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IMO this issue is a large immersion killer, and I would be quite annoyed if I saw people using trees to hide in. Obviously the effect becomes much more noticable with ground attack missions, which quite a number of people focus on.
IL2 seemed to do it alright - except for the "invisible from underneath" bit. I don't buy the "can't do it" argument, I think it's more "can't be bothered to do it", since it seems a pretty important thing to me. The dev's can't simulate each and every eddie that occurs with turbulent air flow, but they have written some good simplified algorythms to give a practical result. I would have expected the same with trees collisions. With individual random style trees I don't particularly care, but not with forests. |
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I played that! (shows my age)
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I don't see the big issue or why people are getting their knickers in a twist.
Flying through trees will hardly keep you alive.. I find it hard to believe its a successful tactic. They can hardly stay in the trees long enough to loose you. The lack of collision mesh is a suitable compromise. If you look at the other sims we can compare to.. neither DCS BlackShark or A10c have tree collision mesh, Rise of Flight has a poorly modelled one that does not truly represent the actual tree. You can fly very close to the tree but hit its mesh, i find that more annoying. i don't expect collision mesh will ever be added and it does not concern me one iota, flying through then is hardly a big exploit. |
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If the trees 'aren't there' (no hit box) why bother looking at them? BERLIN and the other dweebs will get a surprise when you shoot them down at 30 feet :) I suggested ages ago the simple solution of a selection of different size Forest blocks with single hit boxes, acting rather like a vertical terrain extension as someone else suggested. A large forest can be built with a few larger blocks, a copse with a small one. After all where in CoD is there a historically accurate forest and who really cares if individual branches aren't waving? They could always put a perimeter of the 'no hitbox' trees round the edge if people want that. The individual stand-alone trees with no hit box don't matter and can stay as there's nowhere to hide. That would also bring a huge improvement in fps. If you like the idea go here to vote for it: http://forum.1cpublishing.eu/showthr...d=1#post305762 |
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But the problem is not that escape exploit only. In old IL2 or RoF there is always a reason not to fly over large forest with dying engine, in CoD there isn't any such reason. It is bizarre how ditching inside forest works well in CoD. This will become even more obvious and annoying when we will get to Eastern front, where fighting altitudes are lower. |
Anyone remember that development shot of the Hurricane crash landed in the tree's and we wondered how it got there?
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Either way its easy to follow someone through a forest.. they are not very big in CloD. If an individual has a big issue with it.. i suppose they will have to turn trees off. Maybe a good compromise would be to have VERY simple collision mesh, say just a truck much like a telegraph pole.. that would make landing in them and flying through them a little more interesting! :grin: |
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