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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

LegendMaker 11-12-2012 03:37 PM

Another odd thing I stumbled upon:

The spell "Weakness" is spontaneously cast on my Soothsayers stack, for no apparent reason.

I've been seeing this happen for dozens of battles lately, but I had assumed the enemy hero had cast it or something, but here I'm up against a mundane wandering army, without a hero or spell casting troop to explain it (their whole army is made up of Catapults and regular Orcs), and it just happened.

Even weirder, here's the log:
http://nsa32.casimages.com/img/2012/...3606813703.jpg

...and here's what actually happens:
http://nsa32.casimages.com/img/2012/...3705860452.jpg

Not the type of "bonus" anyone ever wants to get. :D

Edit: that's still pre-patches and without any mods or fixes installed (I'm still in the same game).

Lancian 11-12-2012 04:11 PM

Quote:

Originally Posted by LegendMaker (Post 480389)

Not the type of "bonus" anyone ever wants to get. :D
.

Check their mind control spell for description. It says clearly weakness is cast upon soothsayers if they use that spells. The "bonus" in log seems to be a bug indeed.

LegendMaker 11-12-2012 04:43 PM

Haha silly me! So that's actually just for using "Loki's Touch", it casts "Weakness" on your Soothsayers stack? Seems a bit odd that it's done like that (you can just dispel it right away). Also, I'm almost sure it happens without using it, sometimes (as shown in my log above, it happened while it wasn't even the stack's turn to play). Thanks, anyhow.

camelotcrusade 11-12-2012 04:57 PM

Hi guys, sorry to hear still so many problems. To everybody having hangups in battle, are you using rage skills? I've seen a lot of people reporting hangups right after using one.

Anyway, I can post some new bugs but I still need more information. Does anybody know:
  • Justice spell crash: Does it always happen when you cast it? Can anybody else confirm?
  • Orc recruiter works on inquisitors: What is happening? I only kinda remember this ability. Are you getting additional inquisitor units after battle?
  • Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)
  • Ratmir ornaments - is that the name of the quest? Is the bug it that is only counts 2/5 ornaments so you can't turn it in?

@cjbcreighton what is the name of that quest and what step are you on?
@Legendmaker yep, that's part of Loki's touch. And they receive an attack bonus whenever an ally critically hits something, which happened in your log correctly. I don't see any bugs there.
@RCDown I'll add the sheep bug.

RCDOWN 11-12-2012 05:15 PM

Quote:

Originally Posted by camelotcrusade (Post 480417)
@RCDown I'll add the sheep bug.

Well, after what commanderz is telling us, the hang up in battle may not be "sheep related" but something else.

I got this kind of hang quite a lot when resurrecting sheep (i can reproduce it) but he seem to get it from another problem, so maybe is something related to the AI?

Do you know how te get a debugger log file? I cannot find anything like that and i'm sure it will help the Dev a lot speeding up the fix process.
The logs folder is empty..??

LegendMaker 11-12-2012 05:24 PM

Quote:

Originally Posted by camelotcrusade (Post 480417)
@Legendmaker yep, that's part of Loki's touch. And they receive an attack bonus whenever an ally critically hits something, which happened in your log correctly. I don't see any bugs there.

Okay, now I see. I just happened to have "Divine Hand" (gives attack bonus) activated when my Archmages scored a critical hit, and when I used "Loki's Touch" (casts Weakness) after that, the effect was wiped out by the weakness, so I didn't get to see it. Alright, my mistake, and thank you both for your help!

Lancian 11-12-2012 05:26 PM

Quote:

Originally Posted by camelotcrusade (Post 480417)
Orc recruiter works on inquisitors[/b]: What is happening? I only kinda remember this ability. Are you getting additional inquisitor units after battle?

Not orc recruiter, but unit special skill Goblin Commander - it says it will give another action to selected goblin unit so they can move once again in round (similiar to paladin skill), but it works on human inquisitors. Seems like a bug to me.

Also, can somebody else confirm that mana recovery is super slow for soothsayers even with skill maxed ?

LegendMaker 11-12-2012 07:28 PM

I'm in a battle right now where a killed stack continues to appear standing, and even uses its special abilities!

I clearly got the message "the troop is killed" in the log, they no longer have an HP bar, cannot move or be targetted, and other units can even walk right through them... but they're not lying on the floor as a corpse, and they've just cast their "Evil Taunt" on my troops! What the hell is going on?! :confused:

http://nsa32.casimages.com/img/2012/...2651574286.jpg

Edit: I killed them with Gudrida's Rage, in case it makes a difference. "Skalds escort fallen warriors to Valhalla" also continues beyond their death.

And in the end, I was able to shoot them dead, with this most puzzling log: "Miss! Soothsayers do 0 damage, 1 Skald is killed." :D Well, at least I'm not stuck.

Zechnophobe 11-12-2012 10:23 PM

Quote:

Originally Posted by camelotcrusade (Post 480417)
Hi guys, sorry to hear still so many problems. To everybody having hangups in battle, are you using rage skills? I've seen a lot of people reporting hangups right after using one.

Anyway, I can post some new bugs but I still need more information. Does anybody know:
  • Justice spell crash: Does it always happen when you cast it? Can anybody else confirm?
  • Orc recruiter works on inquisitors: What is happening? I only kinda remember this ability. Are you getting additional inquisitor units after battle?
  • Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)
  • Ratmir ornaments - is that the name of the quest? Is the bug it that is only counts 2/5 ornaments so you can't turn it in?

@cjbcreighton what is the name of that quest and what step are you on?
@Legendmaker yep, that's part of Loki's touch. And they receive an attack bonus whenever an ally critically hits something, which happened in your log correctly. I don't see any bugs there.
@RCDown I'll add the sheep bug.


I suffered a lot of crashes last night :(. The Justice crash only happened once. It was near the end of a long fight, I figured I'd cast the spell randomly to get more progress towards that medal... and as soon as I selected a target for it, bam, crash. Couldn't repeat it afterwards. Might have to do with trying to allocate runes to things that can't get them? Dunno. I also crashed at the start of a combat, and even once when exiting the game...

