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-   -   Just imagine CloD with WoP map (http://forum.fulqrumpublishing.com/showthread.php?t=23132)

jt_medina 05-22-2011 06:36 PM

Lasts ones, please don't hate me.
I really hope IL2 COD really becomes a great sim but it really needs a lot of work at least in the graphical terrain aspect.
I hope this thread will help people and developers to see what IL2 COD is lacking of.
[IMG]http://i930.photobucket.com/albums/a..._medina/25.jpg[/IMG]
[IMG]http://i930.photobucket.com/albums/a..._medina/19.jpg[/IMG]
The real thing.
http://www.webbaviation.co.uk/galler...1/da49245a.jpg

http://i930.photobucket.com/albums/a..._medina/23.jpg
http://i930.photobucket.com/albums/a..._medina/10.jpg

http://www.webbaviation.co.uk/galler...2/da49183a.jpg


http://i930.photobucket.com/albums/a..._medina/22.jpg
http://i930.photobucket.com/albums/a..._medina/14.jpg
http://www.webbaviation.co.uk/galler...le-db50956.jpg

biltongbru 05-22-2011 07:22 PM

Thanks for this effort Jt-medina: I think it gives some good substance to this thread:) Everyone can now decide for himself if some of the pictures looks a bit cartoonish. :)

BadAim 05-22-2011 07:24 PM

Quote:

Originally Posted by jt_medina (Post 287106)
Make your point. Why is it stupid?.

OK I will. As CarveL already said, it's comparing steak to spam. CloD is a state of the art flight simulator, and WOP is a Console arcade game port. The problems that CloD is suffering don't bear on that fact. The entire line of reasoning is irrelevant. And in my opinion Wop looks like crap. That is why I feel that the idea is too stupid to entertain.

Thank you for making me entertain it. :)

Edit: As for your last post JT. There is no hating here (at least on my part). It's a question of scope. CloD has a much larger scope than WOP, it makes the two incompatible. The differences in detail are because of that difference in scope, and nary the twain shall meet.

DK-nme 05-22-2011 07:29 PM

Quote:

Originally Posted by jt_medina (Post 287408)
Lasts ones, please don't hate me.
I really hope IL2 COD really becomes a great sim but it really needs a lot of work at least in the graphical terrain aspect.
I hope this thread will help people and developers to see what IL2 COD is lacking of.
The real thing.
http://www.webbaviation.co.uk/galler...1/da49245a.jpg

http://www.webbaviation.co.uk/galler...le-db50956.jpg

Tihi, I don't like all that green color - seems fake...
;)

You are so right and like your picture examples clearly show, CloD has some serious gfx problems, that hopefully will be solved within reasonable time. The immersion has to be there (Am I the only one to find landscape graphics of CloD equal or just slightly better than the original il-2 gfx's?).
By the way, I flew over Berlin last week (in RL, that is) and did the same in WoP this morning. I have to say, I was baffled and astonished by how real and authentic that map seemed. The light settings and colors are almost perfect and from certain angles, it almost seem photorealistic - like being there again (and for real).
Also, the smoke colomns in WoP are far better and more realistic than those in CloD (hopefully something Luthier and team will change over time)...

Jatta Raso 05-22-2011 07:32 PM

*gasp* the vegetation in WoP looks strikingly realistic from medium-far range...

all in all i just hope the 1C team picks up some ideas to improve CoD on what can be done about the issues raised in this thread, it has become better already, i really noticed the better lightning in roads with the last fix, as their lack of definition was something i wasn't particularly pleased with... so with the potential CoD has shown, upgrading or tuning some graphics options is a must-be effort. i know there's a lot of features not seen waiting to be activated, like seashore waves, transparent water, flocks of seagulls, clouds and weather system, effective night light and so on... i see a long road ahead, i'm hoping the team takes this as constructive criticism and don't drop the ball on us (as not everyone come here to flood the threads with smileys)

jg27_mc 05-22-2011 07:49 PM

Quote:

Originally Posted by BadAim (Post 287437)
...CloD is a state of the art flight simulator...

Hilarious. :rolleyes:

Quote:

Originally Posted by BadAim (Post 287437)
...The differences in detail are because of that difference in scope, and nary the twain shall meet.

I partially agree on this one... But it certainly doesn't explains it all!

RocketDog 05-22-2011 07:55 PM

Quote:

Originally Posted by DK-nme (Post 287443)
You are so right and like your picture examples clearly show, CloD has some serious gfx problems, that hopefully will be solved within reasonable time. The immersion has to be there (Am I the only one to find landscape graphics of CloD equal or just slightly better than the original il-2 gfx's?).

There there is room for optimism because some of the fixes could be implemented quite quickly.

A huge improvement would come from simply replacing the lime-green trees with darker ones. Better still if a decent atmospheric haze could be introduced that made them look even darker in the distance. A further improvement would be to make the tree foliage come down a bit closer to the ground and hide the silver-grey tree trunks. In the photos of the real world (and in WoP, for that matter) tree trunks are hardly visible from the air and look very dark if they can be seen. Field colours should be fixable too, but it may need a texture artist to go over the terrain almost field by field.

I'm still rather surprised that they could have got such basic features of a real-world landscape so wrong. We've ended up with very nice 3D models (as good as RoF's) flying over a landscape that is arguably worse than many found in IL-2 1946.

biltongbru 05-22-2011 08:08 PM

Another aspect in the quest for realism with Clod is that vegetation is a dynamic entity and display movement with windy conditions. I can just imagine the enormous computing power needed for this; every tree leaf and every blade of grass; maybe not necessary at this stage?:)

jt_medina 05-22-2011 08:16 PM

Quote:

Originally Posted by RocketDog (Post 287460)
I'm still rather surprised that they could have got such basic features of a real-world landscape so wrong. We've ended up with very nice 3D models (as good as RoF's) flying over a landscape that is arguably worse than many found in IL-2 1946.

1000% agree.
I saw some pictures from 6 months ago and they looked way better than it looks right now.
I'll give you a few examples. Shots I kept on my harddrive.
[IMG]http://i930.photobucket.com/albums/a...a/grab0102.jpg[/IMG]
[IMG]http://i930.photobucket.com/albums/a...a/grab0110.jpg[/IMG]
http://i930.photobucket.com/albums/a...a/grab0101.jpg

http://i930.photobucket.com/albums/a.../grab0003t.jpg[/IMG]

People can say they look cartonish but I loved them.

pupaxx 05-22-2011 09:02 PM

3 Attachment(s)
Hi guys,
in recent past I followed up for 50 pages an analogue discussion and I promised to myself to not get involved in wop_vs_Clod_landscape cause at the end its just matter of personal taste, judgement, it is difficult to bring someone else on your thinking or just share a minimum of objectivity...and so on....but I admit CloD landscape is the more intriguing key of this sim. And I pretend to be get 'involved' by a 2011 Sim...The overall looking 4me must be heavily tuned
I like so much WoP, especially the way WoP represent the landscape and how natural elements are merged together...(let go green filter issue and bla bla...)..
Having said that...
Me too I don't like too much the overall lime-green looking of CloD...it is not convincing but...I looked in my archive and I would like to share some picts taken in july 2008 at Duxford...lime-green is not so fanciful I say..look
Attachment 6016
Attachment 6017

The pict are for sure overexposed but hues are there! I well remember how much the grass green was reflected on the under surfaces of Airplanes; specially the spit with sky belly; even when they come at landing, at 5-6 meters of altitude, this green was so violent to enlight the under surfaces.
Look at the spit flyby..it was at 15 mt height..and look at the medium sea grey how much is influenced by the grass!



Cheers


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