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Blimey, that is an AWESOME map in Kursk!!!
My only (ongoing) issue is that horrible 'draw bubble', which means we can see all those amazing building, popping up like popcorn when they arrive inside 'the bubble'. I wish it was possible to have a user switch so that those with 'high-end' machines could toggle the bubble size. The main issue is it kills the immersion of video when you can see buildings being drawn into the frame. I know camera angles can be used to disguise this (trust me I really do), but just to be able to increase the draw bubble size would be great! Cheers, MP |
Hes done almost all of the stock east front maps now. Kursk, Crimea, Porokohvia(sp?), and Kuban.
They are all excellent. |
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By the way, are we getting any new map in 4.12? Someone spill the beans, please? :)[/QUOTE] Yo please! The Grand Canyon map is fun to fly (still on 4.101 with all the AI issues according mountains... BTW, will thayt be better in 4.12?) and since ClOD is about to be abandoned as it seems, the Circus map would be great either. What takes me most wonder, is that there is no Poland map at all. No "05:45 shooting back", no Blitzkrieg. |
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However, it would take more than a map to reenact this. More aircraft like PZL.23 Karas and PZL.37 Los. On the other hand, the two would come in handy for Bessarabian scenarios since they were later flown by Romanians against the Soviet Union. Also, it would take some more German types, which have been banned so far, like Do-17 and early Bf 109E variants. Hs 126 would be great, too. |
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The external model and the flight model of the P.11 were updated I think with one of the last two patches.
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The P.11 points out the rapid change in aircraft technology between the wars really well.
In 1933 it was one of the two or three best fighter aircraft on the planet. Six years later it was totally obsolete. I have not flown it in a long while, but I always liked it. We had a blast with it when it was first introduced to the sim. |
if i'm not mistaken, in 39 p11s has lower performance because were old, so, interesting, this was included in fix or not...
and custom quote about fw-189 at soviet-german front in 43 (few emotionally, and, i think, mainly based on other people's stories, but in total consistent with other views) - Zaharov - Quote:
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"In spring of 1943 the germans do intensieve aerial reconnaissance of our positions and heartlands ...fokke-wulfs hung over our position constantly. Because of double fuzelage our soldiers calls them "frame" ("rama"). They hate "frame" fiercely - more then any other german plane. There was no place to hide from artillery fire when it was over trenches. So all ground's commanders requests were - "Shoot down the frame!" By the way, shooting down a "frame" was a difficult task... So we thought very hard to make "anti-frame" technique.. " By the way, I've noticed that shooting down FW-189 in the game is very simple.. |
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Id clearly like to see the flying pencil. |
hmm, i think now not so simple down fw-189, but i have not so much practice, against peoples especially, and of course, in this old game modelled not all what can be modelled, and something just can't be modelled...
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and read many times what some gunners of il-2 took additional machine gun (maybe, something like DP-27), and for attack ground targets too, as well as signal flares for scaring away... mainly this is байки/tales or not, don't tell, but i think we really need these signal flares for pilots/gunners, it's be more realistic signalisation than navigation lights or headlights, which now used in online, especially because headlights had mainly night/PVO fighters... |
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I just noticed that 2-3 20-mm ShVAK's rounds enough to set FW-189 on fire, shoot off a wing or make an "bloody mess" inside of its cockpit. |
What about the current state of development? When? :(
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These guys have lives around Christmas too, savvy? |
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ooooooo oooo oo o o o o o o |
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but i think, mainly, it's was settings of connection (DM work better with old settings, my opinion, ie when internet was not so fast), on servers where you can fly with very good parameters, planes not so strong... plus if hits like in attach and are spread throughout the aircraft, plane can fly and in game and in RL, why not... in total, rama metal, very thin, but not small, plus in game modelled not all things of FM, so..., but and 2-3 20 mm shells in cabine, fuel tanks etc it's not strange... |
Hopefully one day they can put some actual ground troops in the sim . It would be awesome to be able to strafe soldiers who are shooting back at you (along with blood and gore effects )Also hands and feet in the cockpit view. I realize that's asking too much but it would be cool .