I had more crashes in my play session following the patch, than all others previous to it. :(.

camelotcrusade 11-12-2012 10:47 PM

Quote:

Originally Posted by Zechnophobe (Post 480534)
I had more crashes in my play session following the patch, than all others previous to it. :(.

I hear you... I just started playing again and am wondering if I will see one or not. I haven't had any crashes prior to the patch and hope I don't see any now. Since they keep happening to a lot of people, though, I hope we can find some common threads to report. At any rate, I'll hold off on the Justice crash reporting for now.

I've also been comparing the pre-patch fixes to the new files and noting a lot them have been updated (not everything, though). Bhruic is working on a save scanner atm but after that he'll likely get back to the fixes that are remaining.

Edit - Btw, did you update the royal griffon's "regal" ability to specify units 1-3 or did they do that? I'm using your great language mod, obviously. :)

camelotcrusade 11-12-2012 10:51 PM

@Lancian thanks for the clarification, I will add that now.
@RCDOWN yeah I saw that, but I will wait to update the entry until we have some other trigger ideas. So far, using the sheep and recurrect combination is the only thing we have to reliably reproduce a hangup. Maybe the underlying problem will be the same for other hangups, I'm not sure.

Looks like Justice isn't a reliable crash so I'm not adding that one. Still waiting for more info on the Ratmir artifact quest and on the super nasty lose all your spells bug.

Zechnophobe 11-12-2012 11:03 PM

Quote:

Originally Posted by camelotcrusade (Post 480537)
I hear you... I just started playing again and am wondering if I will see one or not. I haven't had any crashes prior to the patch and hope I don't see any now. Since they keep happening to a lot of people, though, I hope we can find some common threads to report. At any rate, I'll hold off on the Justice crash reporting for now.

I've also been comparing the pre-patch fixes to the new files and noting a lot them have been updated (not everything, though). Bhruic is working on a save scanner atm but after that he'll likely get back to the fixes that are remaining.

Edit - Btw, did you update the royal griffon's "regal" ability to specify units 1-3 or did they do that? I'm using your great language mod, obviously. :)

I didn't, is that supposed to be how it works?

camelotcrusade 11-12-2012 11:06 PM

Quote:

Originally Posted by Zechnophobe (Post 480544)
I didn't, is that supposed to be how it works?

Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.

torquemada 11-12-2012 11:08 PM

Killing the ice dragon stack in the dragon castle in Verlon wastelands makes the game crash. So far I've not been able to win this battle without crashing

Zechnophobe 11-13-2012 12:02 AM

Quote:

Originally Posted by camelotcrusade (Post 480546)
Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.

Stun reduces initiative and prevents you from using special abilities. It's sorta buggy though in that if they have already gone this turn the initiative penalty effect doesn't seem to stick around to the next turn (Unlike most effects which expire after the unit takes its turn).

camelotcrusade 11-13-2012 12:20 AM

Thanks. I eventually figured out stun -- do you mind adding what it does to the golem's stun ability description?

Also, I finally upgraded my Archmage's staff and the level 3 version says it's gives you +5% stamina spells and 15% stamina by lightning. What does that mean? Maybe another one that needs an update when you get to it in the language mod. I'm guessing - and it's a longshot - it means 5% more "damage" to your spells and to lightning?

@torquemada sorry to hear that, you will have to get the fix (once he updates it) if you can't use the patched game. No crashes with ice dragons here and I'm using patch 2.

Enkeli 11-13-2012 02:29 AM

1 Attachment(s)
Quote:

Originally Posted by camelotcrusade (Post 480048)
[*]Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)

I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.

camelotcrusade 11-13-2012 03:23 AM

Quote:

Originally Posted by Enkeli (Post 480586)
I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.

This should help a lot! Added the bug and pointed to your post with savegame.

blacklegionary 11-13-2012 03:29 AM

I think the bug has been fixed with the lastest patch, not sure about it.

camelotcrusade 11-13-2012 05:54 AM

Quote:

Originally Posted by blacklegionary (Post 480592)
I think the bug has been fixed with the lastest patch, not sure about it.

That would be great. Why do you think that, though? Did you get through this time without any problems? I haven't gotten to that part, yet.

Also, I'm a bit behind on rune mages. Can they not grant themselves runes anymore? I tried to use it on my stack and the wand appeared but I couldn't click it to do anything. Going to try that again tomorrow to be sure it wasn't isolated weirdness in an individual fight.

blacklegionary 11-13-2012 06:11 AM

I had the same problem when the game wasn't updated. But in my second playthrough I didn't have that problem, maybe I'm lucky.

I tried Enkeli save and the problem still exist. Not sure if he play before or after the patch.
Also one more bug in these final fight, you got your Mana buff up to the level of the Allied Heroes you command

aristobal 11-13-2012 06:47 AM

Sorry for posting here. Could you explain me what does power of phoenix call depend on? Thanks in advance.

commanderz 11-13-2012 07:55 AM

game crashed during dragon fight in Verlon wastelands ........any fix???

RCDOWN 11-13-2012 12:54 PM

Quest Luckless Hunter bugged.

On Tungsinn island you need to kill a black unicorn.
After killing him, the quest is not updated and if you go back to the hunter no dialog box appear.

xfusion 11-13-2012 01:08 PM

I'm playing mage in impossible, and I can't kill Loki, the game always crash in the middle of the fight.
:(
**** beta game.

RCDOWN 11-13-2012 01:35 PM

Not exactly a bug..

Fronta's Tent in Tungsinn got no "money simbol" on top.
When you take a quest from her or you need to visit her to complete a quest, there is not visible mark on the tent: you waste some time to retrace quest this way.


