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-   -   Dynamic Campaign Generator 2.0 (http://forum.fulqrumpublishing.com/showthread.php?t=6681)

Twan 06-09-2010 01:57 PM

Oh, and one more small thing.

Would it be possible to fix the single player bug with RPG's (penetration decreasing as range increases) in this campaign?

And maybe this is pushing it, but would it be possible to add defensive structures that you can purchase, like bunkers or pillboxes, that would be able to be set within the first, say, 20 seconds of a round?

Korsakov829 06-09-2010 08:38 PM

Quote:

Originally Posted by Twan (Post 163598)
...And maybe this is pushing it, but would it be possible to add defensive structures that you can purchase, like bunkers or pillboxes, that would be able to be set within the first, say, 20 seconds of a round?...

Whoa, thats ground breaking for any mod. Its possible and can be done but the posistion has to be pre set. Its fun but too arcady for me.

Example: Frontline map

Choose one of 3:

Sandbags - 25 points
Trenches - 50 points
Bunker - 75 points

Chose only one of those and it will spawn on the pre designated area.

Twan 06-09-2010 11:10 PM

Eh, nevermind :grin:

But I wish the RPG single player bug was fixed.

Zeke Wolff 06-09-2010 11:48 PM

Quote:

Originally Posted by Twan (Post 163687)
But I wish the RPG single player bug was fixed.

This problem has been fixed in DCG v2.4.

Being able to purchase bunkers aint nothing we have planned to add, sorry.

~Zeke.

Twan 06-10-2010 10:59 AM

Quote:

Originally Posted by Zeke Wolff (Post 163692)
This problem has been fixed in DCG v2.4

Excellent!

matabiko 07-31-2010 08:35 PM

problem & no idea...
 
Hi there...
currently now im using patch 1.17.5
after i compeletly install i got this

define not found (esdlreader.cpp,326)
--------------------------------------------
>>> main
>>> file"/set/stuff/gun/152mm_m10t"
> file"set/set/gun/152mm_m120a"

24 ("overmatch_128mm")
25 }

Men of war -v1v17v5 - mp
2010.04.09 07:36 - 0x00000000

so what should i do now?
plz HELPPPP!!!! :((

Zeke Wolff 08-01-2010 03:47 PM

If you are using it, do not use the Rangefix minimod. The current release of DCG and its minimods, are only fully working with 1.11.3 version of the game. However, if you don´t use the minimod Rangefix, DCG main program, vehicle, map and infantry packs do work with the 1.17.5 version as well.

~Zeke.

matabiko 08-02-2010 04:47 AM

Quote:

Originally Posted by Zeke Wolff (Post 173094)
If you are using it, do not use the Rangefix minimod. The current release of DCG and its minimods, are only fully working with 1.11.3 version of the game. However, if you don´t use the minimod Rangefix, DCG main program, vehicle, map and infantry packs do work with the 1.17.5 version as well.

~Zeke.

thanks Zeke,... i delete the rangerfix according to ur advise
but sorry to trouble u again..
i got this error mxg again after restart...

>>>>> Main
>>>>mp.thread_single.exec >>>> Mp.thread_single.exec
>>>thread.exec >>> Thread.exec
>>clock thread:on execute >> Clock thread: on execute
>file "/interface/action/round_sandbag.set" > File "/ interface / action / round_sandbag.set"
12: [plant "sandbag_woodbeam1_round" 12: [plant "sandbag_woodbeam1_round"
default "sandbag:woodbeam1_round" forward"] default "Sandbag: woodbeam1_round" forward "]
13 ] 13]
14 [ if props "round_sandbag2" 14 [if props round_sandbag2 "
15 [plant "sandbag2_round" default 15 [plant "sandbag2_round" default
"sandbag2_round" forward] "Sandbag2_round" forward]
16 ] 16]

any solution?... :confused:

Zeke Wolff 08-02-2010 10:48 AM

Check this thread at Digitalmindsoft... http://www.digitalmindsoft.eu/forums...p?f=140&t=5707

You want to read post #5 and the answers below it.

Hope this helps,

~Zeke.

matabiko 08-02-2010 03:16 PM

Quote:

Originally Posted by Zeke Wolff (Post 173178)
Check this thread at Digitalmindsoft... http://www.digitalmindsoft.eu/forums...p?f=140&t=5707

You want to read post #5 and the answers below it.

Hope this helps,

~Zeke.

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