with the damage of "Reginas Messenger" ability. Damage done by the impact is lower than it should be. Had this when fighting Demons, didn't try it against other units yet. So either the damage is fire dmg and not physical (as the description says) or it is calculated wrong. The damage forecast (if you put the mouse over a unit an it says e.g. 1000-2000 dmg) is not correct if: -you attack undead or demons with inquisitors (doesnt calculate the bonus dmg) -the attacked unit has the magic shield from Arch Mages - i think its also not correct when the unit has Gods Armor. Not sure about stone skin I think the adrenalin abilities does not work correctly for Ogres (can't tell about other orc units): - +1 speed for adrenalin level 3 does not work (I use artifact Ogre Sandel so they already have +1 speed. But they don't get more speed on adrenalin level 3.) - Ogres should have the ability to damage the unit behind the target unit on adrenalin level 1. This never worked. Or do I have to activate this somehow? - not sure about the rest of the adrenalin abilities/boni (The Ogres start with adrenalin level 3 due to hero's abilities. I use Ogre artifact set) - error in the discription of the Ogre Mace: it says something about dmg of Ogres but seems like some words are missing. |
The quest self-recording apparatus gives you the rune reward twice (making it 8 of each rune instead of 4 of each rune). Once when you bring the press to the inventor, and then again when you bring the apparatus to the professor.
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I said I'd come back if my graphics issues got worked out. They're still not that great, but somehow they're better in battle mode as well as the world map. The icon of Olaf during battle still looks washed out, and water can look pretty bad (I have it on medium setting).
So I've kept playing a bit. Was hoping to see another weekly patch by now ;) Two new bugs, both noticeable during Keeper upgrade battles: 1) Sheep units are all blacked out and hard to see; 2) It's happened 2x (2 separate battles), when a clear enemy unit of Slingers has attacked (only 1x) their own Gremlin tower nearby. Don't think it matters that I'm on a Mac, but just a reminder, in case that's meaningful. |
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@BenSt88 - a screenshot of the sheep would be good, I can list the bug and reference your post. For the slingers, I need some more information. Were they controlled, feared, etc.? What happened? Did they include the tower in their AOE attack, but they attacked a regular enemy? @C4in_th3_P4in I'll add the ogre speed bug and the two target damage bug - but let me know if you figure out how to make that ability work. Damage forecasts are messed up everywhere, though, and I don't think they're going to fix it. However, if you think it's worth a separate thread to track all the messed up damage forecasts I'm happy to reference it here and link to it. |
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As for the Slingers, I should have been more clear: they were not controlled by me in the slightest, nor do I believe the Gremlin towers attacked them. They were nearby, backed away, and single-targeted the towers. Only for a single round though. And in only 2 battles (I've done others; though they probably didn't have Slingers in them). |
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Imagine some ridiculously large stack with burning inflicted on it and affected by multiple overlapping greasy mists. A critical burning hit would kill it outright :D |
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And I sincerely doubt that it is intended to work that way. Quote:
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Fighting the last enemy hero (tanatoris) before Eric as yourself. Spellbook is empty after the fight. I've also noticed that my leadership score skyrocketed to impossible heights during the tanatoris fight, so there must be something wrong with the coding for when you fight as another person (besides keeping the 200 mana, I mean). |
Accidental doublepost, feel free to delete.
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It's possible for the game to spawn no Viking units, leaving you high and dry with Eric. Before anyone says the castle that was just Slingers and Beserkers. Gone over everything.
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Has anybody else seen slingers go rogue on the gremlin towers? If you remember what items they were in that would help, maybe somebody has one they haven't upgraded yet. |
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1) For the "Dragon Tear" quest, the "Reward" section has no text. Hope it's a good reward!
2) This is minor perhaps, but when flipping through the pages of my Spell Book, there is a quick flash of black and russian text. Too quick to make out (even if I understood Russian). 3) This might not be a bug, but when I want to buy a scroll, I notice that most selections are grayed out--except, always, the Rune spells. This is regardless of whether I already know the spell, or--I think--whether or not I have room in my Spell Book. As long as I make room, I can buy the grayed out scroll, thankfully. |
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I can't replicate it, every start is Slingers and Vikings no matter how many times I do it. Maybe I'm just going mad. |
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Ok, I'm going to attempt to attach 2 screen shots of graphics issues.
#1) Rune Mage "Phantom" shows unit barely visible; #2) I got the blacked out Sheep unit in a Keeper battle (Silver Rapier to Ray of Light, but it's happened w/ other upgrade battles as I mentioned). Let's hope this works (screen shots taken on my Mac). EDIT: I hope that 1st thumbnail can be increased in size; it's still hard to see it when not full-screen. But you can see what the Horsemen should look like to the left! The 2nd image is better (Sheep unit). |
Updated the list for Patch 3, first pass. Once I compare some of the code I may make some more tweaks.
@BenSt88, I'll add the Dragon Tear quest and the graphics bugs to the list soon, thanks for the screenies. |
The quest delayed salary worked for me even though i chose the second line(iron richard paid the salary).
First i chose the second line, then i talked to Iron Richard and talked about the mission (i ddin't mention the salary); completed the mission he gave me, then i speak about the salary. It worked! Valhalla's Messenger Award: I have 9/10. I'm sure one time updated when i used jarls (i didn't have vikings in the party). Tried a bunch of different options of killings with vikings it didn't update. Perhaps it's random |
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I don't even see where it says we got the new patches on steam. On steam, the "most recent news" is 11/2/2012 (which was build 6246 I think). edit: Oh, if I go to "game hub" on steam it shows it. Thanks! Thankfully, I am on build 6249 right now (which seems to be your patch 3). |
It seems there is another little update with bug fixing issues on steam, but if you want the quests to work star a new game, oh boy I can imagine some faces now. :-x LOL
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Or at least tell us how to? <shrugs> |
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I tought the same. I have the medal already^^ But i was on build 6246 (patch 1). I noticed one thing: it updated even though i didn't have an vikings in the party (i had them on reserve). Perhaps its random but they must be in the reserve/party |
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Build 6249 -- date 11/20/2012 Build 6246 -- date 11/11/2012 Build XXXX -- date 11/2/2012 Build XXXX -- date 10/26/2012 (was this initial release?) If we really need the information, or if we know how to get the information from a file, I can restore from my old backups to find out for sure. |
Thanks, we don't build info really, it's just nice to have. I'll update the post.
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People need to read the Steam forums for what the new patch has broken, as well. Very depressing. One step forward, two steps back... |
LOL... The pirate ghosts always go for the chest even if this means they leave the enemy and return to the other side of the battlefield BUT they always do this for the gold curse pile too although main is still for lvl 1-2 troops and they are level 3. This definitely should be considered a bug, not just bad AI.
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Played the new build tonight to see what might be different. First thing I noticed was that some enemy units do only 1 hp damage; 2 screen shots from same battle below show this (and can't explain why the game is confusing the regular Snakes (red) w/ the Swamp Snakes (green); the Phoenix didn't set the Swamp Snakes on fire...
I've seen the 1 hp thing in other battles as well. Another oddity off the top of my head: a stack of Peasants did 3449 pts of dmg; my 1st level Pain Mirror (72% reflection damage) only did 397 pts of damage in return. It's not like Peasants have any defense to lower that 72% reflection! EDIT: My screenshots only come through as thumbnail sketches; after I've attached them, the print is too small. I hope others can see them as they should be seen, or otherwise take my word for the 1 hp problem. I'll try to zero in on just the text part in future attachments, sorry. |
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They were Hardcore Veteran Peasants... j/k ;) |
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