@xfusion:
Try not using Rage abilities and spell that make Loki "move" from is starting cell.

koltolv 11-13-2012 01:53 PM

Probably works as intended but still annoying:
The path a horseman will charge is not displayed (rather the shortest route to the targeted unit is shown), meaning they sometimes move to visible traps.

ninogui 11-13-2012 10:30 PM

Quote:

Originally Posted by RCDOWN (Post 480732)
Quest Luckless Hunter bugged.

On Tungsinn island you need to kill a black unicorn.
After killing him, the quest is not updated and if you go back to the hunter no dialog box appear.

Also notice that, still no clue how to solve

cjbcreighton 11-14-2012 02:10 AM

Quote:

Originally Posted by cjbcreighton (Post 480161)
I've now had the game crash multiple times after collecting the three artifacts and defeating Guilford. I get to the dialogue with the Valkyrie, and the moment the dialogue finishes the game crashes.

I have no mods installed.

I picked the game up through Steam.

Any help would be greatly appreciated. Thank you.

Any thoughts on this? I saw one other note stating that they turned on Autocombat and it was resolved, this did not work for me. Help would be appreciated.

camelotcrusade 11-14-2012 03:52 AM

Quote:

Originally Posted by cjbcreighton (Post 480980)
Any thoughts on this? I saw one other note stating that they turned on Autocombat and it was resolved, this did not work for me. Help would be appreciated.

I wish I did. Crashes are really hard to troubleshoot unless they happen to everyone at the same point. This thread is more about finding mechanics bugs (like no horn from the unicorn - that one was reported a while ago for the record). All I can think of is to upload the save where it happens and then point a moderator like Sneaksie or Nike-IT to it.

camelotcrusade 11-14-2012 03:55 AM

Quote:

Originally Posted by aristobal (Post 480637)
Sorry for posting here. Could you explain me what does power of phoenix call depend on? Thanks in advance.

All of your summons depend on your inellect score and the level of the spell (1, II, or III). I believe your creation skill (in the magic tree) boosts some of them - it should say 0/10/20/30% stronger in the description if that is the case (for example, look at Book at Evil).

commanderz 11-14-2012 04:04 AM

still no fix for random hang up in battle?....its get really frustrated and need to reload a save game....after half way of battle....:evil:

ckdamascus 11-14-2012 04:23 PM

Rage Level maxes at level 60. Is this intended?

Nirual 11-14-2012 05:04 PM

Using the Messenger Rage ability very often slows the game down immensively for me as long as the Golem is on the battlefield. Guess its a driver issue, but there isn't anything else that has such an impact on performance.

Also, not really a bug but I would love a way to check how many battles are left until I can use a Valkyrie non-combat ability or the talking Raven finishes a scroll.

I've also noticed that unlike previous games, there is no message popup after you win an upgrade battle to tell you what the item has become.
Nor is there a message telling you how much gold you got from Hand of Sorrow or the result of trembling Hammer.

the latter also interacts badly with the Skald Ressurection talent. If both target the same stack, you can end up with more units in the stack than you had before the battle.

Nirual 11-14-2012 05:08 PM

Quote:

Originally Posted by camelotcrusade (Post 480569)
Also, I finally upgraded my Archmage's staff and the level 3 version says it's gives you +5% stamina spells and 15% stamina by lightning. What does that mean? Maybe another one that needs an update when you get to it in the language mod. I'm guessing - and it's a longshot - it means 5% more "damage" to your spells and to lightning?

Has to be that, because thats what the staff did in previous games.
Speaking of weird item descriptions, some shields state they increase damage done by shields or something. Anyone know what that means?

camelotcrusade 11-14-2012 06:38 PM

Quote:

Originally Posted by Nirual (Post 481156)
Has to be that, because thats what the staff did in previous games.
Speaking of weird item descriptions, some shields state they increase damage done by shields or something. Anyone know what that means?

Yeah, I had that question, too. We settled on it meaning that units that attack with shields do more damage - like viking shield bash and how the berserker has a counterattack using a shield. Pretty limited scope.

@ckdamascus Edit: Oops I misunderstood your question. You mean does your amulet stop leveling up at rage level 60. Honestly, I didn't even know you could see what level you had. Does it show it to you anywhere? And what is max character level, I think I heard 70? I wonder why the discrepancy... do they run out of upgrades? Did you get them all on your way to 60?

Lancian 11-14-2012 09:24 PM

Sorry if it's already in the thread -

The spell Power of Light III should give whole army bonus to fight against evil units. However, it can only be cast on single target and it does not give ANY bonus at all. Did not try Power of the Night spell yet.

oas 11-14-2012 09:43 PM

the quest given by a painter on the islands (to defeat three boats) doesn't update. I defeated the three and his response is the same

"Fight the first ship"-should i have fought them with a specific order??

BenSt88 11-15-2012 02:00 AM

Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.

Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics.

I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me...

My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game.

Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying.

Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game.

Fatt_Shade 11-15-2012 02:55 AM

@camelotcrusade
Quote:

Oops I misunderstood your question. You mean does your amulet stop leveling up at rage level 60. Honestly, I didn't even know you could see what level you had. Does it show it to you anywhere? And what is max character level, I think I heard 70? I wonder why the discrepancy... do they run out of upgrades? Did you get them all on your way to 60?
To see your rage skill lvl, at end of battle when screen is shown about your exp gianed, and gold reward, click detail and under listed troops are information (from left to right) how much rage you spend, rage skills lvl in little circle, rage exp bar and how much you need for next lvl, how much dmg each unit did, and last how much mana you spend.
As for max rage skill lvl possible, it`s 105 , in sessions/addon/loc_ses.kfs/eng_pet.lng file is list of all rage skills and their possible upgrades and there are 9 skills with 10-15 lvls listed available. So total is 105, and hero can get it to 60 less then 2/3ds :-(

aristobal 11-15-2012 04:06 AM

Regarding evil book
in spells_power.lua:

1. why so
...
local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)
creator_power = creator_power/2
...

but no so

...
local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)/2
...