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Large numbers of moving people might also slow down frame rates. |
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As long as the gore effects are built mildly like in DBW, seeing only sunk in dead pilots and some blood spills on the plexi shields, I think it is ok. (it bugs me a little that we still have just a red to black out instead of clusters of skin and brain on the windshield before blacking out, but that would be rated 16+) This 12 jear old kids all watch South Park as well as Band of Brothers and somehow survive without psychological trauma, as far as I can judge from my sons and his friends adolescence. I think this discussion item is somehow bigot and way overrated. |
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On a serious note, infantry or groups of military people of any type with DM would benefit the game. Quote:
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Wounds which spread or splash such copious quantities of blood around would by their very nature be caused by large high explosive round wounds to areas of an arterial nature, likely to be at least highly incapacitating if not fatal. Your virtual Il-2 pilot is unlikely to be around long enough to worry about the Rorschach ink blot test he's just sprayed across his windshield. Other wounds caused by bullets are likely to be far less dramatic given the layers of clothing and harness' that help staunch and contain the fluids. Besides which, what does this accomplish ingame? It looks cool? Immersion? Right. If you wander round thinking the sloshing around of large quantities of type O Negative is cool, I'd recommend you to a shrink. Having been exposed to one bloody accident were a man died I, personally could quite happily go to my grave without seeing things of that ilk again. As for immersion - what? Sorry this argument makes bugger all sense to me. You might as well argue for me to have my girlfriend standing behind with a shotgun so that when I get hit in game she blows pieces of me and the surrounding furniture apart; just so I can get a bit closer to the real terror! Please. Quote:
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Gore Effets: Pro!
Well actually I've seen people I knew and people I did not know die, mostly from Vehicular accidents, except one old lady who fell out her window while cleaning it. Some 3 good old european storeys deep.
I wondered why there was no helmet obligatory for Car drivers back the days we cut out the victims of their wercks ad collected what they lost in their tincans. By the way, there is some chance you survive brain damage, as well as I was told by my former shift boss, that he had a case where a Lady with an open SBT(?) (SHT in german) remained conscious but died on the way to the hospital. No wonder that alcohol is a serious issue with the fire brigades (FFW in german) We were 18 then and I think, as I watch my son on his civil service in an ambulance car, he does not take psychological harm and neither did all my nephews on this Job. They told me, they have seen the same stuff I did and personally I think, civil service on an ambulance is more likely to make a man out of you than military duty does. So I think Gore effects could be connected to nearly full real settings, because younger then 17 kids hardly play full real or nearly full real. Today I flew a Ju88 mission and wondered about the spills because there was no mild red tinting of the screen, I was not wounded, but I found out it was my rear gunner, which got hit. I loved this kind of immersion. |
I don't need any blood effects, but it would be a good idea to reintroduce slumped down crew members, so we have a visual indication that a pilot or gun position is taken out and we no longer have to waste ammo shooting at it. In contrast to blood it won't affect the ESRB rating.
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+1. We dont need blood, we just need to know they are killed.
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It is well that war is so terrible - otherwise we would grow too fond of it.Robert E. Lee, Statement at the Battle of Fredericksburg (13th December 1862)
US-Confederate general (1807 - 1870) |
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A slumped body, or the body disappearing would be enough to convey that aircrew are taken out when viewed from a distance when flying an aircraft. The AI running from a straffed vehicle column is enough to indicate they are kaput. A vehicle is a higher priority target than an individual soldier. Fields of soldiers would only increase FPS overhead. |
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Some things are better left to the imagination. |
any chance of damage from hit boxes reduced to a more confined area? in other words can you make more critical systems damage instead of seeing one hit to one block like engine?
maybe multiple system areas if the engine allows? Like in CLOD? |
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Which is of course why one bullet always, and I mean always stops a P 51, P 47 and P 40.
Sorry SaQSoN, I know that there are supposed to be more complex DMs, but in the game, online, it does not play out that way. |
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The DM is complex, as I described it and it works for both on-line and off-line in the same exact way. This is a basic fact. |
Is this thread still necessary?
Didn't the 4.12 patch release's countdown start? |
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Honestly I do, yet, the "instant stop" engines on these aircraft are still perplexing. |
That is compelling. The engines have always instantly stopped without so much as an over-torqued shaft flying through the side of the plane.
