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As long as they fix the game I could accept also an expansion as very good kind of apology..
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"Two weeks?"
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Virtually ever server was 44... It was dull. Im looking forward to fighting in all the theatres. |
Imo, it lessens the quality of fights when one burst is enough for a kill. It is more about preplanning and reflexes then to use ones plane to its limits.
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the rabbit layed on egg..
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Please, PLEASE, no late war stuff for a while.
Bored to tears with "Defense of the Reich" scenarios. Boring, and I mean snooze inducing been done a million times, BORING. There are so many areas of the WW2 conflict in the air that have never had a good airing. Why not go there first? The Med. China. The South West Pacific (New Guinea in particular). These are what I want to see. |
I imagine that modders would get there first - and therefore it would be for free however I would only pay for it if it was availible on disk at EB games or one of the other stores. But french planes are the sexy exemplar of sexy aviation, so bring it on! :grin::cool:
http://fc04.deviantart.net/fs70/i/20...y_QuentinR.jpg |
.. with bells on!
and willing to pay A$100+ for such. . |
BOF... no thank you. I'd rather see some bigger 'conflict' made for IL-2.
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I can't even think of any addons as long as it needs patches and I need a super computer..
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where is the SU-26 and SDK ?
where is the SU-26 and the SDK ?
was just wondering ... |
Su-26 was never in the Battle of Britain, and so far its absence has not prevented anybody from determining how porked/perfect the FM's are, it won't fix the CTD's or other varied bugs so it's low on the list but it has been mentioned to still be coming, the SDK was never anticipated to be part of the initial release.
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Coming in the patch after the patch after the patch after that.
It was advertized as coming with CLOD. |
Disgusting really....who ever heard of software being patched before.
Yes the SU-26 was promised I guess so it's omission was a mystery. |
iirc SDK was to be released some time after the initial BoB release, quess that with all the problems on release and the scramble to fix them, its been placed on the back burner and delayed.
su-26 was intended to be in the initial release, but with other more important aspects or elements of the game unfinished, it just never made it in :) |
:(
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there is already a campaign of france based on the channel map. you can find it on sukhoi.ru . It is in russian but i have translated into french. If someone want it you have only to tell me i will post it .
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no sorry with only existing planes bf 109 bf 110 hurricans and spitfires; the campaign is on the english side but with the fmb you can choose the other side ( all present aircraft in each mission).
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HECK YES!!! long as i get a H-75, plus a reasonable array of dodgy Froggy types, and their armour! this would be a huge addon, especially if they had their manable ground vehicles and such which would mean that infantry and such would have to be modelled for it to be worthwhile, not to mention the the shipping that would be needed to simulate the evacuation. damn then there is the map it's self, does it include the level of detail needed to represent the invasion of france from the getgo, i think that if this does come to fruition it won't be anytime soon unfortunately!
Cheers Craig |
No fix in sight and no information
Im beginning to think that these endless delays and nothing concrete from the devopers means they don't know how to fix this thing. When the "graphics" patch finally is released it will not make much of a differecne on many systems, will probabley still have vibrating shadows and many other features like boogered AI will make the game unplayable. Just saying...
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also, just saying... this thread really isn't necessary
IBTL |
WELL I THINK IT IS! I paid £60 for Collectors version when it came out & I still get freezes & loads of stupid bugs etc. etc. This is over a year after it was published & released as a product fit for the consumer!:-x
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No information? I must have privileged access to the special forum where we get Friday updates and you don't.
Bunch of Negative Nancy's. Quitcherbitchin! lol |
yaaaaawn.
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Does anyone else read Sminks threads with micheal canes voice? Or is it just me.
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George Costanzas...Arg...my cover's been blown.:)
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If the next patch 'fixes' the Performance issues, what should be next on the list?
Now I suppose that is a Sandbox question, but if the Graphics issue bug fixes are close to what is hoped for, this should mean other fixes can be worked on.