2. in
local item_bonus = tonumber(Logic.hero_lu_item("sp_spell_demonologist ", "count")/100)

"sp_spell_demonologist" is bonus from "living book" but the artifact doesn't have hint that it impact on the spell.

Bhruic 11-15-2012 04:50 AM

1) Good point, it's hard to tell what their intention was, but the math would suggest it should be the second way, rather than the first.

2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest.

aristobal 11-15-2012 05:09 AM

Quote:

Originally Posted by Bhruic (Post 481285)
2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest.

But who know about such important aspect? I have 2 living book and my phoenix kill 50-60% enemy in statistics! What is the second item you mentioned? Thanks.

Bhruic 11-15-2012 05:38 AM

Well, I suspect the developers knew, but yes, it'd be nice if the item was better described.

The second item is the "Blade of Pain", although it only gives a +10% bonus.

oas 11-15-2012 01:20 PM

Quote:

Originally Posted by oas (Post 481233)
the quest given by a painter on the islands (to defeat three boats) doesn't update. I defeated the three and his response is the same

"Fight the first ship"-should i have fought them with a specific order??

Tried again, nothing.

ivra 11-15-2012 02:30 PM

Quote:

Originally Posted by oas (Post 481400)
Tried again, nothing.

I am experiencing the same thing. No matter which one of the 3 ships I attack first, the Quest log does not update. The quest seems to be broken.

Has anybody managed to complete this quest?

Lancian 11-15-2012 02:59 PM

Quote:

Originally Posted by ivra (Post 481406)
Has anybody managed to complete this quest?

I did, no problem for me. Can't remeber order of the ships, but the quest log updated after every one of them. I also fought pretty close to the painter's house, but I don't think it matters. Seem to be randomly bugged quest for some playthroughs.

pouet 11-15-2012 03:42 PM

The game crash just after i picked the apple in the tavern in arlania (quest "diabolical apple" from Xeona in Demonis).

ivra 11-15-2012 03:58 PM

1 Attachment(s)
Quote:

Originally Posted by pouet (Post 481426)
The game crash just after i picked the apple in the tavern in arlania (quest "diabolical apple" from Xeona in Demonis).

Same happened to me. But I restarted the game and then it worked. I had a save game right outside the bar so I did not had to redo anything. I could just talk to the bartender again and get the apple.

I started my current game as a Skald after Patch 1 had come out, but before Patch 2. Not sure this is relevant for any of the 2 bugs.

PS: I have attached a save game just before fighting any of the 3 pirate ships (Quest: Ay Vaz's Masterpiece).

pouet 11-15-2012 04:15 PM

Okay, it worked thank you. Strange though, i've restarted the game 2 times and it still crashed but on my fourth attempt it finally worked.

Nirual 11-15-2012 06:04 PM

Quote:

Originally Posted by Enkeli (Post 480586)
I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.

Got the same issue now. Replayed the battle and the issue persisted. I also noticed that my leadership score went up to insanely high numbers during the fight, so my guess is that the bug has to do with how you can fight him as an ally if you also got the demons. then after the battle it tries to restore the spellbook from what the ally would have to your own, but since there was no change it wipes the spellbook instead.

Arth7ur 11-16-2012 12:23 AM

I have a Radeon 6950, i5-2500k, Intel Z68 mobo and 16GB ram.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.ryzu.info/9.jpg

camelotcrusade 11-16-2012 12:42 AM

Quote:

Originally Posted by ivra (Post 481433)
Same happened to me. But I restarted the game and then it worked. I had a save game right outside the bar so I did not had to redo anything. I could just talk to the bartender again and get the apple.

I started my current game as a Skald after Patch 1 had come out, but before Patch 2. Not sure this is relevant for any of the 2 bugs.

PS: I have attached a save game just before fighting any of the 3 pirate ships (Quest: Ay Vaz's Masterpiece).

Just to make sure I understand - should I list the bug as Ay Vaz's Masterpiece and the error is that the quest log doesn't always update even if you fight the three ships? Is that was the save proves? Or is your save for the apple quest.

camelotcrusade 11-16-2012 12:49 AM

Quote:

Originally Posted by BenSt88 (Post 481270)
Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.

Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics.

I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me...

My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game.

Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying.

Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game.

While I don't have any suggestions for a remedy, I did post the issue and refer to your post in the bugs list under graphics. If you discover a solution, let me know so I can list the workaround.

BenSt88 11-16-2012 01:30 AM

Thank you. I also sent an email to the official support group here, in addition to my posting in the technical issues forum.

You can add my video card to the group that has the "oceans flashing white" issue, if you care to.

If I can get a fix to my problem, you better believe I will be back to report it here and to thank you again for raising the issue's profile.

Wish me luck.

ivra 11-16-2012 07:52 AM

Quote:

Originally Posted by camelotcrusade (Post 481569)
Just to make sure I understand - should I list the bug as Ay Vaz's Masterpiece and the error is that the quest log doesn't always update even if you fight the three ships? Is that was the save proves? Or is your save for the apple quest.

The save is for the quest Ay Vaz's Masterpiece. Load it and fight any of the three ships. No matter which one you fight the quest will not update.

Regarding the Apple quest. That was just to say that I had experienced it too, and that I was able to get pass the crash by restarting the game.

Rork 11-16-2012 08:52 AM

1 Attachment(s)
I ran into some ugly and unexpected problems while exploring the Freedom Islands.
Short history: Greenwort and the four starting islands are cleaned up, both Freedom Islands 90% (left Dead Man's Chest on Eastern, Hagyr's Castle on Western + all pirate ships on both islands).