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What I can say is that I've flown the Yak series for a very long time, sustained all varieties of damage so far as I can tell, but never had the engine stop dead. Yeah it'll start to windmill and slowly the RPM drops until it's spinning but mostly useless. It's just a weird thing... Any idea why these behave this way? Because the Yak is older to the game I'm wondering if it doesn't have as complex a model for it? It's distinctly different between different types. There may be a specific reason in the DM. I just don't know what. |
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How much difference is there between the dead-stopped and the windmilling engines? I get the impression the crippled Soviet engine might let you glide a little further en-route back to base, but it's just as useless in combat as the dead American engines.
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I'm curious why the two behaviours exist and why they happen one way to some and one way to others. I'd have figured it fairly normal if it happened one way to all in-line engines and another way to all radials but it's sort of a smattering back and forth and I never could make sense of it. I think it may give the impression to some that American engines (for example) are more vulnerable in the aircraft that it happens to when in reality is probably about the same across the board. And perception is 9/10ths... :) |
There are actually many engine damage options with prop still rotating but not much power, so which one do you mean with that windmilling engine?
a) inoperable but not jammed engine that is completely stopped in low speed, rotetes slowly with more airspeed and in high speed windmills so fast that it seems to run but bleeds a lot of energy instead b) engine with magneto failure that behaves like above unless you switch on only the working magneto and manage to restart the engine c) engine still running but with almost no power left after a lot of hits or just before stopping due to water or oil leak d) engine with failed prop pitch control that in some planes runs with really low RPM and with little power in low speed but is still running properly and brings you home surprisingly fast if you keep speed up to have a bit higher RPM With option c the engine is not really dead but almost and it is not really windmilling but running at low RPM and power instead. In this case the prop doesn't bleed energy and you can glide further than with jammed engine and a lot further if there is still some power left. With smoking engine or radiator you'll soon get from c to a, but without smoke you'll stay in option c until ditching. However, with option a the prop bleeds energy while windmilling and you can't glide as far as with jammed engine but you can reduce the energy loss with low speed. With real windmilling engine in option a and possibly also with jammed engine you can reduce the drag by using 0% prop pitch, but I haven't tested this in game. However, if you want, you can test gliding with engine or magnetos off and measure the distance with 100% and 0% prop pitch in otherwise identical glide. I also got a couple ideas to improve the engine damage modeling in IL-2: - Is it possible to simulate coolant leaks better? I mean we could have different effects for oil and coolant leaks together with proper overheating effect in case of coolant leaks. I also hope that all planes with liquid cooling could have proper radiator hitboxes and possibly also realistic options to stop the coolant leak. - Could we have some random jamming of damaged engines? That would simulate the possible jams when some major parts fail later due to vibration or local overheating with broken cooling or lubrication. That would make returning to base with damaged engine harder and more exciting. The probability of sudden jam could be made a lot higher for high RPM and power settings so that you would have to handle the damaged engine carefully and attempts to fight with damaged engine could end with jammed engine. I think that the engine damage modeling is so different in different planes because sizes of hitboxes for different engine parts may vary, some of the hitboxes may be missing, and the hitboxes are not always coded to trigger similar damage when hit. Standardizing it all is not really a good option because real planes and engines also had differences, but maybe reworking the hitboxes and damage code of some planes and adding some missing damage options wouldn't be too much work. |
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will there be any new maps
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DT Update
Could we have an official DT update please, as the last update is dated November 25.
Thank you Daidalos Team for your first class work. Even though iL2 has been released for some time, iL2 4.11 is still my favorite flight simulation by far. Nothing else has the depth and content that this flight simulation has in it's latest form. |
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http://forum.1cpublishing.eu/showthread.php?t=32878 |
No maps. No news. No patch.
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let´s calm down guys..I admit I´m a bit anxious about the 4.12 release but surely will be worth the wait.
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They just posted a new vid:
http://forum.1cpublishing.eu/showthr...t=31724&page=2 Looks promissing if you ask me. ~S~ |
Vids great, really like the fact that you can now choose the formation for each waypoint.
