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-   -   Heavy Stutters near enemy planes on ATAG (http://forum.fulqrumpublishing.com/showthread.php?t=32222)

322Sqn_Dusty 06-18-2012 07:38 PM

UH? 2010 drivers? Ok, progression isn't always better. Could it be that newer drivers aren't that good in supporting the older cards?

Catseye 06-18-2012 11:53 PM

Quote:

Originally Posted by phoenix1963 (Post 435855)
Interestingly, this was a major problem for me on the Storm of War Campaign test server last night.
This was true online but with large numbers of ai bombers.
It got worse when I zoomed in, a texture management problem?

56RAF_phoenix

+1

Warhound 06-19-2012 12:23 AM

Had this(real stutters) happen to me for the first time today.
Thought/hoped my system was good enough to keep good framerates and up to now it always was...
But while attacking a formation of german AI bombers who had 3 escorts with multiple spitfires the game started to periodically freeze.
FPS was never low, but it was more a case of short complete freezes occurring while nearing the fight. Luckily it was gone a few minutes later as the fight slowly left the bombers while the fighters tangled.
For some reason the majority of complaints seem to come from reds, couple that with the old CTD and low fps while flying german bombers(previous patch) and I think something is off on them.

Def something for the devs to fix..as not having decent bomberformations online is not a fix at all, then I rather have occasional freezes and still get to attack bombers and their escorts.
I'd hate to see the missions adapted so there are no more formations ..and no more freezes.

Ailantd 06-19-2012 07:48 AM

In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them.

This bug is already in http://www.il2bugtracker.com/issues/253
You should go there, add any information you have, and vote for it.

SlipBall 06-19-2012 08:19 AM

Quote:

Originally Posted by Ailantd (Post 435972)
In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them.

This bug is already in http://www.il2bugtracker.com/issues/253
You should go there, add any information you have, and vote for it.


For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.

Ailantd 06-19-2012 08:43 AM

Quote:

Originally Posted by SlipBall (Post 435974)
For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.

Sometimes for me it runs smooth with dogfights with 3 or 4 people, and sometimes it drops to 0.5 fps with 1 vs 1, so I don´t think it scales so linearly. There must be something else involved.

MB_Avro_UK 06-19-2012 06:31 PM

I'm an offline player for the time being. (Waiting for an upgrade and new TrackIR).

Offline, if I fire my guns, the FPS immediatly improves. Why?

hc_wolf 06-20-2012 07:03 AM

I would put it all down to the most obvious thing. Latest beta patch.. Good for us all to report it, but nothing you do will fix as it is deep in the gfx coding and will be fixed with official or hopefully next beta patch.

phoenix1963 08-26-2012 09:55 AM

Still there in BETA PATCH v.1.08.18956
 
I'm bumping this for several reasons:
1. The problem is still there in Beta v.1.08.18956.
2. It was MUCH less severe in an earlier version and surely that much should be achievable again.
3. It seems to be strongly associated with human controlled enemy 'planes.
4. Though I mostly fly red - I find it worst against multiple human 110s, does anyone have the same for Red bombers?
5. It is extremely severe, I'm dropping from ~50fps to <1fps, but it doesn't happen with friendly 'planes, why?
6. It gets worse when you zoom the view.
7. It's not just ATAG, the recent SoW Campaign had the same.

Now for some discussion:
Vranac and others reckon it's worse for lower power CPUs - and I do have a Q9550 @ stock 2.83 Ghz. But I also have an AMD 6970 2GB (actually it's a flashed 6950), so texture manipulation alone should not seem to be the problem.
A number of questions occur to me: is this some weird aliasing-in-time effect because the non-ai 'plane information makes the packets large and broken-up, leading to a sort of beat-frequency effect on the screen refresh?
Are the 110 textures more complex than the others?
Is the non-ai damage data in the packets much larger?
Is Vranac's diagnosis true because the CPU spends more time decoding the packets?
Or is it because the texture manager can't cope, but if so, why only online?

Should I post this on the bugs thread?

56RAF_phoenix

CPU Q9550 @ stock 2.83GHz
6 GB RAM
AMD 6970 2GB (6950 flashed)
2 SSDs


EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again!

LcSummers 08-26-2012 11:33 AM

Have the same problems, only with human airplanes,

Flew last Thursday with some friendly 110 and had heavy stutters. Flying with my teammates (109) nothing happend.


Playing offline everything maxed out and very stable, no stutters.


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