Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

EJGr.Ost_Caspar 05-19-2012 09:59 AM

Thats the way it is. Hits after deadly happening doesnt count.

6BL Bird-Dog 05-19-2012 11:28 AM

CheckRuntime=2 no longer keeping MODS out.
 
On Hyperlobby many are trying to host Coops but finding bugs with missions have set crt=2 to avoid mods joining and causing the anomolies.
Unfortunately we recently found out due to ever increasing weird hapenings in game that if a client joins a server and has wrote additional text in front of the CheckRuntime=2 line in the conf.ini ,I wont quote it here,that clients with mods can still join.
Can this be rectified in a patch or in 4.12 please as there is no concistancy in game play for those trying to run the official version ?

FC99 05-20-2012 04:44 PM

Quote:

Originally Posted by Fenrir (Post 427278)
Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance!

We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too. Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?

Quote:

Originally Posted by Alien (Post 427299)
And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing :D

This is under development, when we finish it we will probably show more exciting video than the one in current update.:)

Fenrir 05-20-2012 06:30 PM

Quote:

Originally Posted by FC99 (Post 427815)
We plan to have all of the takeoff options that are available from "stationary" takeoff available after taxiing too.

Wow, that's great news FC.

Quote:

Originally Posted by FC99 (Post 427815)
Just to make it clear, with staggered pairs you mean pair where planes are not exactly side by side ( like current Pair option in FMB) but the pair where wingman is on the side and slightly behind?

Yes, that's what i was hoping for - maybe a formation takeoff in pairs would be too much to ask for but it'd be lovely to see the aircraft arranged as a series of 'kette' so that we have effectively two offset lines - it would have the benefit of (a) looking like the real deal, (b) taking up less of the runway distance (not generally a problem if you're only in a flight of fighters but it's a serious consideration if you're at the head of a heavily laden squad of bombers and have your escorts lined up behind!) and (c) being offset it would be far easier to tell if in closed pit if there is an a/c in front of you and when the aircraft in front has cleared sufficiently for you to takeoff.

Be great to see it - if it's possible. Best of luck!

Quote:

Originally Posted by FC99 (Post 427815)
This is under development, when we finish it we will probably show more exciting video than the one in current update.:)

Look forward to it. Cheers FC!

Mysticpuma 05-20-2012 06:55 PM

Hope this works out, it will add so much to the realism rather than the 'straigh-line' we have endured forever... brilliant news, cheers, MP

ElAurens 05-20-2012 06:58 PM

Thank you so much for the Hawk 75s.

You know how I feel about my Curtiss Hawks... :cool:


So, I have to ask, how does she fly? I know about it's "on paper" performance, but there is more to how any aircraft flies than it's ROC and VNE numbers. It should have a fairly high roll rate, but, pilots in the day that transitioned from the P 36 to the P 40 considered the P 36 to be superior except in top speed. It will be interesting to see how it works out.

http://img811.imageshack.us/img811/6504/scan0003c.jpg

P 36s at the Cleveland National Air Races, 1939.

Treetop64 05-20-2012 09:00 PM

Just reading about some of the news regarding further tweaks of the AI (shared kills, etc.) and it's great. While reading about the shared kills I was wondering if it is possible to stop the AI from continuing to vigorously attack enemy aircraft that are already quite obviously in fatal distress (very heavily shot up and smoking badly, on fire, etc. but the crew not having actually bailed out). This can be quite annoying in that the AI tends to waste time and ammo pouncing all over an aircraft that is all but obliterated, while there are other enemy aircraft around that are in relatively good health that should be attended to.

As usual, thanks a gobgajillion for all the work you've into IL-2! :mrgreen:

SPITACE 05-21-2012 12:13 PM

hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good:-P:-P if not why not? i am sure SAS web site and daidalos can work together on this.

_1SMV_Gitano 05-21-2012 01:08 PM

Quote:

Originally Posted by SPITACE (Post 427989)
hi all can team daidalos use the SAS 109 cockpit mods and put them into the 4.12 update? they look very good:-P:-P if not why not? i am sure SAS web site and daidalos can work together on this.

From memory texture size limit is around 8 Mb and if I recall correctly those cockpits are 100 Mb each. Definitely too much. Moreover, 3D model may be not compliant to IL-2 official specifications...

stugumby 05-21-2012 06:42 PM

.50 cal HE rounds??
 
Just curious as i noticed on the read me the bit about the changed .50 cal belting. it mentions a He round, when did the m-2 ever have a explosive round? Im tracking AP (armor piercing) API (armor piercing incindiary) APIT(armor piercing incindiary tracer) and Ball. Just puzzled not strating to inflame another kills tigers display.


All times are GMT. The time now is 04:08 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.