Really looking forward to this TeamD, thanks:cool: |
Wow, amazing content in that vid - Runway plates, craters, trees, paved paths, named objects in the FMB, flight formations, taxiing arrows, bomb bay doors, new ordnance, effects, co-pilot flight capability...
For me, the flexibility the FMB will offer in mission building with the new runway plates, craters and flight formations will certainly be the creme de la creme - that's worth a version update on its own! Love your work TD!!! |
OMG, this will be better than CLOD, lol
thx for this nice patch. Can't wait to download it :) thx thx thx |
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Did I tell you that I love you DT???
Really, this will be the greatest patch ever. |
Seriously...are you guys wizards?
Thanks soo much for this! Truly amazing. No other sim has those kinds of crash effects. Landing gear damage effects are stellar! |
i'd prefer video with p-40:mrgreen:, but and here some good things too, especially, these new effects...
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Having just watched the video it shows a great amount of progress, and you can tell has been done by enthusiasts! The detail is really impressive.
A couple of questions. 1) When we see the ski aircraft taking off, they move like they could all take-off together, rather than one after the other, as we currently have. The question relates to aircraft on grass airfields. Is it possible (maybe only when set to a 'Scramble' mission), to have the aircraft take off together as shown here at 50-seconds? : http://www.youtube.com/watch?v=S3sf0eiQ--o I know this was CloD, but is is possible to have this in 1946 as CloD is no longer being officially developed? 2) I had hoped to see Gurner's effects used in 4.12, but we have some work done, most of which is excellent. My only critique is the flame effect. I love the lighting on the fuselage, but the flame seems to be the original cotton ball effect. Is it not possible to make this less cotton ball and more smooth? 3) Lastly, not shown in the video, is there any thought on actually using the OpenGL routines to create self-shadowing aircraft, which are possible in IL2 1946, but just not implemented yet? Excellent news and update, cheers, MP |
When I found IL-2 '46, a few years ago, in a bin with many old games that were being sold cheap, I doubt I could have imagined how much joy it would give me, in terms of playing it and seeing the new updates to it.
The new objects being seen in the latest video, like the bomb craters and runway parts I find to be some of the most exiting features personally, as I spend more time in the FMB than anything else. Note that I don't mean anything disrespectful by that, all the work put into this old game is amazing, and I do enjoy to fly the planes even though I'm not very good at it ;) In short, 4.12 looks fantastic, great work people! :) |
looks fantastic
wow new smoke flame effects, bomb blast ring effects, belly landing skid marks/sparks,padlockable ships,new us frag bombs,bomb bay doors, fmb changable waypoints and runway plates. stunning indeed, exceptional work there TD!!
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IL2 1946 rules the air combat sim world!
There is soooooooooo much in this patch, i cannot believe we are going to get it for free.
Well to sum up: IL2 1946 rules, people rejoice, and we have got you to thank for it! Many thanks again, and long live the great Team Daidalos! Hurrah! PS BTW could we have a heavy weathered skin for the thumb up icon? It would make posts around here far more realistic... |
Though I should be working on building a flying replica instead of playing games, you guys continue to impress. Thanks for all your efforts!
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im not sure if im seeing things but did i spy the pilot in the b25 actually bent forward to simulate death?
finally you guys added that....not sure if it will apply to dead rear gunners but still great to see actual models that appear to be dead... also great job on this, honestly id have to say best patch ever made for il2, i mean just considering how much more is added... well time to completely remove hsfx from my hdd, this makes mods USELESS.... |
Lots of Easter Eggs
* There appear to be new formations for planes. * New objects - including human figures, bomb craters and Mediterranean-looking buildings. * Flyable DB-3 * Flyable SB-2 * Slightly changed "no cockpit view" instruments * Possibly P-51 with slightly revised 3d model (no fillet)? * Fires can be started spontaneously in planes somehow (in FMB)? * Improved P-51 cockpit. * Some self-shadowing (at least for fire effects) * New 3D model or some change or addition to Bf110 (at 1:40 on the tape) * Possibly improved DB-3, IL2 models? * Changes to Pe-2, Mosquito, Ju-88 and Fw-190A models? * More complex tree shadows and plane shadow models. * New model for RZ-5 Natacha? (at 4:50) * Improved SBD-3 cockpit? * Maybe changes to U.S. Fleet carrier model? * Improved Fw-190 cockpit? * New landing gear controls * Killed crew models for B-25D (and other planes?)? |
With regards to all the new eye candy, can you please comment on how this will affect framerates on older systems?