The first problem - which may or may not be related to the second one - came up with the Feast of Spirits quest (given by the Orc shaman Sha Hong; Ay Vaz' quest was already active). I activated the totems, then postponed fighting him in order to level up. Upon returning to the Western island, I found one last enemy which I had forgotten about and promptly engaged him. After the win, two loading screens came in quick succession and I found myself in the dungeon of Castle Sha Hong. I defeated all enemies there, including the shaman, which completed his Feast of Spirits quest.
The second problem appeared while tackling Ay Vaz's Masterpiece quest. After defeating all three pirates (with no update on the quest journal), at the end of the third battle, the two loading screens again came up and again I was transported to said dungeon, only this time around with the boat included and a completely black world map (see attached screen). After moving, the ship vanished and the map went back to normal; upon returning to the surface, the ship was gone for good. If need be I can also provide the save (unfortunately, I have none before speaking to Sha Hong after activating the totems).
It seems that now I can't complete Ay Vaz' Masterpiece: no matter the order of the battles with the three pirate ships, the quest doesn't update itself, the log still saying I have to defeat the first pirate.

One more thing: right before the giant spider battle, I used the Wanderer spell Dragon of Chaos. I've had since then the dragon present and usable in each and every other battle I fought - pretty sure this is a huge bug.

And I second every demand about some sort of update on quest rewards or number of turns left for Valkyrie/raven ability.

P.S. I started a thread in the main forum, but since it seems rather useless, I'm moving my message here.

Nirual 11-16-2012 09:03 AM

Quote:

Originally Posted by Rork (Post 481638)
One more thing: right before the giant spider battle, I used the Wanderer spell Dragon of Chaos. I've had since then the dragon present and usable in each and every other battle I fought - pretty sure this is a huge bug.

Never seen that one, but I'm guessing its supposed to be a summoned unit for x battles rather than adding creatures to your army?

Speaking of wanderer scrolls, those previously displayed buff icons but no longer do so in Wotn.

torquemada 11-16-2012 10:18 AM

I noticed that Horde skill (wolves f.ex) have no effect. 90 wolves had the same attack as 30 wolves in an enemy stack. Attack is supposed to go up by one point with each 30 units in a stack. Can someone confirm this?

torquemada 11-16-2012 10:21 AM

Why are there so many bugs, It is far too much, I feel like I have to double check each skill and ability to make sure they are working because I simply can't trust that it is, it's ridiculous. Did they not test the game? The game is pretty much copy/paste from earlier games so why does this one have so many bugs on skills and spells that were working in KB:AP for example.

1darklord 11-16-2012 10:37 AM

I just cast Justice and my game instantly crashed.

Daniel.

camelotcrusade 11-16-2012 05:57 PM

Updates -
  • Added Ay Vaz's Masterpiece referred to save under Quests
  • Added more videocards to oceans flickering bug under Graphics
  • Added rune mages can't self target with runic word to Units

@torquemada I would like to know about that wolf ability too. If anybody else runs into wolves, let us know if they are really getting the attack bonus for the horde ability.
@Daniel Can you try casting Justice again in completely different cirumstances and let me know if it crashes? I've heard it's irregular.

Rork 11-17-2012 07:59 AM

Quote:

Originally Posted by Nirual (Post 481646)
Never seen that one, but I'm guessing its supposed to be a summoned unit for x battles rather than adding creatures to your army?

Speaking of wanderer scrolls, those previously displayed buff icons but no longer do so in Wotn.

Yes, it's supposed to be summoned for two battles, whereas it seems I have it now forever :grin:. The other Wanderer scrolls I've used did what their description did.

Lot of UI info missing and not on a consistent basis either: sometimes it's there, sometimes it's not. Game is still incredibly addictive, but it feels more and more like a very botched job. On the technical side, right off the bat comes to mind bizarre camera issues, graphics that could be better in full HD, countless spelling errors; on the artistic side, music all over the place during fights (in the other games battle music was keyed to the environment - now I get the demon theme during a bear fight?!?), dialogue for the three "classes" is the same (so the soothsayer speaks like a retarded barbarian) and the Viking islands seem to be the only original thing and even that is cut short, effectively resetting the game to its old self once you leave them.

Nirual 11-17-2012 10:44 AM

Quote:

Originally Posted by Rork (Post 481880)
on the artistic side, music all over the place during fights (in the other games battle music was keyed to the environment - now I get the demon theme during a bear fight?!?)

Oh yeah, that bugged me like hell. Some of the music that can play during battles isnt even suitable for battles. Seems like just about any theme can play at any time in battle, and the overworld sometimes plays kinda inappropriate themes too.

And then there is the pirate cave on the elven island where it just seems to loop whatever played before you entered, and after a fight it just loops the victory theme :-x

Quote:

the Viking islands seem to be the only original thing and even that is cut short, effectively resetting the game to its old self once you leave them.
I wouldnt quite say that, I actually liked how they changed some things in the old areas including ruined buildings in place of actual buildings in several places. And there is also southern Vinland (Riftlands etc) which is entirely new. the old areas are kinda poorly implemented in regards to sea travel tough, since you can only do it from and to Greenwort. And you can't fly in Demonis and Hades for no explained reason (I can see why in Hades, probably difficult to work with those floating islands, but even then some sort of ingame explaination would be nice... like with the dragon pass on Iceland.).

Edit: On a sidenote: the dragons teeth and the combined necklace are still around as randomly generated items. Which is kinda annoying since they are used as quest items and therefore useless for anything except for wearing it (and why would you wear two of those).

trucane 11-17-2012 10:57 AM

1 Attachment(s)
Haven't seen this reported before or maybes it's just me having problem with this?

Seems like there is some model missing, have tried to validate my files on steam and they say nothing is missing.

Nirual 11-17-2012 11:00 AM

Quote:

Originally Posted by trucane (Post 481892)
Haven't seen this reported before or maybes it's just me having problem with this?

Seems like there is some model missing, have tried to validate my files on steam and they say nothing is missing.

thats not a bug, its just the tip of the ruined castle or something. Does look kinda out of place though.

Speaking of models though, is there an easy way to replace creature models? For some reason the Lava Golem causes the game to slow down considerably, probably something to to do with my graphics card.