If you could choose the next 3 things to be enhanced/repaired/fixed, what would you want the Developer's to prioritise (not for BoM just CloD original release)? Mine are: 1) Make the front-end interface more user friendly when it comes to adding ammunition to your aircraft. The amount of times I have wanted to try a different loadout but can't change it to another type...well, I've lost count! I still don't know why I can't choose the ammunition I want :( 2) AI. BoB:WoVII has this as close to perfect as anyone could want....and boy do we want it! 3) This one is my personal preference, please make the in-game .avi Recorder/Creator work! Currently I render 1-frame every 20-seconds, which if you want to create anything is a ridiculous amount of time. Currently it will have to be FRAPS forever, which makes me wonder why they included the in-game .avi creator :( Your suggestions |
Have a look at www.il2bugtracker.com & run the *All sorted by number of votes* query to get an idea of what the community is voting for. Top 5 in vote order to-date:
1. Coop Interface/GUI 2. Landing gear shown down at other planes even when retracted. 3. Missing - Ju87 B-2 - Jericho horn. 4. The broken parts of damaged aircrafts don´t impact on your aircraft. 5. In-game Communications System Inoperative. |
Hey mystic, how is going World of planes? can you drop some info? :-)
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1. GUI- everything from menus, ammo selections, skins, front end for COOPs and MP need a major overhaul and bringing into 2012 and not the 1980's Russian puzzle that it seems to be designed to annoy and frustrate deliberately that it is now.
2. AI - very important for the offliners, but also important for MP. 3. FSAA, AAF and DX11. |
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As for what's next - I think BoM will be the focus tbh... ;) |
1. A.I
2. Comms |
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and COOP:!: |
1. Ingame stats includes ground targets
2. Bombing switches & behaviour fixed incl. primer settings etc. as on bugtracker 3. Some more ships & u-boats 4. Proper handbook for mission editor 5. Ability to choose an ingame name instead of having to use Steam name 6. Better sound settings Just my 2 ct, Best, Allons! |
i respond at www.il2bugtracker.com
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1. Fm & dm
2. Fm & dm 3. Fm & dm |
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2. +1 3. +1 |
A thread like this is next to useless. Please lodge your bug/feature request at www.il2bugtracker.com & vote for which features you'd like to see implimented first.
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Already posted at the bugtracker.
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AI, Brit Fighter sounds, radio comms, vibrating shadows, Hurricane tracers, replay interface.
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I doubt we see the GUI redone for CloD though. My bet is they will redo it for BoM, then when you "merge" CloD into BoM we will get the new GUI. But as for CloD stand alone I doubt they will use their limited resources on redoing it and focus on the sequel. This sim is beautiful. I love the graphics. Once it's running at great fps, along with some AA it will be mind blowing. The jaggies really need to get fixed as Furbs has stated. It's 2012. Give me AA. |
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The ROF GUI is light years ahead of CLOD, in fact when i first saw the CLOD GUI in the update pics i thought it was a bad joke. Its just awful and seems like something from the 90's, EAW's GUI was better. In the 7 years of development did they not plan for a up to date user friendly intuitive GUI? EAW's GUI was better and was released in 1998 :shock: http://img341.imageshack.us/img341/6...opeanairwa.jpg By furbs9999 at 2012-04-10 http://img196.imageshack.us/img196/1399/scrn00237lq.png By furbs9999 at 2012-04-10 http://img404.imageshack.us/img404/7632/scrn00276fs.png By furbs9999 at 2012-04-10 |
Mysticpuma!!
Im just posting cause ive seen an old friend.How the heck are ya?great to see your tag again sir. ~S~ you might remember me as NORAD_woodstock. |
S!
EAW GUI really was easy to use and also well supported the atmosphere of the game. Fond memories. IMHO the CoD GUI is a step back rather than forward, but again I guess that it can go through changes after the most critical issues are sorted out with the game. |
when you shoot a parachutist death he falls horizontal or vertical?
i want to check the game is correctly modelled cause in the old il2 a chutist would be falling horizontally and when he died he fell vertically
does il2 clod keep this mistake since my experiments point to a sheet of paper falling horizontally in the air |
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http://ronpenndorf.com/images/hs123.jpg |
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He would fall slightly jackknifed with his back to the earth and arms and legs trailing in the relative wind.
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Looking forward to new patch too :)
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And the award for least popular thread resurrection goes to........
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Shooting a parachutist? Some people have no honour.... no honour at all..... lol What's the next experiment? Blast radius when dropping bombs on hospitals? :D
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What a load of shyte
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bad Tavingon.. bad bad tavingon :)
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I don't think shooting the parachutes even works in CloD, does it? I've never seen a collapsed parachute falling, or a 'limp' body.
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Nobody was talking about shooting parachutists!!
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chest! If that is so, the parachutist falls with the head down! But that is probably dependent on the height of the freefall. |
It depends on what you shot him with...
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Mostly, it depends on the angle of the dangle. ;)
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I've seen senseless parachutists after a free fall collision, they fell as i described it.
The cog lies a bit below the sternum, and the heaviest part of the body is still the rump. |
You could shoot down Paras in Lucas Secret Weapons of the Luftwaffe, circa 1991 or so? Wow, that was at its time a fantastic game!
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i hate you.
