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-   -   4.11 - AI debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29040)

Lagarto 01-19-2012 03:34 PM

The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.

[URU]BlackFox 01-19-2012 03:41 PM

Quote:

Originally Posted by Lagarto (Post 381859)
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.

Some nice thing to implement would be that the leadership of the flight gets transferred when the leader gets shot down. That way the AI can always have a commander (another AI or a human, according to circumstances).I saw this in a 4.09 mod, together with new formations and other stuff, but it was incompatible with newer versions.

Again, I know that it's a massive work, so take it just as a suggestion for future versions of the game.

Blackjack 01-19-2012 03:52 PM

Quote:

Originally Posted by Lagarto (Post 381859)
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.

That mostly happens to me if I "request backup" from base , so they sort of latch onto me (sometimes the lead of the flight too!), maybe some sort of that behavour happens when you send "clear my 6" on the radio, I really dont know:confused:

EJGr.Ost_Caspar 01-19-2012 04:20 PM

Quote:

Originally Posted by FC99 (Post 381806)
it was just used to ilustrate my POV about the leadership in games in general.


Hehe! Well, yes, indeed I primarly used AI wingmen only for spotting NMEs for me, cleaning my six, when I have screwed it, irritating the NME while I try to sneak in and as cannon fodder when I need to escape. In fact I usually only abuse AI. :D

FC99 01-19-2012 04:24 PM

Quote:

Originally Posted by Lagarto (Post 381859)
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.

Damn, this is something we must improve. While we are at it, what do you think about giving the human player an option to inform his flight about nearby bandits even when he is not flight leader?

fruitbat 01-19-2012 04:29 PM

Quote:

Originally Posted by FC99 (Post 381879)
Damn, this is something we must improve. While we are at it, what do you think about giving the human player an option to inform his flight about nearby bandits even when he is not flight leader?

I think thats a good idea, you would irl.

Awesome work your doing with the AI, really impressive:grin:

Fenrir 01-19-2012 05:11 PM

Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!

EJGr.Ost_Caspar 01-19-2012 06:07 PM

Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.

Lagarto 01-19-2012 07:30 PM

Quote:

Originally Posted by FC99 (Post 381879)
While we are at it, what do you think about giving the human player an option to inform his flight about nearby bandits even when he is not flight leader?

It's a great idea. I happens to me sometimes that I end up alone against, say, a flight of enemy bombers and I would like someone to come over and give me a hand. I select command 'Anyone help me', only to get an answer 'You're fine' :rolleyes: Not very helpful. How do they know it anyway if they're nowhere in sight?

Fenrir is right, my AI subordinates quietly break off as soon as they 'spot' enemy. I've learned to listen to the sound of their engines and the moment I hear them fade away in the distance I know they did it again.

Aviar 01-19-2012 07:43 PM

Quote:

Originally Posted by Fenrir (Post 381900)
Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!

All you need to do is use your Wingman/Flight 'Rejoin' command and they will get right back into formation....even if they 'see' nearby enemy planes.

Aviar


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