Xargon 11-17-2012 09:03 PM

Overlapping greasy mist spells add their resistance debuffs, leading to -200% and lower fire resistance. I assume this is not intended?

camelotcrusade 11-17-2012 09:33 PM

Quote:

Originally Posted by Xargon (Post 482000)
Overlapping greasy mist spells add their resistance debuffs, leading to -200% and lower fire resistance. I assume this is not intended?

Do you mean you don't think it should go beyond -100%? I think KB has no problem going beyond - or above - 100% for its bouses and penalties.

Xargon 11-18-2012 10:33 AM

Quote:

Originally Posted by camelotcrusade (Post 482008)
Do you mean you don't think it should go beyond -100%? I think KB has no problem going beyond - or above - 100% for its bouses and penalties.

No, I would assume that two overlapping greasy mist spells still lead to the resistance debuff being applied only once. But maybe it was meant to work this way.

torquemada 11-18-2012 04:01 PM

Why is slow lvl 3 marked as patched? It still isn't immobilizing enemies

Nevermind, just read the description, they changed it apparantly

C4in_th3_P4in 11-18-2012 04:15 PM

Some more bugs, not sure if they were already mentioned:

Seems like there is something wrong with the damage of "Reginas Messenger" ability. Damage done by the impact is lower than it should be. Had this when fighting Demons, didn't try it against other units yet. So either the damage is fire dmg and not physical (as the description says) or it is calculated wrong.

The damage forecast (if you put the mouse over a unit an it says e.g. 1000-2000 dmg) is not correct if:
-you attack undead or demons with inquisitors (doesnt calculate the bonus dmg)
-the attacked unit has the magic shield from Arch Mages
- i think its also not correct when the unit has Gods Armor. Not sure about stone skin

I think the adrenalin abilities does not work correctly for Ogres (can't tell about other orc units):
- +1 speed for adrenalin level 3 does not work (I use artifact Ogre Sandel so they already have +1 speed. But they don't get more speed on adrenalin level 3.)
- Ogres should have the ability to damage the unit behind the target unit on adrenalin level 1. This never worked. Or do I have to activate this somehow?
- not sure about the rest of the adrenalin abilities/boni
(The Ogres start with adrenalin level 3 due to hero's abilities. I use Ogre artifact set)

- error in the discription of the Ogre Mace: it says something about dmg of Ogres but seems like some words are missing.

Xargon 11-18-2012 07:24 PM

The quest self-recording apparatus gives you the rune reward twice (making it 8 of each rune instead of 4 of each rune). Once when you bring the press to the inventor, and then again when you bring the apparatus to the professor.

BenSt88 11-18-2012 08:01 PM

I said I'd come back if my graphics issues got worked out. They're still not that great, but somehow they're better in battle mode as well as the world map. The icon of Olaf during battle still looks washed out, and water can look pretty bad (I have it on medium setting).

So I've kept playing a bit. Was hoping to see another weekly patch by now ;)

Two new bugs, both noticeable during Keeper upgrade battles:

1) Sheep units are all blacked out and hard to see;
2) It's happened 2x (2 separate battles), when a clear enemy unit of Slingers has attacked (only 1x) their own Gremlin tower nearby.

Don't think it matters that I'm on a Mac, but just a reminder, in case that's meaningful.

camelotcrusade 11-19-2012 12:04 AM

Updates:
  • Added overlapping greasy mist spell to spells
  • Added ogre adrenaline speed and two-target damage issues to units
  • Added self-recording appartus giving extra reward to quests

@BenSt88 - a screenshot of the sheep would be good, I can list the bug and reference your post. For the slingers, I need some more information. Were they controlled, feared, etc.? What happened? Did they include the tower in their AOE attack, but they attacked a regular enemy?

@C4in_th3_P4in I'll add the ogre speed bug and the two target damage bug - but let me know if you figure out how to make that ability work. Damage forecasts are messed up everywhere, though, and I don't think they're going to fix it. However, if you think it's worth a separate thread to track all the messed up damage forecasts I'm happy to reference it here and link to it.

BenSt88 11-19-2012 02:58 AM

Quote:

Originally Posted by camelotcrusade (Post 482260)

@BenSt88 - a screenshot of the sheep would be good, I can list the bug and reference your post. For the slingers, I need some more information. Were they controlled, feared, etc.? What happened? Did they include the tower in their AOE attack, but they attacked a regular enemy?

Ok. I need to find how to do an in-game screenshot on a Mac. I think I saw this buried in a Steam support article recently. I just did all my Keeper upgrade battles for a while, but I'll get back to this.

As for the Slingers, I should have been more clear: they were not controlled by me in the slightest, nor do I believe the Gremlin towers attacked them. They were nearby, backed away, and single-targeted the towers. Only for a single round though. And in only 2 battles (I've done others; though they probably didn't have Slingers in them).

Xargon 11-19-2012 08:22 AM

Quote:

Originally Posted by camelotcrusade (Post 482260)
  • Added overlapping greasy mist spell to spells

By the way: I have no idea how this worked in previous KB games, I only discovered it by chance recently.
Imagine some ridiculously large stack with burning inflicted on it and affected by multiple overlapping greasy mists. A critical burning hit would kill it outright :D

Nirual 11-19-2012 10:07 AM

Quote:

Originally Posted by Xargon (Post 482302)
By the way: I have no idea how this worked in previous KB games, I only discovered it by chance recently.
Imagine some ridiculously large stack with burning inflicted on it and affected by multiple overlapping greasy mists. A critical burning hit would kill it outright :D

I'm not sure about previous games either but I would think if it was possible before someone would've figured it out by chance aswell.
And I sincerely doubt that it is intended to work that way.

Quote:

Originally Posted by C4in_th3_P4in (Post 482182)
Seems like there is something wrong with the damage of "Reginas Messenger" ability. Damage done by the impact is lower than it should be. Had this when fighting Demons, didn't try it against other units yet. So either the damage is fire dmg and not physical (as the description says) or it is calculated wrong.

the impact damage depends on distance to the impact. Could be that the falloff already starts on one tile away, but I haven't really paid that much attention to the results.