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That was evil.
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An unconscious skydiver (usually after hitting another skydiver) will fall in one of two positions. Either faceup, bent over at the waist with arms and legs tariling upward, or facedown, bent backwards slightly, arms spread to the sides and legs bent back.
But if you're asking about somebody not in freefall, but with a deployed canopy suddenly shot full of holes... I don't know. Depending on what kind of damage was done to the canopy, just about any kind of tumbling might be possible. |
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If you shot a parachutist, wouldn't he just slump in his harness. Even if the parachute did collapse it'ld still keep him in the upright position.
Every so often I get the erge for some model rocketry. Ribbon chutes still stabilise the falling rocket. It would be very unlikely for the chute to detatch completely, and even if it did you'ld still have the shrouds |
raaaid should get an award (gold start) for this one!
Who knew he could 'catch' so many in his net? Ill bet if raaid posted a thread asking how high is high he would get some to not only post but argue the point! Nice work raaid! ;) |
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A comprehensive DCG, SP content is laughable at this time.
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Someone needs to find out who Raaaaid's doctor is and tell him he's obviously not taking his pills. . . or taking too many.
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I just put them on ignore,, the thread should have been nuked..
IMHO |
lets tell mommy about it.. maybe get some milk too
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no need to be nasty to raid, he is an older poster from some of the other il2 forums and many of the old timers see him for what he is, mostly harmless and with lots of quirky posts. as long as he stays on topic (flightsim and aviation related), no need nasty to him just because he doesnt fit the mold of "mr average".
In moral terms, how well a society cars for its weak and vulnerable is a measure of how civilized it is; so if you dont want to interact with him, just dont post in his threads and dont read them re the falling airman without a parachute, seeing how a body like that behaves in freefall through the air does give some indication on how well/realistically the air/moving-object physics are modeled. so far however, i havnt seen any airmen in freefall to make any observations on :) |
FMs
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Well we definitely aren't going to get any new Ship/planes Luthier as already said that the game is dead in that respect, so all we can hope for is the game being fixed.
FM DM GUI FSAA (this seems to be a problem even with the wip shots of BOM) And something Luthier still as not yet acknowlegded DX11 (We should see this fully implemented as Luthier said a week after release that this was his main priority) Bugs - Way too many mention, but one that really ruins it for me is fighting an aircraft that appears to have its gear down, when in reality it doesn;t, such an immersion killer. Some sort of Custom Skin Cache, or at least put all the skins that shipped with the game in a special cache folder, the skins cause big stutter online but this could be easily solved, again a big immersion killer when the most popular servers only show default skins with no weathering. Being completely honest I dont see this problem ever being resolved. The game is like a Russian T34 tank, great from a distance and as hugh potential but when you stick the magnifier on it you can see the shoddy workmanship. |
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Servers keep skins turned off just to exclude another variable in fine-tuning settings for more stability, less lag and less bugs. It may change when a stable patch version is available. Quote:
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We can only hope but i doubt we can add CSAA via the NVIDIA CP.
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Shouldn't it be more like: Burn him! :grin: |
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The support for DX11 API is included in the game but "support" does not mean features. I did not say that the engine would not use any DX11 features either. It may use some features if feasible for the devs. Most of development time of the game was spent when DX11 was not available yet. I conclude from this that most of the code is DX10 oriented. New engine is not written from scratch but uses old DX10 code too. After release the devs faced so many disasters that adding visual features/effects could not be their 1st priority. Since the devs are pressed for time with the patch and sequel they will use only those DX10/11 features which produce quicker results, definitely no complete rewrite of all visual effects to DX11. Also the devs already mentioned that the new engine does not look different. From all these facts it seems logical to me that most of the new engine will be DX10 based without DX11 "fully implemented". In the future when all videocards support DX11 it can be a different story. IMO logic is more reliable base for expectations than dreams :) Wishful thinking is the main reason for frustration, not reality (the game) which is what it is. As Stalin would say "I do not have a better flight-sim development team for you." If someone thinks this is a very fruitful market to work on try talking any major game publisher like EA or Activision into making a WWII flightsim. LOL :grin: |
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AFAIK is CoD now listet in the games list of the AMD Catalyst drivers 12.3 at least.
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Maybe it would have been funny if he resurrected it on April 17th. :rolleyes:
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Ok, it took me 30 sec. to get it. uff, I need some exercise to get my heartbeat down.
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He'll no doubt find the things that need fixing in time. Now, if some of you have finished bitch-slapping this guy who is obviously happy........ |
Beta patch??? Did i miss something??? where??
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For the love of god,delete this post:evil:
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