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TD there is so much in that video that has been asked for over the years. Wonderful, epic stuff. You continue to set the bar high!
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http://i55.photobucket.com/albums/g1...grab0003-2.jpg Ill bet that there wont be a noticeable difference in frame rates. TD probably wouldn't implement any frame rate killing content. |
It seems like new fire is little dim, isn't it? It looks like in UP/HSFX..
Is it realistic? In 4.11 fire is more colorful and bright... The rest is wonderful. Еspecially landing gear stuff - I hope gear strunts will fall out under enemy's fire now :roll: |
Pursuivant, you're seeing way too much.
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A 10 year old plus sim that's keeps getting better & better.
Looking forward to the release of 4.12. IL2, in it's various guises since the original release, hasn't left my hard drive. Keep up the work guys, there's plenty more life left in this old dog that can still come out. |
Hi DT !
Thank's for all the new features ;) I just watch the last video and realize that I will have some additional work on Fw 190 :grin: Other question:how many time can we see the marks leaving by skis in snow and all other in case of belly landing ? same time as explosions craters ? |
Thank you for this great piece of work.
Will the airfield tiles match the inclination of environment or are they horizontal only? |
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Persuivant saw a lot of stuff but he forgot to mention: Mixture in a axis!
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Is there a veto on meditterranean content tho? |
Great addition.
So, '2 weeks', huh? |
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Great new additions in the latest 4.12 beta video!
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named objects?
if the objects list in fmb is now by name and not number, will this effect previously made missions?
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Soooooo saweet!!! Masters of their craft ;)
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I would like to see a video with more of the smoke effects and tracer effects in 4.12. After these things have been addressed its time for a major sound rework. The game has been in business for 12 years but the original sounds are still there..
They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!! |
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Great update guys, thanks for all your hard work, dedication and skill!
Just a quick question about the ability to choose formations. What selection do we have to choose from? |
Still no multicrew for Dogfight multiplayer mode :(
But the other things looks really cool! |
Proper landing gear damage!!!
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~S~ |
Thanks for always welcome update :)
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Quick question,
Re the user interface. Is the 90 degree rotation to vertical view an option or will it be fixed. With a non wide-screen screen it will really chop down the viewing area. Really looking forward to it though! |
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Of course it is an option! In fact it was possible since then, but now it got fully supported. ;) |
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I don't understand the difficulty. You keep the sounds you've got, but officially allow people to make their own add-on sound packs - like is currently the case for speech packs. In that case, DT and 1c aren't liable for individuals' choice to violate copyright. Problem solved. Alternately, you work with talented outside sound creators with the stipulation that any sounds they provide must be free of copyright. There's enough copyright free stuff out there that it isn't a limitation. Finally, copyright for sounds seems to cover music and spoken word recordings, rather than sound effects. As an example, some years ago a U.S. court threw out Harley-Davidson's attempt to copyright the distinctive sound of its motorcycle engines. Courts in the U.S. also seem to be somewhat favorably inclined towards "sampling" sounds as long as the work isn't entirely copied and it is altered in some substantial fashion. For example, while you might get sued for using the exact tune as the default Windows 7 start-up sound, it would be fair use to incorporate a snipped, sampled or altered version of it in a larger work. So, even in the unlikely event that someone comes after DT for sampling their recording of a Merlin engine, as long as the original sound was snipped, altered and re-looped in some way, they have no standing. |
Pursuivant please watch this video again and stop at 1:03
http://www.youtube.com/watch?v=95WGJ...wF5Eqw&index=4 I'm sure you can find huge list of easter eggs again, but try to see the relevant thing there. ;) Probably nobody ever found the easter egg in 4.10, but it is finally revealed in 4.12. You can see a switch related to it at 0:53. |
Whoever picks the music for these videos is killing me.. I love it.
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