Quote:

Originally Posted by camelotcrusade (Post 480048)

Bugs I would like more info about:
  • Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)

Quest: Stop Guilford (no alliance with demons for the achievement)

Fighting the last enemy hero (tanatoris) before Eric as yourself. Spellbook is empty after the fight. I've also noticed that my leadership score skyrocketed to impossible heights during the tanatoris fight, so there must be something wrong with the coding for when you fight as another person (besides keeping the 200 mana, I mean).

Nirual 11-19-2012 10:43 AM

Accidental doublepost, feel free to delete.

Savok 11-19-2012 04:23 PM

It's possible for the game to spawn no Viking units, leaving you high and dry with Eric. Before anyone says the castle that was just Slingers and Beserkers. Gone over everything.

camelotcrusade 11-20-2012 12:12 AM

Quote:

Originally Posted by Savok (Post 482419)
It's possible for the game to spawn no Viking units, leaving you high and dry with Eric. Before anyone says the castle that was just Slingers and Beserkers. Gone over everything.

Can you post a savegame? I'm secretly hoping we'll find something you overlooked so you can salvage your game. If not, we'll post the bug. Btw, did you already use up the vikings (e.g., did they die?) or have you never had any to buy anywhere.

camelotcrusade 11-20-2012 12:17 AM

Quote:

Originally Posted by BenSt88 (Post 482274)
Ok. I need to find how to do an in-game screenshot on a Mac. I think I saw this buried in a Steam support article recently. I just did all my Keeper upgrade battles for a while, but I'll get back to this.

As for the Slingers, I should have been more clear: they were not controlled by me in the slightest, nor do I believe the Gremlin towers attacked them. They were nearby, backed away, and single-targeted the towers. Only for a single round though. And in only 2 battles (I've done others; though they probably didn't have Slingers in them).

Thanks on both accounts. For the slingers, if it happens again I'd love to test the quicksave before the fight. I believe you, I just can't think of any reason why this is happening so it will be hard to reproduce without a savegame.

Has anybody else seen slingers go rogue on the gremlin towers? If you remember what items they were in that would help, maybe somebody has one they haven't upgraded yet.

camelotcrusade 11-20-2012 12:23 AM

Quote:

Originally Posted by Nirual (Post 482321)
Quest: Stop Guilford (no alliance with demons for the achievement)

Fighting the last enemy hero (tanatoris) before Eric as yourself. Spellbook is empty after the fight. I've also noticed that my leadership score skyrocketed to impossible heights during the tanatoris fight, so there must be something wrong with the coding for when you fight as another person (besides keeping the 200 mana, I mean).

Thanks. I've added to the entry. Do you keep the crazy high leadership or does it go away after the fight?

BenSt88 11-20-2012 02:09 AM

1) For the "Dragon Tear" quest, the "Reward" section has no text. Hope it's a good reward!

2) This is minor perhaps, but when flipping through the pages of my Spell Book, there is a quick flash of black and russian text. Too quick to make out (even if I understood Russian).

3) This might not be a bug, but when I want to buy a scroll, I notice that most selections are grayed out--except, always, the Rune spells. This is regardless of whether I already know the spell, or--I think--whether or not I have room in my Spell Book. As long as I make room, I can buy the grayed out scroll, thankfully.

Savok 11-20-2012 03:51 AM

Quote:

Originally Posted by camelotcrusade (Post 482538)
Can you post a savegame? I'm secretly hoping we'll find something you overlooked so you can salvage your game. If not, we'll post the bug. Btw, did you already use up the vikings (e.g., did they die?) or have you never had any to buy anywhere.

They were never there... I think. And saves are already gone, sorry. It was only mucking about on Easy waiting for the patch thankfully, not a proper run.

I can't replicate it, every start is Slingers and Vikings no matter how many times I do it. Maybe I'm just going mad.

BenSt88 11-20-2012 04:52 AM

2 Attachment(s)
Ok, I'm going to attempt to attach 2 screen shots of graphics issues.

#1) Rune Mage "Phantom" shows unit barely visible;

#2) I got the blacked out Sheep unit in a Keeper battle (Silver Rapier to Ray of Light, but it's happened w/ other upgrade battles as I mentioned).

Let's hope this works (screen shots taken on my Mac). EDIT: I hope that 1st thumbnail can be increased in size; it's still hard to see it when not full-screen. But you can see what the Horsemen should look like to the left! The 2nd image is better (Sheep unit).

camelotcrusade 11-20-2012 03:36 PM

Updated the list for Patch 3, first pass. Once I compare some of the code I may make some more tweaks.

@BenSt88, I'll add the Dragon Tear quest and the graphics bugs to the list soon, thanks for the screenies.

oas 11-20-2012 07:04 PM

The quest delayed salary worked for me even though i chose the second line(iron richard paid the salary).
First i chose the second line, then i talked to Iron Richard and talked about the mission (i ddin't mention the salary); completed the mission he gave me, then i speak about the salary. It worked!


Valhalla's Messenger Award:
I have 9/10. I'm sure one time updated when i used jarls (i didn't have vikings in the party).
Tried a bunch of different options of killings with vikings it didn't update. Perhaps it's random

camelotcrusade 11-20-2012 07:37 PM

Quote:

Originally Posted by oas (Post 482719)
Valhalla's Messenger Award:
I have 9/10. I'm sure one time updated when i used jarls (i didn't have vikings in the party).
Tried a bunch of different options of killings with vikings it didn't update. Perhaps it's random

Nice, maybe they updated it to include all viking units. Can you do a little testing and report back?

ckdamascus 11-20-2012 08:09 PM

Quote:

Originally Posted by camelotcrusade (Post 482727)
Nice, maybe they updated it to include all viking units. Can you do a little testing and report back?

If you don't mind, could you put the build numbers by the "patch numbers" instead?

I don't even see where it says we got the new patches on steam. On steam, the "most recent news" is 11/2/2012 (which was build 6246 I think).
edit: Oh, if I go to "game hub" on steam it shows it. Thanks!

Thankfully, I am on build 6249 right now (which seems to be your patch 3).

sethmage 11-20-2012 08:50 PM

It seems there is another little update with bug fixing issues on steam, but if you want the quests to work star a new game, oh boy I can imagine some faces now. :-x LOL

ckdamascus 11-20-2012 09:06 PM

Quote:

Originally Posted by sethmage (Post 482735)
It seems there is another little update with bug fixing issues on steam, but if you want the quests to work star a new game, oh boy I can imagine some faces now. :-x LOL

I'm almost ready to just stop playing and come back in 3 months. Or, if they had some service to fix saved games manually... but I doubt they would do that.

Or at least tell us how to? <shrugs>

oas 11-20-2012 09:58 PM

Quote:

Originally Posted by ckdamascus (Post 482731)
If you don't mind, could you put the build numbers by the "patch numbers" instead?

I don't even see where it says we got the new patches on steam. On steam, the "most recent news" is 11/2/2012 (which was build 6246 I think).
edit: Oh, if I go to "game hub" on steam it shows it. Thanks!

Thankfully, I am on build 6249 right now (which seems to be your patch 3).


I tought the same.
I have the medal already^^
But i was on build 6246 (patch 1). I noticed one thing: it updated even though i didn't have an vikings in the party (i had them on reserve).
Perhaps its random but they must be in the reserve/party

camelotcrusade 11-20-2012 10:20 PM

Quote:

Originally Posted by ckdamascus (Post 482731)
If you don't mind, could you put the build numbers by the "patch numbers" instead?

I don't even see where it says we got the new patches on steam. On steam, the "most recent news" is 11/2/2012 (which was build 6246 I think).
edit: Oh, if I go to "game hub" on steam it shows it. Thanks!

Thankfully, I am on build 6249 right now (which seems to be your patch 3).

I'll reference the build at the top. So we think patch one is 6246 and patch three is build 6249. Anybody know what build 2 was?

ckdamascus 11-20-2012 11:49 PM

Quote:

Originally Posted by camelotcrusade (Post 482769)
I'll reference the build at the top. So we think patch one is 6246 and patch three is build 6249. Anybody know what build 2 was?

Oh I'm sorry. I wish the steam news was more 'accurate'.

Build 6249 -- date 11/20/2012
Build 6246 -- date 11/11/2012
Build XXXX -- date 11/2/2012
Build XXXX -- date 10/26/2012 (was this initial release?)

If we really need the information, or if we know how to get the information from a file, I can restore from my old backups to find out for sure.

camelotcrusade 11-21-2012 12:11 AM

Thanks, we don't build info really, it's just nice to have. I'll update the post.

BenSt88 11-21-2012 01:48 AM

Quote:

Originally Posted by ckdamascus (Post 482785)
Oh I'm sorry. I wish the steam news was more 'accurate'.

Build 6249 -- date 11/20/2012
Build 6246 -- date 11/11/2012
Build XXXX -- date 11/2/2012
Build XXXX -- date 10/26/2012 (was this initial release?)

If we really need the information, or if we know how to get the information from a file, I can restore from my old backups to find out for sure.

I bought the game (Mac version) on the 10th, and it shows Version 1.3.1 [build 6248]. I assume if I were to start playing now, it would say ... 6249. That said, I don't know if I have the stomach to start a brand new game, only to have this happen again and again w/ patches, like the movie Groundhog Day.

People need to read the Steam forums for what the new patch has broken, as well. Very depressing. One step forward, two steps back...

Handel 11-21-2012 02:18 AM

LOL... The pirate ghosts always go for the chest even if this means they leave the enemy and return to the other side of the battlefield BUT they always do this for the gold curse pile too although main is still for lvl 1-2 troops and they are level 3. This definitely should be considered a bug, not just bad AI.

ckdamascus 11-21-2012 02:48 AM

Quote:

Originally Posted by Handel (Post 482807)
LOL... The pirate ghosts always go for the chest even if this means they leave the enemy and return to the other side of the battlefield BUT they always do this for the gold curse pile too although main is still for lvl 1-2 troops and they are level 3. This definitely should be considered a bug, not just bad AI.

That isn't a bug, it's a life lesson for players. Greed can kill. :)

BenSt88 11-21-2012 05:23 AM

2 Attachment(s)
Played the new build tonight to see what might be different. First thing I noticed was that some enemy units do only 1 hp damage; 2 screen shots from same battle below show this (and can't explain why the game is confusing the regular Snakes (red) w/ the Swamp Snakes (green); the Phoenix didn't set the Swamp Snakes on fire...

I've seen the 1 hp thing in other battles as well.

Another oddity off the top of my head: a stack of Peasants did 3449 pts of dmg; my 1st level Pain Mirror (72% reflection damage) only did 397 pts of damage in return. It's not like Peasants have any defense to lower that 72% reflection!

EDIT: My screenshots only come through as thumbnail sketches; after I've attached them, the print is too small. I hope others can see them as they should be seen, or otherwise take my word for the 1 hp problem. I'll try to zero in on just the text part in future attachments, sorry.

ckdamascus 11-21-2012 05:26 AM

Quote:

Originally Posted by BenSt88 (Post 482826)
Played the new build tonight to see what might be different. First thing I noticed was that some enemy units do only 1 hp damage; 2 screen shots from same battle below show this (and can't explain why the game is confusing the regular Snakes (red) w/ the Swamp Snakes (green); the Phoenix didn't set the Swamp Snakes on fire...

I've seen the 1 hp thing in other battles as well.

Another oddity off the top of my head: a stack of Peasants did 3449 pts of dmg; my 1st level Pain Mirror (72% reflection damage) only did 397 pts of damage in return. It's not like Peasants have any defense to lower that 72% reflection!

Enemy units doing only 1 point of damage -- do you have Avenging Angel on? Looks like a new "feature" / bug.

They were Hardcore Veteran Peasants... j/k ;)


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